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Contact Name
Wisman Hadi
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medanresourcecenter@gmail.com
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+6285358326272
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Medan Resource Center Office: Jl. Benteng Hilir Perumahan Setia Jadi No. C9 Bandar Khalipah, Deli Serdang, Sumatera Utara, Indonesia 20371
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INDONESIA
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan
Published by Medan Resource Center
ISSN : -     EISSN : 28089502     DOI : 10.57251
Core Subject : Education,
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan is a peer-reviewed journal published by the Medan Resource Center. The journal aims to facilitate academic articles and scholarly writings on the methods and practices of teaching, particularly as academic subjects, theoretical concepts, or in any area of education. It serves as a platform for teachers, teacher educators, or training institutions, instructors of all levels of education, as well as students and anyone interested in the field. The journal is published biannually in May and November and accepts articles in both Indonesian and English.
Articles 227 Documents
Kajian Psikologis terhadap Tokoh Utama Kinan dalam Novel Layangan Putus Karya Mommy ASF Susilawati, Susilawati; Diana, Ari
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1722

Abstract

This study examines the psychological dimensions of the main character, Kinan, in the novel Layangan Putus by Mommy ASF, through the lens of Freudian psychoanalysis, particularly the constructs of the id, ego, and superego. The research addresses three main questions: (1) How are the id, ego, and superego manifested in Kinan’s character? (2) What psychological problems are portrayed in Kinan’s character? (3) How are defense mechanisms employed by Kinan to cope with internal conflicts? This research adopts a qualitative approach using content analysis. The primary data source is the first edition of the novel published by RDM Publisher in 2020. Data were collected through written documentation and analyzed using descriptive qualitative methods. The findings reveal that Kinan’s character reflects a conflicted id marked by discomfort and unmet needs, an ego dominated by anger, and a superego with high personal moral standards. Five major psychological issues were identified: mood disorders (sadness, anger, disappointment), anxiety, stress, somatoform disorders, and personality disorders (including borderline, obsessive-compulsive, histrionic, narcissistic, and adventitious types). These disorders are further explored through her coping strategies and psychological defense mechanisms, illustrating the complex internal struggles she experiences. The study concludes that Kinan's psychological turmoil serves as a central force driving the narrative conflict.
Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw dalam Meningkatkan Motivasi dan Hasil Belajar Siswa di MAT Daarut Tahfizh Al-Ikhlas Ulfa, Nabilla; Kamal, Samsul; Hanim, Nafisah; Taib, Eva Nauli; Eriawati, Eriawati
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1729

Abstract

This study aims to determine the motivation and learning outcomes of students with the application of the Jigsaw type cooperative learning model on human respiratory system material at MAT Daarut Tahfizh Al-Ikhlas. This study used a true experimental design with a pretest-posttest control group type of research. Class XI-3 as the experimental class used the Jigsaw model, while class XI-2 as the control class used conventional learning. Data collection techniques were carried out through motivation questionnaires and learning outcomes tests, then analyzed by independent sample t-test. The results showed a significant increase in student motivation and learning outcomes in the experimental class. The average N-Gain value of the experimental class was 0.72 (high category), while the control class was 0.43 (medium category). The students' learning motivation score in the experimental class also reached the “very high” category. Thus, the Jigsaw type cooperative learning model proved effective in improving students' motivation and learning outcomes.
Penerapan Fungsi-fungsi Manajemen dalam Pengelolaan Perpustakaan di Madrasah Aliyah Swasta Hidayatullah Tanjung Morawa Julianti, Risma; Yulia, Fitri; Zuliana, Eka
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1737

Abstract

This study aims to examine the application of management functions in the administration of the library at Madrasah Aliyah Swasta Hidayatullah Tanjung Morawa, as well as to identify supporting and inhibiting factors within the process. Employing a descriptive qualitative approach, data were collected through observation, in-depth interviews, and documentation involving school principals, librarians, teachers, and students. The findings reveal that the core management functions—planning, organizing, implementing, and supervising—have been implemented in library management, although improvements are still needed. Key supporting factors include the involvement of the foundation, local community, and regional government, which play a significant role in optimizing library services. A notable contribution of this study is the active synergy between the school and its surrounding environment in promoting a literacy culture through initiatives such as mobile libraries and village-based libraries. This distinguishes the research from prior studies that focused primarily on internal school dynamics without acknowledging the tangible contributions of external stakeholders. Furthermore, the school’s strategic plans to expand library facilities and enhance librarian competencies demonstrate a sustained commitment to strengthening school-based literacy management.
Optimalisasi Kemampuan Membaca Teks Berita melalui Pengembangan Bahan Ajar Berbasis Aplikasi Lumio di Kelas XI Sekolah Menengah Atas Negeri 13 Medan Amelia, Putri; Rita, Rita; Safina, Nila
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1738

