International Journal of Current Educational Research
International Journal of Current Educational Research (IJOCER) is an international journal (double-blind peer review) that focuses on Current Educational Research. The journal concerns in current Educational Research accepts articles in the field of Education: instruction, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational psychology, and educational developments. Studies may relate to any age level - from infants to adults. All manuscripts sent to IJOCER will be read and reviewed with a confidential identity (double-blind peer review) by at least 2 peer reviewers who are experts in their fields. Depending on the evaluation reports of the members of the Editorial Board and peer reviewer, articles are published or not. The articles should be original, unpublished, and not in consideration for publication elsewhere at the time of submission to the IJOCER.
Articles
45 Documents
Study of Perceptions and Obstacles from Postgraduate Education Students About Scientific Publication as a Graduation Requirement
Utama Alan Deta;
Husni Mubarak;
Yetty Septiani Mustar;
Ahmad Wachidul Kohar;
Muhammad Abdul Ghofur
International Journal of Current Educational Research Vol. 1 No. 2 (2022): December
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v1i2.188
The Cooperation, Publication and Internationalization Group was formed as a postgraduate support unit at the Universitas Negeri Surabaya to assist students in the process of producing and publishing scientific publications. In order to provide assistance and facilitation in writing scientific articles for Unesa Postgraduate Education students, it is necessary to analyze the perceptions and obstacles faced by students in writing scientific manuscripts. The purpose of this research is to find out the perceptions and obstacles faced by Postgraduate Education students at Unesa in writing a scientific manuscript as a graduation requirement. The research was carried out qualitatively by using questionnaires, observations, and interviews with the research target of Unesa Postgraduate Educationstudentst who attended workshops and scientific manuscript assistance by the Cooperation, Publication and Internationalization Group (CPI) in Odd Semester 2022/2023. The data will be analyzed using data triangulation. Based on the results of the analysis, some students feel the need to write scientific manuscripts as a graduation requirement because it is to train student skills, improve quality, and participate in the development of innovation in science and technology. Obstacles faced by students in writing scientific articles include difficulties in determining research topics, using English in writing manuscripts, also in choosing good and reliable journals.
Development Educational Game Model “Rekreasiku” to Improve Childhood Language Literacy
Barokah Widuroyekti;
Hadiqotul Luluk;
Iswati Iswati
International Journal of Current Educational Research Vol. 1 No. 2 (2022): December
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v1i2.189
The purpose of this research is to develop a valid and effective Recreational Educational Game for increasing early childhood language literacy. Literacy is a good culture to develop, literacy is reading, listening, writing, and speaking, the basic things that must be done. Unesco said that Indonesia ranks second from the bottom in terms of world literacy, meaning that people's interest in reading and writing is very low. Among the factors that influence literacy are habituation and the media. The type of research used is research and development from Bord and Gall. The research subjects were 2 Early Childhood Education Programs units in Jember. The instruments used were model validation sheets, educational game questionnaire sheets, and literacy tests. Data were analyzed by descriptive quantitative. So as to create an Educational Recreation Game activity to increase literacy in early childhood without leaving the principle of playing for children. The Educational Games carried out refer to the curriculum that has been used by Early Childhood Education Programs teachers. The results of the study show that the Educational Recreation Game that was developed is valid as an appropriate learning medium for increasing early childhood literacy. Effective for increasing children's language literacy.
Research on Bibliometric Analysis of Toulmin's Argument Pattern (TAP) in Learning Physics in the Last Ten Years
Setyo Admoko;
Kiki Lutfiah Arizah;
Nadi Suprapto;
Utama Alan Deta;
Suliyanah Suliyanah;
Eko Hariyono;
Madlazim Madlazim;
Rizki Fitri Rahima Uulaa;
Mohammad Walid Rasuliy;
Yuli Sutoto Nugroho
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i1.184
Objective: Toulmin's Argument Pattern (TAP) is the most widely used argumentation pattern and was first used in science education. TAP has a significant contribution as literature in explaining the concept of argumentation. This study aims to identify the contribution and describe the research profile of applying TAP in physics education during the last ten years. Method: The method used in this research is a bibliometric analysis based on Scopus data with the help of MS Excel and VOSviewer. The results of this study obtained 67 documents related to TAP. Results: Based on the results of bibliometric data visualization related to TAP, 4 clusters (1) discuss TAP focused on learning processes and activities in the classroom. (2) the application of TAP focused on assessing argumentation and critical thinking skills (3) TAP was associated with the identification of the components of scientific argumentation (4) TAP related to contextual problem-solving in improving scientific literacy. Novelty: Physics is the subject that appears the most in research related to the use of TAP, among other science subjects. Based on the results of this study, TAP has several contributions to physics learning in improving students' argumentation skills so that it can be an opportunity for further research. That way, the next one will be able to discuss more deeply related to the TAP, which is applied to physics learning to improve argumentation and critical thinking skills.
