cover
Contact Name
Sutrisno
Contact Email
pelita.kualitama@gmail.com
Phone
+6285640677567
Journal Mail Official
pelita.kualitama@gmail.com
Editorial Address
Perum UPGRIS Blok D7. Jl. Zebra Tengah, Pedurungan Kidul, Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Pelita: Jurnal Pengabdian kepada Masyarakat
ISSN : -     EISSN : 27750094     DOI : -
Pelita: Jurnal Pengabdian kepada Masyarakat dengan nomor ISSN 2775-0094 (online) adalah jurnal multidisiplin ilmiah yang diterbitkan oleh Perkumpulan Kualitama Edukatika Indonesia. Pelita: Jurnal Pengabdian kepada Masyarakat merupakan jurnal nasional yang memiliki fokus utama pada pengembangan ilmu-ilmu di bidang pengabdian kepada masyarakat. Lingkup bidang pengabdian kepada masyarakat antara lain meliputi pelatihan, pemasaran, keamanan pangan lokal, Teknologi Tepat Guna (TTG), desain, pemberdayaan masyarakat, akses sosial, daerah perbatasan, daerah kurang berkembang, dan pendidikan untuk pembangunan berkelanjutan. Pengabdian kepada masyarakat berisi berbagai kegiatan penanganan dan pengelolaan berbagai potensi, kendala, tantangan, dan masalah yang ada di masyarakat. Pelaksanaan kegiatan pengabdian juga melibatkan partisipasi masyarakat dan mitra. Kegiatan pengabdian tersebut disusun dalam suatu kegiatan yang bertujuan untuk meningkatkan kesejahteraan masyarakat. Tujuan dari publikasi jurnal ini adalah untuk menyebarluaskan pemikiran konseptual atau ide-ide yang telah dicapai di bidang pengabdian kepada masyarakat. Pelita: Jurnal Pengabdian kepada Masyarakat terbit empat kali dalam satu tahun yaitu pada bulan Januari, April, Juli, dan Oktober.
Arjuna Subject : Umum - Umum
Articles 104 Documents
Pelatihan Pembuatan Terrarium untuk Mengembangkan Metakognisi dan Sikap Entrepreneurship Siswa di MA Roudlotul Mubtadiin, Jepara Azizul Ghofar Candra Wicaksono; Atip Nurwahyunani; Ipah Budi Minarti; Muhammad Amiruddin
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 3 (2026): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51651/pjpm.v6i3.580

Abstract

This workshop program aimed to develop students' metacognition and entrepreneurial attitudes through terrarium-making activities integrated into biology learning at MA Roudlotul Mubtadiin, Jepara. The workshop was implemented in several sessions. First, students attended a lecture and discussion on the concepts of terrariums, metacognition, and entrepreneurship. Second, students worked in groups to create their own terrariums. Following the workshop, students' metacognition and entrepreneurial attitudes were assessed using questionnaires. The results showed that more than 60% of the students demonstrated positive entrepreneurial attitudes, reflecting their interest in participating in entrepreneurship learning and related programs. Furthermore, students exhibited high levels of metacognition (M = 75.55–77.72), indicating their ability to plan, monitor, regulate, and evaluate their work effectively. Therefore, the terrarium-making workshop program has the potential to enhance students' metacognition and entrepreneurial attitudes.
Pelatihan Cyber Grooming bagi Guru BK sebagai Upaya Penguatan Perlindungan Siswa di Era Digital Dini Rakhmawati; Chr Argo Widiharto; Heri Saptadi Ismanto; T Sri Suwarti
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 2 (2026): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51651/pjpm.v6i2.581

Abstract

Cyber grooming has become a growing digital threat to adolescents, requiring school counselors to possess adequate knowledge and intervention skills. However, many guidance and counseling teachers still have limited understanding of cyber grooming characteristics, perpetrators’ strategies, and victim handling procedures. This community service program aimed to improve the competence of school counselors through training based on the Detection, Intervention, and Education (DIE) Model. The participants were 27 guidance and counseling teachers from SMP, MTs, SMA, SMK, and MA schools who are members of MGBK and PD ABKIN Banjarnegara. The program was implemented using a Participatory Technological Learning approach consisting of workshops, mentoring, and evaluation activities. Program effectiveness was measured through pre-test and post-test assessments and analyzed using paired-sample t-tests. The results showed a significant improvement in participants’ overall understanding of cyber grooming (t = 5.831, p < .001). Significant increases were also found in understanding social media grooming, recognizing grooming tactics on popular digital platforms, and applying crisis counseling techniques for victims. These findings indicate that the training effectively enhanced counselors’ readiness to identify, prevent, and respond to cyber grooming cases in schools. The program also supported the development of digital student protection initiatives through the preparation of early detection tools and school-based protection procedures.
Peningkatan Kompetensi Guru dalam Mengembangkan Media Pembelajaran Matematika Berbasis AR/VR Menggunakan WebAR Melalui Pendekatan Techno-Ethno-RME Farida Nursyahidah; Arif Wibisono; Maya Rini Rubowo
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 3 (2026): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51651/pjpm.v6i3.582

Abstract

The development of digital technology is driving the transformation of mathematics learning towards a more interactive, contextual, and learner-centered approach. However, teacher competency in developing immersive technology-based learning media, such as Augmented Reality (AR) and Virtual Reality (VR), is still limited. Furthermore, the integration of local cultural elements into mathematics learning is not yet optimal. This community service activity aims to improve teacher competency in designing and developing Web Augmented Reality (WebAR)-based mathematics learning media through the Techno-Ethno-Realistic Mathematics Education (TE-RME) approach. The activity was carried out through the stages of needs analysis, preparation of training materials, workshop implementation, practical mentoring, and evaluation of training results. Participants were mathematics teachers who were members of the Mathematics MGMP who were given training on basic AR/VR concepts, utilization of the WebAR platform, integration of ethnomathematics elements, and application of Realistic Mathematics Education (RME) principles in developing learning media. Evaluation was conducted using pretest and posttest instruments, participant response questionnaires, and assessment of the resulting media products. The results of the activity showed an increase in participants' understanding and skills in developing WebAR-based mathematics learning media. Participants were able to produce AR/VR media prototypes that integrated local cultural contexts and mathematical concepts contextually. Participants' responses to the training were very good, particularly regarding the ease of use of the technology, the relevance of the material, and the potential for implementation in learning. Thus, this training was effective in improving teachers' digital competencies and supporting the development of innovative, contextual, and culturally based mathematics learning.
Inhouse Training Penerapan Pembelajaran Mendalam Melalui Koding dan Kecerdasan Artifisial bagi Guru SMP Negeri 37 Semarang Nizaruddin Nizaruddin; Fenny Roshayanti; Sutrisno Sutrisno; Muhtarom Muhtarom; Muhammad Syaipul Hayat
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 2 (2026): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51651/pjpm.v6i2.583

Abstract

The development of information technology demands a transformation of the education system to produce graduates who are adaptive to the digital era. This article aims to document and analyze the effectiveness of the Inhouse Training (IHT) program in improving the competency of teachers at SMP Negeri 37 Semarang in implementing coding and Artificial Intelligence (AI)-based deep learning. Using a participatory collaborative method with a needs-based approach, this program includes stages of socialization, offline training, implementation of Appropriate Technology (TTG), and intensive mentoring for three months. The results of the community service show a significant increase in teacher professional capacity, with a material usefulness score reaching 3.84 (96%) and participant satisfaction of 3.8 (95%). This intervention successfully transformed the teacher paradigm from limited digital literacy to the ability to develop contextual and innovative deep learning-based learning tools.

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