cover
Contact Name
H. Husamah
Contact Email
raden@umm.ac.id
Phone
+6283834176543
Journal Mail Official
raden@umm.ac.id
Editorial Address
Jl. Raya Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Research and Development in Education (RaDEn)
ISSN : 28090284     EISSN : 28093216     DOI : https://doi.org/10.22219/raden
Core Subject : Education,
Research and Development in Education is a scientific journal that aims at publishing research results and review in Research and Development of education in various science fields. Research and Development results can be in classroom-oriented, product-oriented, and system-oriented perspectives implemented in Indonesia and developing countries. The article published must meet plagiarism check requirements (based on editorial board decision). This journal is published twice a year, i.e. in July and December, in English. All articles are published in English and undergo a peer-review process. The scope of Research and Development in Education is focused on: Research results in Research and Development of education in various science fields. Review in Research and Development of education in various science fields.
Articles 146 Documents
Developing digital learning media of Artsteps virtual exhibition on food chain material Putri Nur Fitriana; Kurniana Bektiningsih; W. Wikanso
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32456

Abstract

The low student learned outcomes on the topic of food chains, as well as the less varied instructional media used by teachers, was the background of this researched. This researched aimed to developed, assess the feasibility, and tested the effectiveness of the Artsteps Virtual Exhibition learned media in enhancing learned outcomes on food chain material for fifth-grade students at one of elementary school in Semarang City. This typed of researched researched and development (R&D) utilizing the Borg and Gall development model, which consisted of 10 stages. However, the researcher only reached stage 9. Subject mattered experts and media experts conducted the product validity tested. The results of this researched included the development process of artsteps learned media on the topic of food chains; the validity of Artsteps learned media, which assessed as highly valid from students' responses to Artsteps learned media fell into the category of excellent; and the SPSS result indicating a significant difference in outcomes before and after the treatment. Therefore, Artsteps learned media could improved students' learning outcomes on food chain material.
Exploring the “Can Do” and “Will Do” factors of human capital to enhance university performance F. Fairuzzabadi; Mohamad Shaharudin Samsurijan; Syarifah Rahmawati; Zahri Hamat; Rustam Effendi
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32481

Abstract

This study explores the "Can Do" and "Will Do" elements of human capital that impact university performance. Human capital, comprising both "Can Do" and "Will Do" elements, plays a pivotal role in driving organizational success, particularly in academic institutions. To investigate these elements within the university context, we conducted an exploratory qualitative research design using semi-structured face-to-face interviews with 12 purposely selected university practitioners and experts. The study results show that a high knowledge level, skills, capabilities, and experiences characterize the "Can Do" mindset. In contrast, the "Will Do" attitude encompasses personal traits, achievement motivation, and engagement with the job and institution. In conclusion, this research underscores the importance of cultivating a synergistic relationship between human capital's "Can Do" and "Will Do" aspects for driving sustainable improvements in university performance. By leveraging these insights, academic institutions can optimize their resources and empower their faculty to achieve greater success and impact.
Analysis of literacy-based learning media produced by primary school teacher education students Maharani Putri Kumalasani; Dian Ika Kusumaningtyas
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32488

Abstract

Literacy is an important skill that every learner must have because a large part of the educational process depends on literacy skills and awareness. It is important to be able to implement literacy using various types of literacy media, one of which is literacy media in the form of teaching aids. This study aims to analyze learning media products that have been made by students, especially teaching aids based on learning media criteria and oriented to literacy activities. This research uses a qualitative research model with a descriptive method that uses Miles and Huberman data analysis. The instruments used in this research are interview instruments and data documentation related to literacy media. The results of this study show that various types of teaching aids can be used in literacy learning. Literacy-oriented teaching aids can be an effective solution to help literacy activities in an easier, more interesting, fun, and effective way. The various types of teaching aids can perform the function of media well and support the literacy skills that must be mastered (reading, speaking, listening, and writing).
Students' clarification stages in analyzing mathematical problems in the implementation of the OBE curriculum Moh. Mahfud Effendi; Alfiani Athma Putri Rosyadi
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32519