Role of Digitalization: Why Game-Based Learning Important During the COVID-19 Pandemic?
Yoriska Noventi Putri;
Achmad Lutfi;
Harun Nasrudin
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i1.194
Objective: Game-Based Learning (GBL) is an e-learning platform that drives learning. It can be used as an additional option for teachers because it integrates the learning process with the experience of playing games that can be done anywhere and anytime. The distance learning or online learning set by the government during the COVID-19 pandemic could not support learning. Obstacles faced by students resulted in a decrease in achievement due to the inaccuracy of the strategies and learning methods used by the teacher during the learning process. This study aimed to determine the role and usefulness of the GBL method during the pandemic. Method: The research method used is a qualitative literature review method with fifteen main articles as a reference. Result: The results of the study found that the role of GBL during the pandemic is to fun learning, increase interest in learning, increase student motivation, improving student learning outcomes, improving mastery of learning, improve student cognitive ability, increase student activity, boosting creativity, improve concept understanding & knowledge, practice digital literacy, and practice self-efficacy. Novelty: GBL method is essential and plays a significant role in learning during the pandemic. The advantage it has can be used to improve student achievement, primarily when online learning is implemented. However, in the process, parental supervision is still needed so students can avoid game addiction.
Identify Student’s Scientific Reasoning Skill in Straight Motion Material
Devian Astika Wati;
Wahono Widodo;
Sifak Indana
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i1.195
Objective: This study aims to identify the level of scientific reasoning skills of students. Method: The type of research used is descriptive quantitative. The subjects of this study were 10th-grade students at 1st State SHS Menganti. The test given is five questions, each of which includes four indicators of scientific reasoning skills: theoretical reasoning, correlational reasoning, proportional reasoning, and probabilistic reasoning. The research method used is a preliminary study through reviews, determining research objectives, developing research instruments, validating instruments, collecting data, and analyzing and interpreting data. Results: The results of the research conducted show that the level of students' scientific reasoning skills in the theoretical reasoning pattern is quite good because they can interpret the existing theory with the data on the problem. Students' scientific reasoning skills in the correlational reasoning pattern still need to improve because only one student can answer questions at level 5. Students' scientific reasoning skills in the proportional reasoning pattern still need to improve because only one student's answer reaches the level 4 Ratio (R). The students' scientific reasoning skills in the probabilistic reasoning pattern still need to improve because only three are at level 3. Novelty: With this research, it is hoped to provide information about the importance of training students' scientific reasoning skills. Scientific reasoning skills are essential and related to science education (not only in scientific contexts but also in everyday life).
E-Module Based on Blended Learning Type Flipped Classroom on Climate Change Materials to Train Students' Digital Literacy Ability
Anik Mufidah;
Sifak Indana;
Imam Supardi Zainul Arifin
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i1.204
Objective: E-modules are teaching materials integrated with technological advances using digital applications that are more attractive to students. One of the problems in learning science is the low ability of students' digital literacy. Efforts to increase digital literacy skills include using an e-module based on a flipped classroom type of blended learning. This study aims to describe the validity of teaching materials consisting of syllabi, lesson plans, student worksheets, blended learning-based flipped classroom-type e-modules on climate change material, digital literacy ability questionnaires, and knowledge test instruments. Method: The method used in this research is limited to the validity of teaching materials. The developed teaching materials were tested on students of class VII JHS. Data collection was carried out using the validation method, and data analysis was carried out quantitatively. Results: The results of the data analysis concluded that the syllabus was in the very valid category, the lesson plans were in the valid category, the e-module was in the valid category, the student worksheets were in the valid category, the digital literacy ability questionnaire sheet was in the valid category, and the knowledge test instrument was in the valid category. Novelty: Flipped classroom-based blended learning-based e-modules can be used as an alternative to electronic modules in learning to improve students' digital literacy skills. This e-module can be used for varied learning both online and offline so that students are expected to gain learning experiences that can later be used to solve problems encountered in real life.
