cover
Contact Name
Muhammad Irwan Hadi
Contact Email
m.h4di@ymail.com
Phone
+6285799379817
Journal Mail Official
aldyas@yasin-alsys.org
Editorial Address
Jalan Lingkok Pandan No 208 Kwang Datuk, Desa Selebung Ketangga, Kec. Keruak, kab. Lombok Timur, Prov. Nusa Tenggara Barat, Indonesia
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Al-DYAS : Jurnal Inovasi dan Pengabdian kepada Masyarakat
Published by Lembaga Yasin Alsys
ISSN : 29644992     EISSN : 29644984     DOI : https://doi.org/10.58578/aldyas
Core Subject : Education, Social,
This journal was published by Penerbit LYAS which was published Three times a year, February, June, and October with a minimum of 5 articles. The journal aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills. Scientific manuscript dealing with Research and Community Service topics are particularly welcome to be submitted.
Articles 411 Documents
Perancangan dan Implementasi Sistem Gameplay pada Game Pixel Art Jejak Pagaruyung sebagai Media Interaktif Pengenalan Budaya Minangkabau Mohammad Exsha Baguna; Sheanny Ocmi Sakti
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11586

Abstract

Although the development of culturally themed digital games has continued to grow, studies that position gameplay systems as the primary means of conveying cultural information remain limited. This study aimed to design and implement a gameplay system in the pixel-art game Jejak Pagaruyung as an interactive medium for introducing Minangkabau culture. The study employed a descriptive-evaluative product development approach using the Multimedia Development Life Cycle model, which comprised the conceptualization, design, material collection, production, and testing stages. Data were collected through direct observation at Istana Basa Pagaruyung, documentation, functional testing, observation of gameplay experiences, brief interviews, and questionnaires administered to users aged 12–25 years. The data were analyzed descriptively by categorizing qualitative findings and examining the functional testing results. The results showed that movement systems, object interactions, non-player character dialogues, minigames, mission stages, portals, audio, and transitions were successfully integrated using Godot Engine and GDScript. All 11 tested components functioned as designed, with no critical errors identified. Five rooms, six non-player characters, five minigames, and cultural objects, such as keris, carano, and tingkuluak, created a structured cultural exploration experience. This study produced a practical model for integrating narratives, cultural objects, interactive activities, and game progression as a medium for introducing Minangkabau culture. Further testing is required to empirically measure the effectiveness of the game in improving cultural understanding.
Rancang Bangun Mini Game Pengenalan Senjata Tradisional (Kurambik, Ruduih, Karih) Menggunakan Teknologi VR Head Mounted Display Danny Sevia Ningrum; Sheanny Ocmi Sakti
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11596

Abstract

Although the use of virtual reality for cultural preservation continues to develop, the development of immersive minigames specifically introducing kurambik, ruduih, and karih remains limited. This study aimed to develop a virtual reality-based minigame using a head-mounted display as an interactive and safe medium for introducing traditional Minangkabau weapons. The study employed a research and development approach using the Multimedia Development Life Cycle model, which comprised the concept, design, material collecting, assembly, testing, and distribution stages. Data were collected through observations at Museum Adityawarman Padang, documentation, a literature review, interviews, and functional testing. The data were analyzed using a qualitative descriptive approach by comparing the application outputs with the planned features. The results showed that the application successfully presented a Minangkabau-themed virtual environment, three-dimensional weapon models, information panels, grab and slice systems, scores, time limits, and three different minigames. Kurambik was used to cut fruit, ruduih to slash bamboo, and karih to confront ghost objects. The alpha testing results showed that all primary functions could be operated after optimizing the low-poly models, adjusting the colliders, and correcting the attach points. This study produced a prototype of an immersive experience-based cultural education medium that can support the interactive and safe introduction of traditional Minangkabau weapons. Future research should conduct beta testing, measure improvements in users’ knowledge, and involve cultural experts and users with more diverse characteristics.
Rancang Bangun Motion Graphic Biografi Prof. Ganefri, Ph.D sebagai Tokoh dalam Dunia Pendidikan Widya Falisya; Wiki Lofandri
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11598