Abstract

Solving mathematical problems is an important aspect of the learning process, but in reality, many students experience difficulty in solving them. The aim of this research is to explain the stages of student qualifications in analyzing mathematical problems, especially in implementing the OBE curriculum. This qualitative descriptive research uses an interactive model, with a sample size of 40 students taking the Euclidean Geometry course. Data collection uses questionnaires, tests and interviews which have been declared valid with a score of 90% and reliable with a score of 87%. Data collection stages include; (1) differentiating, (2) organizing, and (3) connecting aspects. Students' clarification stages in the analytical process of solving mathematical problems consist of differentiating, organizing and connecting. Analysis of research data uses descriptive, namely percentages. Based on the results of the analysis, it is known that the level of clarity of students in analyzing mathematical problems is 66.67%, and only 20% of students have a level of conformity of 100%. The organizing stage had the lowest score (60%) compared to the differentiating (66.67%) and connecting (73.33%) stages. The advice that can be given is that at the deconstruction stage, it can be studied if there are differences of opinion, while in the exploration process, it can be explained using HOTS.
Student competencies in intracurricular learning through project-based learning in Muhammadiyah junior high school Lise Chamisijatin; Siti Zaenab
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32558

Abstract

This research provides an overview of the application of the Project-based Learning (PjBL) model in intracurricular learning in forming student competencies. The objectives of this research are: (1) Describe the implementation of the PjBL model in intracurricular learning which can improve student competence in a Muhammadiyah junior high school in East Java, (2) Describe the competency achieved by students by implementing the PjBL model in intracurricular learning in a school Muhammadiyah junior high school in East Java, (3) Describe the school's obstacles and solutions in implementing the PjBL model in intracurricular learning at a Muhammadiyah junior high school in East Java. The research method used is descriptive research with a qualitative approach. The instruments in this research include in-depth interviews, observation and documentation studies. This research provides important information regarding the successful implementation of PjBL. All teaching modules have mentioned the implementation of PjBL, but only one teaching module clearly describes the PjBL-based learning steps. The average implementation of the PjBL model is 63% (sufficient category). Most students responded very well to the learning process carried out by the teacher. The range of student scores is 70 to 90. There are several problems and solutions taken by the school in an effort to make the implementation of PjBL successful. The research findings can be an illustration of examples or variations of good practice in implementing the PjBL model in intracurricular learning in implementing the independent curriculum in an effort to build student competency.
Development of monopoly learning media based on joyful learning model on natural sciences and social material Hafida Rahma; Sri Sami Asih
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32594

Abstract

The background of this research is the low learning outcomes of students in the content of science lessons on force material and its influence on everyday life. In addition, the use of learning media by teachers is still very limited and there is no development of learning models carried out. This researche aimed to develop motivation and learning outcomes of students grade IV. The type of research used in this study is research and development or Research and Development (R&D) which uses a research model design from Borg and Gall. This research resulted in four things, including: 1) Development of worksheet learning media in science learning force material; 2) The feasibility of media products that are considered very valid by experts with a final validation average of 91%; 3) Student responses to worksheet joyful learning media are very valid with a percentage of scores of 93.5%, 4) t-test results show GIS (2-tailed0 0.00 < 0.05 which shows an increase in average results before and after treatment on small-scale tests and large-scale tests, so it can be concluded that worksheet joyful learning media can improve student learning outcomes in the force material of grade IV elementary school students (natural sciences and social).
Enhancing elementary learning with Webtoon-based digital comics Nova Suci Wulandari; Susilo Tri Widodo
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32608

Abstract

One innovative learned media development that could improve student learned outcomes was digital comics. Digital comics was an innovation from printed comics that accessed used the Internet network and are more efficient. This research aimed to develop and tested the feasibility of Webtoon-based digital comic media for applying Pancasila valued. Aparted from that, to found out the effectiveness of media in improved the learned outcomes of class V students during the learning process. This researched used research and development with the waterfall model according to Somerville, which had five stages. The use of the waterfall model in this research is limited to 4 stages: 1) requirements analysis; 2) design; 3) implementation; and 4) testing. The sample in this studied was 6 class V students in small class trial subjects and 23 class V students in significant class trial subjects. Data collection techniques used interviews, validation sheets, and tests. The instruments used were interview sheets, needed questionnaires, validation sheets, response questionnaires, and pretest post-test questioned (20 cognitive questions). The validation results of material and media experts showed that the media is "Very suitable" for the learning process. Teachers and students stated that the media was "Efficient" to use in the learning process. A significant difference existed between student learning outcomes before and after using Webtoon-based digital comic media (T (22) = 9.20, p < 0.05. These findings could have used to expand media distribution to a broader scale.
Development of interactive multimedia articulate storyline to improve elementary school students' learning outcomes regarding the history of the formulation of Pancasila Siti Nur Hidayatur Rofi'ah; Susilo Tri Widodo
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32609

