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OKTAL : Jurnal Ilmu Komputer dan Sains
Published by CV. Multi Kreasi Media
ISSN : -     EISSN : 28282442     DOI : -
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles 1,093 Documents
APLIKASI DIAGNOSA PENYAKIT SARAF PADA OTAK MENGGUNAKAN METODE MODIFIED K-NEAREST NEIGHBOR BERBASIS ANDROID Hasan Sajili; Yan Mitha Djaksana
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Disease is a cause of disturbances in the human body and all of these are familiar to humans, because disease is said to be a disorder that is very often experienced by humans. Every human being already knows that their bodies are facing health problems, but most of them, especially those who do not have enough money, do not know about the diseases that are bothering their bodies and how to treat these problems because there is not enough money to see a doctor. One disease that is quite costly is a disease of the brain's nerves, because to treat this disease you have to go straight to the hospital to meet a neurologist to check for the disease. fatal consequences such as acute stroke. The purpose of this research is to build an Android-based neuromuscular diagnosis application by implementing the Modified K-Nearest Neighbor method. The results of this study are successful in implementing the Modified K-Nearest Neighbor method in the Android-based neuromuscular disease diagnosis application.
IMPLEMENTASI IMPLEMENTASI METODOLOGI EXTREME PROGRAMMING PADA APLIKASI SISTEM INFORMASI REKAM MEDIS STUDI KASUS KLINIK GAGA MEDIKA DI KALIDERES EXTREME PROGRAMMING PADA APLIKASI SISTEM INFORMASI REKAM MEDIS STUDI KASUS KLINIK GAGA MEDIKA DI KALIDERES Dea Silpidia Dahtyar; Yudi Kurniawan
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Along with the development of information technology, the need for fast, accurate and relevant information is increasing. Accurate information is needed in everyday life. Gaga Medika Clinic strives to provide the best service to its patients. In its activities, the processes carried out still use a form of paper-based medical record service or so-called paper-based document, namely, by using a master book for recording and archiving it. This method is very ineffective, and besides that, storing document archives manually can slow down data retrieval. Patient visit reports and  patient disease report data also still use manual recording using a notebook, and it is feared that it can be easily damaged or easily lost. Therefore, the authors want to create an application that can help overcome existing problems, such as medical record information systems. This application is made using the PHP programming language and uses the MySQL database program to create the database. The results of this study with the existence of a medical record information system at the Gaga Medika clinic help the clinic not lose data if there are patients who have not visited the Gaga Medika clinic for a long time.
Implementasi Simple Network Management Protocol (SNMP) dalam Perancangan Sistem Monitoring Jaringan Berbasis Web (Studi Kasus: PT BFI Finance Indonesia Tbk, Cisauk) Muhammad Agus Saputra; Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Network monitoring at BFI Finance Cisauk is still done manually by tracking directly on devices in the company environment. This has an impact on the time efficiency used by the Network Operation Center (NOC) because it has to check the devices one by one. In addition, with so many devices managed, the problem is even more complex, because NOCs have difficulty monitoring existing devices. On the other hand, the absence of a system that monitors the condition of network devices at BFI Finance Ciasuk slightly interferes with the company's operational continuity because NOC still relies on conventional methods, namely waiting for reports from clients so that if there is a problem with devices such as routers, switches and server handlers are not fast. For this reason, a Network Management System is needed, where the standard used is (SNMP) Simple Network Management Protocol. In the construction of a software, system failures often occur, errors in the development are often called software crisis which basically the software built is not in accordance with the goals to be achieved. To avoid this software crisis there are several methods in creating a software where in this study the author used the waterfall method. The result of this research is that the network monitoring process can be carried out in real time so that work becomes more effective, fast, precise and efficient.
Aplikasi Augmented Reality Gerakan Dan Bacaan Sholat Berbasis Android Puji Pambudi; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 11 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Technological advances are growing rapidly, especially on Android-based gadgets/smartphones. With the development of Android, there are many applications that have an effect on helping the learning process in schools and also have an effect on learning materials and how to be aware of material in the teaching and learning process, one of which is the Augmented Reality application. Augmented Reality (3D) is an application that combines the real world with the virtual world in a three-dimensional form that is projected in a real environment at the same time. This research to help expedite the teaching process in schools in understanding subject matter, especially in learning prayer movements and readings. The Augemnted Reality application is expected can be used as a learning media to help teachers in the learning process and is also able to make it easier for children to remember prayer movements and readings. By using the Waterfall method, structured planning is formed and development is carried out sequentially and mutually sequentially in making Augmented Reality Applications. From the results of research on the Augmented Reality application with the Waterfall method after testing the teacher and children, the results obtained on the display of 3D objects help make it easier for children to learn movement and prayer readings and this application can be applied every day at Tahfidz School Friends of Early Childhood Qur'an Mutiara Hasanah
Implementasi Metode Markerless Pada Aplikasi Augmented Reality Pembelajaran Geometri Untuk Siswa SD Berbasis Android Aditya Tri Herdiansyah; Kecitaan Harefa
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Learning geometry material requires a medium to visualize the shapes of geometric shapes. Learning geometry material in elementary schools still uses printed books so that students have difficulty visualizing geometric shapes because they only see through 2-dimensional images in books. This resulted in a lack of interest in learning elementary school students in studying geometry. Although these obstacles can be overcome by making crafts, especially on geometric objects, there are some drawbacks such as requiring costs to make geometrical crafts and requiring sufficient space to store geometrical crafts. The solution that can be done to overcome this is to design an application to assist in the teaching and learning process by utilizing Augmented Reality technology. The purpose of designing this application is to help students visualize geometric shapes and increase students' interest in studying geometry material. The results of this study are in the form of an Augmented Reality application for learning geometry with the Android-based Markerless method which can help students visualize geometric shapes with the results of testing the target user, which is 82.6%. In addition, this system can increase students' interest in learning with the results of testing the target user, namely 86.1%, so that the eligibility criteria for this application are "Very Feasible".
RANCANGAN BANGUN SISTEM INFORMASI ABSENSI DAN SELLOUT PRODUCTS GLICO BERBASIS WEB DENGAN METODE EXTREME PROGRAMMING (STUDI KASUS : SALES PROMOTION GIRL PT GELATIK SUPRA) Mohammad Salis Pataya; Yono Cahyono
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