Effectiveness of Contextual Phenomena-Based Learning to Improve Science Literacy
Aprilia Nurhijriyah Santoso;
Titin Sunarti;
Wasis Wasis
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i1.205
Objective: This study aimed to determine the effectiveness of contextual phenomena-based learning to increase scientific literacy in three Basic Physics materials.. Method: This research method is descriptive and quantitative with the type of Pre-Experimental research. The subjects of this study were 27 students of Physics Education class A at Surabaya State University class of 2022. Result: The results of the data analysis showed that learning based on contextual phenomena to increase scientific literacy was an excellent category to apply. This is shown by implementing learning on the three materials with suitable criteria. Student activities for each material are in very good criteria. Moreover, the average N-gain value obtained through the Pre-test and Post test scores on the third material is in the high category. As well as the results of the average student response to the learning that is applied is also in the high category and gets a positive response from students. From the four results of data analysis, it can be interpreted that learning based on contextual phenomena effectively increases scientific literacy. Novelty: The application of contextual phenomena-based learning in the materials on Works and Energy, Momentum, and Fluids at the college level to improve scientific literacy
Improving Problem-Solving Skills With Problem-Based Learning Models in Optical Wave Courses
Mirza Roma Apsari;
Zainul Arifin Imam Supardi;
Rinie Pratiwi Puspitawati;
Mohammad Budiyanto
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i1.206
Objective: Problem-solving skills are one of the skills one has to live in the 21st century. Therefore, this research aims to explain the improvement in problem-solving skills using a problem-based learning model in optical wave courses. This research was carried out on 3rd-semester students majoring in undergraduate program Science Education at the State University of Surabaya in two classes. Method: The research design used the one-group pretest-posttest design with one repetition—data collection techniques using observation and test techniques. Observations were made to review practical aspects and tests for reviewing the effectiveness aspects. Results: The observation results indicate that the learning process is classified as practical. The average result of problem-solving skills in class U students is better than in class B. Based on their problem-solving skills, students can solve problems to completion. The knowledge test results are in the moderate range. A paired T-test in each class shows a significant difference between the results before and after learning. The achievement of knowledge and skills shows that the problem-based learning model effectively improves their problem-solving skills in the waves and optics courses. Novelty: The novelty of this research is the use of four indicators adapted to optical wave material under learning conditions after the COVID-19 pandemic.
Profile of Teacher Decision-Making in Designing Mathematical Tasks Based on Teaching Experience
Taufiq Taufiq;
Mega Teguh Budiarto;
Tatag Yuli Eko Siswono;
Ahmad Wachidul Kohar
International Journal of Current Educational Research Vol. 2 No. 2 (2023): December
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i2.221
Objective: This research aims to describe the decision-making profile of mathematics teachers in designing mathematical assignments based on teaching experience. Method: The subjects of this study were mathematics teachers in junior high school education units with a bachelor's degree in mathematics education, including one senior teacher (ST) and one novice teacher (NT). The researcher used a task sheet for making a mathematical task design (TSMTD) and an interview guide as instruments for data collection. Results: The results showed that both novice and senior teachers identified problems by mentioning known information, but novice teachers tended to modify textbook assignments as materials for designing questions. In collecting information, beginner and senior teachers compared ideas from previous experiences, but senior teachers considered the context of the questions to be designed. Beginner teachers submitted problems by raising the theme of comparing values and transforming values with different resolution processes, while senior teachers considered several contexts and chose multiple alternative solutions. Both beginner and senior teachers checked all the questions designed and assessed the feasibility of the solutions generated from the task. Novelty: This research contributes to the understanding of the decision-making profile of mathematics teachers in designing assignments based on their teaching experience, highlighting the differences between novice and senior teachers in terms of problem identification, information collection, problem submission, and checking of designed questions.
Science Teaching Materials Based on Field Trips with Local Wisdom to Improve Elementary School Students' Critical Thinking
Ajeng Raja Azura;
Suryanti Suryanti;
Eko Hariyono
International Journal of Current Educational Research Vol. 2 No. 2 (2023): December
Publisher : Indonesia Emerging Literacy Education
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DOI: 10.53621/ijocer.v2i2.240
Objective: Education is the most essential thing in the life of a human being. Components supporting its implementation are needed to realize the quality of education. Cultivating critical thinking character education is urgently required in the era of globalization. Field trip teaching materials with local wisdom can be an attractive alternative. This study aims to develop science teaching materials based on field trips with local wisdom to improve elementary school students in critical thinking skills. Method: This research method uses research and development, Borg and Gall. Data collection techniques used unstructured interviews, observation, assessment tests, and non-tes. At the same time, data analysis uses quantitative data and descriptive elaboration. Results: The study showed the validity of teaching materials in this research with a percentage gain of 82.00% if converted to a valid category. In comparison, the practicality of implementing lesson plans obtained a percentage of 94.00%, and student activity obtained a percentage of 95.00% with an outstanding category. The effectiveness of science teaching materials showed pretest results with an average of 66.30, while the post-test data was 87.22. Novelty: This research shows a significant increase in the critical thinking skills of elementary school students through learning science teaching materials based on field trips with local wisdom. The update of this research is to implement field trip activities into teaching materials so that learning in cultivating critical thinking is exciting for students.