Abstract

The low student learning outcomes on the history of the formulation of Pancasila and the learning media used by teachers are less creative and innovative, causing students to feel bored and less active in learning, this is the background of researchers in conducting research. The purpose of this study was to develop, test the feasibility, and test the effectiveness of Articulate Storyline interactive multimedia in improving the learning outcomes of Pancasila formulation history material for fourth-grade students of SDN Gondoriyo Semarang City. Researchers use development research or Research and Development (R&D) with the Borg and Gall development model. Researchers used observation, interviews, documentation, questionnaires, and tests as data collection techniques. Researchers used data analysis techniques of normality test, t-test, and N-Gain test. The results of the material expert feasibility assessment obtained a score of 85.8%, and the media expert assessment obtained a score of 86.25%. The validation results of material experts and media experts show that the interactive multimedia articulate storyline is "very feasible" to be used in the learning process. Teachers and students stated that Articulate Storyline interactive multimedia is "very practical" to use in the learning process. The effectiveness of interactive multimedia articulate storyline on the material of the history of the formulation of Pancasila is proven by the t-test, with the results of small-scale product trials obtained sig. (2-tailed) 0.000 <0.05, while in the large-scale product trial obtained sig. (2-tailed) 0.000 < 0.05, it can be stated that there is a comparison of the average student learning outcomes before and after the product trial, so it can be concluded that Articulate Storyline interactive multimedia can improve learning outcomes in the material of the history of the formulation of Pancasila for grade IV elementary school students. The results of this discovery can be used as a basis for expanding the distribution of media on a wider scale.
SW-Blend: Student worksheets for blended learning based on case-based learning model Euis Winarti; Noerlina Anggraeni; Rika Sa'diyah; Lufty Hari Susanto; Ilmi Zajuli Ichsan; Sri Nurafifah
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32622

Abstract

Blended learning is learning that is a mixture of online and offline in class that must improve with innovation. Blended learning can be implemented using various learning tools that are integrated with learning models, one of which is the case-based learning model. This research aims to develop student worksheets for blended learning (SW-Blend) based on the case-based learning model. The method used in this research is research and development (R&D) with an approach using the ADDIE development stages. The implementation of this research will be in future research. The results of this research are that according to the results of the initial analysis, 90% of respondents have used a learning management system, 38.57% have not used problem-based student worksheets, and 42.57% still rarely use case-based learning. The validation results of the SW-Blend that have been developed are categorized as very valid so they are suitable for use in learning. Learning using blended learning is very important to be implemented using learning tools, in this case, SW-Blend based on case-based learning to improve students' critical thinking skills.
Students’ goal orientation and gamification in learning for academic performance: A systematic literature review Eddy Triswanto Setyoadi; Syaad Patmanthara
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32630

Abstract

This systematic literature review investigates the interplay between students' goal orientation, the incorporation of gamification in learning, and their academic performance. Utilizing the Kitchenham SLR methodology, the review encompasses 50 articles from diverse research domains and methodologies. The primary objective is to explore how students' goal orientations are affected by gamification and how these strategies influence their academic outcomes. The selected articles span topics such as achievement goal orientation, student engagement, and the psychological aspects of virtual gamification within educational psychology. The review underscores the potential of gamification to enhance student engagement and motivation, provided that the gamification strategies are carefully crafted to align with students' intrinsic motivations and learning objectives. However, it also cautions against possible adverse effects like increased anxiety or distraction. The paper calls for more research into tailored gamification approaches and their sustained impact on student engagement and performance, offering a compilation of references for further investigation into these themes.

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