cover
Contact Name
H. Husamah
Contact Email
raden@umm.ac.id
Phone
+6283834176543
Journal Mail Official
raden@umm.ac.id
Editorial Address
Jl. Raya Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Research and Development in Education (RaDEn)
ISSN : 28090284     EISSN : 28093216     DOI : https://doi.org/10.22219/raden
Core Subject : Education,
Research and Development in Education is a scientific journal that aims at publishing research results and review in Research and Development of education in various science fields. Research and Development results can be in classroom-oriented, product-oriented, and system-oriented perspectives implemented in Indonesia and developing countries. The article published must meet plagiarism check requirements (based on editorial board decision). This journal is published twice a year, i.e. in July and December, in English. All articles are published in English and undergo a peer-review process. The scope of Research and Development in Education is focused on: Research results in Research and Development of education in various science fields. Review in Research and Development of education in various science fields.
Articles 146 Documents
Augmented reality in biology education: A systematic literature review Tutut Indria Permana; H. Husamah; Moh Irfan Nurhamdani; Alia Zaskia; Aulia Savitri; Diva Aulia Salsabila
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32636

Abstract

Augmented Reality (AR) has seen extensive utilization in the modern era, driven by rapid technological advancements. The aim of the Systematic Literature Review (SLR) method is to meticulously analyze and assess previous research on a specific phenomenon in a systematic and explicit manner. The search was conducted on the Scopus database using the keyword "Augmented Reality," resulting in 209 relevant articles. Out of this total, 35 articles passed the journal selection criteria and were deemed ready for analysis. The article selection process was carried out using the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) model for inclusion and exclusion purposes. Since 2019, there has been a rising trend in research on augmented reality. The issue of AR can be approached through quantitative, qualitative, mixed-methods, and even development research (R&D). The most prominent author in AR research is NF Saidin. The data shows that the keyword "augmented reality" is strongly associated with "education" and "biology." These keywords are linked to concepts such as teacher training, augmented reality tools, teaching, biology learning, learning performance, e-learning, and virtual reality. Themes related to AR in education focus on teacher training in biology, which applies e-learning or mobile learning based on AR and virtual reality (VR). Articles were published by authors from 28 different countries, with authors predominantly from Asia. There are 15 institutions worldwide that fund AR research and publications. It can be concluded that the focus on AR in biology education will continue to grow, supported by the ongoing emphasis on technology in the modern era. This trend is reflected in the distribution year, research types/methods, instruments, areas of study, authors, keywords, authors’ nationalities, and collaboration patterns.
Implementation of STEAM-based digital learning for students' numeracy literacy in elementary schools Rahma Hidayanthi; Nurul Husna Siregar; Dedes Asriani Siregar; Hotmaida Lestari Siregar
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32663

Abstract

The lack of optimal empowerment of effective numeracy literacy at the elementary school level can result in less-than-optimal mathematics learning outcomes for students. This research aims to see the effect of implementing digital learning integrated with the STEAM approach on the numeracy literacy of fifth grade elementary school students. This research combines experimental and quantitative methods with Nonequivalent Control Group Design. The sample was 40 students from classes VA and VB at SDN 200304 Padangsidimpuan City who were selected using purposive sampling. The research results show an increase in students' numeracy literacy skills after using STEAM-based learning media. In conclusion, the application of digital learning with the STEAM approach has a positive impact on increasing the numeracy literacy of elementary school students.
Analysis the quality of critical thinking and creativity questions in high school biology subjects with the Rasch model Tasya Novian Indah Sari; Anna Rakhmawati
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32758

Abstract

A good instrument is an instrument that can measure students' abilities accurately. The research aims to analyze the quality of critical thinking and creativity items on water pollution material in terms of validity, reliability, and level of difficulty using the Rasch model. The research used a quantitative descriptive method involving biology learning experts and 173 class X high school students. The research was carried out in December 2023-January 2024. The data collection method used expert assessment sheets and critical thinking and creativity essay questions. Data were analyzed using the Rasch model assisted by Quest. The results showed that of the 10 critical thinking essay questions, 3 questions were invalid, while of the 8 creativity essay questions, 1 question was invalid based on the suitability of the INFIT MNSQ and OUTFIT T scores. The results of the reliability test with Cronbach’s alpha showed that the reliability value of the critical thinking instrument was 0.74 and creativity 0.79. Average difficulty level of questions with threshold values in the medium and difficult categories. Overall, the instrument was feasible and question items that did not fit the Rasch model were removed.
Hi. Hayyun as a hero figure of Tolitoli indigenous people’s revolution: An educational exploratory study H. Hamna; Muh. Khaerul Ummah BK; Moh. Wahyuddi; Syaiful Hidayat; Nurul Asma; Karmila Risa Rahmawati
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32760

