cover
Contact Name
H. Husamah
Contact Email
raden@umm.ac.id
Phone
+6283834176543
Journal Mail Official
raden@umm.ac.id
Editorial Address
Jl. Raya Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Research and Development in Education (RaDEn)
ISSN : 28090284     EISSN : 28093216     DOI : https://doi.org/10.22219/raden
Core Subject : Education,
Research and Development in Education is a scientific journal that aims at publishing research results and review in Research and Development of education in various science fields. Research and Development results can be in classroom-oriented, product-oriented, and system-oriented perspectives implemented in Indonesia and developing countries. The article published must meet plagiarism check requirements (based on editorial board decision). This journal is published twice a year, i.e. in July and December, in English. All articles are published in English and undergo a peer-review process. The scope of Research and Development in Education is focused on: Research results in Research and Development of education in various science fields. Review in Research and Development of education in various science fields.
Articles 146 Documents
Development of Scrapbook Learning Media in Indonesian Language Content for Class III Primary School Marwan Pulungan; L. Laihat; Siti Dewi Maharani; Berta Herdiana; Mazda Leva Okta Safitri
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35357

Abstract

Based on the results of pre-research activities through observations and interviews conducted by researchers in class III at SD Negeri 05 Indralaya, various problems in learning activities were revealed. Scrapbooking is an example of a very interesting still visual media, referring to the art of sticking photos or drawings on paper and turning them into creative works. This research aims to produce valid and effective learning media products. Media validity, teacher response, and student response to scrapbook learning media in Indonesian language content. The type of research used is Research and Development (R&D) with the ADDIE development model with five stages consisting of Analyze, Design, Develop, Implement, and Evaluate. The research subjects were 1 teacher and 15 students. Data collection was carried out based on the results of material expert and media expert validation sheets, teacher response questionnaire sheets student responses, interviews, and documentation. Validation from material experts with a score percentage of 96.42% which is categorized as very valid. Validation from media experts with a score percentage of 90.6% which is categorized as very valid. The teacher response questionnaire resulted in a percentage score of 100% which was categorized as very good. Student response questionnaire with 2 trials, namely the small group got a percentage result of 88.88% in the very good category, and the large group got a percentage result of 84.44% in the very good category. Thus, the product in the form of scrapbook learning media is valid and effective for use as a learning media.
Implementation of augmented reality media through the metaverse approach in social science learning Ade Budhi Salira; Dina Siti Logayah; Rizal Akbar Darmawan; Mina Holilah; Muhammad Arief Rakhman
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35675

Abstract

The purpose of this study is to test and implement the feasibility of Augmented Reality (AR) media in social studies learning that has been designed in previous research, as well as develop an implementation strategy. Augmented Reality (AR) learning media focuses on teachers and students in the classroom in social studies learning. Meanwhile, AR media helps teachers contextualize social studies learning and can be used as a source of social studies learning Quantitative research approaches use research designs and methods, namely through product testing or socialization, the level of effectiveness using pseudo-experiments in three schools in Bandung City Junior High School. The study results provide information about the feasibility and testing of AR media products that are suitable for use in social studies learning. This states that 97% of students are interested in AR learning. The effectiveness of AR media applications in social studies learning obtained a very high response from students, 90%, while the responses of teachers and students showed promising results in using AR media applications in the classroom.
What can we learn from one-to-one trials in Instructional design? A case from module development Muhsinah Annisa; Dasim Budimansyah; Mupid Hidayat; Atiek Winarti; Fadhlan Muchlas Abrori
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35763

Abstract

The one-to-one trial phase within the instructional design development model has frequently been neglected in prior research. This stage should provide much in-depth insight considering its nature, which is in-depth face-to-face data collection between designers and participants. In this study, we aim to analyze a particular instance of module development during the one-to-one trial phase. This study is part of the media development stage with the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate) at the implementation stage. We used quantitative data collection through scoring and qualitative data through interviews with six participants involved in the one-to-one trial. The findings revealed that students provided critical feedback on two aspects of the module, particularly its design appeal and suitability for independent learning, aligning with an average participant score of 3 on a 1-5 scale. These results provide an overview that one-to-one as a foundation and initiation for a broader trial plays an essential role in providing a starting point for an implementation where quantitative and qualitative data provide holistic insight.
Development of snakes and ladders media to enhance grade IV Javanese reading and writing skills Fara Zaitun Chusnullita; Deni Setiawan
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.32892

