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Indonesian Research Journal on Education
ISSN : 27759482     EISSN : 27758672     DOI : 10.31004/irje.v3i1.357
Indonesian Research Journal on Education is intended as a medium for scientific studies of research results, thoughts, and critical-analytic studies regarding research in the field of education and learning. This is part of the spirit of disseminating knowledge resulting from research and thoughts for service to the wider community. In addition, it is also a source of reference for academics in the field of education and learning, social, and humaniora. Indonesian Research Journal on Education publishes papers regularly three times in a year, in Januari, Mei, and September. All publications in the Indonesian Research Journal on Education journal are open, allowing articles to be available online for free without subscription. Indonesian Research Journal on Education is a multidisciplinary journal, recognizes various approaches, disciplines, methodologies and paradigms. This relates to basic education in general with special attention to improving pedagogical practices, curricular development, and theoretical perspectives. Indonesian Research Journal on Education accepts scientific articles with the scope of research on: A. Education Science Family 1. Sub-Group of Education Science a. Elementary School Teacher Education b. Early Childhood Education (ECE) c. Special Education d. Out of School Education e. Kindergarten Teacher Education f. Educational Psychology g. Educational Measurement and Evaluation h. Curriculum Development i. Education Technology j. Education Administration (Education Management) k. Curriculum and Educational Technology l. Guidance and Counseling m. Other relevant study topics 2. Social Science Education Sub-Cluster a. Pancasila and Citizenship Education b. History Education c. Economic Education d. Geography Education e. Sociology and Anthropology Education f. Accounting Education g. Business Administration Education h. Office Administration Education i. Japanese Language Education j. Sociology Education (Social Science) k. Koperasi Education l. Population and Environmental Education m. Other relevant study topics 3. Sub-Groups Of Math And Science Education Science (MIPA) a. Biology Education b. Mathematics Education c. Physics Education d. Chemistry Education e. Science Education f. Other relevant study topics 4. Sports And Health Education Sub-Cluster a. Physical Education, Health and Recreation b. Physical and Health Education c. Sports and Health Education d. Sports coaching education e. Sports Science f. Other relevant study topics 5. Sub-Area Of Language And Literature Education a. Indonesian Language, Literature and Regional Education b. English Language (and Literature) Education c. Arabic Language (and Literature) Education d. Javanese Language (and Literature) Education e. Chinese Language (and Literature) Education (Mandarin) f. Other relevant study topics 6. Technology And Vocational Education Sub-Cluster a. Mechanical Engineering Education b. Building Engineering Education c. Electrical Engineering Education d. Automotive Engineering Education e. Informatics Education f. Family Welfare Education (culinary, fashion, makeup, etc.) g. Technology and Vocational Education h. Other relevant study topics 7. Sub-Family Of Arts Education a. Drama, Dance and Music Education b. Fine Arts Education c. Music Education d. Dance Education e. Skills and Crafts Education f. Other relevant study topics B. Social Sciences, Humanities 1. Social Science Sub-Cluster a. Communication Science b. Journalism c. Hubungan Masyarakat d. Advertising e. Television and Movies f. Communication and Media Management g. Islamic Broadcasting Communication h. Social Welfare Science i. Sociology j. Other relevant study topics 2. Humanities Sub-Group a. Humanities b. Legal Science c. Development Studies (Development Planning, Region, City) d. Cultural Studies e. Archaeology f. Tourism g. Other relevant study topics Note: Articles have main citations and have not been published online or previously in print.
Articles 2,601 Documents
Faktor-faktor Yang Menyebabkan Perilaku Agresif pada Anak Usia Dini Studi di Taman Kanak-Kanak Azharyah Palembang Mu’aimadillah, Mu’aimadillah
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.184 KB) | DOI: 10.31004/irje.v2i3.68

Abstract

A good kindergarten education, of course, is undergoing learning activity programs and must pay attention to factors so that the development of children's potential can be stimulated to the fullest. To provide developmental stimulation in children, 4 areas must be assessed, namely gross motor, fine motor, social language skills, and daily life. This research is classified as Qualitative research with a case study approach. Case studies are part of a research methodology in which aresearcher is required to be more careful, thorough, and in-depth. Researchers analyze data that has been obtained from the field. Data analysis is the process of coding and compiling prepared interview transcripts. Research data obtained through observations and interviews conducted during research at Azharyah Kindergarten Palembang began when making observations to obtain data obtained by presenting questions that had been prepared in advance according to research needs.
Perancangan Media Pembelajaran Berbasis Augmented Reality dengan Metode Marker Based Tracking pada Mata Pelajaran Perakitan Komputer Rahayu ‎, Emilia Gusti; Efriyanti, Liza
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (831.793 KB) | DOI: 10.31004/irje.v3i1.70

