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winarti@uin-suka.ac.id
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https://ejournal.uin-suka.ac.id/tarbiyah/impulse/about/editorialTeam
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Daerah istimewa yogyakarta
INDONESIA
Impulse: Journal of Research and Innovation in Physics Education
ISSN : 27981762     EISSN : 27981754     DOI : https://doi.org/10.14421/impulse
The journal focuses its scope on the issues of Physics education. We invite scientists, scholars, researchers, as well as professionals in the field of physics education to publish your researches in our Journal. The journal publishes high quality empirical and theoretical research covering all aspects of Physics education. Physics Education: Development and Implementation of Instructional, Media, Models, Methods and Strategies, Assessment in Physics Learning Curriculum design and content Physics and Islamic Education Ethnoscience in Physics Discourse on Physics/ Science and Islam Innovation in Physics Education Philosophy of Physics Education History of Physics Education Inclusivity and Diversity in Physics Education
Articles 54 Documents
Development of Digital Distance Measurement Instrument Based on Arduino Uno for Physics Practicum Megananda, Amelia; Muzayyanah, Esti; Darmayanti, Hervina Puspita; Priana, Zihan Ika
Impulse: Journal of Research and Innovation in Physics Education Vol. 1 No. 2 (2021): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2021.12-03

Abstract

Measurement in physics is absolute because it affects the results of theoretical and experimental proofs. Retrieval of distance measurement data for physics experiments also requires high accuracy and a relatively long time because the accuracy in the measurements determines the valid results. Sometimes the available measurement instrument is difficult to access for novice researchers because of the high cost of these measurement instruments. These problems often result in errors and limitations in the implementation of measurements. The relatively long time also slows down data retrieval. This study aims to develop a digital distance measurement instrument based on Arduino Uno for physics practicum. This research is qualitative research using library research methods, field research, designing instruments, and testing hardware and software instruments. Instruments and materials used in this research include the ultrasonic sensor HC-SR04, Arduino Uno r3 kit, LCD, potentiometer, and Arduino IDE software. The result of this research is the digital distance measurement instrument based on Arduino Uno for physics practicum can be a solution for measuring objects with large distances and lengths. This measurement instrument has the smallest value of 1 cm. The design of the Arduino uno-based digital distance measuring device for physics practicum is a practical measurement instrument with the smallest measuring value of 1 cm which can assist students in measuring distances in physics practicum.
Development of E-Module Physics Based on Local Wisdom of Lampung Written Batik on Temperature and Heat Materials Sera Okta Pela; Yuberti; Yani Suryani; Sri Latifah
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.04

Abstract

Students still think learning physics is boring. For this reason, educators are expected to be able to develop fun physics learning in various ways. This study aims to develop a module based on the local wisdom of Lampung written batik on temperature and heat. The research method used is research and development (R&D) with a Borg and Gall development model design. This research resulted in a product in the form of an e-module based on local wisdom of Lampung written batik on temperature and heat material with 90% media validation results, 91% material experts, and 82% IT experts. The percentages generated in the study indicate that the category is very feasible. Very feasible means that the developed module can be tested and applied to the next process. The trial was divided into two, namely a small trial of students who obtained 86% results in the very interesting category and field trials with teachers in three schools getting 89% results, and field trials of students getting 82% results. From the results of the small test percentage and field trials, the percentage is obtained in a very attractive category. The very interesting category means that the modules developed are well responded to and accepted by students and teachers. This research concludes that an e-module based on local wisdom of Lampung written batik has been developed on the material of temperature and heat. Students still think learning physics is boring. For this reason, educators are expected to be able to develop fun physics learning in various ways. This study aims to develop a module based on the local wisdom of Lampung written batik on temperature and heat. The research method used is research and development (R&D) with a Borg and Gall development model design. This research resulted in a product in the form of an e-module based on local wisdom of Lampung written batik on temperature and heat material with 90% media validation results, 91% material experts, and 82% IT experts. The percentages generated in the study indicate that the category is very feasible. Very feasible means that the developed module can be tested and applied to the next process. The trial was divided into two, namely a small trial of students who obtained 86% results in the very interesting category and field trials with teachers in three schools getting 89% results, and field trials of students getting 82% results. From the results of the small test percentage and field trials, the percentage is obtained in a very attractive category. The very interesting category means that the modules developed are well responded to and accepted by students and teachers. This research concludes that an e-module based on local wisdom of Lampung written batik has been developed on the material of temperature and heat.
The Development of Project-based Learning Instrument Assisted by Lego® Mindstrom® Puspitasari, Dara; Indratno, Toni Kus
Impulse: Journal of Research and Innovation in Physics Education Vol. 1 No. 2 (2021): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2021.12-05

