Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Bidang artikel penelitian Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) meliputi: 1. Ilmu Pendidikan, Manajemen Pendidikan, Inovasi Pendidikan dan Evaluasi Pendidikan; 2. Teknologi Pendidikan, Pendidikan Teknologi Informasi dan Pendidikan Teknik Informatika; 3. Pendidikan Teknologi dan Kejuruan, Pendidikan Vokasi; 4. Model pembelajaran berbasis ICT dan Digital Bisnis; 5. Multimedia Inetaktif; 6. Pengembangan media pembelajaran berbasis IT; 7. Teknologi Informasi, Sistem Informasi dan Managemen Sistem Informasi Sekolah; 8. Aplikasi Teknologi Mobile dan Mobile Learning dan Game-Based Learning; 9. Jaringan Komputer dan Komunikasi Data, Aplikasi Android; 10. Internet of Things.
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UPAYA MENINGKATKAN HASIL BELAJAR IPA MATERI LISTRIK DINAMIS MELALUI METODE EKSPERIMEN
Frederika Sondang
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1513
This study aims to describe the implementation of experimental methods to improve science learning outcomes on electricity. This research is class action research (PTK). Each cycle consists of three stages of activities, namely planning, implementation of action and observation, and reflection. The subjects of this study were students of class 9C SMP Negeri 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in science learning outcomes of Dynamic Electricity material in class 9C SMP Negeri 1 Tempuran students after the implementation of learning with experimental methods in cycle I on average was 77.1875 after cycle II on average was 83.125. Behavioral changes that occur in class 9C students of SMP Negeri 1 Tempuran in the implementation of learning with experimental methods to improve science learning outcomes in Dynamic Electricity material include the following (a) students are more disciplined in following experimental procedures; (b) students are more active in carrying out all experimental activities: (c) students can cooperate better in groups and (d) students are more responsible in making reports and experimental presentations.
FALSIFIKASI SEBAGAI PEDOMAN MEMAHAMI INFORMASI DI MEDIA SOSIAL SECARA OBJEKTIF
Yogi Irdes Putra;
Yundi Fitrah;
Ade Kusmana
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1515
Abstract This research aims to explain prevention efforts for social media users to avoid confirming information and the dangers of fake news. This research uses qualitative research methods and literature studies which are based on the philosophy of Karl R Popper's falsification theory. The results of this research found that Popper's ideas were ideas that really avoided the truth of something. Objective and rational assessments are carried out when reading information on social media by paying attention to the truth and the purpose of the information presented. The research recommendation is that all social media users think critically and rationally in responding to information in cyberspace. Keywords: Falsification; Information; Social Media; Objective.
INTERACTIVE MULTIMEDIA AS INSTRUCTIONAL MEDIA FOR ELEMENTARY SCHOOL STUDENTS
Keith Francis Ratumbuisang;
Yosua Fitsgerald Ratumbuisang
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1516
The purpose of this research id to develop an interactive multimedia as instructional media with Adobe Animate application on computer introduction material. To determine the feasibility of the interactive multimedia requires expert judgment in terms of materials and media as well as students. This is a Research and Development (R&D) which adapted from the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), but only carried out until the Implementation. Validation is carried out by material experts, media experts, teachers, and students. Data collection techniques in this development research use a questionnaire. Data obtained from the questionnaire was then analyzed descriptively qualitatively and quantitatively. Based on four assessments which are material expert, media expert, teachers and students’ assessment, the level of feasibility of developed interactive instructional media is valid and worthy of being used as a computer introduction instructional media for Elementary school students. Thus, the use of this media helps connect students with enjoyable learning experience. As a result, a positive consequence of utilizing this interactive instructional media is that teacher must keep their materials up to date.
