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INDONESIA
Inquest Journal
ISSN : -     EISSN : 29632374     DOI : https://doi.org/10.53622/ij.v1i1
Core Subject : Science, Education,
Inquest Journal published by Wadah Inovasi Indonesia a year in November and April. We invite original Research papers and Theoretical reviews or Conceptual Reviews on education in all countries throughout the world. The text of the article is presented in both English and Bahasa Indonesia. We recommend that you study our ABOUT menu for journal section policies and other relevant information before considering submitting your work to this journal.
Articles 46 Documents
E-Module Learning Media Ignition System Material Based on Flipbook: Media Pembelajaran E-Modul Materi Sistem Pengapian Berbasis Flipbook Didiek Wahyu Wijayanto; Ibut Priono Leksono; Retno Danu Rusmawati
Inquest Journal Vol. 1 No. 1 (2022): November
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.807 KB) | DOI: 10.53622/ij.v1i01.92

Abstract

Background:The flipbook-based ignition system e-module is an electronic ignition system module that includes ignition system material whose material is equipped with pictures, video explanations of material and interactive quizzes that can be applied on line using a smartphone or computer without having to download it first. Methodology:This type of research is Research & Development (R&D) with the adaptation of the Dick and Carey model using data collection instruments in the form of questionnaires and expert reviews, while the data analysis technique uses qualitative descriptive analysis techniques and descriptive statistical analysis. Findings:The results showed the feasibility of the product with a percentage figure above 85% (very feasible). Conclusion:The developer concludes that the ignition system e-module development product based on flipbooks can be used as a learning medium in the subject of Light Vehicle Electrical Maintenance in class XI TKRO ignition system material, as evidenced by the results of questionnaires and comments from experts that are very good/appropriate with the percentage figures above. 85% Originality:This flipbook-based ignition system e-module development product has been validated by material experts, media experts, design experts, and colleagues who all meet the minimum educational criteria for a master's degree in their respective fields, and have gone through individual trials, small group trials, and revised field trials.
Improving Motoric Skills Through Activities to Stick Patterned Buttons Aged 5-6 years at Ra-arrosyad prambon: Peningkatkan Kemampuan Motorik Halus Melalui Kegiatan Menempel Kancing Berpola Usia 5-6 Tahun Di Ra-Arrosyad Prambon Livia Nuranisyah; Choirun Nisak Aulina
Inquest Journal Vol. 1 No. 1 (2022): November
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (242.085 KB) | DOI: 10.53622/ij.v1i01.134

Abstract

This study discusses the application of patterned buttons to improve fine motor skills of children aged 5-6 years at RA Arrosyad Prambon. The purpose of this study was to determine the level of fine motor skills of children aged 5-6 years at RA Arrosyad Prambon. This research was conducted using classroom action research methods. The research design used is the design by John Elliot's Model, which includes four plots of action planning, action implementation, observation or observation, and action reflection. The research subjects were 12 children. The research data consisted of primary and secondary. Data collection techniques using observation, interviews, and documentation. This study shows an increase in children's fine motor skills. This is evidenced by the implementation through three cycles. The results in the pre-cycle 35.42% then in the first cycle to 56.25% in the second cycle 88.5%. The results obtained in each cycle increased through the activity of attaching patterned buttons. The implication of this research is that the learning process involves sticking patterned buttons as an alternative for improving the quality of learning
Description of Academic Self-Efficacy Of "X" Sidoarjo High School Students Agung Kurniawan; Ghozali Rusyid Affandi
Inquest Journal Vol. 1 No. 1 (2022): November
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (374.411 KB) | DOI: 10.53622/ij.v1i01.135