Abstract

An alternative solution to using STEM (Science, Technology, Engineering, and Mathematics) in learning is - by offering relevant contextual learning and integration of STEM knowledge via project-based learning with an educative robot kit as the learning instruments. This research developed a project-based learning instrument assisted by Lego® Mindstorm®, implemented by teachers in a physics lesson, specifically on friction material. The research's novelty dealt with the use of Lego® Mindstorm® as the visual aid with the STEM approach. This research used Borg & Gall's Research & Development model, consisting of 10 stages. The researchers focused this R&D only on student worksheets and lesson plans. In this research, the researchers involved five experts in judging the reliability of the learning instruments: the student worksheet and lesson plan applied in the learning process. The validation result of the developed student worksheet showed that the reliability judgment of material expert was 94.6%, while the expert of media with 79.7%. Then, the lesson plan's validation result was 76% based on the material expert's judgment. Then, the validation result of the evaluation instrument indicated an excellent category. Thus, the learning instruments were reliable to be implemented in the classroom to facilitate teachers in optimizing the learning technology.
The Instagram Comics as Learning Media Alternative to Improve Learning Materials on Light Refraction during the COVID-19 Pandemic Salsabilla, Sasqia Shafa; Pratama, Bagus; Pangestu, Dimas Aji; Setiaji, Bayu
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.05

Abstract

In the era of the Covid-19 pandemic, teaching and learning processes were not allowed to be carried out directly or face to face but could be carried out indirectly or remotely. This requires teachers to be able to use existing technology along with the times. One trend that is currently emerging is the use of social media as a learning medium. This study develops one of the learning media using comics with the help of social media, Instagram. This study aims to determine the level of feasibility of Instagram comic-based learning media as an alternative to learning during the Covid-19 pandemic to increase students' learning motivation on light refraction material. The research method used is the research and development method with the 4D model method. The findings of this study are that Instagram comics can be used as an alternative learning media during the covid-19 pandemic to increase students' learning motivation on light refraction material. Based on the stages that have been carried out, the results of the feasibility test of the Instagram comic learning media product are declared very feasibly.
Facilitating Physics Problem-Solving Skills with Geometry Optics E-Module Flipbook View: A Reliability Test Ima Puspita Rukmi; Sindy Chintyawati; Bayu Setiaji
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.01

Abstract

Students' physics problem-solving skill is still low, especially in physics problems related to everyday life, not simple quantitative problems. This is because the learning modules used today still do not invite students to solve real problems around them related to physics. This study aims to test the feasibility of the E-Module with a flipbook view which was developed to improve students' problem-solving skills on the material of reflection and refraction of light. The research method used is Research and Development (R&D) with a 4-D development model. The stages of E-Module development in this research are only the define, design, and development stages. The research instrument was in the form of an E-Module feasibility test questionnaire via google form which was tested by 50 prospective physics teacher students. The results showed that the feasibility level of the developed E-Module was within the very feasible criteria. Thus, the developed E-Module is very feasible to improve students' problem-solving skills and can proceed to the broad trial stages.
Increasing Students' Interest and Learning Outcomes with the Make a Match Learning Model in Junior High School Physics Science Learning Wibowowati, Lilis
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.02