UPAYA PENINGKATAN HASIL BELAJAR IPS MATERI INTERAKSI ANTAR NEGARA ASIA DAN NEGARA LAINNYA MELALUI MODEL MAKE A MATCH: STUDI PENELITIAN TINDAKAN KELAS
Siti Mungawanah
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1520
This study aims to describe the implementation of the make a match learning model to improve social studies learning outcomes on the material of interactions between Asian countries and other countries in class 9E SMP Negeri 1 Tempuran in the 2022/2023 academic year. This research is class action research (PTK). Each cycle consists of three stages of activity, namely planning, implementation of action and observation, and reflection. The subjects of this study were students of class 9E SMP Negeri 1 Tempuran Magelang Regency with a total of 31 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in social studies learning outcomes on the material of interactions between Asian countries and other countries in students of class 9E SMP Negeri 1 Tempuran after the implementation of learning with the Make a Match learning model in cycle I on average was 78.065 after cycle II on average was 85.16. Behavioral changes that occur in class 9E students of SMP Negeri 1 Tempuran in the implementation of learning with the make a match learning model to improve social studies learning outcomes on the material of interactions between Asian countries and other countries, among others (a) students are better able to work together; (b) all students are more active and enthusiastic in learning; (c) students feel happy and not bored in participating in learning; (d) in learning activities students are more honest; (e) students are more disciplined and responsible.
UPAYA MENINGKATKAN HASIL BELAJAR IPS MATERI KONDISI ALAM NEGARA-NEGARA DI DUNIA MELALUI METODE TEAM QUIZ: STUDI SMP NEGERI 1 TEMPURAN
Supriyatiningsih S
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1523
This study aims to describe the level of social studies learning outcomes of students in Class IXC SMP Negeri 1 Tempuran after the implementation of the Team Quiz learning method. This research is class action research (PTK). Each cycle consists of three stages of activity, namely planning, implementation of action and observation, and reflection. The subjects of this study were students of class IXC SMP Negeri 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed the level of learning outcomes of social studies material Natural Conditions of Countries in the World in students of class IXC SMP Negeri 1 Tempuran after the implementation of learning with the Team Quiz method in cycle I on average was 80.38 after cycle II on average was 88.78. Behavioral changes that occur in students of class IXC SMP Negeri 1 Tempuran in the implementation of learning with the Team Quiz method to improve social studies learning outcomes material Natural Conditions of Countries in the World, among others, as follows (a) no students are passive, and able to work together with full responsibility; (b) students are more honest, polite, and disciplined; (c) students are more confident.
PENINGKATAN HASIL BELAJAR IPA MATERI CAHAYA DAN ALAT OPTIK MELALUI MODEL DISCOVERY LEARNING: STUDI PENELITIAN TINDAKAN KELAS
Wiwik Eka Yanuarsi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1525
This study aims to describe the level of science learning outcomes in students of class VIIID SMPN 1 Tempuran in the 2021/2022 academic year after the implementation of the Discovery learning model. This research is class action research (PTK). Each cycle consists of three stages of activities, namely planning, action implementation and observation, and reflection. The subjects of this study were students of class VIIID SMPN 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in science learning outcomes of Light and Optical Instruments material in students of class VIII D SMP Negeri 1 Tempuran after the implementation of learning with the Discovery learning model in cycle I on average was 76.5 after cycle II on average was 83.3. Behavioral changes that occur in students of class VIID SMP Negeri 1 Tempuran in the implementation of learning with the Discovery learning model to improve science learning outcomes of Light and Optical Devices material, among others, are as follows (a) students are more able to cooperate; (b) students are more active; (c) students are more responsible; (d) students are more disciplined.
UPAYA PENINGKATAN HASIL BELAJAR MATEMATIKA MATERI PERSAMAAN KUADRAT MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER (NHT)
Sri Hartuti
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo
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DOI: 10.52060/pti.v4i2.1527
This study aims to describe the level of mathematics learning outcomes of students in Class IXC SMP Negeri 1 Tempuran after the implementation of Cooperative Learning Model Type Numbered Heads Together (NHT). This research is class action research (PTK). Each cycle consists of three stages of activities, namely planning, action implementation and observation, and reflection. The subjects of this study were students of class IXC SMPN 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in Mathematics learning outcomes of Quadratic Equation material in class IXC SMP Negeri 1 Tempuran students after the implementation of learning with the NHT type cooperative learning model in cycle I on average was 74.88 after cycle II on average was 83.03. Behavioral changes that occurred in students of class IXC SMP Negeri 1 Tempuran in the implementation of learning with the NHT type cooperative model to improve learning outcomes of Mathematics Quadratic Equation material include the following 1) students are more disciplined by showing orderly behavior and obeying the rules applied during learning, 2) students have high curiosity about the problems given, 3) students have high responsibility for the tasks given, 4) students are better able to cooperate with their friends, 5) students are more confident in their own ability to carry out activities or actions, 6) students are more honest and trustworthy in words, actions and work.
