cover
Contact Name
Wahyuddin
Contact Email
wahyuddin081090@gmail.com
Phone
+6282384091594
Journal Mail Official
jurnalsintakslogika@umpar.ac.id
Editorial Address
Jl.Jend Ahmad Yani KM.6 Kota Parepare Sulawesi Selatan
Location
Kota pare pare,
Sulawesi selatan
INDONESIA
Jurnal Sintaks Logika (JSilog)
ISSN : -     EISSN : 2775412X     DOI : -
Core Subject : Science,
Jurnal Sintaks Logika (JSilog) Jurnal Penelitian Ilmiah Teknik Informatika adalah jurnal ilmiah sebagai media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian bidang ilmu komputer dan teknologi. Sebagai bagian dari semangat menyebarluaskan ilmu pengetahuan hasil dari penelitian dan pemikiran untuk pengabdian pada masyarakat luas dan sebagai sumber referensi akademisi di bidang Ilmu Komputer dan Teknologi
Articles 147 Documents
Aplikasi Pengolahan Rumput Laut Berbasis Web Mustari, Mutrafin; Marlina, Marlina
Jurnal Sintaks Logika Vol. 4 No. 2 (2024): Mei 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i2.3098

Abstract

The seaweed processing industry is a promising sector with significant economic growth potential. In this context, developing a web-based application to facilitate seaweed processing can be a strategic step and optimize the processing process, facilitating inventory management, production monitoring, market analysis. The aim of this research is to develop seaweed processing applications and industrial services. The method used was a quantitative method for one month in Pinrang Regency. This application was built using Visual Studio Code, XAMPP, and also MySQL as the database and PHP programming language. The results of this application can make it easier for seaweed farmers to get the latest information on cultivation, input data on production results, and sales reports that can be seen by other employees.
Media Pembelajaran Buku Tematik Berbasis Website Nurfadillah, Nurfadillah; Wafiah, Andi
Jurnal Sintaks Logika Vol. 4 No. 2 (2024): Mei 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i2.3099

Abstract

Thematic books are limited, and students cannot repeat learning at home, causing their' understanding of the lessons to be lacking. The aim of this research is to create learning media sourced from thematic books to make the learning process easier for students. This research uses quantitative methods based on a literature study using JavaScript, and XAMPP. The research results show that thematic books as learning media sourced from books that have been modified into website-based applications can be accessed by all students.
Aplikasi Pemesanan Undangan Digital Berbasis Android Dian Pratiwi, Resky; Hasnawati, Hasnawati
Jurnal Sintaks Logika Vol. 4 No. 2 (2024): Mei 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i2.3100

Abstract

Technological developments are revolutionizing digital invitations from printed paper to digital forms that offer greater efficiency and convenience. The aim of this research is to build an Android-based digital invitation ordering system so that it can help the process between customers and owners. The method used for this Android application is a quantitative method with the help of the Android Studio application with the help of the HTML programming language which was carried out for two months at a printing shop in the city of Parepare. The results of this research can make it easier for buyers to carry out the digital invitation ordering process more easily and save time.
Identifikasi Plat Kendaraan Berbasis Aplikasi Python Putra, Rezki Dwi; Suwardoyo, Untung
Jurnal Sintaks Logika Vol. 4 No. 2 (2024): Mei 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i2.3101

Abstract

Detecting motor vehicle plates is currently manual and does not utilize technology to determine the identity of vehicle ownership. This research aims to test an application that can identify the identity of vehicle ownership. The type of research used is descriptive, using a Python-based programming application. The research results show that the plate detection accuracy rate is 80% for reading objects at a distance of 10 cm to 40 cm.
Metode Clustering K-Means Pada Penjualan Handphone Risnayanti, Risnayanti; Mughaffir, Mughaffir
Jurnal Sintaks Logika Vol. 4 No. 2 (2024): Mei 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i2.3102