Abstract

Changes in the information consumption patterns of younger generations have driven the need for biographical media on educational figures that are more visual, concise, and communicative. This study aimed to design and develop a motion graphic biography of Prof. Ganefri, Ph.D. as a medium for figure literacy and character education for school and university students. The study employed a research and development method by adapting the seven stages of Borg and Gall, namely the identification of potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. Data were collected through documentation studies, direct interviews, observation of visual references, expert validation, and user questionnaires, and were then analyzed descriptively and quantitatively. The result of the study was a motion graphic video with a duration of 2 minutes 52 seconds, Full HD resolution of 1920 × 1080 pixels, a speed of 60 frames per second, and MP4 H.264 format. The product combined semi-realistic vector illustrations, 2.5D parallax techniques, kinetic typography, voice-over, background music, and sound effects to present the academic and leadership journey of Prof. Ganefri as well as the values of hard work, integrity, responsibility, and dedication. This study expands the use of motion graphics as a medium for biographical literacy on educational figures as well as a means of strengthening character education. Further testing is needed to measure the influence of the media on the audience’s knowledge, motivation, and information retention.
Revitalisasi Usaha Las Tradisional Menjadi Bengkel Las Kreatif melalui Inovasi Desain Metal Art dan Digitalisasi Viola Malta Ramadhani; Riana Nurmalasari; Tuwoso
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11606

Abstract

Traditional welding businesses in Banjarsari Village, Madiun Regency, face challenges including low operational efficiency, high rates of welding defects, material and energy waste, and limited product variety, resulting in restricted market reach and low profit margins. This community service activity aims to revitalize and transform local welding businesses through metal art-based product diversification, technological modernization, and the digitalization of business management. The program was implemented in four stages: preparation through observation, interviews, and equipment procurement; implementation through the application of metal art and a smart welding system; evaluation through a review of revenue and program effectiveness; and follow-up through publication and reporting. The results indicate that the application of technology increased production capacity and product quality by stabilizing welding parameters, reducing defect rates, improving precision, and conserving energy and materials. Metal art-based product diversification supported by digital marketing strategies also successfully expanded market reach beyond the Madiun region. Thus, the integration of technological modernization, product diversification, and marketing digitalization can sustainably enhance competitiveness, broaden consumer segments, and strengthen the profit margins of welding business operators. This program provides a model for revitalizing traditional welding businesses that can be applied to promote the technology- and creativity-based transformation of local enterprises.
Rancang Bangun Virtual Try-On Baju Adat Pernikahan Kabupaten Padang Pariaman Amelia Luthfiah Hanum; Sheanny Ocmi Sakti
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11609

Abstract

Although the digitalization of cultural heritage opens new opportunities for introducing traditional clothing, the use of virtual try-on to represent traditional wedding attire of Padang Pariaman Regency remains limited. This study aimed to design and develop a markerless augmented reality-based Virtual Try-On application displaying the attire of Anak Daro, Marapulai, Bundo Kanduang, Niniak Mamak, and Pasumandan. The study employed a research and development approach using the Multimedia Development Life Cycle model, which includes the concept, design, material collecting, assembly, testing, and distribution stages. This study did not involve participants as the main unit of analysis because it focused on product development. Data were collected through observation, documentation, literature review, and functional testing. Three-dimensional clothing models were created using Blender and integrated into Unity 2022.3.0f1, while MediaPipe Pose Landmarker was used to detect 33 body points through a webcam and control the position, scale, orientation, and movement of the models in real time. The results showed that all main functions of the application could be executed in accordance with the designed workflow. This study produced a cultural visualization medium that can be utilized in exhibitions and educational activities. Thus, this study contributes to the development of interactive technology-based media for introducing traditional clothing, while further testing needs to involve more diverse users and develop Face Mesh, depth estimation, and cloth simulation features.
Rehabilitasi Bantaran Sungai melalui Penanaman Ketapang Kencana dan Ketapang Laut di Kelurahan Lubuk Kebur, Kabupaten Seluma Demaslia Maura Farazhanty Syabirin; Maria Engela Sitorus; Ningrum Widya Rianti; Sheisa Putri Faisal; Yolanda Fitri Windia; Fachri Faisal
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11770