Abstract

Science education can build knowledge, add insight, think creatively, and critically. Science also contains abstract concepts, so that students’ interest and learning outcomes in science learning are not optimal. Teachers have not varied in using learning models, causing students to feel bored and less active in participating in learning. This study aims to increase the students’ interest and learning outcomes in the substance pressure and its application in everyday life using the Make a Match learning model. A total 34 students of VIII grade participate in this study. The research method uses a classroom action research design which consists of two cycles, namely cycle I and cycle II. Each cycle consists of four stages, namely 1) planning, 2) implementation, 3) observation, and 4) reflection. The research subjects were students of class VIII H of SMP Negeri 2 Majenang. Data collection techniques using cognitive tests, observation, documentation, and field notes. Quantitative data were analyzed using quantitative data analysis techniques and qualitative data were analyzed using qualitative data analysis techniques. The results of the first cycle research showed that 68% of students' interest in learning meant that they had not reached the success criteria, 71% of students' learning outcomes had not reached the KKM and 29% of the subjects had reached the KKM, which meant that they had not reached the success criteria. Cycle II shows that 75% of the students' interest in learning means that they have reached the success criteria, 78% of the students' learning outcomes have reached the KKM, which means they have reached the success criteria. The conclusion of the study shows that the application of the Make a Match learning model can increase the interest and learning outcomes of students in learning science on substance stress and its application in everyday life for class VIII SMP.
The Influence of Problem-Based Learning on Elementary School Students' Interest in Science Budhiman, Arief; Satifah, Oriza; Sari, Fita Permata
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.06

Abstract

Elementary school students' problem-solving abilities must be developed so that they are accustomed to formulating solutions. This study aims to determine the effect of problem-based learning on students' interest in science at SD Muhammadiyah Majenang. The nonequivalent control group design was used in this quasi-experimental study. The participants in this study were fourth-grade students from SD Muhammadiyah Pahonjean and SD Muhammadiyah Cilopadang. Student questionnaires and documentation were used to collect data. The data analysis technique used a normality test, homogeneity test, and t-test. The Mann-Whitney test results show that the Asymp Sig. 0.000. This results that the problem-based learning model having an impact on SD Muhammadiyah Majenang students' interest in science. Teachers need to implement science learning using a problem-based learning model.
Implementation of The Problem-Based Learning which Combined with Group Investigation in Physics to Improve the Student’s Learning Outcomes Jusriana, Ana; Wayong, Moh.; Ratnasari, Ita
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 1 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.21.03

Abstract

This research is a pre-experimental study which aims to determine the physics learning outcomes of class XI students at public high school 1 Bantaeng using Problem-Based Learning method combined with the Group Investigation Method. We obtained the data through pretest and posttest. The sample in this study was selected using purposive sampling. where the sample consists of one class with 15 people. The results of the descriptive research indicate that there is an increase in student learning outcomes after the method has been implemented. This is proved by the t-test which shows obtained result to be 22,031 where the t table obtained is 1.7613.
Interactive E-Modules as Teaching Materials on Diffraction and Interference Materials: A Feasibility Test Kasanah, Putri Nur'aini; Kusumawati, Nuryuana Dwi
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 2 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.22.01

Abstract

The selection of learning teaching materials must be carried out as needed and can also utilize technology as a means of making interesting teaching materials. One of the learning teaching materials that can be used to easily understand the concepts of diffraction and interference and utilize technology is an interactive e-module equipped with learning videos. This is because learning about diffraction material and interference with physics requires visualization to improve students' understanding of the material. The research method used is Research and Development or R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Research and development of education (research and development) aims to produce new products through the development process. In this study, there was a limitation of steps from five steps to four steps to due diligence according to development needs. The results showed that the interactive e-module on the diffraction and interference material made by the researcher was suitable for use
Optical Games as Alternative Learning Media to Increase Students' Learning Interest in Interference and Light Diffraction Material Bagus Pratama; Pangestu , Dimas Aji; Salsabilla, Sasqia Shafa
Impulse: Journal of Research and Innovation in Physics Education Vol. 2 No. 2 (2022): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2022.22.02

Abstract

The COVID-19 pandemic, which has occurred for more than two years, has affected all aspects of life, including the world of education. Along with the increasingly sloping case of the spread of the COVID-19 virus, now many schools are starting to re-implement the offline learning system. Students accustomed to learning with an online pattern must get used to returning to learning with an offline pattern. In this transitional period, of course, various problems arise, one of which is the decline in student interest in learning. This study develops one of the learning media in the form of an application game to increase student interest in learning. This study aims to determine the feasibility of game-based learning media to increase student interest in light interference and diffraction. The research method used is the research and development method with the 4D model method. The findings in this study are games can be used as an alternative learning media to increase students' interest in learning the material. Based on the stages that have been carried out, the results of the feasibility test of the Instagram comic learning media product are declared very feasible.