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Contact Name
TRI WIYOKO
Contact Email
yokostkipmb@gmail.com
Phone
+6281329420395
Journal Mail Official
yokostkipmb@gmail.com
Editorial Address
LPPMUniversitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
Location
Kab. bungo,
Jambi
INDONESIA
JURNAL MUARA PENDIDIKAN
ISSN : 25286250     EISSN : 26210703     DOI : https://doi.org/10.52060/mp.v7i1
Core Subject : Education,
Jurnal Muara Pendidikan merupakan media publikasi berkualitas dalam bidang Pendidikan yang diterbitkan LPPM Universitas Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan menerima naskah artikel penelitian dari akademisi, profesional, praktisi dan mahasiswa berdasarkan proses hasil review. Naskah yang diterima akan disunting untuk keseragaman format tanpa mengubah maksud. Jurnal Muara Pendidikan terbit dua kali dalam satu tahun yaitu bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 736 Documents
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
MENINGKATKAN KEMAMPUAN CALISTUNG ANAK TUNAGRAHITA DENGAN METODE VAKT (VISUAL, AUDIO, KINESTETIK, DAN TAKTIL) Novita Tri Jayanti; Wiwien Dinar Pratisti
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1180

Abstract

Education is very important in the life of citizens and includes children with special needs which are also regulated by the state. According to the law, children with special needs have the right to get a quality education. Children with mental retardation, in learning to read, write, and count, of course, face obstacles in their cognition, mastery, use of language, and physical-motor abilities. Therefore they need learning methods to improve their cognitive. The purpose of this article review is to review scientific articles that discuss effective scientific methods for mentally retarded children. The method used is library research with reference sources obtained from Google Scholar. The criteria for articles used as references are journals published in the last 10 years from 2012-2021. The results of the selected review articles state that visual, audio, kinesthetic, and tactile methods can be applied as learning methods for mentally retarded children, by optimizing all sensory functions. The application of this method is considered effective for helping mentally retarded children in the learning process, especially in reading, writing, and arithmetic. With this, it is hoped that it can help improve the learning achievement of mentally retarded children.
ANALISIS KARAKTERISTIK GAYA BELAJAR PESERTA DIDIK KELAS X5 IPA SMAN 1 SURAKARTA Nisa Ulmah Mudah
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1181

Abstract

Student in the school has different characteristic in receiving learning, including different learning styles. Learning styles owned by students affect the achievement of learning objectives. A teacher needs to understand the learning styles of students in order to create effective learning and differentiate. The purpose of this study was to determine the learning styles of students at SMAN 1 Surakarta. The subjects of this study were students of class X5 IPA SMAN 1 Surakarta. The research method used in this research is descriptive qualitative. Data collection in this study was carried out using observation instruments and questionnaires about learning styles. Observations were made and the learning style questionnaire was filled out by 36 students of class X5 IPA. Data from observations and questionnaires were analyzed using the percentage method and then described. The results of the analysis of learning styles show that there are 3 types of learning styles in class X5 IPA, namely visual, auditory, and kinesthetic learning styles. The tendency of the learning style of class X5 IPA students is visual learning style with a percentage of 64%.
PENERAPAN TEKNIK KAIZEN BERBANTUAN ARENA NUMBERS GAME UNTUK MENINGKATKAN KEMAMPUAN NUMERASI SISWA SD NEGERI BANJARHARJO Yusni Usman Ningrum
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1182

Abstract

Based on the 2021 education report card, the numeracy ability of students at SD Negeri Banjarharjo requires intervention. The application of kaizen-assisted game techniques is an action to solve the problem. It is based on the theory that regular and continuous habituation can foster internal motivation to like that habituation, including playing with numbers and numeracy. This research explores how the application of kaizen techniques assisted by arena numbers games at SD Negeri Banjarharjo and its impact on improving students' numeracy skills. The respondents in this study were 121 students in grades 1-6 of SD Negeri Banjarharjo. This research is qualitative descriptive research that uses observation, interviews, and study documents as data collection instruments. The data obtained were analyzed using data triangulation techniques. The results showed that the kaizen technique assisted by arena numbers games has been implemented well and is able to increase student motivation in processing numbers and can improve students' numeracy skills.
PENGEMBANGAN MEDIA PEMBELAJARAN KATAR (KARTU PINTAR) PADA MATERI TEMBANG MACAPAT UNTUK SISWA KELAS V SD Kristina Maisaroh; Nikmah Fitria Surya; Mutma’innah Nurizzah
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1184