Abstract

The condition of the riverbanks in Lubuk Kebur Urban Village, Seluma Regency, Bengkulu Province, indicates limited shade vegetation along several sections of the banks and river transition zones, potentially increasing vulnerability to erosion and reducing aquatic environmental quality. Vegetation rehabilitation is necessary to strengthen the ecological functions of the riverbanks while increasing community involvement in maintaining ecosystem sustainability. This community service initiative aimed to rehabilitate riverbank vegetation by planting Madagascar almond (Terminalia mantaly) and tropical almond (Terminalia catappa) and to analyze the implementation of community participation-based greening as an effort to support aquatic ecosystem conservation and the achievement of SDG 14 (Life Below Water). The initiative employed a descriptive qualitative approach with a Participatory Action Research (PAR) scheme encompassing the planning, action, and reflection stages. Data were collected through field observations, activity documentation, and a literature review and were subsequently analyzed using qualitative descriptive methods through data reduction, data presentation, and conclusion drawing. The results showed that of the 110 seedlings managed, 10 Madagascar almond seedlings were planted directly by the Kuliah Kerja Nyata team at critical points along the riverbanks, while 100 tropical almond seedlings were distributed to 100 heads of households who owned land directly adjacent to the river for independent planting and maintenance. Community members actively participated in receiving, planting, and maintaining the distributed seedlings. The combination of direct planting and participatory seedling distribution expanded the coverage of vegetation rehabilitation while fostering a sense of community ownership and responsibility for riverbank conservation. These findings confirm that planting Madagascar almond and tropical almond trees can serve as a form of community-based conservation action that supports the sustainable restoration of riverbank ecological functions.
Analisis Faktor Keberhasilan Penerapan SISKEUDES dalam Mendukung Terwujudnya Desa Anti Korupsi di Desa Kubang Tangah Suvenratno; Putri Febri Wialdi
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11804

Abstract

Transparent, accountable, and effective village financial management is an important aspect of achieving good village governance and preventing corrupt practices. This study aimed to analyze the implementation of the Sistem Keuangan Desa (SISKEUDES) in supporting the realization of Desa Antikorupsi and to identify the factors determining its successful implementation in Kubang Tangah Village, Sawahlunto City. The study employed a qualitative approach. Data were collected through interviews and documentation, while informants were selected purposively based on their involvement in and knowledge of village financial management and SISKEUDES implementation. The data were analyzed using the Miles and Huberman model through the stages of data reduction, data display, and conclusion drawing and verification. Data credibility was assessed through source triangulation. The analysis was based on John F. Rockart’s Critical Success Factors (CSF) perspective, operationalized into six dimensions: leadership support, human resource competence, technological infrastructure, regulations and procedures, coordination and assistance, and community participation. The results showed that SISKEUDES had been successfully implemented in Kubang Tangah Village and supported the processes of village financial planning, implementation, administration, reporting, and accountability. Implementing the system contributed to more orderly, transparent, and accountable financial management, thereby supporting corruption prevention efforts. Its successful implementation was determined by leadership commitment, officials’ competence strengthened through training and experience, generally adequate technological infrastructure, compliance with regulations and procedures, continuous coordination and assistance, and community participation through village deliberations, information disclosure, and oversight. Although internet network and server disruptions still occurred, these constraints were temporary and manageable. These findings confirm that the success of SISKEUDES is determined not only by the application’s technical capabilities but also by the synergy among organizational, human resource, technological, regulatory, assistance, and community participation factors in strengthening village financial governance and supporting the realization of Desa Antikorupsi.
Pengaruh Cooking Class Berbasis Budaya Melayu terhadap Perkembangan Kognitif Anak Usia Dini Usia 5-6 Tahun di TK Negeri Pembina Sungai Mandau Ulfa Maharani; Yesi Novitasari
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11842