Abstract

This study aims to optimize students' ability to read news texts by developing teaching materials based on the Lumio application. The research employed a Research and Development (R&D) approach using the 4-D development model proposed by Thiagarajan (1974) as cited in Sugiyono (2020). The research population comprised 425 students at SMA Negeri 13 Medan, with a purposive sample of 36 students from class XI-11. Data were collected through questionnaires and expert validations, incorporating both qualitative feedback and quantitative scores. Validation results from material experts indicated feasibility with scores of 85% and 95%, while media experts yielded 98% and 92%. These results demonstrate that the developed teaching materials are highly suitable for classroom implementation. The product trial at SMA Negeri 13 Medan showed a teacher response rate of 94%. Student response data from the product trial reached 88.83%, categorized as "Very Effective." These findings suggest that the news text teaching materials assisted by the Lumio application are both highly feasible and effective for use in high school learning environments.
Transformasi Evaluasi Pembelajaran Sastra melalui Gamifikasi: Implementasi Aplikasi Blooket pada Materi Hikayat di Kelas X Sekolah Menengah Atas Nasution, Novi Safira Dani; Kartika, Rika; Soraya, Ratna
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1739

Abstract

This study explores the development, validation, feasibility, and effectiveness of an evaluation tool assisted by the Blooket application for teaching fairy tale texts in Grade X of Sekolah Menengah Atas. Conducted at Sekolah Menengah Atas Negeri 13 Medan, the research employed a Research and Development (R&D) approach using the ADDIE model, encompassing the stages of Analysis, Design, Development, Implementation, and Evaluation. The study involved 427 students, with a purposive sampling technique used to select a sample of 35 students. Both qualitative and quantitative data were collected. The developed evaluation tool integrates gamification through the Blooket platform. Validation results from material experts reached 92% and 85% from Validators I and II, respectively, while design expert validations scored 91% and 87%. These results confirm the tool's high feasibility and effectiveness. In trials conducted with Class X-12, teacher satisfaction reached 94%, and student responses—based on questionnaires—were 92%, categorized as “Very Effective.” These findings affirm that the Blooket-assisted evaluation tool significantly enhances student engagement and comprehension. In conclusion, the developed tool is highly effective and suitable for implementing evaluation in literature learning, particularly in teaching narrative texts like fairy tales.
Pengembangan Media Pembelajaran Berbantuan Movie Maker pada Materi Drama bagi Siswa Kelas XI Sekolah Menengah Kejuruan Madani Marindal I Suryani, Intan; Ali, Ali; Amaluddin, Amaluddin
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1740

Abstract

This study investigates the development, feasibility, and effectiveness of instructional media utilizing Movie Maker software to support the teaching of drama material for eleventh-grade students at SMK Madani Marindal I. Employing the ADDIE development model—comprising Analysis, Design, Development, Implementation, and Evaluation—the research involved a total population of 46 students, with a purposive sample of 22 participants. The findings indicate that the developed media was deemed suitable for instructional use. Evaluations by media experts revealed a "Very Feasible" score of 89% and a "Feasible" score of 81.3%. Assessments by material experts yielded "Feasible" ratings of 83.3% and 78.6%, respectively. Additionally, feedback from an Indonesian language teacher rated the product as "Very Feasible" with a score of 93.3%. Field trials involving 22 students from the XI TBSM and OTKP classes reported a "Feasible" result with an overall percentage of 77.36%. These results affirm the practicality and relevance of Movie Maker-assisted learning media in enhancing student engagement and comprehension in drama instruction.
Translation Techniques in Translating Social Terms into Indonesian used in the Novel to Kill a Mockingbird by Harper Lee Zainuddin Hasibuan
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i2.1821

