cover
Contact Name
Erna Meiliana
Contact Email
ernameiliana@trisakti.ac.id
Phone
+6287840093703
Journal Mail Official
jurnal_dimensi@trisakti.ac.id
Editorial Address
Fakultas Seni Rupa dan Desain Universitas Trisakti Jl.Kyai Tapa No.1 Grogol Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
Jurnal Dimensi Seni Rupa dan Desain
Published by Universitas Trisakti
ISSN : 25275666     EISSN : 25497782     DOI : https://doi.org/10.25105/dim
Core Subject : Humanities, Art,
Jurnal Dimensi Seni Rupa dan Desain diterbitkan oleh Fakultas seni Rupa dan Desain. Jurnal ini terbit 2 (dua) kali dalam setahun, yaitu Februari dan September. Jurnal Dimensi Seni Rupa dan Desain merupakan jurnal bidang seni dan desain yang terbilang aktif sejak pertama kali diterbitkan dari tahun 2003 sampai sekarang. Menjadi salah satu jurnal seni dan desain yang banyak diminati oleh para penulis dari berbagai perguruan tinggi di Indonesia
Articles 385 Documents
ANALISIS KEBUTUHAN BACKPACKER TERHADAP MOBILE APPLICATION EFEKTIF DAN EFISIEN Keni Dion; Intan Rizky Mutiaz
Jurnal Dimensi Seni Rupa dan Desain Vol. 19 No. 2 (2023): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v19i2.16451

Abstract

Labuan Bajo as a super priority, world class and super premium destination, has tourism differentiation compared to other tourist destinations, so that it attracts foreign tourists to visit. However, for backpacker tourists, seeking integrated information related to traveling to Labuan Bajo is one of the obstacles in the pre-trip process. Backpackers have to compare the cheapest prices from one application to another, so they experience difficulties in organizing trips manually. This resulted in the pre-trip process being inefficient and ineffective. Based on this description, this study aims to identify the need for backpacker travel guides to facilitate the pre-trip process effectively and efficiently. The research was conducted using a qualitative approach through distributing questionnaires, in-depth interviews, comparative studies, and literature studies. The results of filling out the questionnaire by the respondents were then analyzed using a quantitative approach. The results of the analysis state that Indonesia has many popular travel applications, but none yet accommodate backpacker problems, so a special backpacker travel application is needed to make the travel process efficient and effective.Keywords: mobile travel application, backpacker, Labuan Bajo, organise effective and efficient travel
RELASI SUBJEK, OBJEK, DAN NILAI PADA PENCIPTAAN KARYA FOTOGRAFI SENI NICO DHARMAJUNGEN Damarjati, FX
Jurnal Dimensi Seni Rupa dan Desain Vol. 19 No. 2 (2023): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v19i2.16454

Abstract

In the discourse of fine arts, photography is a medium for expressing the expression of its artists whose practice has been similar to other processes of art creation. Expressive photography has become more subjective than other genres such as journalistic and commercial. It is this difference that makes expression photography an interesting discourse to research from the creation process, the embodiment of the work to the presentation technique. An important element in the process of embodiment of expressive photography is the relationship between the subject, object and the value of the artist’s thoughts. The subject as a photographer/creator/artist undergoes aesthetic and artistic experiences that are heavily influenced by his own history, formal education in art schools, experience of undergoing continuous photography practice, experience of observing and seeing the development of photography both in Indonesia and western country. It is this influence that makes the subject become more mature in choosing objects so that they have value and meaning for their photography career journey as well as being wiser in choosing the stories implied in their photographic works of art. In this study, the figure of Nico darmajungen was deliberately chosen considering the criteria above in accordance with his figure. Moreover, his photography styles have brought about a change in the paradigm of photography in Indonesia. The conclusion of this study is that the aesthetic experience experienced by artists and spectators becomes a major stage before works of art are created. Aesthetic experience has stimulated the brain to create works in accordance with the artistic experience that is practiced. The stages that occur subconsciously but are always repeated in the creation of a work of art seem to be a bridge to read an artist’s creative process.Keywords: Art Photography, Nico Dharmajungen, Art Objects, Art Value, Art Subjects
DESAIN BOARD GAME SEBAGAI MEDIA ASERTIF UNTUK MENGURANGI PERILAKU FOMO PADA GENERASI Z: BOARD GAME DESIGN AS AN ASSERTIVE MEDIUM TO MITIGATE FOMO IN GENERATION Z Naura Nazivah; Fauziah, Emmareta; Arsita Pinandita
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 2 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i2.18687

