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Contact Name
Khotim Hanifudin Najib
Contact Email
khotim.najib@ustjogja.ac.id
Phone
+6282138077137
Journal Mail Official
khotim.najib@ustjogja.ac.id
Editorial Address
LP2M Universitas Sarjanawiyata Tamansiswa Jl. Batikan, Tahunan, Kec. Umbulharjo, Kota Yogyakarta, Daerah Istimewa Yogyakarta 55167, Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Tamansiswa International Journal in Education and Science (TIJES)
ISSN : -     EISSN : 27151808     DOI : 10.30738
The focus of the Tamansiswa International Journal in Education and Science (TIJES) is on education and science research with some scopes below: - comparative education - critical pedagogy - curriculum development - educational leadership - educational philosophy - educational psychology - educational technology - economics and business sciences - social sciences - math and natural sciences - computer sciences - computer and information sciences - technology and innovation sciences
Articles 5 Documents
Search results for , issue "Vol 5 No 1 (2023): October 2023" : 5 Documents clear
Improving Speaking Skills through Fairy Tales in Indonesian Language Learning Kurniawati, Wahyu; Triardianti, Annisa; Kurnia Novitasari, Rahma; S. Travero, Arnel
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.13584

Abstract

This study aims to improve the speaking skills of third grade students of a primary school in Central Java, Indonesia using fairy tales as media. Based on the results of observations, it was found that the increase in speaking skills in the third-grade Indonesian material in a primary school in Central Java, Indonesia  was relatively low. This is indicated by the achievement of student assessment results that have not been completed or have not reached the KKM (Maximum Completeness Criteria) which is 78. The percentage of speaking skill scores of 13 students, 6 students (46%) who completed or passed the KKM while 7 students (54%) did not complete or pass the KKM. The method used in this research is Classroom Action Research (CAR). Classroom Action Research is the result of the development of action research. Action research itself was developed with the aim of finding solutions to problems in the classroom. The result of this research showed that prior to the implementation only six students (46%) completed the KKM. In the first cycle it increased to eight students (69%). Then there was an increase from cycle I to cycle II resulting to eleven students (84%) who completed the KKM. Therefore, it can be concluded that storytelling media in Indonesian language learning is able to improve the speaking skills of third grade elementary school students.
Designing an Interactive Game Prototype as Teaching-Learning English Materials Based on Gamification and Indonesian Local Wisdom: The Initial Stages Revianti, Siska Lidya; Winarno, Basuki Heri; Astuti, Femi Dwi; Ramadhani, Nur
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.15895

Abstract

The rapid changes in the era of Industrial Revolution 4.0 are an important driving factor in the digital transformation process, including the education sector. There are challenges and also great opportunities to improve the quality of education in Indonesia in the modern world. Nowadays, students can learn independently from various learning sources, including from games (gamification). It is hoped that by combining the gamification strategy, the students will have more motivation to study English in a fun way. This research aims to develop a prototype of 3D interactive computer game which includes the English material and also the local wisdom of Indonesia. This prototype will be used as the alternative in teaching-learning English materials in General English courses. The methodology of this research is ADDIE Instructional Design, which consists of 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. The Unity game engine is used to create a game called " The Legend of Dewi Rengganis" to learn English in a fun way by taking 5 themes in General English material. The content of the game is inspired by the Story of Dewi Rengganis as one of the local folklores in Indonesia. The local wisdom in the story can be used as a means of demonstrating the uniqueness of Indonesian culture. and supporting tourism programs in Indonesia. Material testing and functional testing will be carried out to see whether this game can be run properly. Multimedia experts, linguists and users (students) will be asked for their feedback by distributing questionnaires and interviews.
An investigation into the Assessment of Teachers' Questioning Techniques during Classroom Interactions Ima Widyastuti; Adhi Kusuma; Nariratri, Linggar; Barnica Mondal
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.16272

Abstract

The utilization of an interrogative approach is vital within the framework of educational progression. Participating in critical thinking can be advantageous for students as it helps stimulate their cognitive processes. The implementation of an interrogative strategy by the teacher is crucial in the classroom environment. Therefore, the purpose of this study was to ascertain the various questioning techniques used by an English vocational school teacher in Yogyakarta when interacting with Grade 10 students. Furthermore, the study aimed to ascertain the most commonly employed questioning technique as well as the least frequently used tactic by the teacher. The current study utilized a descriptive-qualitative research methodology. The data was obtained through the application of observation and interviews. The observation was to see the different types of inquiries presented and the general dynamics inside the classroom. Meanwhile, the interview was to obtain the teacher's viewpoint regarding the question methodology implemented in their teaching practices. The investigation has revealed several inquiry techniques that are dependent on the content of the inquiries. The strategies encompass probing questions (57.1%), factual questions (3.5%), divergent questions (3.5%), higher-order questions (14.2%), emotive questions (10.7%), and structuring questions (10.7%). The penetrating inquiry is the most successful approach for questioning, whereas the factual question and the divergent question are the least effective strategies.
Developing a Flipbook by Utilizing Project-Based Learning (PjBL) to facilitate Independent Curriculum in Primary Schools Wulandari, Sisca; Ilfi Intansari; Lulu Fatihatul Uyun; Nurul Setiani; Elinda Safitri; Taofeek Akolade Gbadeyanka
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.16273

Abstract

Project-based learning (PjBL) is a recommended learning model for the Independent Curriculum. PjBL prioritizes student activities aimed at generating products through the use of skills such as investigation, analysis, creation, and presentation. These products are based on real-life experiences.  In order to enhance kids' excitement for literacy, it is imperative to make PjBL books captivating and groundbreaking. Developing digital-based learning tools, such as flipbooks, is of utmost importance. The research employs the ADDIE methodology, which encompasses analysis, design, development, implementation, and evaluation. The analyzed data include both quantitative and qualitative data. The flipbook based on PjBL to support Independent Curriculum in primary schools was deemed very valid, with a validity value of 93% as assessed by material experts, 95% by media experts, and 93% by teachers, all falling inside the extremely valid category. The individual test, small group test, and field test results demonstrate a high level of validity for the flipbook, with respective percentages of 87%, 95%, and 90%. According on the findings of this assessment, it may be inferred that the product possesses high validity, practicality, and effectiveness. It is appropriate for facilitating Project-based learning (PjBL) and Independent Curriculum in primary school.
Exploring the Impact of Chat GPT on Higher Education: Advantages, Hurdles, and Prospective Research Avenues Sain, Zohaib Hassan; Victa Sari Dwi Kurniati
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.16274

Abstract

This article explores the potential advantages and obstacles associated with the utilization of the generative AI model, Chat GPT, within the realm of higher education, considering the constructivist theory of learning. In this analytical study, five positive aspects of Chat GPT are discussed, including its capacity to facilitate adaptive learning, offer personalized feedback, support research and data analysis, provide automated administrative services, and contribute to the creation of innovative assessments. Conversely, the article highlights five challenges, such as concerns about academic integrity, issues related to reliability, the difficulty in evaluating and reinforcing graduate skill sets, limitations in assessing learning outcomes, and the potential presence of biases and falsified information in information processing. The argument presented emphasizes the need for caution among tertiary educators and students when employing Chat GPT for academic purposes to ensure its ethical, dependable, and efficient use. To address these concerns, the article puts forth several recommendations, such as prioritizing education on the responsible and ethical use of Chat GPT, devising new assessment strategies, tackling bias and falsified information, and integrating AI literacy into graduate skills. By carefully considering both the potential benefits and challenges, the integration of Chat GPT has the potential to enhance the overall learning experiences of students in higher education.

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