Abstract

 This research is motivated because learning is still important for teachers. Teachers have not usedaugmented reality-based learning media, especially smartphones, teachers still use powerpoint in learning, besides that students also have not been able to take full advantage of smartphone technology in the field of education. So the formulation of the problem in this research is how to design learning media based on augmented reality in the subject of Computer Assembly class X at SMKN 2 Guguak. And the purpose of this research is to design learning media based on Augmented Reality on the subjectof Computer Assembly Class X SMKN 2 Guguak. The method used in this research is R&D with theLuther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), material collector (material collection). , assembly (manufacturing), testing (testing) and distribution (distribution). There are product tests carried out in this study, namely validity tests given to field experts or field experts, practicality tests carried out by computer assembly subject teachers and students and effectiveness tests given to two learning teachers and five students. students of SMKN 2 Guguak Class X.‎ Based on the product test results that the authors have tested for validity, the average value is 0.93 which is declared valid, and for the practicality test the average value is 0.97 which is declared practical and for effectiveness. test to get an average value of 0.83 which is declared effective.
Perancangan Video Pembelajaran Berbasis Filmora pada Mata Pelajaran IPS Kelas VIII di SMPIT Cahaya Hati Febrianto‎, Febrianto‎; Supriadi, Supriadi
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.023 KB) | DOI: 10.31004/irje.v3i1.71

Abstract

The current generation, including millennials, the dominant way of learning is kinesthetic-based, in the new normal learning, video media is one of the audio-visual media, where this media combines several human senses, students not only listen to what the teacher explains. only but also see what facts the teacher presents in the media‎ . The results of the interview with Ustazah Dila on April 19, 2021, he said that in the learning process he still uses the lecture, discussion, and group method. The learning media used during learning still use printed books and modules. The methods and media used are still not effective, the lecture, discussion and discussion methods tend to be monotonous and so the group has aneffect on the enthusiasm of students to learn. Based on this, the solution that was given was by designing a learning video. The research method uses the Research and Development (R&D) method. The system development model uses Luther Sutopo's Multimedia Development Life Cycle development model, which consists of 6 stages: Concept, Design, Material Collection, Assembly, Testing, and Distribution. The product tests used in this research are the validity test, practicality test, and effectiveness test. The resultsof the product test that the author did obtained a validity test from 4 experts got a score of 0.86 with very valid category, practicality test from 5 people practicums got a value of 0.97 with a very high category, and a teacher effectiveness test with a value 0.88 and from 5 students with a value of 0.95 with a very effective category.
Pengaruh Model Pembelajaran Kooperatif TipeBamboo DancingTerhadap Hasil Belajar pada Mata Pelajaran Komputer dan Jaringan Dasar Jurusan TKJ di SMKN 1 Kinali Sari, Mita Purnama; Supriadi, Supriadi
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (487.524 KB) | DOI: 10.31004/irje.v3i1.72

Abstract

This research is motivated by the current basic computer and network learning outcomes where learning outcomes are below the Completeness Criteria. Problems that are found require a problem-based learning strategy that can help teachers in the delivery of learning materials, namely by asking students to solve a problem related to the subjectmatter so that students can be active in the learning process. This study aims to determine whether there is an "influence of cooperative learning type "bamboo dancing on learning outcomes" in computer subjects and basic networks at SMK N 1 Kinali.The type of research used is Quasi Experiment. The population in this study were students of class X of SMK N 1 Kinali for the academic year 2020/2021. Sampling was carried out using a purposive sampling technique, namely sampling with certain considerations. Thepopulation of class X is 61 students. Based on the results of the daily test (initial) the average class X TKJ 1 was used as the Experiment class, while some students from class X TKJ 3 were used as the control class.Based on the results of the analysisof the final test calculated using the t-test at a significance level of 0.05 obtained tcount = 2.259107766 and ttable = 2.020 and dk = 41. Because the value of tcount > ttable, it means that H0 is rejected and H1 received. Based on the above calculations,it can be concluded that tcount > ttable (2 .259107766 > 1.682) where H0 (No Effect of bamboo dancing cooperative learning on the results of Learning on computer and basic network subjects) is rejected, then Ha (There is Effect of cooperative learning bamboo dancing type on the results of Learning on basic computer and network subjects) accepted.
Pengembangan Komik Berbasis Karakter pada Pembelajaran Pecahan di Kelas V SD Syafitri, Julia; Sukmawarti, Sukmawarti
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (455.311 KB) | DOI: 10.31004/irje.v2i3.74