Abstract

This study examines the translation techniques used to render social terms from English into Indonesian in Harper Lee’s novel To Kill a Mockingbird, focusing on how culturally embedded expressions are transferred while preserving their semantic and sociocultural integrity. The research investigates two central questions: (1) which translation techniques—based on Molina and Albir’s (2002) framework—are applied in translating social terms, and (2) how these techniques affect the representation of social meanings in the target text. Using a qualitative descriptive approach, the study analyzes ten selected sentences containing socially significant terms from both the source and target texts. The findings reveal that 70% of the data employ couplet techniques, 20% apply single techniques, and 10% utilize triplet techniques. These strategies help maintain meaning equivalence, cultural nuance, and stylistic features of the original work. The study concludes that the translator’s sensitivity to sociocultural contexts is essential for ensuring cross-cultural comprehensibility, particularly when translating social concepts embedded in literary narratives.
Pengaruh Metode Discovery Learning terhadap Minat Belajar Siswa pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas IV di Sekolah Dasar Negeri Nomor 104291 Sei Buluh Kabupaten Serdang Bedagai Kecamatan Teluk Mengkudu Intan Nurzannah; Thessa Herdyana; Nizmi Putri
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i2.1837

Abstract

This study investigates the effect of the discovery learning method on fourth-grade students’ interest in Civic Education at State Elementary School Number 104291 Sei Buluh, Serdang Bedagai Regency, Teluk Mengkudu District. Classroom observations indicated low engagement and limited conceptual understanding under conventional, teacher-centred instruction. The research problem asks whether discovery learning significantly increases students’ interest in learning Civics. A quantitative pre-experimental design with a one-group pre-test–post-test was employed involving 17 fourth-grade students. Data were collected through questionnaires, observation, and documentation, with instruments validated through expert judgment and product-moment construct validity, and their reliability estimated using the Alpha coefficient. Data analysis used the Liliefors test and t-test supported by SPSS. The results show a statistically significant increase in students’ learning interest after the implementation of discovery learning (sig. 2-tailed = 0.000 < 0.05), indicating rejection of the null hypothesis and acceptance of the alternative hypothesis. The study concludes that discovery learning positively influences students’ interest in Civic Education and recommends its broader use to foster active participation and deeper engagement in elementary Civics classrooms.
Pengaruh Media Game Smart Box terhadap Hasil Belajar Siswa pada Materi Nilai-nilai Pancasila Kelas IV Madrasah Ibtidaiyah Swasta Khansa Khalifah Popy Handayani Br Surbakti; Nizmi Putri; Mastari Ramadhani
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i2.1838

Abstract

This study investigates the effect of Smart Box game media on students’ learning outcomes in the topic of Pancasila values among fourth-grade students at Madrasah Ibtidaiyah Swasta Khansa Khalifah. The research addresses the problem of low engagement and suboptimal achievement when conventional lecture methods are used in Civics-related instruction. Using a quantitative approach with a quasi-experimental design, the study involved a population of 40 students, with class IVA (n = 20) assigned as the experimental group and class IVB (n = 20) as the control group, selected through simple random sampling. Data were collected through observation, interviews, tests, and documentation, and were further examined for validity, reliability, normality, and homogeneity. The findings indicate a substantial difference in posttest scores between the control class (M = 68.00) and the experimental class (M = 89.75). Normality and homogeneity tests confirmed that the data met the assumptions for parametric analysis, and the Independent Samples Test yielded a significance value (2-tailed) of 0.000 (< 0.05). These results demonstrate that Smart Box game media has a significant and positive impact on student learning outcomes in Pancasila values.
Pengaruh Metode Small Group Discussion terhadap Hasil Belajar Siswa pada Mata Pelajaran Pendidikan Pancasila dan Kewarganegaraan di Kelas V Sekolah Dasar Negeri 105352 Pasar Miring Gita Dama Yati; Nizmi Putri; Mastari Ramadhani
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i2.1866

Abstract

This study examines the effect of the Small Group Discussion method on students’ learning outcomes in Civic Education (PPKn) in Grade V at SD Negeri 105352 Pasar Miring. The research was motivated by the need to improve students’ conceptual understanding and active participation in Civic Education, which are often constrained by conventional, teacher-centered instruction. The study employed a quantitative experimental design with a pretest–posttest control group, involving 46 students divided into an experimental class taught using the Small Group Discussion method and a control class taught using conventional methods. Learning outcomes were measured using multiple-choice tests consisting of 15 pretest and 15 posttest items. The experimental class mean score increased from 63.77 (pretest) to 89.61 (posttest), while the control class rose modestly from 64.93 to 68.39. Independent t-test analysis confirmed a significant difference between both groups, and N-Gain analysis showed moderate effectiveness in the experimental class (65.73%) and low effectiveness in the control class (7.46%). These findings affirm that the Small Group Discussion method positively and effectively enhances students’ Civic Education learning outcomes.