cover
Contact Name
Nurhayati
Contact Email
smartpaud@uho.ac.id
Phone
+6285341517009
Journal Mail Official
smartpaud@uho.ac.id
Editorial Address
Department Teacher Education - Early Childhood Education Universitas Halu Oleo, Kampus Bumi Tridharma Andounohu Kendari, Provinsi Sulawesi Tenggara – Indonesia
Location
Kota kendari,
Sulawesi tenggara
INDONESIA
Jurnal Smart Paud
Published by Universitas Halu Oleo
ISSN : 25990144     EISSN : 26141248     DOI : https://doi.org/10.36709/jspaud
Core Subject : Education,
Jurnal Smart PAUD contains research articles in the field of early childhood education with focus and coverage including curriculum, early childhood development, education management, teaching materials, learning Media, learning assessments, strategies/models/methods/approaches/learning techniques, education policy.
Articles 8 Documents
Search results for , issue "Vol. 7 No. 2 (2024): July 2024" : 8 Documents clear
Implementation of Thematic Textbook Products Based on Augmented Reality Haryati, Yuli; Kurniasih, Eem; Ismartoyo
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.35

Abstract

Learning about the theme of self in kindergarten is often applied to book media such as text and two-dimensional images only. In this case, it causes learning to be less than optimal so that a learning medium is needed that can help kindergarten students understand the basic characteristics of the shape of the textbook in two dimensions by showing the shape of the object in three dimensions. The purpose of this development is to produce textbook products that have been equipped with Augmented Reality technology in the subject of self for kindergarten class A. The method used in this research is a type of development research known as Research & Development (R&D). The development model used is the Lee & Owens model which has been adapted to the needs of the research. The responses from media experts and material experts received positive responses after the trial. While the product utilization trials were carried out on Class A kindergarten students. And the results obtained overall Augmented Reality Kindergarten thematic teaching book media products on the material of oneself are feasible to use in learning.
Early Detection of Early Childhood Growth and Development Amaludin, Roni; Idhayani, Nurul; Usman; Hermanto; Permatasari, Sri Jumiaty; Ribani, Wiwin Dewi Fitriani; Ribani, Iin Sri Apriani
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.42

Abstract

The purpose of this study was to analyze the detection of early childhood growth and development at Wulele Sangula Kindergarten. Preventing developmental disorders in early childhood is essential because early childhood is a vulnerable period to negative influences. This type of research is a field survey that collects and analyzes the growth results of early childhood. Data collection techniques were conducted using anthropometric measurements of early childhood, interviews, and documentation studies. The sample of this study was 61 students enrolled in Wulele Sangula Kindergarten. The study found that most early childhood at Wulele Sangula Kindergarten have normal growth and development. However, some early childhood are at risk of malnutrition, some are overweight or obese, and a few show symptoms of microcephaly and macrocephaly. There is a need for psychoeducation for parents of early childhood and early childhood education units regarding Early Detection of Child Growth and ways to address and minimize growth disorders
Development of Interactive Powerpoint Media to Stimulus the Ability to Recognize Flat Shape in Children Aged 5-6 Years Della, Ellyta Iman; Ismail, Moh Hemli; Asriadi AM, Muh
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.130

Abstract

This research aims to develop a product to increase children's interest in learning and enrich the variety of learning media. The method used in this research is Design and Development (D&D) and in creating or developing products, researchers use the ADDIE model. The validation test results for interactive PowerPoint media from material experts showed a score of 3.6 in the "Very Feasible" category, while media experts gave a percentage of 3.9 in the "Very Feasible" category, and language experts gave a score of 3.3 in the "Decent" category. Therefore, interactive PowerPoint-based learning media is considered very feasible and meets the established standards. The results of the child's observations showed an N-Gain value of 0.8 in the "High" category with an N-Gain effectiveness interpretation of 84.6, including the "Effective" category. The results of the response test show that the average value of the recapitulation of responses from Teacher 1 and Teacher 2 shows a value of 3.8. It can be concluded that the media suitability assessment criteria developed are "Fully Implemented" which are effective for use in learning activities.
Contribution of Educational Institutions in the Preservation of Traditional Culture Karawitan Java Dzakia, Shinta Nur; Saputri, Indri Dewi; Sari, Rani Puspita; Hayati, Kulsum Nur
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.162