Abstract

Javanese language learning especially Javanese script material poses several challenges, so the utilization and implementation of concrete learning media is a promising solution to offer a more interactive learning experience and increase student success. The purpose of this project is to create, test the feasibility, and evaluate the efficacy of employing snake and ladder learning media. Javanese script material in elementary schools. The subjects of the study were 30 grade IV students of SDN 03 Jaten, Karanganyar, Central Java. Research and Development (R&D) uses the Borg and Gall model and collects data through observation, interviews, and tests. The feasibility results of material expert validation obtained a score of 94% which indicates the media is suitable for use and trial. Then the results of media expert validation showed a 93% gain with criteria worthy of trial according to the revision submitted.  The result of students' responses to snakes and ladders media was 94.5%. Pretest and posttest values were analyzed to get the normal category, followed by a t-test with a sig (2-tailed) value of 0.000 < 0.05. The use of Snakes and Ladders learning media is stated to have a significant effect on Javanese script material in elementary schools. The N-Gain score shows a mean value of 0.5213 which is included in the medium category. Based on the research objectives and problem formulation, it can be concluded that the development of the Snakes and Ladders learning media has an effect on the learning outcomes of class IV students on Javanese script material in accordance with the results of research that researchers have conducted.
Fostering entrepreneurial spirit: Elevating attitudes through local wisdom-infused project-based learning Imam Hanafi; M. Marzuki; Nur Khikmah; Indro Nugroho
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.33234

Abstract

Students often complete assignments just to fulfill their obligations, so project-based learning with an entrepreneurial orientation is expected to produce products with more market value. The purpose of this study was to improve students' entrepreneurial attitudes after implementing project-based learning on ecology material. This quasi-experimental study used a pretest-posttest control group design. A total of 48 students selected through purposive sampling technique were divided into experimental and control groups. The data collection instruments used were concept mastery tests, questionnaires, observations, and documentation while data analysis used descriptive analysis and mean difference tests. The results of the analysis showed that there was an increase in students' local wisdom-based entrepreneurial attitudes through the application of project-based learning models on Ecology material. Therefore, educators and curriculum developers adopt an approach that not only improves academic outcomes but also fosters entrepreneurial skills that are important for students' future success.
Differentiated teaching materials with an Islamic values approach in the differential calculus course Novi Andri Nurcahyono; Aritsya Imswatama; Arif Yudianto
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.33373

Abstract

Students' needs in the learning process are different. For this reason, learning needs to be designed according to student characteristics in order to obtain optimal results. Apart from that, it is also necessary to pay attention to the values that will be given in each learning process. This is because the aim of education is not only human development, apart from science and technology, but also development from the faith and piety side, so that it can optimize the potential that is possessed both cognitively and socio-emotionally. So the aim of this research is to develop teaching materials based on differentiated learning with an Islamic values approach in the Differential Calculus course. This research uses a Research and Development approach. The development model used is the ADDIE model. Limited trials showed that the teaching materials developed obtained a percentage of 85% (very suitable) for use. There is differentiation in processes, material content and learning products and integration of Islamic values in the teaching materials developed.
Development of puzzle-based learning to improve science learning outcomes of Indonesian geographic conditions for fifth-graders Dinda Tiara Arbai; Fitria Dwi Prasetyaningtyas
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.33392