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This research is motivated by a decrease in academic self-efficacy possessed by students. The purpose of this study was to find out and provide an explanation of the description of academic self-efficacy in high school students "X" Sidoarjo. This research method is descriptive and quantitative with number of subjects as many as 167 students. Determination of subjects using proportionate stratified random sampling technique, namely taking samples from members of the population randomly and proportionally stratified. The variable in this study is academic self-efficacy. Data collection in this study used a psychological preparation scale, namely the Likert scale for academic self-efficacy variables. Analysis of the data in this study using SPSS 26.0 for Windows and Excel. The results of data analysis showed that the academic self-efficacy of SMA "X" Sidoarjo students was in the medium category with a percentage of 75%, a small portion of academic self-efficacy was low with a percentage of 12% and a small portion also had high academic self-efficacy with a percentage of 12%.
Analysis of Numeracy Ability of Elementary School Students at SDN Geluran II Taman: Analisis Kemampuan Berhitung Siswa Sekolah Dasar di SDN Geluran II Taman Feby Intan Wahana; Feri Tirtoni
Inquest Journal Vol. 1 No. 1 (2022): November
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.221 KB) | DOI: 10.53622/ij.v1i01.136

Abstract

Research on the Character Analysis of Responsibility of Class IV Students in Face-to-Face Learning During the Covid-19 Pandemic has the aim of knowing the character of the responsibility of grade IV students when carrying out face-to-face learning again and the factors that hinder and support in the character of the responsibility of grade IV students in face-to-face learning during the Covid-19 pandemic. This researcher uses qualitative methods of phenomenology that are descriptive. This research was carried out in January 2022. Data collection techniques in the form of observation, interviews, and documentation. The results of research that has been carried out in the field show that: Character analysis of responsibility of grade IV students during the Covid-19 Pandemic related to the results of (1) The implementation of picket assignments on a regular basis has been fulfilled by most of the grade IV students who have self-awareness with the responsibilities they receive. Such as running a class hygiene picket according to a schedule that has been determined together. (2) Active participation in school activities such as reactivated extra schools, attending tilawah classes on every Thursday. (3) Submit proposals for problem solving that students can do in the classroom such as working on group projects, students are trained to discuss and solve problems that have been provided. the character of responsibility on face-to-face learning in the time of COVID-19 well. Supporting factors there is a school environment that has an adiwiyata school program that can help students in training the character of their responsibilities as well as an active role as well as encouragement from the class teacher, while the inhibiting factor is from within the students themselves and also the friendship environment that can influence
Improving Motoric Skills Through Busy Book Media for 4-5 Year Old Children at Aisyiyah Kindergarten 17 Jasem, Ngoro District: Peningkatan Kemampuan Motorik Halus Melalui Media Busy Book Untuk Anak Usia 4-5 Tahun Di Taman Kanak-Kanak Aisyiyah 17 Jasem Kecamatan Ngoro Rif’atul Hasanah; Evie Destiana
Inquest Journal Vol. 1 No. 1 (2022): November
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.522 KB) | DOI: 10.53622/ij.v1i01.137

Abstract

Motoric skills have an important role in the lives of early childhood because with the presence of fine motor skills children can use various stationery equipment that will be needed in everyday life. Based on research at Kindergarten Aisyiyah 17 Jasem, Ngoro Regency, some children have not developed optimally in fine motor use, especially in group A aged 4-5 years. This study aims to improve fine motor skills in children. Lacking this, this research uses Classroom Action Research which is carried out in 2 cycles. This research was conducted in three stages, namely pre-: pre-cycle, cycle I, to get the expected results. In the pre-cycle most of the children still got an average score of 39%, while in the first cycle the percentage score increased so that the percentage score became 69%, which means that it is less than optimal. Then the researcher continued by giving action in cycle II, after the research cycle II the percentage of the average score of children became 81.25%, so that the average ga cycle I and cycle II increased again. This can be seen from the comparison between cycle I and cycle II during the study. From the results obtained, there is an increase which proves that proves than improve fine motor skills in children.
Investigating The Impact of Tiktok Application Towards Speaking Proficency Kurnia Sakti; Abdul Rohman; Widi Syahtia Pane
Inquest Journal Vol. 1 No. 02 (2023): April
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (254.018 KB) | DOI: 10.53622/ij.v1i02.160