Abstract

Culture as a state identity must always be preserved so that it remains alive and relevant for every generation of society. Indonesia has a variety of cultures, including traditional music on the island of Java, namely Karawitan Art. The process of cultural inheritance can be through educational institutions which are leading institutions that are in direct contact with the nation's generation. So this research was taken to describe the efforts made by educational institutions in contributing to preserving the traditional culture of karawitan art concretely.  A study designed using a qualitative approach with a case study type . Data was obtained through observation, interviews and documentation. The informants are educators and trainers. The number of students is 26 children, all of whom participated in karawitan activities. This karawitan group is named "Karawitan Cilik". The learning method of karawitan art uses the habituation method. Learning the art of karawitan is proven to support children's development, including in physical, motor, cognitive, social-emotional, moral, language and art aspects. The learning of karawitan art carried out by educational institutions is a form of contribution to preserving traditional culture in the surrounding environment. In addition, this activity can also be a meaningful learning for students.
Ability to Recognize Pattern Concepts through Loose Parts Media for 4-5 Year Old Children Asriadi AM, Muh; Syahrini
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.172

Abstract

This study explores the effect of loose parts media on improving pattern recognition in 4-5-year-olds at Nusa Indah Kindergarten, motivated by the need to find innovative approaches to enhance early childhood education. Early recognition of patterns is a fundamental cognitive skill that supports later academic learning, particularly in mathematics and literacy. Therefore, the objective of this research is to determine the effectiveness of loose parts media in fostering the development of pattern recognition skills among young children. The study employs a descriptive qualitative approach, gathering data through interviews with teachers and documentation of classroom activities. The results indicate that the use of loose parts media, which involves natural or everyday objects that children can manipulate, significantly enhances their ability to recognize and create patterns. The children engaged more deeply with the learning material, demonstrated improved focus, and exhibited a higher level of creativity in their responses. The study concludes that incorporating loose parts media into early childhood education provides a more interactive and effective method for addressing challenges related to pattern recognition. It also suggests that such media can make learning more enjoyable and meaningful, thereby fostering a positive attitude towards learning in young children. This research offers valuable insights for educators, emphasizing the importance of adopting innovative and child-centered teaching strategies to enhance cognitive development in early learners.
The Effect of Brain Gym on Psychomotor Development in Preschool Children Safrudin, Enjela Lala; Ayuningrum , Lia Dian; Wijayanti, Indah
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.173

Abstract

The development of children who are stimulated by their parents regularly and purposefully will develop faster than children who are not stimulated. Most parents do not really understand this, many parents think that if the child is not sick then the child does not experience health problems including growth and development. Stimulation using Brain Gym very important because this method can significantly improve children's brain performance and learning abilities. The purpose of this study was to determine whether there is an effect of Brain Gym the psychomotor development of children aged 3rd-6th years at Harapan Bangsa Playground Pandak and Masyithoh Kauman Kindergarten Bantul.  The research technique used was a quasi-experiment with a total sample of 106 children divided into control and intervention groups. Data was collected using the Instrument of Developmental Achievement of Children aged-6th years. The data analysis used is the Mann Withney Test and after being given Brain Gym stimulation, the results of P value 0.000 are smaller than 0.05 (p-value <0.05), these results indicate that Brain Gym has a significant influence on psychomotor development in preschool children
Enhancing Digital Competence: A Comprehensive Digital Educational Games Training Needs Analysis for PAUD Teachers Nurhayati, Sri; Novianti, Dini
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.177

Abstract

This study assesses the digital competencies and training needs of early childhood education (PAUD) teachers in Kecamatan Batujajar, West Bandung Regency. emphasizing their use of digital educational games. A survey was conducted to evaluate teachers' skills and confidence with computer technologies and educational software. Results indicate a significant gap in digital literacy; most teachers lack fundamental computer skills and familiarity with digital tools, despite acknowledging their benefits for enhancing student engagement. This research advocates for targeted digital literacy training tailored to early childhood educators, focusing on both technical skills and pedagogical methods for effective technology integration. The study also recommends ongoing professional development to help teachers overcome technological barriers. This work is novel in pinpointing the specific digital adoption challenges faced by PAUD teachers and suggests focused training programs to enhance their digital capabilities, which is crucial for improving educational outcomes.
Development of Interactive Multimedia for Introducing Letters and Numbers to Kindergarten Students Saputra, Hendra Nelva; Said, Hasmira; Sarpina
Jurnal Smart Paud Vol. 7 No. 2 (2024): July 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i2.178

Abstract

The aim of this research is to develop interactive multimedia for introducing letters and numbers that can be used in the learning process in kindergartens. This study uses the 4D development model, which includes the stages of define, design, develop, and disseminate. The data collection techniques used in this research are observation and questionnaires. The data analysis was conducted using Likert scale measurements. Overall, the developed interactive learning media has undergone a series of feasibility tests from various aspects, both by media experts and content experts. According to the media experts' assessment, this media obtained an average percentage of 91.67%, which falls into the "very feasible" category. This indicates that the media, both visually and functionally, meets the expected standards in educational media development. Additionally, the validation carried out by content experts, who evaluated aspects such as curriculum, material, evaluation questions, language, design, animation, and ease of use, resulted in an average percentage of 77.23%, categorized as feasible. This learning media is considered sufficiently effective and appropriate for use in the context of kindergarten education.

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