Abstract

The lack of teacher ability to develop technology-based learning media and the lack of interaction in science and science learning activities result in less interesting learning and low student learning outcomes. This research aimed to develop learning puzzle media to determine its feasibility and effectiveness. The type of research used is research and development or Research and Development (R&D) which uses the research model design from Borg and Gall. There is a media and material validation process by expert lecturers. The subjects in this study were grade 5 students of Sekaran 01 State Elementary School, in the small-scale test there were 6 and in the large-scale test there were 20. The research method applied is the media development method, with data collection techniques that include observation, interviews, questionnaires, tests, and documentation. The research results show that material experts rate validation at 92%, and media experts rate it at 86%. The results of the n-gain trial obtained a cognitive n-gain score of 0.3030, with an average difference of 12. So, the n-gain score on the cognitive pretest and posttest learning outcomes on the large-scale trial was at a medium level, with a level of effectiveness amounting to 30.3030. The average increase shows that learning uses learning puzzles. Future research is expected to apply the media to simpler devices that can be used in a variety of classroom situations and have an easy-to-use and attractive appearance.
Flipbook on Indonesian cultural diversity to enhance learning outcomes for fourth graders Hilda Kusumaningtyas; Ali Sunarso
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.33394

Abstract

Researchers have conducted observations at SDN Denanyar 3 Sragen and obtained problematic results, namely limited learning media and low student learning outcomes in Social Sciences subjects. This study aims to develop, test the feasibility, and effectiveness of the learning media Flipbook Indonesian Cultural Diversity. The type of method used in this research is Research and Development (R&D) with the Bord and Gall development model which has 10 steps and researchers only use 9 steps. The validity test of the product being developed was carried out by material and media expert lecturers as examiners of the learning media "Indonesian cultural diversity flipbook". Results of this research include: 1.) the process of developing Flipbook media as a learning medium on Indonesian cultural diversity material, 2.) the feasibility of the Indonesian cultural diversity Flipbook media was assessed as very valid by two material and media experts validators with an average validation score of 90 .5%, 3.) t-test results show a sig value (2-tailed) 0.000 < 0.005, so there is a difference in the average results before the pretest and in the limited test and broad test, thus it can be concluded that the media can improve the learning outcomes of class IV students at SDN Denanyar 3.
Enhancing mathematical connection skills: Interactive “Sikoma” media powered by smart apps creator Winda Widyaningsih; T. Trimurtini; Teguh Supriyanto
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.33408

Abstract

Mathematical connection skills are needed in various ways. Innovations in learning mathematics such as media innovation improve students’ abilities. This development research develops Sikoma (Aplikasi Koneksi Matematis) interactive learning media using the ADDIE model which is expected to be valid, practical, and effective. The research subjects in the small-scale trial were 6 students of Elementary school of Tancep 2 grade IV, while the large-scale trial was 21 students of Elementary school of Tancep 1 grade IV. Based on the results of the validation value obtained that Sikoma learning media reached an average score of 93,1% with a very feasible category. The results of students’ responses obtained an average result of 98% so Sikoma interactive learning media can be practical. A paired sampel T-test result obtained that Sikoma interactive learning media can improve mathematical connection skills and using the N-Gain method gets an average score of 0,67 which is included in the moderate category. It is concluded that the Sikoma interactive learning media has proven be valid, practical, and effective to improving mathematical connection skills. It is hoped that this research can make a positive contribution in the form of interactive learning media in the field of education especially in mathematics education to improve students’ mathematical connection abilities.
The influence of local wisdom-based science learning on the cultural heritage conservation character Mochammad Yasir; Try Hartiningsih; Annuria Auliya Rahma
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.33420

Abstract

Local wisdom such as Madura bull racing and keris has uniqueness and values that are still preserved. However, there is a problem in the Gen-Z's lack of self-awareness towards the importance of local wisdom values so that there needs to be integration of local wisdom as a context with science through learning. This research aims to analyze the influence of science learning based on the local wisdom context on the cultural heritage conservation character. This true experimental research used a randomized subject control-group pre-test and post-test design with 64 science bachelor candidates. Data collected using the observation of the cultural heritage conservation character and then analyzed using the Paired Sample Test, Effect Size, N-gain, and Independent Sample Test. The results show that science learning based on the local wisdom context has proven to have an effective influence on improving the cultural heritage conservation character for bachelor science candidates. This research implies that the use of the context of local wisdom in science learning can enhance the cultural heritage conservation character as an alternative way of preserving and developing cultural and tourism heritage in the era of Sustainable Development.

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