Abstract

Katar (Smart Card) research is a learning medium for fifth-grade students at SDN Panglungan 1 which has been validated and then tested. Katar (Smart Card) is a media or visual aid in the form of a card made with an attractive appearance. The purpose of this research is to develop Katar (Smart Card) development media. This type of research is research and development. Researchers use this type of research, namely qualitative data. The development model used in this research is Addie's development model. The stages used are 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. Data collection techniques used are questionnaires and questionnaires. The subjects of the study were fifth-grade students at SDN Panglungan 1. The results obtained were that the rotary wheel learning media obtained a validity percentage of 86% from material experts, 86% from media experts, and 85% practicality test from learning experts. Based on the product effectiveness test conducted, it was found that there was an increase above the KKM, namely 13 students out of 18 students scored above the KKM 86.65. So, it can be concluded that Katar media (Smart Cards) is feasible and effective to use.
PENGEMBANGAN MEDIA PEMBELAJARAN PAKU SARAJA PADA MATERI AKSARA JAWA UNTUK SISWA KELAS IV SD Nikmah Fitria Surya; Dhian Dwi Nur Wenda; Nurita Primasatya
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1185

Abstract

This research is motivated by the results of observations made on fourth-grade students at SDN 1 Watudandang regarding students' difficulties in understanding and memorizing Javanese script. Some of the obstacles that arise include the limitations of learning tools and media. This research is Research and Development (Research & Development) with the ADDIE research model. The purpose of developing the Paku Saraja learning media (Javanese Script Cube Board) on Javanese Script material is to improve the learning outcomes of fourth-grade students at SDN 1 Watudandang. Data collection techniques used are questionnaires and questionnaires. The data analysis technique is a qualitative data analysis technique. Based on the results of the study, which included material validity tests by material experts obtained an average score of 92 with very good eligibility criteria. Then the media validity test by media experts obtained an average value of 95 with very good eligibility criteria. The teacher's practicality test of the media obtained a score of 97 with very good eligibility criteria. As well as the practicality test of the media by students obtaining a score of 97 with very good eligibility criteria. Based on the product effectiveness test, many student scores increased above the KKM, namely 15 students out of 18 students. So, it can be concluded that the Paku Saraja learning media is feasible and effective for use in learning.
IMPLEMENTASI NILAI KEWIRAUSAHAAN DALAM MENUMBUHKAN JIWA ENTREPRENEUR MAHASISWA PASCA COVID DI ERA INDUSTRI 4.0 Tri Wera Agrita; M. Iqbal Al-Ihsan; Titis Wulandari; Aprizan Aprizan
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1193

Abstract

Pasca pandemi Covid-19, kewirausahaan menjadi semakin penting dalam era industri 4.0, dimana para mahasiswa perlu dibekali dengan keterampilan dan nilai-nilai kewirausahaan yang dapat membantu mahasiswa untuk menjadi wirausahawan yang sukses di masa depan. Bertujuan dapat membantu mahasiswa menjadi lebih siap dalam menghadapi tantangan baru yang muncul dalam usaha paca pandemi covid-19. Selain itu, mahasiswa yang memiliki jiwa entrepreneur juga dapat menjadi motor penggerak dalam menciptakan lapangan kerja baru dan memajukan perekonomian di Indonesia. Maka, peneliti membahas tentang implementasi nilai-nilai kewirausahaan dalam menumbuhkan jiwa entrepreneur pada mahasiswa pasca covid di era industri 4.0. Salah satunya menerapkan nilai-nilai kewirausahaan dalam menumbuhkan jiwa entrepreneur pada mahasiswa Pendidikan Guru Sekolah Dasar (PGSD), Semester 5 Tahun Akademik 2022/2023. Penelitian ini menggunakan metode deskriptif kualitatif berupa kuesioner melalui google form yang dibagikan melalui group WhatsApp dengan menggunakan 111 orang mahasiswa. Hasil penelitian menunjukkan bahwa ada beberapa nilai-nilai kewirausahaan yang harus diterapkan dalam pendidikan mahasiswa pasca covid-19, seperti percaya diri, berorientasi pada tugas dan hasil, berani mengambil risiko, menjadi seorang pemimpin, berorientasi pada tindakan dan orisinil. Selain itu, mahasiswa juga harus dilengkapi dengan pengetahuan dan keterampilan dalam menciptakan suatu ide atau produk yang kreatif dan inovatif, serta dapat mengembangkan produksi, pengemasan dan melakukan pemasaran melalui media online dan offline. Hasil penelitian ini menunjukkan bahwa pendidikan kewirausahaan sangat penting untuk menumbuhkan jiwa entrepreneur pada mahasiswa pasca covid-19 di era 4.0.
PENINGKATAN PROSES DAN HASIL BELAJAR IPA MENGGUNAKAN MODEL THINK PAIR SHARE Tri Wiyoko; Dian Listia Ningrum; Aldino Aldino; Elvima Nofrianni; Reni Guswita
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1200