Abstract

Early childhood cognitive development should be stimulated through concrete and active learning that is consistent with children’s experiences and cultural environments. However, learning dominated by conventional activities may limit children’s opportunities to explore, solve problems, and develop thinking skills through direct experience. This study aims to analyze the effect of a Malay culture-based cooking class method on the cognitive development of children aged 5–6 years at TK Negeri Pembina Sungai Mandau. The study employed a quantitative approach with a quasi-experimental design involving 24 children, comprising 12 children from class B4 as the experimental group and 12 children from class B2 as the control group. Data were collected through observation using an instrument comprising 10 indicators of cognitive development rated on a scale of 1–4. The experimental group received three treatments involving the preparation of Minuman Laksamana Mengamuk, Kue Kemojo, and Roti Jala, whereas the control group participated in conventional learning. The data were analyzed using tests of normality and homogeneity and an independent-samples t test. The findings indicate that the experimental group’s mean cognitive ability score increased from 45.00 on the pretest to 88.95 on the posttest, representing an increase of 43.95 points. Meanwhile, the control group’s mean score increased from 46.87 to 53.54, representing an increase of 6.67 points. The test results revealed a significant difference between the two groups (t = 14.242; p < .001). This study concludes that Malay culture-based cooking classes significantly affect the cognitive development of children aged 5–6 years by facilitating concrete experiences, exploration, problem-solving, creativity, and the introduction of local wisdom. These findings contribute to the development of contextual learning in early childhood education and provide practical implications for teachers seeking to integrate local culture-based cooking activities into learning activities.
Kinerja Dinas Kesehatan Kota Padang dalam Melakukan Pengawasan terhadap Kualitas Air Minum Isi Ulang di Kecamatan Kuranji Liola Defitri; Zikri Alhadi
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11843

Abstract

The quality of refill drinking water is an important aspect of public health protection because consuming water that does not meet established standards can increase the risk of health problems. Although a regulatory framework for supervision is available, the implementation of supervision over Refill Drinking Water Depots (DAMIU) must be evaluated to ensure compliance with hygiene, sanitation, and drinking water quality requirements. This study aims to analyze the performance of the Padang City Health Office in supervising the quality of refill drinking water in Kuranji Subdistrict and identify the factors influencing the implementation of such supervision. The study employed a qualitative approach with a descriptive design. Data were collected through in-depth interviews, observations, and document analysis and were subsequently analyzed based on Dwiyanto’s five indicators of public organization performance: productivity, service quality, responsiveness, responsibility, and accountability. The findings indicate that supervision over DAMIU has been implemented with the support of regulations, Regional Health Laboratory (Labkesda) facilities, a network of community health centers, and environmental sanitation personnel; however, its implementation remains suboptimal. The productivity and equitable distribution of supervision are constrained by limited human resources and the extensive range of facilities requiring supervision, while service quality is restricted by the suboptimal implementation of periodic testing. Responsiveness remains predominantly reactive, while regulatory and institutional support has not fully ensured the effectiveness of supervisory responsibility. Public accountability also remains suboptimal because information regarding the compliance status of DAMIU and supervision findings has not been fully disclosed. Other inhibiting factors include budgetary constraints, low compliance among some DAMIU owners, and limited public access to information. This study concludes that supervisory performance requires strengthened human resource capacity, periodic testing, business operator compliance, and public information disclosure. These findings imply the need for more systematic, equitable, responsive, and accountable supervision to ensure the safety of refill drinking water for the public.
Efek Discount Price dan Bonus Pack Produk terhadap Impulse Buying pada Konsumen dalam Belanja Offline di Transmart Carrefour Anisya Khairani; Onan Marakali Siregar
Al-DYAS Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i3.11985

Abstract

The convenience of online shopping has changed consumer behavior and increased the challenges faced by the offline retail industry in encouraging spontaneous purchases through effective promotional strategies. This study aimed to analyze the effects of price discounts and bonus packs on impulse buying among consumers shopping offline at Transmart Carrefour on Jalan Gatot Subroto, Medan City. The study employed a quantitative approach with an associative design and involved 100 respondents selected through purposive sampling. Data were collected using questionnaires distributed directly and through Google Forms and were subsequently analyzed using validity, reliability, classical assumption, multiple linear regression, t-test, F-test, and coefficient of determination analyses. The results showed that, partially, price discounts had no effect on impulse buying, whereas bonus packs affected impulse buying. Simultaneously, both promotional strategies affected impulse buying. An R value of 0.400 indicated a moderately strong relationship, while an adjusted R-squared value of 16% indicated that price discounts and bonus packs explained 16% of the variation in impulse buying. These findings confirm that bonus packs are a more influential promotional strategy for encouraging impulse purchases than price discounts. Therefore, retail managers can optimize the implementation of bonus packs and combine them with price promotions to increase consumers’ impulse purchases.