Abstract

Historical knowledge in today's era is important because by studying history we can find out the background of the formation of a country and important event in the past, and from history we can learn inspiring stories of heroes in fighting for the independence of a region. The purpose of this study is to explore Hi's life and struggles. Hi. Hayyun as a Tolitoli people's revolutionary, as well as identifying the educational implications of his story for history education for the people of Tolitoli. The method used in this study is qualitative descriptive with a historical-contextualistic approach based on characterization studies. Data collection techniques are observation, interviews and documentation studies. The data analysis technique used is the Milles and Huberman model, including presenting information on historical events, sorting information, verifying the truth of information and drawing conclusions. The subject of the study was the Hi. Hayyun whose information excavation involved historian Hi. Hayyun, while the supporting information involved 142 student respondents who studied at Tolitoli. The results of this study found the fact that the local people lack knowledge about the history of heroes in their area and tried to explore the educational values behind Hi's history. Hi. Hayyun as a hero figure in Tolitoli. The implication of the findings of this research is that it is expected to be the content of history learning materials within the scope of local content subjects in elementary schools, including being able to be used as a cluster of Natural Sciences and Social Sciences subjects in the Merdeka Curriculum.
Utilization of Canva for education to improve learning effectiveness of vocational students M. Muhajir; Ayu Sarwendah; Abdullah bin Ibrahim
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32808

Abstract

Canva for education is a version of Canva designed specifically for education. The results of the literature review show that the learning effectiveness of SMK students is not optimal. This is because teachers only use passive and non-interactive learning media, such as showing pictures or videos without providing opportunities for students to actively participate in learning. This study aims to determine the use of canva for education to improve the learning effectiveness of vocational students. The method used in this study is SLR (Systematic Literature Review) which consists of 15 published journal samples. Data collection techniques are carried out by collecting some relevant previous research, then compiled, analyzed, and concluded. Based on the results of research that has been carried out, canva for education can increase the learning effectiveness of vocational students The use of canva for education can increase the learning effectiveness of vocational students because it attracts students' interest, makes learning materials easier to understand, develops graphic design skills and strengthens collaboration, thereby increasing student motivation and learning outcomes. The use of Canva for education should be balanced with effective learning strategies.
Interactive learning media: Literacy and numeracy Limas House Balaputera Dewa Museum in phase B Siti Dewi Maharani; Ratu Ilma Indra Putri; Ayu Fitriyanti Syawaliyah; Mazda Leva Okta Safitri
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32832

Abstract

Literacy and numeracy in Indonesia was still relatively low, teachers did not discuss literacy and numeracy material with students. Learning media needed to deliver material, but technology based learning media for literacy and numeracy materials had not been used in the learning process. This research aimed to determine the procedures for making products, the level of validity and practicality in literacy and numeracy material. The model used the ADDIE (Analysis, Design, Development Implementation and Evaluation) development model. Data collection techniques, including observation, interviews, questionnaires, and documentation. Data analyzed in two ways, namely qualitatively and quantitatively. Validation of the media is carried out by validating material experts, media experts and classroom teacher practitioner. The assessment results from material experts were 3.81 (very valid), media experts were 3.67 (very valid) and classroom teacher practitioner were 3.44 (very valid). Practicality was carried out with a total of 19 grade 4 students through three stages, namely one to one, small group trials and field test. The average score obtained was 89%, including the "very practical" category. So, the interactive learning media literacy and numeracy material house of Limas Balaputera Dewa museum in phase B was feasible and practical to use for delivering material in the teaching and learning process in school.
Study on the development and implementation of an interdisciplinary solar panel project to enhance students' interest in STEM Ahmad Suryadi; Nala Lidya; Hulwah Habibah; Iwan Permana Suwarna
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32881

Abstract

This study aimed to develop and implement a STEM education program on solar energy. This study follow Analyze, Design, Develop, Implement, and Evaluate (ADDIE) model. The study was conducted by analysing, designing, and developing a STEM education program consisting of a program guide and a solar panel STEM KIT. The program was implemented in schools involving 83 high school students. The program was implemented in two formats, namely STEM after school and regular learning. Students completed the STEM interest instrument after participating in the STEM education program. The results showed that the program was declared valid for use. In addition, the program implementation results showed no significant difference between students' technology, engineering, mathematics, and STEM career interests in STEM after school and regular STEM classes.  This may be due to several things such as similar content and activities, similar engagement, and similar mentorship. This study implies that the STEM education program can increase students' interest in STEM after-school and regular learning activities.
Development of challenges-based learning thematic model to improve critical thinking skills for primary school students Nafi Isbadrianingtyas; Cholis Sa'dijah; I Wayan Dasna; Eddy Sutadji
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32910

