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ANNAS RIBAB SIBILANA
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INDONESIA
Journal of Education and Learning Sciences
Published by Gerasi Insan Nusantara
ISSN : -     EISSN : 28083695     DOI : https://doi.org/10.56404/jels.v2i2
Core Subject : Education,
Journal of Education and Learning Sciences menerima kontribusi artikel ilmiah dengan bidang ilmu pendidikan dan pembelajarannya. Secara lebih rinci cakupan topik-topik jurnal ini adalah sebagai berikut. 1. Pengembangan dan Implementasi Kurikulum 2. Pembelajaran dan Layanan Pendidikan 3. Evaluasi Pembelajaran 4. Kebijakan, Manajemen, dan Pembiayaan Pendidikan 5. Kualitas, Sertifikasi, dan Akreditasi Pendidikan 6. Teknologi Informasi Pendidikan 7. Serta dimensi lain yang berhubungan dengan pendidikan dan pembelajaran
Articles 128 Documents
The Influence of Using Interactive Learning Media Wordwall on the Learning Motivation in Fourth Grade Elementary School Students Sinta Sinta; Ahmad Rustam; Ahmad Ahmad
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.417

Abstract

Learning motivation is an important factor in supporting students' active participation and achievement in elementary education. However, the use of interactive digital learning media to strengthen students' motivation remains limited in some elementary school classrooms. This study aimed to examine the effect of Wordwall as an interactive learning medium on the learning motivation of fourth-grade students at SD Negeri 6 Kendari. The novelty of this study lies in the application of Wordwall as a game-based and interactive digital learning medium specifically to improve learning motivation among fourth-grade elementary school students in the local context of SD Negeri 6 Kendari, as well as in the comparison of its effectiveness with conventional learning methods. This study employed a quantitative approach with a quasi-experimental design using a nonequivalent control group. The participants consisted of 70 fourth-grade students, with 35 students assigned to the experimental group and 35 students to the control group. Data were collected using a learning motivation questionnaire and analyzed using descriptive statistics, N-Gain analysis, paired-samples t-test, and independent-samples t-test. The results showed that the mean learning motivation score in the experimental group increased from 31.31 in the pretest to 42.46 in the posttest, with a mean N-Gain score of 0.68, categorized as moderate. In comparison, the control group obtained a mean N-Gain score of only 0.18, categorized as low. The paired-samples t-test yielded a significance value of 0.000 (p < 0.05), indicating a significant increase in the experimental group's learning motivation. Furthermore, the independent-samples t-test produced a significance value of 0.000 (p < 0.05), confirming a significant difference between the experimental and control groups. These findings indicate that Wordwall is more effective than conventional learning methods in increasing elementary school students' learning motivation. Therefore, Wordwall has the potential to serve as an innovative, interactive, and game-based digital learning medium for strengthening students' motivation and active engagement in elementary education.
The Effect of Video-Based Audiovisual Learning Media on the Science Learning Outcomes of Fourth-Grade Elementary School Students Ni Gusti Ayu Nyoman Sugianti; La Sisi; Aris Suziman
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.418

Abstract

Learning in Ilmu Pengetahuan Alam dan Sosial (IPAS) at the elementary school level continues to face challenges related to the limited use of varied and engaging instructional media, which may affect students’ understanding and learning outcomes. This study aimed to determine the effect of video-based audiovisual learning media on the IPAS learning outcomes of fourth-grade students at SD Negeri 3 Ranomeeto Barat. This study employed a quantitative approach with a pre-experimental method using a One-Group Pretest–Posttest Design. The sample consisted of 18 fourth-grade students selected through saturated sampling. Data were collected using a learning achievement test that had undergone expert validation and were analyzed using descriptive statistics, the Shapiro–Wilk normality test, the paired-samples t-test, and the N-Gain test with the assistance of IBM SPSS Statistics version 27. The results showed an improvement in students’ learning outcomes, with the mean score increasing from 71.11 on the pretest to 87.39 on the posttest. The normality test indicated that the data were normally distributed, allowing further analysis using parametric statistics. The paired-samples t-test produced a significance value of 0.001 (p < 0.05), indicating a statistically significant difference between students’ learning outcomes before and after the implementation of video-based audiovisual learning media. The average N-Gain score was 0.60, which falls within the moderate category. These findings indicate that video-based audiovisual learning media can improve students’ understanding and learning outcomes by presenting IPAS content through integrated visual and auditory elements. Therefore, video-based audiovisual learning media can serve as an effective and innovative alternative for supporting IPAS learning and improving elementary school students’ learning outcomes.
The Effect of Implementing the Card Sort Method on Fifth-Grade Students’ Science Learning Outcomes in Animal Classification Sribanggai Sribanggai; Sri Marliah Puteri; Chairan Zibar L Parisu; Kasmawati Kasmawati
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.419