EVALUASI PELAKSANAAN PROGRAM PRAKTEK KERJA INDUSTRI SISWA KELAS XI DI SMK NEGERI 3 PAYAKUMBUH TAHUN AJARAN 2017/2018
zi, fauziah;
Hakiki, Muhammad;
Putra, Yogi Irdes;
Ridoh, Ahmad
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department
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DOI: 10.52060/pti.v1i1.300
This study aims to evaluate the implementation of work practices Industry SMK N 3 Payakumbuh. The evaluation of the work practices of the industry (Prakerin) viewed from component design, Installation, and Cost, Product Procces faced in implementing Prakerin. Research results show that implementation of work practices in the industry of SMK N 3 Payakumbuh Computer Network Engineering program as a whole include: (1) evaluation of Goal Indicators of program design: prakerin acquire standard score 81.5% good. Then for the Preparatory Program indicators Prakerin earn standard scores 80.25%. (2) evaluation of Installation: indicator of the readiness of Teachers Supervising earn standard scores 85.33% good. then the instructor Readiness for DU/received 73% of the score is pretty standard. Next on the supporting facilities and infrastructure indicators obtained standard score 82% good. Next on the indicators of Source Funds obtain standard scores 83.33% good. Next on the relevance of the indicator Program with the needs of the Students acquire standard score 80,53% good. (3) the evaluation Process: preparation of Indicators gained 85.6% score is stdandar good. indicators for Program execution then Prakerin gained 75.83% score is fairly standard. (4) the evaluation of the Product: Indicators of Learning Assessment Participants Prakerin gained 69.75% score is fairly standard
VALIDITAS MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SEKOLAH MENENGAH KEJURUAN
Fadli, Radinal;
Hakiki, Muhammad;
Rahayu, Suci;
Astriyani, Serly
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department
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DOI: 10.52060/pti.v1i1.302
Based on observations implementation of learning computer and basic network indicated only limited by using print module media, with lecture methods and guided practice and have not used learning media with android technology. This research purpose to obtain validity of learning media android-based on computer and basic network subjects. Interactive learning media based on android is designed to improve students' understanding so as to improve learning outcomes. This research is a Research and Development (R and D) with 4-D method development procedures (Define, Design, Develop, Desseminate). Data analysis techniques used descriptive analysis techniques to describe the validity of interactive learning media android-based. The results obtained from this development research the validity of Android-based interactive learning media is declared valid on the media aspects and material aspects. Based on the result of this reserch concluded that the interactive learning media android- based was declared valid to be used as teaching materials in computer and basic network.
PENGARUH METODE CREATIVE PROBLEM SOLVING (CPS) MODEL TREEFINGER TERHADAP HASIL BELAJAR PERAKITAN KOMPUTER PADA SISWA KELAS X TEKNIK KOMPUTER JARINGAN SMK N 1 RAO SELATAN
Hakiki, Muhammad;
Fadli, Radinal
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department
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DOI: 10.52060/pti.v1i1.303
This research was quantitative research that used a true experiment research approach and a posttest-only control as the research design. This research conducted in SMK 1 Rao Selatan. The population in this research was the grade X students of computer engineering and network major in SMK 1 Rao Selatan. The technique sampling in this research was a total sampling or also called as a population research. In determining the experiment class and control class, the researcher used rolls of paper. Grade X of TKJ 2 elected as experiment class and grade X TKJ 1 elected as control class. The result of this research were average the students learning outcomes in experiment class was about 80,90 while in control class was about 74,84. From analysis test showed normal and homogeny data. The test result on the level significance a0,05 (the level of confidence 95%) obtained score thitung=3,498 and ttabel=2,000 so obtained Thitung>Ttabel (3,498>2,000). Therefore, Ho rejected and Ha accepted in this research. So, the conclusion was there a significant influence in Creative Problem solving (CPS) learning method with Treefingermodel toward learning outcomes of assembly computer of grade X students in program computer network engineering SMK 1 Rao Selatan.