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INDONESIA
e-Jurnal Inovasi Pembelajaran Sekolah Dasar
ISSN : -     EISSN : 23386657     DOI : -
Core Subject : Education,
The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning innovations covering the field of Indonesian Language, Mathematics, Natural and Social Sciences, Citizenship Education, as well as art, culture, and crafts in elementary schools.
Articles 1,180 Documents
Peningkatan Proses Pembelajaran Tematik Terpadu Menggunakan Model Discovery Learning di Kelas IV Sekolah Dasar Siti Julaiha Kurniati; Taufina Taufina
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 8, No 2 (2020): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v8i2.8175

Abstract

This research aims to describe the improvement of integrated thematic learning processes by using the Discovery Learning model in Class IV SD Negeri 09 Bandar Buat Kota Padang. This type of research is PTK with qualitative and quantitative approaches. The study was conducted in two cycles. Research data in the form of observations and tests. Subjects in this research were teachers and students of class IV. The results of the first cycle study RPP 76.56% (C), second cycle 93.75% (SB). The implementation of aspects of teacher learning in the first cycle 81.26% (B), second cycle 90.6% (SB). Aspects of students in the first cycle were 81.26% (B), the second cycle was 90.6% (SB). Student learning outcomes cycle I 66.5, cycle II to 87. It can be concluded in research that the Discovery Learning model can improve the integrated thematic learning process.
PENGARUH PENGGUNAAN MODEL CONTEXTUAL TEACHING AND LEARNING TERHADAP HASIL BELAJAR SISWA PEMBELAJARAN IPS DI SEKOLAH DASAR Khoiriyah, Maryam; Miaz, Yalvema; Indrawati, Tin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 6, No 2 (2018): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i2.3667

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran Contextual Teaching and Learning (CTL) terhadap hasil belajar siswa pada pembelajaran IPS di kelas V di SD Gugus 2 Kecamatan Banuhampu Kabupaten Agam pada semester ganjil tahun ajaran 2018/2019. Penelitian ini merupakan penelitian kuantitatif dengan jenis eksperimen dan desain penelitian quasi eksperimen. Pengambilan data sampel dilakukan dengan Simple Random Sampling. Sampel penelitian ini berjumlah 44orang, dengan jumlah populasi sebanyak 147 orang. Berdasarkan penelitian yang telah dilakukan, diperoleh t hitung > t tabel yakni 6,3345 > 1,68195 dengan α=0,05 berarti Ho ditolak, sehingga Ha diterima yaitu terdapat pengaruh penggunaan model Contextual Teaching and Learning (CTL) terhadap hasil belajar siswa dalam pembelajaran IPS di kelas V di SDN Gugus 2 Kecamatan Banuhampu Kabupaten Agam.
PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPS DENGAN METODE ROLE PLAYING Marlina, Tessi; Zuardi, Zuardi; Indrawati, Tin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 2, No 2 (2014): (Agustus-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i1.2919

Abstract

THE IMPROVEMENT OF STUDENT LEARNING OUTCOMES IN IPS LEARNING WITH ROLE PLAYING METHOD AbstrackThe purpose of the research was  to describe the student’s learning outcomes in IPS learning with role playing method in the fifth grade of  SDN 13 Guguak VIII Koto. The kind of the research was Classroom action research that use quantitative and qualitative approaches in which the subject of this research are the teacher and 28 students of the fifth grade. The result of this research  was to show of the increasing of the plan, process, and learning outcomes. In conclusion, role playing method can increase the student’s learning outcomes in IPS learning. Keyword: Learning outcomes, role playing  
Pengaruh Model Discovery Learning Terhadap Hasil Belajar Siswa Pada Pembelajaran Tematik Terpadu Kelas IV di Sekolah Dasar Yetri Mai Yunita; Zuardi Zuardi
e-Journal Inovasi Pembelajaran Sekolah Dasar Vol 7, No 8 (2019): EJPI-JIPD
Publisher : Departemen of Elementary Teacher Education, Faculty of Education, Universitas Negeri Padan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to know the influence model of Discovery Learning towards the learning outcome of students at an integrated thematic learning in class IV SDN 15 Ulu Gadut Subdistrict Pauh 2018/2019 lessons year of 97 people. The research sample class IVA totalling 24 people, class IVB which amounted to 24 people, the IVC classes totalling 25 persons and classes of IVD 24 people. The instruments used in this research is an objective test in the form of multiple choice. Technique of data analysis statistical test used was inferensial with t-test. The results showed that the mean value of experimental class that implements the layout of learning with a model of Discovery Learning was 79.37 is higher than the average of the control class that implements the conventional learning was 71.66. This proves that there are significant effects against the results of student learning on the integrated thematic learning in elementary school.                                 
PENINGKATAN KETERAMPILAN SISWA BERMAIN PIANIKA DENGAN MENGGUNAKAN MODEL PEMBELAJARAN EXPLICIT INTRUCTIONDI KELAS V SD Suriati, Titit
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v1i1.227