Abstract

Background:Individuals use spoken language when they speak, which is a sort of verbal communication. Speaking is animportant action in which a speaker presents his or her ideas and communicates with the audience. The messagedelivered by words or spoken language that provides meaning is referred to as verbal communication (Krauss,2012). Methodology:According to Creswell (2009:3), the term "research design" encompasses everything from study objectives andprocesses to particular data collection and analysis methodologies. As instructional materials, the authoremployed TikTok videos. The author applied the Experimental Method in this study, particularly for PreExperimental research. The "One Group Pretest-Posttest" design was employed in thisstudy. Findings:The data for this study were gatheredusing anoral test. The test was separated into two parts: pre-test and posttest. In the pre-test, students were given random questions thenthe students answer by speak up orally in the class. In the post-test, students were given the new random questions that different from pre-test then studentsanswer by speak up in front of class. Conclusion:Based on the result of the pre-test and post-test, it was found that the test was 29.94 by applying 0.05 level of significancewith 34 degree of freedom (df = 35 - 1 = 34) the author obtained t-table value 2.0322 from themean score of pre-test 168 and mean score of post-test 218. It shows that English Content from Tiktok videoshas significant effect in term of speaking proficiency. Originality:Speaking is a crucial tool in our daily lives for receiving messages and exchanging ideas. It is an interactiveaction in which the speaker generates, receives, and analyzes information in order to construct meaning. Asinstructional materials, the author employed TikTok videos to improve students’ speaking skills to this study.The author applied the experimental method in this study, particularly for pre-experimental research. The "onegroup pretest-posttest" design was employed in this study. The data for this study were gathered using an oraltest. The test was separated into two parts: the pre-test and the post-test. In the pre-test, students were givenrandom questions, to which they responded orally in class.In the post-test, students were given the new randomquestions that were different from the pre-test, and they answered them by speaking up in front of the class.Based on the result of the pre-test and post-test, it was found that the test was 29.94 by applying a 0.05 level ofsignificance with 34 degrees of freedom (df = 35 - 1 = 34). The author obtained a t-table value of 2.0322 from
Improving Students Listening Skill by Using Audio Game “Blind Legend Game” at SMA 1 Siluq Ngurai Diki Suprianto; Widi Syahtia Pane; Godefridus Bali Geroda
Inquest Journal Vol. 1 No. 02 (2023): April
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.323 KB) | DOI: 10.53622/ij.v1i02.161

Abstract

AbstractBackground:Listening is one of the basic English skill that mus be mastered. Listening is a listen activity where we hear something, be it a speech, a lecture, or an explanation about something from someone else, where we not only hear but also have to listen and understand and then gain new knowledge from what we hear (Tyagi, 2013).Methodology:This research doing by Classroom Action Research method. The subject of this research was XI-MIPA grade of SMA Negeri 1 SILUQ NGURAI 2022/2023 year of academic and consist of 29 students member. The objective of this research was to improve students’ listening skill in English Lesson by using Blind Legend game at XI-MIPA grade of SMA Negeri 1 SILUQ NGURAI. This research was conducted in two cycles, each consisting of planning, action, observation, and reflection. Data is collected through quantitative and qualitative data. The research purpose is to increase students’ ability in listening English by using Blind Legend game. Findings:This research showed result of increasing that happen on students ability in Listening. The students mean score from pretest until post-test cycle 2 was 66,2, 81,3 and 90,1. The students improvement percentage scores who pass the criteria of success >75 also show changes from the pretest only 6 students (20,7%), post-test cycle I up to 26 student (89,7%) and the final result from post-test cycle II that 28 student (96,6%)Conclusion:Based on the pretest down to the second cycle post-test result and the data got by the researcher on the class, Blind Legend games effectively help students to improve listening skill showed by their scores. Especially the students response toward the teaching process using CAR method. It can be said that the students likes Blind Legend game. It proven by their interest to the material in the class, and perform a dialogue and audio listen then understand what the dialogue talk about.Originality:This research can used for references and help student or teacher to understand how improve listening skill using Blind Legend game in teaching and learning process.
An Analysis of Declarative and Interrogative Sentences In “Don’t Look Up” Movie Agustinus Fransiskus; Widi Syahtia Pane; Godefridus Bali Geroda
Inquest Journal Vol. 1 No. 02 (2023): April
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.282 KB) | DOI: 10.53622/ij.v1i02.164