Abstract

This board game design addresses the FOMO (Fear of Missing Out) phenomenon among Generation Z, which hinders assertive skills and social interactions. The study aims to create an assertive-interactive medium through qualitative methods (interviews, questionnaires, observations) and SWOT analysis to define the USP (Unique Selling Proposition), strategic positioning, and alignment with Jesse Schell’s 4 Elements of Games (Mechanics, Aesthetics, Story, Technology). The resulting board game incorporates mechanics that encourage self-reflection through storytelling and art therapy via expressive imagery . A fantasy-themed visual design aligns with Generation Z’s interest in supernatural characters, motivating them to confront real-life challenges.
UPAYA PELESTARIAN SENI PAHAT TROWULAN MELALUI MEDIA BUKU ILUSTRASI INTERAKTIF SEBAGAI EDUKASI BUDAYA UNTUK ANAK USIA 8–10 TAHUN: EFFORTS TO PRESERVE TROWULAN SCULPTING ARTS THROUGH THE MEDIA OF INTERACTIVE ILLUSTRATION BOOKS AS CULTURAL EDUCATION FOR CHILDREN AGED 8–10 YEARS Novia Kurniasari; Mahimma Romadhona; Diana Aqidatun Nisa
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 2 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i2.22612

Abstract

The preservation of local culture faces challenges in the digital era, particularly in introducing the Trowulan carving heritage to children. This paper discusses the design of an interactive illustrated book titled “Batu Bicara” aimed at children aged 8–10 as an educational medium. The methods used include observation, interviews, literature studies, and comparative studies to formulate appropriate visual and verbal strategies. The design results show that a narrative and interactive visual approach is effective in increasing children's interest and understanding of cultural values. The conclusion indicates that interactive books hold significant potential in supporting the preservation of local culture. Recommendations focus on the integration of simple technology and the development of local content based on cultural characters.
PERANCANGAN MEDIA EDUKASI DAMPAK POLA ASUH OTORITER BERBASIS SOSIAL MEDIA: DESIGNING EDUCATIONAL MEDIA ON THE IMPACT OF AUTHORITARIAN PARENTING BASED ON SOCIAL MEDIA Yassinta Fitria; Pungky Febi Arifianto; Aninditya Daniar
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 2 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i2.22638

Abstract

Authoritarian parenting is one of the parenting approaches characterized by high levels of control and one-way communication, which can negatively affect a child's emotional and social development. This study is motivated by the issues arising from the implementation of authoritarian parenting, as this approach can significantly influence children's character development, particularly in an era of rapid technological advancement. The lack of public understanding regarding the impact of this parenting style highlights the need for the design of educational media that is informative and easily accessible, especially for millennial parents. This research aims to design educational media on authoritarian parenting by utilizing social media platforms. The design output consists of visual and narrative content. Through an engaging and innovative visual communication design approach, the media is expected to provide valuable insights for parents regarding authoritarian parenting in order to support the optimal development of children.
PERANCANGAN AKSESORI FESYEN BERBASIS ANYAMAN DAUN LONTAR DAN TENUN IKAT TRADISIONAL FLORES TIMUR: DESIGNING FASHION ACCESSORIES BASED ON PALM LEAF WEAVING AND TRADITIONAL WEAVING OF EAST FLORES Denisa Putri Pahala; Ariani; Anita Armas; Rully A. Soeriaatmadja; Wan Juliana Emeih Wahed
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 2 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i2.22648

Abstract

East Flores is one of the regions in East Nusa Tenggara with local potential that is worth developing, including palm leaf weaving and ikat weaving. The process of making woven palm leaves and ikat weaving cannot be separated from the diligence of Flores women. This research aims to explore these local materials in the development of modern fashion accessory products as an effort to integrate local wisdom into products that are relevant to today's needs. The practice-led research method is applied in this design through 4 (four) stages, namely: pre-design, design, design implementation, and presentation. The practice-led research produced prototypes of fashion accessory sets, namely sling bag, hand bag, and shoulder bag. The design that combines traditional techniques with modern design is expected to increase.
PENDEKATAN HOLISTIK HERBAL SEBAGAI INSPIRASI PADA PERANCANGAN INTERIOR PUSAT PENDIDIKAN DAN REKREASI HERBOLOGI: A HOLISTIC HERBAL APPROACH AS AN INSPIRATION IN THE INTERIOR DESIGN OF A HERBOLOGICAL EDUCATION AND RECREATION CENTER Darwis Jayadi; Sri Rachmayanti; Yunida Sofiana
Jurnal Dimensi Seni Rupa dan Desain Vol. 22 No. 1 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v22.i1.22828

