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Contact Name
RANDI EKA PUTRA
Contact Email
randiekaputra23@gmail.com
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+6282284569186
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randiekaputra23@gmail.com
Editorial Address
LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
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Kab. bungo,
Jambi
INDONESIA
JURNAL TUNAS PENDIDIKAN
ISSN : -     EISSN : 26211629     DOI : https://doi.org/10.52060/pgsd.v5i1.893
Core Subject : Education,
Jurnal Tunas Pendidikan merupakan jurnal di bawah naungan Prodi PGSD Universitas Muhammadiyah Muara Bungo, yang berisi tentang naskah artikel hasil kajian dan penelitian dalam bidang pendidikan dasar. Jurnal ini difokuskan untuk mewadahi publikasi ilmiah dari hasil penelitian dosen, mahasiswa dan guru baik pada jenjang SD, SMP, ataupun SMA. Jurnal ini diterbitkan dua kali dalam satu tahun, yakni setiap bulan Maret dan Oktober.
Arjuna Subject : Umum - Umum
Articles 717 Documents
SURVEI MINAT BEROLAHRAGA MASYARAKAT KOTA LUBUKLINGGAU DI TAMAN OLAHRAGA SILAMPARI (TOS) PASCA PANDEMI COVID-19 Syafutra, Wawan; Darsi, Helvi; Setiawan, Hera
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2411

Abstract

This study aims to find out the Interest in Exercising of the People of Lubuklinggau City at the Silampari Sports Park (TOS). The results of the analysis showed that the factors from within with the need indicator were 79.67% or in the good criteria, the experience indicator was 73.34% or in the good criteria, in the attention indicator there was a result of 73.34% or in the good criteria, the interest indicator was 80% or in the good criteria, and the comfort indicator was 80% or in the good category. Then external factors with the indicator of interest have a result of 80% or in the criterion of good, the indicator of comfort has a result of 80% or in the criterion of good, while the indicator of infrastructure facilities has a result of 83.34% or in the criterion of very good. Based on the results of the research, the overall results show that the interest in sports of the people of Lubulinggau city in the Silampari Sports Park (TOS) is mostly in the very high category, namely frequency 12 with a percentage of 40%, in the high category, namely frequency 9 with a percentage of 30%, in the medium category, namely frequency 4 with a percentage of 13.34%, in the very low category, namely frequency 5 with a percentage of 16.67%.    
ANALISIS PENERAPAN PROBLEM BASED LEARNING PADA PEMBELAJARAN BAHASA INDONESIA MEMADUKAN PEMBELAJARAN INTERAKTIF JELAJAH LINGKUNGAN Nadhifah, Siti Hajarun Nadhifah; Nursiwi Nugraheni
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2441

Abstract

The aim of this research is to analyze the effectiveness of implementing the Problem Based Learning (PBL) model in Indonesian language learning, especially in vocabulary material, by combining interactive learning through exploring the school environment. This research aims to improve students' understanding of vocabulary, develop critical thinking skills, and create a fun and contextual learning experience. With direct interaction in the surrounding environment, it is hoped that students can more easily relate new vocabulary in a fun way. The application of this learning was carried out at SDN Ngesrep 03 Semarang using observation, test and data collection techniques. Data analysis techniques are carried out by reducing data, presenting data, and conclusions. The results of the research showed that 10% of students got scores in the range 90-100, 37% of students got scores in the range 80-89, then students who got scores in the range 70-79 and 60-69 had the same percentage of scores, namely- 26% each. students had an average of 74, median 65, mode 80, highest score 90 and lowest score 60. There were 5 students who did not meet the KKM. Keyword: Learning Outcomes, PBL, Vocabulary
Pemanfaatan Media Pembelajaran Canva Untuk Meningkatkan Minat Literasi Membaca Peserta Didik Sekolah Dasar Siti Filzatul Haziyah, Siti Filzatul Haziyah; Nursiwi Nughraheni, Nursiwi Nughraheni
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2447