Abstract

The problem raised by the author in this study is that the use of interesting learning media on Fractions material is rarely used. And the use of learning media is still less varied for students, because the teacher only conveys material using learning media in the form of pictures in student textbooks. And rarely develop learning media in the form of character-based comics. Therefore, the author aims to determine the feasibility and produce character-based comic learning media in Mathematics learning with fractions for elementary school students. This research is a type of Research and Development (R&D) research with a 4D model developed by Thiagarajan (1974) which includes four steps: define, design, development and disseminate. But modified into a 3D model. The subjects in this study were material expert validators, media experts and teachers. The instrument used to collect data is a questionnaire. The questionnaire will be assessed by selecting "Yes" or "No". The data analysis method used is a qualitative descriptive analysis method. The media developed was validated by material experts, media experts and fifth grade teachers at SD Negeri 060788 Medan. The character-based comic media is produced through an assessment of the validation results by material experts, media experts and fifth grade teachers at SD Negeri 060788 Medan so it is very suitable for use for fifth grade elementary school students. Although there are some criticisms and suggestions from material and media experts, such as improving the number writers, and media according to their characters, which have been revised by the authors, so it can be concluded that character-based comics media in fractional learning are very suitable to be used as learning media in the teaching and learning process.
Pengembangan Media Display Flipchart Berbasis Komik pada Pembelajaran IPA Kelas IV SD Negeri 136 Palembang Nopianti, Indri; Akhbar, M. Taheri; Aryaningrum, Kiki
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.393 KB) | DOI: 10.31004/irje.v2i3.78

Abstract

Development of Flipchart Display in Fourth Grade Science Learning at SD Negeri 136 Palembang. Media flipchart display a comic-based in science learning for class IV SD Negeri 136 Palembang which is valid and practical. This type of research and development uses (Research and Development) using the ADDIE model which consists of 5 stages, namely, 1) Analyze 2)Design, 3) Development, 4) Implementation, 5) Evaluation). The subjects in this study were 1media expert validator, 1 material expert validator, 1 linguist validator, and grade IV elementary school students totaling one to one as many as 3 students and a small group of 8 students. The data collection instruments were media validation sheets by validators, practical questionnaires from students and documentation. Based on the results of the research, the average assessment by media experts was 74%; material experts were 83.75%; and linguists were 71% with valid categories, and the results of student response questionnaires were one to one 78% small group of 80.75% in the practical category.
Analisis Makna dan Fungsi Mantra Tri Sandya Dalam Tradisi Hindu Desa Karang Sari Kecamatan Pakuan Ratu Kabupaten Way Kanan Sutisna, I Made Aris; Armariena, Dian Nuzulia; Hetilaniar, Hetilaniar
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (278.76 KB) | DOI: 10.31004/irje.v2i3.79

Abstract

This research aims to describe the Analysis of the Meaning and Function of the Tri Sandya Mantrain the Hindu Tradition of Karang Sari Village, Pakuan Ratu District, Way Kanan Regency. Theresearch method used is the qualitative descriptive method. Data collection techniques using observation, interviews, and recording. The data analysis technique in this research is contentanalysis. Based on data analysis conducted on 16 Trisandya mantras studied, there are selfprotection mantras, safety mantras, health mantras, headache mantras, and bridal safety mantras. The function of the Trisandya mantra is to protect ourselves. While the meaning of this Trisandya mantra, namely worshiping ancestors to ask for self-protection such as when traveling to be safe on the road, headache mantras mean to cure and eliminate headaches in people, and bridal safety mantras to provide smoothness so that there are no obstacles during the wedding event.
Ekranisasi Novel Antares Karya Rweinda Ke Film Antares Karya Rizal Mantovani Mansyah, Robbi; Wardiah, Dessy; Hetilaniar, Hetilaniar
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.534 KB) | DOI: 10.31004/irje.v2i3.81

