cover
Contact Name
H. Husamah
Contact Email
raden@umm.ac.id
Phone
+6283834176543
Journal Mail Official
raden@umm.ac.id
Editorial Address
Jl. Raya Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Research and Development in Education (RaDEn)
ISSN : 28090284     EISSN : 28093216     DOI : https://doi.org/10.22219/raden
Core Subject : Education,
Research and Development in Education is a scientific journal that aims at publishing research results and review in Research and Development of education in various science fields. Research and Development results can be in classroom-oriented, product-oriented, and system-oriented perspectives implemented in Indonesia and developing countries. The article published must meet plagiarism check requirements (based on editorial board decision). This journal is published twice a year, i.e. in July and December, in English. All articles are published in English and undergo a peer-review process. The scope of Research and Development in Education is focused on: Research results in Research and Development of education in various science fields. Review in Research and Development of education in various science fields.
Articles 146 Documents
Learning media development of the cheap skin-based model for medical faculty students at Tadulako University Wisnu Yusron Muhlasin; Fitriah Handayani; Indah Puspasari Kiay Demak; Yuli Fitriana
Research and Development in Education (RaDEn) Vol. 2 No. 1 (2022): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.426 KB) | DOI: 10.22219/raden.v2i1.19875

Abstract

A model is a learning media that is used instead of the real human body to increase students' knowledge and can also practice medical skills, which are impossible to apply to real patients. Learning using models is the first order in learning clinical skills before students proceed to the next stage, namely practicing with friends and the last one is going directly to the community. The purpose of this study was to design, create and analyze a skin model made from cheap raw materials like wood so that it can be used as a learning aid at the Faculty of Medicine, Tadulako University. This research applied a qualitative approach with the Research and Development method. The sampling technique as the informant was taken through purposive sampling. The informants consisted of a dermatologist and sex expert, a medical education expert, and a histology lecturer. Data was collected through in-depth interviews and observation. Data analysis was carried out by analyzing the opinions of the informants using questionnaires to help guide the interview. The cheap leather model shows a fairly realistic mannequin shape with colors that can distinguish each layer and can be used as a learning aid for students in the histology department. Learning media development of the cheap leather model shows a fairly realistic mannequin shape with colors that can distinguish each layer and can be used as a learning aid for students in the histology department.
Developing multimedia-based learning media on the digestive system using Adobe Flash Professional CS6 application for class XI Muhammad Fakhrul Arifin; Aditya Rahman; Mila Ermila Hendriyani; Ika Rifqiawatia
Research and Development in Education (RaDEn) Vol. 2 No. 2 (2022): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.274 KB) | DOI: 10.22219/raden.v2i2.19990

Abstract

This study aims to develop and test the feasibility of multimedia-based learning media for the concept of the human digestive system using Adobe Flash Professional CS6. This research and development (R&D) use the ADDIE development model. The development carried out in this study is limited to the 7th step, including problem identification, data collection, product design, design validation, design revision, product testing, and product revision. The subjects of this study were determined by using random sampling. Data collection was carried out by non-test techniques using interview guide sheets, validation questionnaires from media and material experts, and student response questionnaires. The results showed that the feasibility test of the product developed based on the material was in the excellent category of 91%. Furthermore, the results showed that the feasibility test of the product developed based on the assessment of media experts was feasible with 87.5%. User-based due diligence through limited trial also showed decent results with 97.7%. These results indicate that the multimedia-based learning media developed using Adobe Flash Professional CS6 is feasible for mass production after the final revision.
Online learning videos to develop creative thinking skills of students Mila Ermilia Hendriyani; Ika Rifqiawati; Diana Lestari
Research and Development in Education (RaDEn) Vol. 2 No. 2 (2022): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.785 KB) | DOI: 10.22219/raden.v2i2.20035

Abstract

Creative thinking skills are 21st Century Skills which are difficult to improve when online learning is implemented. This study aimed to develop online learning videos to improve students' creative thinking skills. The product development process includes problem analysis, material collection, product design, expert test, limited trial, design revision, usage trial, and product revision. The material and design determine the feasibility of the product. Aspects of material assessment include conformity to the curriculum, indicators of creative thinking, and language. Elements of the assessment in terms of media include instructional design, visual communication, and aspects of creative thinking. The validation results show the average percentage of material experts is 97.55%, and media experts is 93.7%. The results of the user response test (teachers and students) were 99.76%. This value shows that online learning videos were included in the very appropriate category as learning media to improve students' creative thinking skills on the material of the circulatory system. Therefore, the media that has been developed in this study is expected to be followed up in further research and applied in biology learning.
Pop-up question on educational physics video: Effect on the learning performance of students Alif Syaiful Adam
Research and Development in Education (RaDEn) Vol. 2 No. 1 (2022): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (579.803 KB) | DOI: 10.22219/raden.v2i1.20271