Abstract

Education serves as a critical tool for transferring knowledge across generations and fostering national development. In Indonesia, reading plays a vital role in this educational process, yet recent reports indicate that elementary school students demonstrate only moderate literacy levels, attributed largely to low reading interest. This study investigates the impact of using Canva, an interactive online design platform, to enhance reading interest among second-grade students at SDN Ngesrep 03. Employing a descriptive qualitative approach, data were gathered through observations, interviews, and documentation over two weeks. The findings indicate that the integration of Canva into the learning process not only made lessons more engaging but also significantly increased students’ motivation to read. By transforming traditional, often monotonous teaching methods into dynamic, visually stimulating experiences, this approach effectively stimulated students' imaginations and fostered a deeper understanding of reading materials. The results suggest that utilizing modern educational media like Canva can be a viable solution to improve reading literacy and student engagement in Indonesia, ultimately contributing to better learning outcomes.
PENGEMBANGAN MODEL PEMBELAJARAN BAHASA INGGRIS BERBASIS PAIKEM DI KELAS EMPAT DI SDN 08/IV LUBUK GAUNG 1 MERANGIN TAHUN AJARAN 2024-2025 EKI, A EKI KURNIAWAN SY
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2461

Abstract

Achievement of improved learning English at SDN 08/IV new mine is very low, for Factor that affect the quality of student learning in SDN 08/IV Lubuk Gaung 1 Merangin is only using one book and only use the question and answer method. So, students tend to feel tired and bored with the existing learning. Based on this background, research on the issue of whether to use the reading model that will be used to improve the quality of teaching and student learning, researchers are trying to develop a model with methods PAIKEM (Learning, Active, Innovative, Creative, Effective and Fun) at the fourth-grade students SDN 08/IV at Lubuk Gaung 1 Merangin in order to improve the quality English learning of the student. This type of research is the Research and Development with familiar woer R&D. In this case the researchers will develop a learning model that is able to improve the quality of student learning, with reading skills, reading skill very influential in improving English learning. This research also helps the teachers to improve their teaching during teaching and learning process. While the subject of this research is the fourth grade students of SDN 08/IV academic years 2013/2014 with a total of 13 people, consisting of 6 males students and 7 female students. The results of this research experienced a significant increase, starting from the results of the validation performed by 3 validator, the validation of learning model based on PAIKEM, lesson plan validation, medium of validation, each validator obtained range of scores > 25, therefore this model fit for use as an instructional material. After that the learning model used in the average values ​​obtained percentage of student learning activities in which they are granted model developed by the first and second meetings has increased, where student activity reached at the first meeting and the second meeting has the average value 80, 38.
FACTORS INFLUENCING ACADEMIC FRAUD BEHAVIOR AMONG UNIVERSITY STUDENTS DURING THE COVID-19 PANDEMIC: A LITERATURE REVIEW Kumalasari, Sunnia; Firmanto Adi Nurcahyo
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2584

Abstract

he Covid-19 pandemic has changed how we learn, moving from in-person classes to online education. However, the implementation of online comes with challenges, especially the rise of fraud academic. This study uses a method called literature review by analyzing at 10 selected scholarly articles to understand the factors affecting fraud academic during online learning. This literature finds two main types of factors. Positive factors, such as capability, misuse of technology, and low religiosity, are identified as triggers student to cheat. On the other hand, negative factors like ego do not influence the tendency toward academic fraud. The study also shows that different researchers have different views on what makes students cheat, such as rationalization, opportunity, and pressured. The anticipated outcomes of this research are aimed at furnishing a comprehensive comprehension and facilitating the resolution of issues related to academic dishonesty within the context of online learning.
MAKNA KODRAT ALAM DAN KODRAT ZAMAN DALAM PENERAPAN NILAI-NILAI BUDAYA RELIGI: STUDI FENOMENOLOGI DI SD IT AHMAD DAHLAN KOTA JAMBI Razaq, Abdul; Arsita, Arsita; Mutoharoh, Ayu; Saputri, Depa Aprilia; Ariska, Devi
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2619

Abstract

The concept of nature and time are integrated into the application of religious cultural values to support the formation of religious, environmentally conscious, and adaptive students' characters. This study aims to explore more deeply the understanding of the concept of nature and time in the implementation of religious cultural values at SD IT Ahmad Dahlan. The research approach used is a qualitative phenomenological approach. Data collection techniques used are observation, interviews, and documentation. The results of this study are the application of religious cultural values based on the concept of nature and time produce students who have character, are adaptive to technology, and care about the environment.
PERSPECTIVE THE USE OF ARTIFICIAL INTELLIGENCE (AI) TO COMPLETING MATHEMATICAL ASSIGNMENTS: EXPLORING STUDENTS' EXPERIENCES Baharuddin
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2688

