Biner : Jurnal Ilmu Komputer, Teknik dan Multimedia
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Teknik Sipil 43. Teknik Kimia 44. Teknik Terapan yang relevan 45. Multimedia
Articles
363 Documents
Perancangan Sistem Informasi Inventory Barang Berbasis Web untuk Menggantikan Pencatatan Manual pada Toko Ayra Plafon PVC dengan Metode Waterfall
Dimas Anugrah Pratama;
Muhammad Riffaldy Satriatama;
Mushaffah M. Azizi Rifky;
Maulana Ardhiansyah
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 4 No. 3 (2026): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia (INPRESS)
Publisher : CV. Shofanah Media Berkah
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The utilization of information systems in business activities plays an important role in improving the effectiveness, efficiency, and accuracy of inventory data management. Based on observations conducted at AYRA Plafon PVC, the inventory management process was still performed manually using stock record books, resulting in several operational problems such as discrepancies between physical stock and recorded data, delays in data retrieval, and difficulties in preparing inventory reports. This study aims to design and develop a web-based inventory information system to overcome these issues. The system was developed using the Waterfall methodology, with PHP Native as the programming language and MySQL as the database management system. The resulting system provides integrated features for managing product data, customer data, stock-in transactions, stock-out transactions, stock opname, and inventory reporting. System testing was conducted using the Black Box Testing method, and the results indicate that all system functionalities operate correctly according to user requirements. Therefore, the developed system is capable of improving the effectiveness and efficiency of inventory management at AYRA Plafon PVC.
Rancang Bangun Sistem Informasi Manajemen Sekolah Berbasis Web Menggunakan Framework NextJS untuk Pengelolaan Administrasi Akademik di SMK Islam Permatasari 2 Rumpin – Bogor
Ariel Valorie Simanjuntak;
Keris Ahmad Muanjan;
Moh. Torik;
Sutriyono
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 4 No. 3 (2026): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia (INPRESS)
Publisher : CV. Shofanah Media Berkah
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SMK Islam Permatasari 2 Rumpin – Bogor still faces several obstacles in managing academic administration, such as manual delivery of school information, a non-digitalized New Student Admissions (PPDB) process, and management of student data, attendance, tuition payments, and lesson schedules that have not been integrated. These conditions cause the administration process to be less effective, risk recording errors, and complicate data retrieval. Therefore, this study aims to design and build a web-based School Management Information System using the Next.js Framework as a solution to support integrated academic administration management. The methods used in this study include observation, interviews, and literature studies as data collection techniques. The system development stages include needs analysis, system design using the Unified Modeling Language (UML), implementation using the Next.js Framework with a MySQL database, and testing using the Black Box Testing method. System evaluation was also conducted using the Before–After method and questionnaires were distributed to 19 respondents to determine the level of success of the system implementation. The results of the study indicate that all key system features, including the company profile website, online PPDB (School Registration), student data management, attendance, tuition payments, and class schedule management, operate according to user needs without any significant functional errors. The Before-After evaluation results indicate that the system facilitates academic administration compared to the previous manual process. Furthermore, the questionnaire results indicate that the majority of respondents gave a positive assessment of the system's ease of use and benefits. Therefore, the developed web-based School Management Information System is deemed suitable for implementation as a supporting tool for academic administration management at SMK Islam Permatasari 2 Rumpin, Bogor.
Sistem Penunjang Keputusan Menentukan Senjata Terbaik pada Komunitas VIC Menggunakan Perbandingan Metode SAW dan WP
Syahrul Hidayat;
Yulianti
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 4 No. 3 (2026): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia (INPRESS)
Publisher : CV. Shofanah Media Berkah
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Weapon selection in Valorant has generally been based on subjective judgment, resulting in inconsistent and less objective decision-making. This study aims to develop a Decision Support System (DSS) to assist players in selecting the most suitable weapon based on objective criteria, including damage, range damage, recoil, fire rate, and magazine capacity. The system is designed to identify the optimal weapon according to players' needs while evaluating the effectiveness of the Simple Additive Weighting (SAW) and Weighted Product (WP) methods. The system was developed using the Waterfall software development model, which consists of requirements analysis, system design, implementation, and testing. The dataset comprises 18 Valorant weapons evaluated using five assessment criteria. The ranking results generated by the SAW and WP methods are relatively consistent, with the highest-ranked weapon recommended as the optimal choice. Furthermore, the Spearman Rank Correlation test produced a coefficient of ρ = 0.75, indicating a strong positive correlation between the two methods. The results demonstrate that the proposed Decision Support System is capable of providing objective, structured, and more accurate weapon recommendations than conventional manual selection methods, thereby supporting more consistent decision-making and gameplay strategies for Valorant players and the Valorant Indonesia Community (VIC).