Abstract

Pop-up question video has been developed in oscillation physics concept to support the student’s learning objection in a Junior High School level. This video use as learning source to support the information gaining in particular use of learning design. This study aimed to analyzes the effect of physics pop-up question video relating to oscillation to the student’s learning performance. Furthermore, this video developed based on the recommendation of previous research to decrease the students’ cognitive load. Besides, this particular research aimed to measure the students’ learning performance on 100 students in junior high school level. Learning performance consists of the concept attainment of oscillation concept, students’ motivation and students’ cognitive load atter pass the learning process with pop-up question video. As results, the students’ concept attainment in a percentage of 74% and stated in a good category. Then, the students’ motivation has the percentage of 84% and state in a good category while the cognitive load percentage on 38% and stated in a less category. It means, the pop-up question video has good impact on students’ motivation and has a less cognitive load simultaneously. However, for gaining the better result, pop-up question video can be integrating to the innovative learning model.
Electronic module protist material based on ASICC learning strategies Qonita Nur Rohmania; Inayah Nur Afifah; F. Fatnatin; Poppy Rahmatika Primandiri; Mumun Nurmilawati; Agus Muji Santoso
Research and Development in Education (RaDEn) Vol. 2 No. 1 (2022): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (657.577 KB) | DOI: 10.22219/raden.v2i1.20363

Abstract

The process of scientific argumentation skills in biology learning at SMAN 1 Kediri is nonoptimal yet. This study aimed at improving students’ scientific argumentation using ASICC-based electronic modules. This Research and Development employed Plomp development model. The subjects of this study were X graders of MIPA SMAN 1 Kediri which consisted of 32 students. There were three stages of the Plomp model conducted i.e., preliminary research, prototyping, and assessment. The expert validation score gained for subject matter and linguistic was 85% (valid category), the validation score for design and media professionals' validation is 81% with a valid category, the teacher validation score is 93% with a very valid category, and the small group test score is 88% with a very valid category. Implementation of the ASICC-based electronic module had results such as 25 of 32 students got the N-Gain score in the high category, 5 students in the medium category, and 2 students in the low category. The ASICC-based electronic module on protist material is valid and effective to improve the scientific argumentation skills of class X MIPA students in SMAN 1 Kediri.
How kidneys work? Developing of Android-based Adobe animate media for senior high school students Indrawan Prasetyo; Ainur Rofieq; S. Sukarsono; Tutut Indria Permana
Research and Development in Education (RaDEn) Vol. 2 No. 1 (2022): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1304.84 KB) | DOI: 10.22219/raden.v2i1.20378

Abstract

Media is one of the determining factors for learning success which can accommodate student critical thinking. Moreover, during the COVID-19 pandemic, learning media became crucial in online learning. This study aims to produce and test the feasibility of android-based media on kidney material developed through Adobe Animate CC software. In addition, it also to find the effectiveness of the media in improving the critical thinking skills of eleventh graders students when used in online learning. Borg & Gall's model was used in this research and development but was limited to the seventh stage. Data collection techniques used interviews, validation (media and material experts), and test. The instruments used are interview sheets, validation sheets, response questionnaires, and essays (five critical thinking questions). The test subjects were 15 senior high school students in Bantur, East Java, Indonesia. The validation results from media and material experts show that the media is "very feasible" to use. Teachers and students stated that the media was "very practical" in online learning. There is a significant difference between students' critical thinking skills before and after using the media, t(14) = 5.65, p < 0.001. The study finding becomes the basis for continuing the process of media dissemination.
Development of biology learning media based on video blogs (vlog) on environmental change topic Nudiya Varisa; Achmad Ali Fikri
Research and Development in Education (RaDEn) Vol. 2 No. 1 (2022): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (424.406 KB) | DOI: 10.22219/raden.v2i1.22056