Abstract

Artificial intelligence has an impact on all walks of life with its use still requiring more in-depth study in completing assignments, especially mathematics, so the aim of the research is to explore further the use of artificial intelligence in helping complete student assignments, with the type of research chosen being qualitative descriptive research. . The research subjects used came from 41 students of the Actuarial Science study program, Makassar State University, semester I 2024/2025. In data collection, an instrument was used in the form of a picture sheet on the use of artificial intelligence. The questionnaire is prepared in the form of an open questionnaire which is answered by students. The analysis process for research data was carried out in a qualitative descriptive manner. In accordance with the results of the analysis, it was concluded that the use of artificial intelligence has been widely used by actuarial science study program students, especially in working on mathematics problems. Commonly used types of artificial intelligence include ChatGPT, Cici AI, Gemini AI, Mathlab, Photomath, Question AI, and Google Lens. Its use has a good impact, but it must also be supported by a deeper understanding of the tasks to be completed.
Peningkatan Kreativitas Melalui Pembuatan Karya Cetak dari Bentuk Sekitar Menggunakan Media Flipbook Berbasis Projek Siswa Sekolah Dasar Miftakhul Khoir, Galih; Pratiwi, Ika Ari; Ardianti, Sekar Dwi
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2765

Abstract

This research aims to examine increasing creativity through creating printed works from surrounding shapes using flipbook media based on elementary school student projects. This research applies a quantitative approach. This research is included in Pre-Experimental quantitative research with a One Group Pretest-Posttest Design. This research was carried out at SD 5 Cendono on class II students in the 2024/2025 academic year in Semester I. The data collection technique in this research was a work performance sheet which was carried out by the researcher following the research process by mingling directly with the research object to obtain the required data. The data analysis that the author used in this research used quantitative analysis. The data analysis technique used in this research begins with the normality test, hypothesis, T test and N-Gain test using the SPSS version 25 program. The results of the research show that from the normality test data and hypothesis testing in the Paired Sample T-Test on the pre-test and posttest scores for creativity in making printed works from surrounding shapes using project-based flipbook media, students show an average difference in scores on the creativity pre-test. amounted to 72.0625 and posttest creativity amounted to 84.0625. This has shown that there is a difference and is proven by the results of the paired samples test, namely 0.000 < 0.05 which is declared significant and there is an increase in the average value of the creativity variable for class 2 students with an N-Gain score of 0.4211 and is in the medium criteria. . Thus, it can be concluded that there is an increase in creativity through making printed works from surrounding shapes using flipbook media based on elementary school students' projects.
ARTIKEL PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING DALAM PEMBELAJARAN IPS UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS VII SMPTK IMANUEL TUAPAKAS Kollo, Moses Kollo; Nubatonis, Kalfim
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2794

Abstract

This research aims to determine (1) the critical thinking abilities of Class VII students at SMPTK Tuapakas before implementing the problem based learning model; and (2) The process of implementing the problem based learning model in social studies learning to improve the critical thinking abilities of class VII students at SMPTK Imanuel Tuapakas. The research was located at SMPTK Imanuel Tuapakas, South Amanuban District, South Central Timor Regency. This research is Classroom Action Research (PTK). The data collection technique used was interviewing informants, namely teachers and students, and observing classroom activities. The results of this research are as follows: (1) The pre-test scores for Class VII SMPTK students are low, namely the students' classical learning completeness is 68.37%; (2) the results of applying the Problem Based Learning method in social studies learning were carried out through two cycles with the results of each cycle being in cycle I, after the post test was carried out there were 12 people or 44.44% of class VII students immediately fulfilled the KKM, namely getting a minimum score of 80 , while 15 people or 55.55 did not meet the KKM. Meanwhile, classical completeness in cycle I was 77.62%. Meanwhile, in cycle II, after the post test was carried out, of the 27 students who took the test, 23 people or 82.03% of students immediately met the KKM, and 4 people or 14.81 did not meet it.
PENGARUH GAME ONLINE TERHADAP MINAT BELAJAR SISWA KELAS X SMA N 2 SEMARANG Silvia Rohmatila Putri; Eny Winaryati
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2809

Abstract

Online games are being widely enjoyed by today's teenagers. Online games can have both positive and negative impacts on teenagers. Addiction to online games can affect teenagers' lives at school, one of which is students' interest in learning. Student interest in learning refers to the drive within students to focus attention and energy in learning activities. So this research aims to analyze the influence of online games on the learning interest of class X SMA N 2 Semarang students. The research uses associative research with a quantitative approach. The population in this study were students of SMA 2 Semarang and the sample was 40 class X students. The sampling technique used simple random sampling with survey method data collection techniques, and data processing techniques were carried out using the SPSS application. The results of the analysis show that online games can influence the learning interest of class X SMA N 2 Semarang students significantly and positively (r = 0.636) by 40.5%.