Abstract

This class action research play at pianika by using the explicit intruction. The subject of this research is teacher and student of grade five elementary school 27 Dusun Tuo Kecamatan Lima Kaum Kabupaten Tanah Datar. Intruction explicit learning model is an approach to learning that can help teach students the basic skills to obtain information. The study, carried out an action research using qualitative and quantitative approaches. The design of this study include: action planning, action, observation, and reflection. The results showed an increase in the student learning outcomes in learning SBK, using explicit learning model intruction. Kata kunci : Keterampilan, Bermain, Pianika;  Model Explicit Intruction
Desain Multimedia Interaktif Berbantuan Software Adobe Flash CS6 untuk Siswa Kelas V SD Harun, Gustiayu Juita; Fitria, Yanti
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 10, No 2 (2022): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (698.339 KB) | DOI: 10.24036/e-jipsd.v10i2.10440

Abstract

The study aims to design and determine the feasibility level of an interactive multimedia software-assisted Adobe Flash CS6 for elementary School students grade V. This type of research is research and development with the Multimedia Development Life Cycle (MDLC) method Luther-Sutopo version model through six stages, namely concept, design, material collection, assembly, testing, and distribution. Based on the stage of the development method, the result is an interactive CD in the theme of 9 subtheme 3 Learning 1, 2, and 5 with a percentage of 84.44% that meets valid criteria or deserves to be used as an interactive multimedia for students of the V grade Elementary School.
PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPS DENGAN MENGGUNAKAN METODE BERMAIN PERAN DI SEKOLAH DASAR Mayang Sari, Putri Dewi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 1, No 2 (2013): (Agustus-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v1i2.523

Abstract

This study originated from the fact that learning in elementary school is often dominated by teacher and is still implementing a model of learning by learning to use the lecture method. Based on observations of the researchers on the 29th of april 2012 IPS students found the learning outcomes are low, to the researcher through action research is to try to improve student learning outcomes in learning dngan IPS using role play in class IV servants Elementary School District 1 New Taratak Tangjung Tower District Sijunjung. This type of research is a classroom action research, this study used a quantitative approach kualitatf and II cycles done collaboratively between researchers and teachers. The research data in the form of information on the outcome measures obtained from the observation and recording of every action in the social studies lesson about the importance of cooperatives to get to know people in the class IV welfare SDN 1 Taratak New District Tanjung district gadang Sijunjung, research subjects are teachers and students of Primary School IV terteliti The results showed that. Kata kunci: Hasil Belajar; pembelajaran IPS; Metode Bermain Peran
PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPS MENGGUNAKAN MODEL PEMBELAJARAN ARIAS DI KELAS IV SEKOLAH DASAR anggraini, maulia
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 6, No 2 (2018): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i2.4006

Abstract

Abstract The purpose of this research is to improve the learning outcome from the student in social science knowledge which using ARIAS model at fourth grade student from elementary school of 06 Piai Tangah Padang City. The subject at this research is the student from elementary school of 06 Piai Tangah Padang City. The data from this research obtainable from the result of observation on the action from the student. The results of each cycle are: (a) The result of the research indicated that there was an improvement on the lesson plan from 82% to 92,8% . (b) the teacher aspects increased from 82,1% to 92,8%). The student aspects increased from 80,3% to 92,8%. (c) The learning score increased from 74,5% to 86,1%. Thus, the ARIAS model can improve student learning outcomes in social science knowledge fourth grade student from elementary school of 06 Piai Tangah Padang City. Key words: Learning score social science, ARIAS model
HASIL BELAJAR SISWA DALAM PEMBELAJARAN PKN DENGAN MODEL SNOWBALL THROWING DIKELAS V SDN Vani, Desri; Reinita, Reinita; Harni, Harni
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 2, No 2 (2014): (Agustus-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i1.2970

Abstract

This research aims at improving student’s learning outcomes of Cicics subject. It was conducted at SDN 07 Batang Kapas, Pesisir Selatan. This class action research applied both qualititative and quantitative apporaches. The subjects were the teacher and 22 students of Class V. The research result shows that the plannig phase, implementation phase, and student’s learrning outcomes have have successfully improved. Thus, it can be concluded that the Snowball Throwing Model improves student’s learning outcomes of Civics subject.
Model Experiential Learning Dalam Pembelajaran Menulis Laporan Pengamatan Siswa Bagi Kelas V Sekolah Dasar Aulia, Pertiwi; Taufik, Taufina
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 6, No 1 (2018): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v7i9.6867

Abstract

This study aims to improve the skills of writing student observation reports with experiential learning models for fifth-grade students of SDN 05 Air Tawar Barat at the pre-writing, writing and post-writing stages. This type of research is Classroom Action Research using qualitative and quantitative approaches. The research subjects were teachers and fifth-grade students of SDN 05 Air Tawar Barat with data collection techniques in the form of observation and portfolio assessment. The results of the study indicate an increase in the implementation and student learning outcomes. Assessment of the implementation of teacher activities in the first cycle averaged 75%, in the second cycle an average of 92.9%. Assessment of the implementation of student activities in the first cycle averaged 75%, in the second cycle an average of 92.9%. The results of the recapitulation of student scores in the first cycle with a class average of 74.9%, in the second cycle the results of the recapitulation were 83.7%. Thus it is stated that the experiential learning model can improve the writing skills of student observation reports.

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