cover
Contact Name
Supratman Zakir
Contact Email
supratman@uinbukittinggi.ac.id
Phone
+6282169727575
Journal Mail Official
supratman@uinbukittinggi.ac.id
Editorial Address
Manna wa Salwa Foundation (Yayasan Manna wa Salwa) Jalan Raya Padangpanjang Bukittinggi KM. 3 Pincuran Tinggi Sepuluh Koto Tanah Datar Sumatera Barat
Location
Kab. tanah datar,
Sumatera barat
INDONESIA
Journal of Information System and Education Development
ISSN : -     EISSN : 29886821     DOI : -
Core Subject : Science, Education,
Journal of Information System and Education Development (JISED) is published by Manna wa Salwa Foundation as a forum for academics, researchers, and practitioners in the field of Information System and Education Development (not implicitly) to disseminate their research results so that they can benefit stakeholders. All publications in JISED Journal are open access, allowing articles to be freely available online without the need for a subscription. JISED is a national journal in Bahasa Indonesia and/or UN Official Languages (English and Arabic) with e-ISSN: 2988-6821, in the process of submitting, and the process of editing or reviewing is free of charge from the Author. JISED is published periodically four times, namely; January-March, April-June, July-September and October-December.
Articles 96 Documents
Implementasi Artificial Intelligence dalam Pembelajaran Fikih Untuk Meningkatkan Keaktifan Siswa Zulwiddi, Neka
Journal of Information System and Education Development Vol. 1 No. 3 (2023): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

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Abstract

In the current era of technological development, many software and websites based on Artificial Intelligence or commonly known as artificial intelligence are designed to work according to human wants and needs in a short time, one of which is Gamma.APP and Lumer_5. namely artificial intelligence available in the form of software and websites that can help develop and form learning media so that it can stimulate student activeness to be more active in the teaching and learning process. The purpose of this research is to see the extent to which the role of artificial intelligence can help increase student activeness in the learning process. This research method uses descriptive qualitative method with. The sampling technique of this research is to use Population Sampling technique with a total of 30 students and 1 teacher. With the presence of this AI, students become active in the learning process and are able to apply the modern era teaching and learning process. Di era perkembangan teknologi saat ini sudah banyak bermunculan software dan situs website berbasis Artificial Intelligence atau yang biasa dikenal dengan kecerdasan buatan yang di desain agar dapat bekerja sesuai dengan keinginan dan kebutuhan manusia dengan waktu yang singkat, salah satunya adalah Gamma.APP dan Lumer_5. yaitu kecerdasan buatan yang tersedia dalam bentuk software dan website yang dapat membantu pengembangan dan pembentukan media pembelajaran sehingga dapat meransang keaktifan siswa lebih aktif dalam proses belajar mengajar. Tujuan penelitian ini adalah untuk melihat sejauh mana peran kecerdasan buatan dapat membantu meningkatkan keaktifan siswa dalam proses belajar. Metode penelitian ini menggunakan metode Kualitatif deskriptif dengan. Teknik pengambilan sampel penelitian ini adalah dengan menggunakan teknik Populasi Sampling dengan jumlah 30 siswa dan 1 orang guru. Dengan kehadiran AI ini, siswa menjadi aktif dalam proses pembelajaran serta mampu menerapkan proses belajar mengajar era modern.
Faktor-Faktor yang Mempengaruhi Efektifitas SIM di SD Swasta Santa Lusia Sei Rotan Sinaga, Ester Justina; Purba, Saut; Rangkuti, Irsan
Journal of Information System and Education Development Vol. 1 No. 3 (2023): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

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Abstract

SD Santa Lusia Sei Rattan is a private elementary school located in Sei Rattan Batang Kusi Deli Serdang, where the elementary school does not have a complete information system, detailed and valid, so that it affects the quality of the information submitted, where the information presented still does not show a good level of credibility, where the decisions of information users tend to be wrong in determining the operational sustainability of SD Santa Lusia Sei Rotan. This situation affects the satisfaction of information users whose satisfaction tends to decrease due to receiving invalid and non-credible information systems. The research method used is a quantitative descriptive research method. The data collection technique was carried out by observation studies, interviews using questionnaires and documentation studies. The population in this study is teachers who teach at Santa Lusia Elementary School which amounts to 35 teachers, where the sampling technique is carried out using the census method, where this census method is a sampling method whose sempel members are part of the population, where the number of samples in this study is 35 teachers who teach at Santa Lusia Sei Rattan Elementary School, where the results of the study can be explained that partially only the variable of information quality has a positive and significant effect on the variable of SIM effectiveness at SD Santa Lusia Sei Rotan, while simultaneously the variable of information quality and user satisfaction has a positive and significant effect on the variable of SIM effectiveness at SD Santa Lusia Sei Rattan.
Peningkatkan Hasil Belajar Bahasa Indonesia Melalui Metode Role Playing Eka Saputra, Erwin
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.43

Abstract

The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.
Antusiasme Siswa SMA Negeri 10 Kerinci Terhadap Olahraga Tradisional Aprianto, Wawan; Trisandra, Jonika; Herliza, Romiya
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.44