Abstract

This research is titled "Ekranization of Antares novel by Rweinda to Antares movie by RizalMantovani". This research examines the process of transferring vehicles that cause various changes using the organizational approach. This research aims to describe the storyline, characters, and atmosphere in the form of aspects of shrinkage, addition, and varied changes in the mechanization of the novel to the film Antares. The data sources of this research are the novel Antares by Rweinda and the movie Antares by Rizal Mantovani. The theories used in this research are the theory of ekranization by Pemusuk Eneste and the theory of vehicle transfer by Sapardi Djoko Damono. The method used in this research is the descriptive qualitative research method. Data collection in this research uses documentation. The data analysis technique used is the content analysis technique. Overall, the shrinkage, addition, and change of variations made in the visualization of the film are still reasonable because the cuts, additions, and changes in the variation of the story are taken incertain parts that have changed. The results of the research on the novel to the Antares film for thecharacter category are shrinkage of 21, the addition of 8, and varied changes totaling 3, while the story category is shrinkage of 34, the addition of 30, varied changes of 27, the last category of the atmosphere is, shrinkage of 8, the addition of 1, and varied changes totaling 2 atmospheres.
Pengembangan Model Pembelajaran Tematik Berbasis Aktivitas Siswauntuk Mengembangkan Kemampuan Menulis Narasi Siswa Kelas IVSekolah Dasar Anwar, Rahmi; Morelent, Yetty; Alfino, Joni; Jendriadi, Jendriadi
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.258 KB) | DOI: 10.31004/irje.v3i1.88

Abstract

This study aims to explain the development process and product development of student activity-based thematic learning models to improve the narrative writing skills of fourth grade elementary school students that are valid, practical, and effective. The background of this research is that it begins with the low narrative writing skills of fourth grade elementary school students at SDN 19 Pasar Ambacang, Kuranji sub-district, Padang City. This type of research is development research. This study uses a 4-Dmodel consisting of 4 stages, namely the stage of defining, designing, developing, and disseminating. However, the dissemination stage was carried out in class IV SDN 19 Pasar Ambacang, Kuranji District, Padang City. The developed model was validated by experts. The practicality of the module is seen through the results of teacher and student responses as well as analysis of implementation and learning outcomes using the designed module. The results of this study indicate the following. First, the development process consists of three stages, namely the definition stage which analyzes the curriculum, concepts, and students. At the design stage, the module framework is designed and the module framework is written. Second, at the module development stage, validation results from experts were 84.70 with valid categories. There are two practical models based on practitioner responses, namely; first,the practicality by the teacher is 93.13 with a very practical category. Practicality by students in the first trial was 93.15 with a very practical category. The effectiveness of the developed model has an average of 86.7 with very effective qualifications. Based on the description of the data analysis, it can be concluded that the thematic learning model based on student activities is valid, practical and effective for improving the narrative writing skills of fourth grade elementary school students.
Pengaruh Model Problem Based Learning Berbasis Open Ended Terhadap Kemampuan Berfikir Kritis Siswa dalam Memecahkan Masalah Pelajaran Matematika Juwanto, Ebby; Ramadhani, Efran; Ali Fakhrudin, Ali Fakhrudin
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.317 KB) | DOI: 10.31004/irje.v3i1.90

Abstract

The problem in this research is that the effect of the Problem Based Learning model based on Open Ended is unknown on students' critical thinking skills in solving math problems. The purpose of this study was to determine students' critical thinking skills in solving problems in mathematics before, and after the implementation of the Open-Ended-based Problem Based Learning model for class Vat SDN 2 Epil. The type of research used is quantitative research, the type of research used is Quasi Experimental Design. The sample in this study was class V students, totaling 32 students. The technique used for data collection in this study was observation, using data and written tests. This research instrument is real, using observation and written tests. Based on the results obtained, it can be concluded that the critical thinking skills of fifth grade students of SDN 2 Epil in mathematics using an Open-Ended-based Problem Based Learning model have increased in the circumference and area of the trapezoid material. This can be seen from the results of the students' average scores where the experimental group class obtained data (4.218%) and the control group (1.681%) because tcount > ttable (4.218 > 1.681).

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