Abstract

This study was motivated by the low science learning outcomes of elementary school students and the limited implementation of learning methods that actively engage students in the learning process, particularly in understanding conceptual material on animal classification. This study aimed to examine the effect of the Card Sort method on the science learning outcomes of fifth-grade students in animal classification material. A quantitative approach with a quasi-experimental method was employed using a Posttest-Only Nonequivalent Control Group Design. The sample was selected through total sampling and consisted of 56 students, including 29 students in Class VA as the experimental group, which received instruction using the Card Sort method, and 27 students in Class VC as the control group, which received instruction using the Make a Match model. Data were collected using a 20-item multiple-choice learning outcomes test. The instrument demonstrated good validity, with item correlation coefficients exceeding the r-table value of 0.367, and high reliability with a Cronbach’s Alpha coefficient of 0.889. Data analysis included descriptive statistics, normality and homogeneity tests, and an Independent Samples t-Test using IBM SPSS Statistics Version 27. The results showed that the experimental group achieved a higher mean score (81.38) than the control group (70.74). The data were normally distributed and homogeneous, with a Levene’s test significance value of 0.050. The Independent Samples t-Test yielded a significance value of 0.000 (p < 0.05), with a mean difference of 10.639. These findings indicate a significant difference in science learning outcomes between students taught using the Card Sort method and those taught using the Make a Match model. Therefore, the Card Sort method can be considered an effective active-learning strategy for improving elementary students’ understanding and learning outcomes in animal classification.
The Effect of Using the ZEP Quiz Application on Fifth-Grade Students’ Learning Outcomes in Pancasila Education Nisdayanti Nisdayanti; Ahmad Ahmad; Ashari Usman
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.420

Abstract

The development of digital technology has transformed the learning process in elementary schools, particularly through the integration of interactive digital learning media. One platform that can support this transformation is ZEP Quiz, a gamification-based learning application designed to create an engaging, interactive, and enjoyable learning environment. However, the learning process of Pancasila Education at SD Negeri 2 Konda is still predominantly conducted using conventional methods, which may limit student engagement and result in suboptimal learning outcomes. This study aimed to determine the effect of using the ZEP Quiz application on the learning outcomes of fifth-grade students in Pancasila Education. This study employed a quantitative approach using a quasi-experimental method with a Pretest–Posttest Control Group Design. The sample consisted of 58 fifth-grade students, comprising 31 students in the experimental class and 27 students in the control class, selected using a saturated sampling technique. Data were collected through learning outcome tests, observations, and documentation. The data were analyzed using descriptive statistics and inferential statistics, including the Shapiro–Wilk normality test, Levene’s test of homogeneity, and the Independent Samples t-Test. The results showed that students who learned using the ZEP Quiz application achieved higher learning outcomes than those who received conventional instruction. The hypothesis test revealed a significance value (Sig. 2-tailed) of less than 0.05, indicating a significant difference in learning outcomes between the experimental and control groups. Therefore, the use of the ZEP Quiz application had a positive and significant effect on the learning outcomes of fifth-grade students in Pancasila Education. These findings indicate that ZEP Quiz can serve as an innovative gamification-based digital learning medium to support more interactive and effective Pancasila Education learning in elementary schools.
The Relationship Between Emotional Intelligence And Academic Achievement Among Fourth-Grade Elementary School Students Fitriayani Fitriayani; Ahmad Ahmad; Waode Ekadayanti
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.421