Abstract

Learning in elementary schools emphasizes receiving information and subject matter rather than developing thinking abilities and understanding concepts. However, in the 21st century which is full of challenges and rapid changes like now, students need the ability to develop critical thinking. This is a need that should be reflected in the curriculum, because individual growth is basically characterized by Critical and innovative Thinking Skills. Based on needs analysis, this research develops a learning model with a thematic challenges-based learning approach. The novelty of this research lies in the Challenges/Competition. This challenge is integrated with technology-based learning media so that students are able to think critically. The aim of this research is to produce a Thematic Challenges-based Learning model to train elementary school students' critical thinking. This research uses a Research & Development research design. Research and development, or better known as R & D, is research that produces products that can be used to overcome problems faced by practitioners in completing their tasks. This research is a development research that adopts the Ploom model. This research is a development research that adopts the Ploom model. The development process follows Akker et al (2013) development framework, which is divided into three main stages: (1) Preliminary study; (2) development and prototyping; and (3) evaluation. The data in this development research consists of qualitative data and quantitative data. The syntax of the thematic based learning challenge model includes: (1) Big Idea, (2) Thematic Integration (Webbed Model), (3) Main Question, (4) Challenge, (5) Guiding Question, (6) Guiding Activity , (7) Guiding Resources, (8) Direct experience, (9) Solutions, (10) Assessments, and (11) Publications. The advantage of the Challenges-based Learning Thematic learning model is that it can improve students' critical thinking skills because students can learn to solve problems related to everyday life.
Developing fun e-modules for engaging English learning in primary school Lasim Muzammil; Maria Purnawati; A. Andy; Finda Hikmah Arifani
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32919

Abstract

Teaching material modules in English for primary school can be easily obtained as it is already included in the digital era. However, finding appropriate ones for the instructional process for learners whose internet connection is difficult remains low. Therefore, this research aims to produce a valid and feasible English E-module as a learning medium. The ADDIE approach is used, which stands for analysis, design, development, implementation, and evaluation. The study tested validity by material, media, and language validators to determine the quality of the media developed. The results of this study are that the overall average validation of material is 77.2%, media validation is 78.5%, and language validation gets 87.5% with the "Excellent" category. Next, to determine the feasibility of the English E-module researchers analyzed English teachers and students of grade 5A. Results obtained from English teachers got 81.5% and from 5A students got 88.4% with the "Excellent" category. The English E-module as the learning media developed has been valid and feasible. Thus, English teachers for primary school and EFL learners may take advantage to make use of the module. Other researchers should add more skills such as listening by providing audio files and using different levels for the next study.
Development of an ethnobotany-based encyclopedia on the use of banana species by the Sambas Malay community Andini Febrianti; Ari Sunandar; Mahwar Qurbaniah
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32998

Abstract

The culture of the Sambas Malay community in using bananas must be upheld. Local wisdom could be preserved by employing educational resources. This study was aimed to develop an encyclopedia of banana species based on the ethnobotany of the utilization of the Malayu Sambas community which is used as a local wisdom-based learning resource and to determine the response given by students. In this study, the learning media to be developed is encyclopedia-based learning media because the encyclopedia is a form of print media that contains information and is accompanied by interesting illustrations according to the topics discussed. This research is designed to produce efficient learning materials and generate enthusiastic student feedback. Based on the ADDIE development model, this study used a five-stage process: analysis, design, development, implementation, and evaluation to conduct R&D. Data collection was based on interviews, observations, and questionnaires. Data were analyzed using a Likert questionnaire. Based on the assessment obtained, the refinement of the ethnobotany-based reference book of banana Species used by the Malay community in the Sambas area received high praise from the material expert (94.58%) and media expert (95.83%) as well as a huge response from the language expert (93.75%). Based on various factors such as content, language, usage, and appearance, 12 students provided affirmative responses, resulting in a 92.44% positivity rate in the small-scale trial, and 38 students gave positive answers of 91.96% in the large-scale experiment. The encyclopedia has been successfully compiled containing a QR code that provides information about the morphological characteristics of bananas and their uses in everyday life. Encyclopedia media can also be an educational tool that can maintain the existence of regional culture packaged using learning media.

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