Abstract

Indonesia’s biodiversity and cultural heritage offer valuable inspiration for public interior design. This study proposes the design of a Herbology Education and Recreation Center aimed at providing both educational and recreational experiences for visitors. The concept adopts a holistic herbal approach, emphasizing the interconnectedness of interior elements with the principles of sustainability. A mixed-method research design was employed, consisting of questionnaires to capture public perceptions of herbal knowledge and a literature review to identify facility needs and examine holistic design theories. The findings indicate that the application of a holistic approach can generate interior concepts that align with the characteristics of Indonesian herbology. The proposed design not only functions as an educational facility but also integrates aesthetic, cultural, and economic values. Consequently, the project establishes a harmonious, interactive, and sustainable system that reinforces herbology as a local identity within the broader framework of education and public recreation.
ESTETIKA SENSORIS DALAM KAMPANYE EXPERIENTIAL MARKETING LIVE ACTION LILO & STITCH DI PIK 2: SENSORY AESTHETICS IN LILO & STITCH'S LIVE ACTION EXPERIENTIAL MARKETING CAMPAIGN AT PIK 2 Luqman Wahyudi; Sunarmi
Jurnal Dimensi Seni Rupa dan Desain Vol. 22 No. 1 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v22.i1.22936

Abstract

Penelitian ini mengkaji penerapan estetika sensoris dalam strategi experiential marketing pada kampanye Stitch Summer Invasion oleh Disney di Pantai Indah Kapuk 2 (PIK 2). Kampanye ini menghadirkan wahana interaktif yang membentuk pengalaman multisensoris bagi audiens. Penelitian menggunakan pendekatan kualitatif dengan metode netnografi, yakni pengamatan terhadap jejak digital audiens di media sosial seperti TikTok, Instagram, dan YouTube. Teori estetika sensoris dari Alexander Gottlieb Baumgarten digunakan sebagai kerangka konseptual, yang memandang keindahan sebagai sensible cognition. Hasil penelitian menunjukkan bahwa elemen-elemen sensoris dalam kampanye ini memicu pengalaman estetis yang melibatkan visual, suara, sentuhan, gerakan, dan aroma. Estetika yang dihasilkan bersifat embodied, di mana tubuh audiens berperan aktif dalam membentuk resonansi emosional terhadap ruang, objek, dan aktivitas. Temuan netnografis memperlihatkan bahwa pengalaman tersebut tidak hanya bersifat personal, tetapi juga disebarkan dan dimaknai ulang melalui media sosial, menjadikannya bagian dari budaya visual digital.
STRATEGI KOMUNIKASI VISUAL DALAM KAMPANYE SOSIAL TENTANG INSEKURITAS DAN SEKSUALITAS REMAJA PEREMPUAN: VISUAL COMMUNICATION STRATEGY IN SOCIAL CAMPAIGN ON FEMALE ADOLESCENT INSECURITY AND SEXUALITY Tanaya Anggita Prahastuti; Setyanto, Daniar Wikan
Jurnal Dimensi Seni Rupa dan Desain Vol. 22 No. 1 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v22.i1.23056

Abstract

The increasing phenomenon of premarital sex among teenage girls is a complex social issue influenced by shifting cultural values and the pervasive use of social media. Feelings of insecurity often drive adolescents to seek external validation, particularly from the opposite sex, increasing the risk of unhealthy sexual behavior. This study aims to design a Public Service Announcement (PSA) campaign that encourages teenage girls to build self-confidence without relying on external approval. The research employs a qualitative approach through literature studies and in-depth interviews with relevant sources. The visual design process follows Robin Landa’s method, which includes brainstorming, creative strategy, concept development, sketching, digital execution, and design evaluation. The design is limited to posters and digital platforms such as Instagram and TikTok, which are widely used by the target audience. The analysis shows that a PSA with engaging visuals, simple messages, and an emotional approach can raise teenagers’ awareness of the negative impacts of premarital sex and the importance of developing self-confidence. The conclusion recommends using interactive digital media as an effective communication strategy to reach adolescents more broadly.
DIGITALISASI KARAKTER ANTAREJA: EKSPLORASI VISUAL ANIME BERBASIS ELEMEN BUDAYA JAWA: DIGITALIZATION OF ANTAREJA CHARACTER: VISUAL EXPLORATION OF ANIME BASED ON JAVA CULTURAL ELEMENT Baqal Tazri Virginiawan; Krishna Hutama; Ariani
Jurnal Dimensi Seni Rupa dan Desain Vol. 22 No. 1 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v22.i1.23801

Abstract

The proliferation of foreign fiction films and the scarcity of action films set in the Indonesian cultural context have led to a generation of young people becoming complacent and nearly losing their national identity. This issue is particularly significant given the immense enthusiasm for foreign films, especially those with an Anime aesthetic. By digitizing the character of Antareja in an Anime style while preserving Javanese cultural elements, this project aims to integrate Javanese culture into the global lifestyle of today’s youth as part of an effort to preserve Javanese culture. This research will create an Antareja character through comprehensive exploration, using Antareja wayang kulit artifacts as a reference. The character's form will be transformed from its attributes, accessories, and relevant Javanese cultural elements to create an Antareja character in Anime style. A case study approach will be applied to popular modern characters, and the manga Matrix method will be used as a grand theory to design the character's visuals