Abstract

AbstractBackground:Human communicate by using sentences in daily life. There are two types pf sentences usually used by people in an utterance declarative and interrogative sentence and it is important to know the meaning for every structure of sentences in order to avoid misunderstand between people. This study aims to analyze types and deep structure of Declarative and Interrogative sentences that appeared in “Don’t Look Up” MovieMethodology: The researcher used a design for content analysis. The characters shown in the film "Don't Look Up" are the focus of this investigation. The study's focus was on the declarative and interrogative language employed by the movie's characters. A checklist served as the study's main tool.Findings: The researcher discovered there are 117 declarative sentences, 79 (67.6%) positive declarative sentences, and 38 (31.5%) negative declarative sentences. Meanwhile, for the interrogative sentences, the researcher found there are 132 interrogative sentences, 77 (58.3%) wh questions, 54 (40.9%) yes-no questions, and 1 (0.7%) alternative question and the deep structure of declarative sentence used Subject and Noun phrase to create sentence and for the interrogative sentence used Complementizer and Sentence for its structure.Conclusion: In declarative types, the frequent used types declarative sentence was positive declarative sentence and for interrogative sentences, the character most used was wh questions in dialogue. (Brown & Miller, 1991) as a guidance theory to draw the tree diagram where the deep structure of a declarative sentence consists of a noun phrase and verb phrase while the interrogative sentence needs to attach the wh-question word or the auxiliary to the complementizer and followed by a noun phrase and verb phraseOriginality: This research can used for references and help student or readers to understand deeper the interrogative and declarative sentence and its structure.
The Impact of Using Cartoon Movie To Increase Vocabulary Mastery In Elementary School Layya Aisah Al Hasan; Godefridus Bali Geroda; Widi Syatia Pane
Inquest Journal Vol. 1 No. 02 (2023): April
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.102 KB) | DOI: 10.53622/ij.v1i02.165

Abstract

Background: Learning vocabulary for elementary school students requires a kind of special treatment so that students can pay more attention and focus on learning. Cartoon movie is one of the media that can be used for learning activities. Methodology: This research is an experimental type with a one group pretest-posttest design and data analysis techniques using the Paired Sample T Test as well as using cartoon movie “Dora the Explorer” as a treatment to find out whether there was an increase in students' vocabulary mastery or not. Findings: The results of this study showed an increase in students' vocabulary mastery from the results of the data obtained by the researcher from the pre-test and post-test scores after being given treatment. Conclusion: The researcher concluded that cartoon movies can be used as learning media to improve vocabulary skills in student because it is evident from the result of the tests and treatments given that there is a significant increase in scores. in the first meeting there was an increase in the average pre-test score from 65.50 to 82.00 in the post-test average score, and at the second meeting there was also an increase in the average score from 42.50 in the pre-test results to 77.50 in the post-test results. Originality: Cartoons are characterized by bright colors, varying degrees of movement, simple themes or messages for children to understand, shorter duration, variety of sounds, and other stimuli that appeal to children. The vocabulary contained in the cartoon is also simple which will make it easier for children to remember the vocabulary.
The Effectiveness of Akm (Minimum Competency Assessment) Practice on Student’s English Learning Outcomes at SMA Negeri 11 Samarinda Elva Nadia Zulkarnain; Godefridus Bali Geroda; Widi Syahtia Pane
Inquest Journal Vol. 1 No. 02 (2023): April
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (188.975 KB) | DOI: 10.53622/ij.v1i02.166

Abstract

In the learning process at school, of course, teachers and students have learning targets or minimum scores of success indexes that students must achieve. In that case, students' understanding and effective test tools in achieving learning outcomes are very necessary. The research was conducted by taking samples in the tenth grade at SMA Negeri 11 Samarinda, this study aims to see whether there is real significance if students are given different types and forms of tests in creating better learning outcomes. How important is the comfort and understanding of students in answering and understanding exercises or exams related to learning material. Therefore, researcher used AKM to try whether there is a significance in the ability to understand questions and increase learning outcomes. In the end, the results of the research show that AKM is effective for student learning outcomes. and is very good for measuring students' understanding abilities in learning material, especially English lesson.