Abstract

Cell phone sales are an important part of the fast-growing technology industry. With the diversity of models and increasing consumer preferences, careful market analysis is becoming increasingly important. The aim of this research is to find relevant market segments and purchasing patterns. The research method uses K-Means clustering analysis by combining sales data with various attributes, such as brand, price, and technical specifications. The research was conducted for months at a mobile phone store in Pinrang city. The results of the research found that the K-Means clustering method managed to identify different purchases and market segments in mobile phone sales because it could provide specific features, such as preference for a particular brand, lower prices, or specific technical features to improve marketing and consumer satisfaction.
Membuat Game Virtual Reality Kota Parepare Fadil Muslimin, Ahmad; Wahyuddin, Wahyuddin; Nugraha, Wahyu Arta
Jurnal Sintaks Logika Vol. 4 No. 3 (2024): September 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i3.3284

Abstract

Combining virtual reality technology into a game can create a new experience for the player while being able to introduce the icon of Parepare City. Also, in the application, there is a mission or game where in the game there are levels 1 to 4. The purpose of making virtual reality game applications is to help introduce the city of Parepare in a fun way. The experimental method uses a smartphone that already supports the gyroscope sensor, VR Box, or Google Cardboard glasses. The software used in making this game application is Unity, SkecthUp, Visual Studio, and the C# programming language. The results of the application show that this game application can display 3D objects of the city of Parepare, which only focuses on the intersection area and around the Habibie Ainun True Love Monument area and is accompanied by an item search game.
Rancang Bangun Aplikasi Ensiklopedia Massenrempulu Rizaldy, Aldy; Selao, Ahmad; Sirimorok, Nurdiansyah
Jurnal Sintaks Logika Vol. 4 No. 3 (2024): September 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i3.3285

Abstract

We must preserve the exotic history, culture, culinary arts, and natural beauty of Enrekang Regency. The local culture in Enrekang Regency is diminishing due to a lack of media exposure to the community. This research aims to create an encyclopedia application that is easily accessible to the wider community in order to disseminate information about local culture. Using qualitative research, data obtained at the Youth, Sports, and Tourism Office was carried out for three months in 2024 using website technology with the PHP programming language, Visual Studio Code as a text editor, and MySQL. The encyclopedia application design's results provide information with photo galleries, interactive maps, and videos. With these features, the application fulfills the goal of providing accurate and intriguing information, as well as potentially becoming a valuable source of information.
Belajar Bahasa Arab Berbasis Android Naufal AL Qadri, Ahmad; Pawelloi, A.Irmayani
Jurnal Sintaks Logika Vol. 4 No. 3 (2024): September 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i3.3322

Abstract

The utilization of Arabic language learning Android application technology in education has not been optimal by educators and students. The study aims to design Arabic language learning applications for early childhood students. Using qualitative methods based on whitebox testing and blackbox testing using laptop hardware, smartphones, and Windows 11 software, Dart Framwork Flutter, Xampp, and MySQL the results of the application learning design make it easier for teachers and early learners to understand Arabic and carry out the teaching and learning process in the classroom properly.
Metode Simple Additive Weighting Dan Weighted Product Dalam Penentuan Peserta Bansos Alfurqan; Yunus, Mughaffir
Jurnal Sintaks Logika Vol. 4 No. 3 (2024): September 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i3.3324

Abstract

Determining recipients of social assistance in Pinrang Regency requires appropriate methods to ensure fairness and effectiveness. One solution that can be used is a decision support system, which is specifically designed to assist in the decision-making process. This research aims to evaluate and compare simple additive weighting methods and weighted products, which are more effective in determining social assistance recipients. The research method used is quantitative, using the Sensitivity Test as a comparative method. Based on the results of the Sensitivity Test on the Simple Additive Weighting (SAW) and Weighted Product (WP) methods, it can be concluded that the Weighted Product method is more relevant in the context of determining social assistance participants, especially based on criteria. Income and area of residence.
E – Booking Bus Pariwisata Berbasis Web Henriani; Hastuty, Ade
Jurnal Sintaks Logika Vol. 4 No. 3 (2024): September 2024
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v4i3.3326

Abstract

Tourist bus transportation still uses a conventional system, resulting in the process of creating rental documents being relatively long, so computer equipment is needed to make it easier to create document reports. The aim of this research is to create an E-Booking application for a tourism bus rental system throughout Ajatapparang. Using a qualitative method based on a literature study conducted for 3 months in 2024 based on the PHP programming language and a Web-based MYSQL database. The results of making the application went well based on trials from several respondents, and the booking information data was directly read by the tourist bus company.