PT. Gelatik Supra is a company engaged in the field of labor supply (outsourcing), especially Sales Promotion Girl (SPG), Sales Promotion Boy (SPB), Beauty Consultant (International Beauty Products) and MD (Merchandiser). Attendance is an important thing for an agency or company. Attendance is said to be important because it can affect the amount of salary or wages of an employee and from attendance can also see the performance of an employee who is often present or not present.The system for taking employee attendance at PT Gelaltik Supra for the SPG Project Glico, taking attendance and inputting selling out of glico products, the employees are still recording on paper or still using Presence & Daily activity - Rundown. As a result of this final project, a web-based application for the SPG Attendance Information System and PHPbased Selling out is made, the attendance process will be more efficient and can be monitored easily by the Head office. Therefore, to overcome this problem the author uses application design with the application development model is Extreme Programming which is expected to increase a sense of satisfaction to clients, system development can be made faster and establish good communication between developers and clients, by means of interviews. to get user stories, which will later make database design, coding and user interfaces according to the needs of user stories.
PERANCANGAN SITUS WEB DRAMA THAILAND TERBARU MENGGUNAKAN FRAMEWORK LARAVEL Agnes Asriliyanti; Angga Septian M.N.
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Thai drama is entertainment that is currently popular among Indonesian teenagers. even spread all over the world. There are many ways to access Thai dramas, one of which is by downloading or streaming them on certain websites. The author understands that there are still many Thaientu (a term for Thai drama lovers) who are often confused about finding and preparing a website that provides the latest streaming links to watch Thai drama shows on local Thai TV. Therefore, the authors develop a website that provides link updates from five other websites as streaming link providers. Website development uses the PHP programming language and the Laravel Framework which makes the website more attractive and provides links from five websites (youtube.com, Viu.com, Wetv.com, Imdb.com and Mydramalist.com). . In addition, the retrieved information is entered into a local database, making it useful for faster drama searches. The result of implementing the Laravel Framework is that the developed website is capable of displaying Thai drama links based on predetermined categories. The categories are Popular Thai dramas, and Completed Thai dramas and Mixed dramas. The links displayed come from five other websites that have been predetermined. Thus, one will save their time and do not need to open every website to find the desired link using this website.
SISTEM INFORMASI PENGENALAN DESTINASI WISATA DAN KULINER PROVINSI JAWA TENGAH BERBASIS ANDROID Reza Pratama
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Each region in Indonesia has its own characteristics, starting from the culture of the people, culinary and historical places, for example, Central Java Province. However, many tourists have a little difficulty finding references regarding recommendations for the right tourist and culinary destinations when visiting this province. There needs to be a media that can provide information, so that it is hoped that it will make it easier for tourists to access tourist and culinary information in the province of Central Java, for example by designing an application on a smartphone device. The application that will be built with IONIC and MySQL as the database, and the method for storing the data itself uses the Rational Unified Process (RUP) method.
Perancangan Dashboard Sistem Informasi Dengan Metode Scrum Menggunakan Azure Board Aria Bimantara; Jaka Sutresna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

The main problem of project implementation is the difficulty of managing information conveyed to several teams. Both in terms of managing the duration of project work and resources. Scrum is a derivative method of Agile Software Development that is used to run and manage a software development project. The scrum method can organize a team and must have strong communication between team members. Before starting a sprint, each team must have a short meeting for planning and end with a review. Using the scrum method is expected to shorten the program work time because each team has its own tasks. The results obtained can overcome changing requirements during the system development phase, which produces products in accordance with user desires because they get repeated reviews (iterative).
Fungsi Organisasi Pada Manajemen Proyek Agung Wijoyo; Aang Kunaefi; David Kurniawan; Mohamad Zainudin; Muhammad Afi Gustamal; Otih Sulistiana
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Writing this scientific paper aims to analyze how good organizational management can help improve overall project performance. Project management can be said to be the main key that can lead to success in carrying out and completing a project to be worked on. In project management, the most important thing is to use all available constraints, time, quality, and budget to achieve all of the project's ultimate goals. By using the method of literature review (library research), the discussion of the problem is based on the opinions of experts and the results of their research. From the results of project management research conducted to provide better quality. As well as in project organizations, work can be carried out in full preparation and there is no overlapping work time.

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