Abstract

Emotional intelligence is an important internal factor that supports students' learning success by enabling them to recognize and regulate emotions, maintain self-motivation, and establish positive social relationships during the learning process. This study aimed to examine the relationship between emotional intelligence and academic achievement among fourth-grade students at SD Negeri 2 Konda, South Konawe Regency. A quantitative approach with a correlational research design was employed. The population and sample consisted of all 32 fourth-grade students, selected using a total sampling technique. Data on emotional intelligence were collected using a questionnaire, while academic achievement data were obtained from students' first-semester report-card grades. The data were analyzed using descriptive statistics and Pearson's Product-Moment correlation with the assistance of IBM SPSS. The results showed that the students' emotional intelligence and academic achievement were generally in the good category. Pearson's correlation analysis produced a correlation coefficient of r = 0.764 with a significance value of p < 0.001, indicating a strong, positive, and statistically significant relationship between emotional intelligence and academic achievement. The coefficient of determination (R²) was 0.583, indicating that emotional intelligence contributed 58.3% to the variation in students' academic achievement, while the remaining 41.7% was associated with other factors not examined in this study. Thus, higher emotional intelligence was associated with higher academic achievement among fourth-grade students at SD Negeri 2 Konda.
The Relationship Between Teachers' Pedagogical Competence And Fifth-Grade Students' Learning Motivation Fela Fela; Nikolaus Passasung; Kasmawati Kasmawati
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.422

Abstract

This study was motivated by the important role of teachers' pedagogical competence in supporting students' learning motivation at the elementary-school level. The study aimed to examine the relationship between teachers' pedagogical competence and the learning motivation of fifth-grade students at SD Negeri 12 Konda. A quantitative correlational design was employed, involving all 29 fifth-grade students selected through total population sampling. Data were collected using two 20-item Likert-scale questionnaires measuring teachers' pedagogical competence (X) and students' learning motivation (Y). Both instruments demonstrated satisfactory validity, with calculated r values ranging from 0.558 to 0.846, exceeding the critical r value of 0.374, and high reliability, with Cronbach's alpha coefficients of 0.956 for the pedagogical competence instrument and 0.955 for the learning motivation instrument. The data were analyzed using the Shapiro–Wilk normality test, linearity test, and Pearson product-moment correlation in IBM SPSS Statistics. The results showed that both variables were normally distributed, with significance values of 0.087 for teachers' pedagogical competence and 0.126 for students' learning motivation, both exceeding 0.05. The Pearson correlation analysis revealed a very strong, positive, and statistically significant relationship between teachers' pedagogical competence and students' learning motivation (r = 0.998; p < 0.001). The coefficient of determination (R² = 0.996) indicated that 99.6% of the variance in students' learning motivation was statistically associated with variation in teachers' pedagogical competence, while the remaining 0.4% was related to other factors outside the scope of the study. These findings indicate that higher levels of teachers' pedagogical competence are strongly associated with higher levels of learning motivation among fifth-grade students.
An Analysis Of First-Grade Students' Beginning Writing Skills In Elementary Education Selda Carnelia; Kasmawati Kasmawati; La Sisi
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.423

Abstract

This study aimed to describe the beginning writing skills of first-grade students, identify the difficulties they experienced, and examine the strategies used by teachers to address these difficulties at an elementary school in South Konawe Regency. A descriptive qualitative approach was employed, with the study conducted from March to April 2026. The participants consisted of a first-grade teacher and students. Data were collected through observation, interviews, beginning writing assessments, and documentation, and were analyzed using the interactive model of data reduction, data display, and conclusion drawing. The findings showed that students' beginning writing skills were generally satisfactory, although more than five students continued to require intensive assistance. The main difficulties involved forming vowel and consonant letters correctly, writing simple sentences, applying capitalization and punctuation, maintaining handwriting neatness, and spacing words appropriately. Some students also required additional time to complete writing tasks. These difficulties were associated with limited writing practice, insufficient habits of reviewing completed work, and inadequate mastery of basic writing conventions. To address these challenges, the teacher implemented routine writing practice, individualized guidance, demonstrations of correct writing, engaging instructional media, and continuous encouragement. The study concludes that although the overall level of beginning writing skills was satisfactory, targeted and sustained support remains necessary to strengthen students' foundational writing abilities.
The Effect Of The Team Games Tournament (TGT) Cooperative Learning Model On Fourth-Grade Students' Learning Outcomes In Pancasila Education Meilaniska Meilaniska; Arna Juwairiyah; Erwin Eka Saputra
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.424