Abstract

Until now, the use of technology-based media is still not optimally used to overcome problems in the biology learning process. The purpose of this study was to develop a vlog-based Biology learning media on environmental change topic and to test the validity and practicality of the media. This Research and Development (R&D) used the ADDIE development model. The learning media developed contains materials, videos, pictures and evaluations that allow students to learn independently. vlog-based Biology learning media developed and created using the Capcut application, then uploaded to the YouTube. The score from the results of the media expert's validation reached 72.9% in the valid category, while the material expert reached 86.8% with the very valid category. The vlog media was declared practical based on the assessment of teachers and students because it reached 77.65%. The vlog-based media that has been developed in this study is expected to be used as a learning media for teachers when teaching environmental change topic.
Learning history through web scraping and Tableau public: Is it possible? Joko Ade Nursiyono; Peni Meivita
Research and Development in Education (RaDEn) Vol. 2 No. 2 (2022): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1199.111 KB) | DOI: 10.22219/raden.v2i2.22410

Abstract

Learning history has a central role in cultivating patriotism and nationalism value for students. Various countries have placed historical education as a crucial part of national education. It is due to the belief that historical education materials can develop the nature and character of the nation's young generation. Technological developments make it easier for us to create innovative media, such as web scraping. Learning history with proper media can foster students' motivation to understand the content, such as the names and roles of national heroes. Web scraping is used to collect data from sites related to 60 national heroes and their places of birth. The data is then processed and visualized in Tableau Public. The result shows that the learning media can be categorized as good (53%). The respondent stated that the history learning media is very useful (67%). Meanwhile, regarding the effectiveness of the linkage feature between the data in the visualization, all respondents stated is good.  
Global trend of research and development in education in the pandemic era: A systematic literature review H. Husamah; Hadi Suwono; Hadi Nur; Agus Dharmawan
Research and Development in Education (RaDEn) Vol. 2 No. 2 (2022): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (845.865 KB) | DOI: 10.22219/raden.v2i2.23224

Abstract

Research and Development (R&D) has urgency in education, especially during a pandemic because it describes solutions and innovations. The purpose of this systematic literature review (SLR) was to analyze the global trend of research and development in education in the pandemic era. We used the word “research and development education” in the disbursement menu in the SCOPUS database, and after applying the inclusion and exclusion criteria using the PRISMA technique, we found 15 suitable articles. There is an increasing trend of research on R&D in the last three years, where the peak of publication occurs in 2021 and decreases in 2022. More articles are published by authors from Europe. Articles are dominated by international collaborations. The R&D article is related to sustainable development and is closely related to educational innovation, especially at the university level. Based on the co-citation data presented by VOSviewer, there is a relationship between R&D and COVID-19. It can be concluded that R&D in education gets special place and attention from researchers in the world.
Development of articulate storyline learning media to improve biology learning outcomes for junior high school students Ifanny Nurhayatus Saadah; Samsun Hadi; Mochammad Agus Krisno Budiyanto; Abdulkadir Rahardjanto; Atok Miftachul Hudha
Research and Development in Education (RaDEn) Vol. 2 No. 2 (2022): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (396.436 KB) | DOI: 10.22219/raden.v2i2.23232

Abstract

Learning media is an important key to the success of learning to lead to student interaction with learning resources so that goals can be achieved, one of which is in biology lessons in junior high school. The purpose of this study was to produce a product in the form of learning media using Articulate Storyline software, in which to determine an increase in student learning outcomes in class VIII Junior High School (SMPN) 5 Malang. This study uses Research and Development (R&D) research by using the Borg & Gall model which has 10 steps. The use of the Borg and Gall R&D model in this research uses 7 steps, namely: (1) Potential and Problems, (2) Data Collection, (3) Product Design, (4) Design Validation, (5) Design Revision, (6) Test Try the Product, (7) Product Revision. To find out whether there is an increase in learning outcomes, trials are carried out on a small-scale test and extensive-scale test, students are given a pretest and posttest to measure the effect of using media on learning outcomes. Based on test results from media experts it was declared feasible, effective, and efficient for use in learning. Based on the results of the paired t-test with significant. The results of calculations using SPSS, obtained a P value <0.05, which means that there is a significant difference between the average pretest and posttest scores between before and after using the Articulate Storyline learning media or it can be said to improve student learning outcomes.

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