Abstract

This research started from the problem of the lack of attention of students during the learning process, and the low level of mastery of students on the subject matter of Natural Sciences. This resulted in low process and learning outcomes for students. This study aims to describe the improvement of the process and learning outcomes of students in class V SD Negeri 60/II Muara Bungo. This research is a Classroom Action Research (CAR) with qualitative and quantitative approaches. The subjects of this study were students of class V SD Negeri 60/II Muara Bungo, totaling 12 people. the implementation of this research consists of two cycles conducted by the researcher. Each cycle consists of planning activities, and implementing actions accompanied by reflection observations in each cycle. This research was conducted in the second semester of the 2021/2022 academic year at SD Negeri 60/II Muara Bungo. The research data were collected through observation, documentation, and test results. The results showed that the use of the think pair share model of students could improve the process and learning outcomes of students. This can be seen from the increase in the learning process of students, in the first cycle it reached an average of 64.22% in the sufficient category, and in the second cycle, it increased to 86,21% in the good category. The increase in student learning outcomes in the first cycle reached an average of 58.88% in the poor category and the second cycle reached an average of 83.33% in the good category.
PENGARUH PENGGUNAAN METODE JARIMATIKA TERHADAP KEMAMUAN NUMERIK SISWA KELAS 2 PADA MUATAN MATEMATIKA SDN 110/I DESA TENAM Yulia Nurhaliza; Yantoro Yantoro; Violita Zahyuni
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1202

Abstract

The low quality of education can be caused by the use of inappropriate learning methods. This study aims to determine the effect of the jarimatics method on the numerical ability of second-grade students at SDN 110/I Desa Tenam. The jarimatics method is used to achieve learning objectives and improve students' numerical abilities. In this study, the material used is material for calculating length using standard units. This study used a one-group pretest-posttest research design with a total sample of 36 students. Data collection used a test with multiple choice items given during the pretest and posttest. To measure the prerequisites, use the normality test with the chi-square formula, which results that the data is normally distributed. While testing the hypothesis using the t-test which obtained a tcount of 2.6 and a ttable of 2.03245, which means tcount>ttable which indicates Ho is rejected and Ha is accepted.
PENGARUH PENGGUNAAN E-LKPD TERHADAP HASIL BELAJAR MATEMATIKA SEKOLAH DASAR Yunni Arnidha; Norma Yunaini; Agata Alvi Dwi Tantri
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1214

Abstract

This study aimed to determine the effect of using the E-LKPD on elementary school mathematics learning outcomes. This research is motivated by technological developments and the low utilization of E-LKPD in mathematics learning. The research method used is the quantitative method "non-equivalent control group design". This research was conducted in two elementary schools. The population in this study were fifth-grade students and the sample used was 15 students from two schools. The research instrument is E-LKPD. Data collection techniques using observation techniques, documentation, and scores. Data were analyzed using the prerequisite test with three stages, namely, normality test, homogeneity test, and t-test. The results showed a significant effect on elementary school mathematics learning outcomes, where the average score of students' learning outcomes after using the E-LKPD increased by 12%. The results of the hypothesis test using the paired sample t-test showed that both classes after being treated obtained tcount > ttable but the tcount value in the experimental class was greater than the tcount value in the control class or 7.048 > 6.569, then Ha was accepted and Ho was rejected. This means that the use of E-LKPD can affect the learning outcomes of elementary school mathematics.

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