Abstract

This study examined the effect of the Team Games Tournament (TGT) cooperative learning model on fourth-grade students' learning outcomes in Pancasila Education. The study was motivated by the need to improve student achievement through more active, collaborative, and engaging instructional practices. A quantitative approach with a quasi-experimental two-group pretest–posttest design was employed. The study involved an experimental class that received instruction using the TGT model and a control class that received conventional instruction. Data were collected using validated and reliable multiple-choice tests administered as pretests and posttests. The data were analyzed using descriptive statistics and an independent-samples t-test with SPSS 26 for Windows. The results showed that the mean score of the experimental class increased from 68.18 on the pretest to 86.14 on the posttest, representing a gain of 17.96 points. Meanwhile, the control class mean increased from 59.40 to 72.40, representing a gain of 13.00 points. The independent-samples t-test produced a significance value of 0.000 < 0.05, indicating a statistically significant difference in learning outcomes between the two classes. These findings demonstrate that the Team Games Tournament (TGT) cooperative learning model had a significant positive effect on fourth-grade students' learning outcomes in Pancasila Education. TGT is therefore recommended as an active, collaborative, and engaging alternative instructional model for improving learning outcomes in elementary Pancasila Education.
Teachers’ Strategies For Addressing Challenges In Digital-Era Pancasila Education: A Qualitative Study Of Fifth-Grade Elementary Students Hasriana Hasriana; Chairan Zibar L. Parisu; Erwin Eka Saputra
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.425

Abstract

This study aimed to investigate the challenges encountered by teachers in implementing Pancasila Education in the digital era, examine the strategies employed to address these challenges, and analyze the contribution of these strategies to students' engagement and understanding of Pancasila values. This study employed a qualitative approach with a case study design. The primary informant was a fifth-grade teacher at a public elementary school. Data were collected through structured interviews, participant observation, and documentation. Data were analyzed through data reduction, data display, and conclusion drawing, while data credibility was established through methodological, source, and time triangulation. The findings revealed that the major challenges in teaching Pancasila Education in the digital era included students' distraction from digital devices, exposure to digital content that was inconsistent with Pancasila values, limited digital literacy, and difficulties in consistently internalizing Pancasila values in students' daily lives. To address these challenges, the teacher implemented interactive digital learning media, active and collaborative learning strategies, direct supervision of digital device use, and the cultivation of Pancasila values through role modeling and habituation. These strategies contributed to increased student interest, classroom engagement, and understanding of Pancasila values, while also supporting the development of discipline, responsibility, cooperation, and respect for others. The study concludes that the integration of digital technology with character-oriented education can serve as an effective approach to addressing the challenges of Pancasila Education in the digital era. However, the use of technology should remain balanced with teacher guidance, exemplary behavior, habituation, and continuous character development.
The Effect of Blooket-Based Interactive Game Media on Fourth-Grade Students’ Learning Outcomes in Natural and Social Sciences (IPAS) Fitriani Fitriani; Kasmawati Kasmawati; Chairan Zibar L. Parisu
Journal of Education and Learning Sciences Vol. 5 No. 2 (2025): October 2025
Publisher : CV. Gerasi Insan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56404/jels.v5i2.426

Abstract

This study investigated the effect of Blooket-based interactive game media on the learning outcomes of fourth-grade students at SD Negeri 1 Kadacua, North Buton Regency. A quantitative approach was employed using a pre-experimental one-group pretest-posttest design. The participants were 21 fourth-grade students enrolled during the 2025/2026 academic year. Data were collected through achievement tests, observation, and documentation. The research instrument consisted of 10 multiple-choice items administered as pretests and posttests on the topic of human needs in Natural and Social Sciences (IPAS). Data were analyzed using descriptive and inferential statistics with SPSS version 26, including normality testing, homogeneity testing, and a paired-samples t-test. The results showed an increase in the mean score from 43.81 on the pretest to 76.19 on the posttest, representing an improvement of 32.38 points. The paired-samples t-test yielded a significance value of 0.000 (p < 0.05), indicating a statistically significant difference between the pretest and posttest scores. Therefore, H₀ was rejected and Hₐ was accepted. These findings demonstrate that Blooket-based interactive game media significantly improved students' learning outcomes. The use of Blooket also created a more interactive, enjoyable, and positively competitive learning environment that encouraged active student engagement and supported students' understanding of IPAS content. Blooket-based interactive game media can therefore serve as an alternative digital learning medium for improving learning outcomes in elementary school education.

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