Abstract

Keberadaan dan kelestarian permainan olahraga tradisional di Provinsi Jambi perlu dijaga sebab merupakan salah aset yang dimiliki oleh bangsa Indonesia. Salah satu upaya yang dapat dilakukan adalah mengajarkan permainan olahraga tradisional pada lingkup pendidikan di sekolah. Pemerintah melalui dinas pendidikan Provinsi Jambi berperan penting dalam upaya menjaga kelestarian dengan cara menerbitkan peraturan atau keputusan yang mengatur tentang olahraga tradisional. Desain penelitian dalam penelitian ini adalah deskriptif kualitatif mengenai antusiasme siswa SMA Negeri 10 Kerinci terhadap olahraga tradisional. Metode deskriptif adalah suatu metode dalam penelitian suatu sekelompok manusia, suatu objek, sutu set kondisi, suatu sistem pemikiran ataupun suatu kelas peristiwa pada masa sekarang. .”. Tujuan dari penelitian ini adalah untuk membuat deksripsi, gambaran atau lukisan secara sistematis, faktual dan akurat mengenai fakta-fakta, sifat-sifat serta hubungan antar fenomena yang diselidiki mengenai mengenai antusiasme siswa SMA Negeri 10 Kerinci terhadap olahraga tradisional. Populasi yang dimaksud dalam penelitian ini adalah siswa SMA Negeri 10 Kerinci. Populasi adalah keseluruhan subjek penelitian atau wilayah generalisasi yang terdiri atas objek/subjek yang mempunyai kualitas dan karakteristik. Jumlah populasinya berjumlah 202 orang. Adapun sampel yang diambil data penelitian ini sebanyak tiga orang siswa kelas XI dan satu orang guru PJOK. Instrumen pengumpulan data penilitian ini menggunaakan dafftar wawancara. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa siswa SMA Negeri 10 Kerinci memiliki antusiasme yang baik terhadap olahraga tradisional. Hal ini tergambar dari jawaban positif yang diberikan siswa saat wawancara dilakukan. Siswa menjelaskan bahwa mereka memiliki pengetahuan, niat, motivasi dan tujuan yang jelas dengan olahraga tradisional. Selanjutnya mereka juga memiliki perhatian terhadap eksistensi olahraga tradisional. Mereka khawatir terhadap makin tenggelamnya eksistensi olahraga tradisional. Sehingga olahraga ini sangat perlu dilestarikan. Selain itu, mereka menanggap memiliki potensi untuk berprestasi dengan olahraga tradisional karena dapat mereka lakukan kapan saja tanpa memerlukan banyak biaya dan dapat memanfaatkan lingkungan sekitar mereka.
Perancangan Sistem Informasi Penilaian Angka Kredit Kenaikan Jabatan Fungsional Atau Pangkat Dosen di Fakultas Tarbiyah Dan Ilmu Keguruan UIN Bukittinggi Ariza, Zulhadi
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.50

Abstract

The background of this thesis research is the activity of calculating credit scores for promotion to functional positions or the rank of lecturers at the Faculty of Tarbiyah and Teacher Training (FTIK) UIN Bukittinggi which currently still uses a manual system, namely lecturers collect data sheet by sheet so that data will accumulate and be difficult to manage. . Therefore the authors designed an Information System for Assessment of Credit Scores for Increases in Functional Positions or Lecturer Ranks at the Tarbiyah and Teacher Training Faculty of UIN Bukittinggi to facilitate OKPP UIN Bukittinggi in assessing credit scores submitted by FTIK UIN Bukittinggi lecturers. The activity of assessing lecturer credit scores is intended for the benefit of proposing academic positions or lecturer ranks that require basic and comprehensive improvements. The purpose of this research is to assist lecturers in the process of submitting promotions and to facilitate OKPP UIN Bukittinggi in the process of calculating credit scores submitted by FTIK UIN Bukittinggi lecturers. The type of research used in this study is the ADDIE research and development (R&D) model, namely Analyze, Design, Develop, Implement, Evaluate. This study also uses an assessment test of validity, practicality, and effectiveness. The results of the validity test were carried out on three expert lecturers, namely three people in the field of technology. Based on this test, the system gets a value of 0.75 which means the resulting system is valid. The practicality test was carried out on two employees and promotion managers from OKPP UIN Bukittinggi, who obtained a practicality score of 80%, which means that the resulting system is practical. The final test was an effectiveness test conducted on 4 FTIK UIN Bukittinggi lecturers, with the final result being 0.91, which means that this system has high effectiveness.
Penggunaan Aplikasi Gamma bagi Guru dalam Membuat Presentasi yang Menarik dan Otomatis Anas, Iqbal
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.52

Abstract

ABSTRACT One of the most frequently used methods to communicate in education is presentation. How a presentation is delivered and received well by students is greatly influenced by an attractive and professional presentation. With limitations and a very busy schedule, of course the teacher needs an assistant who can be expected to be able to help him in making and compiling a presentation in a very short time and automatically. Current technological developments allow all the work of making presentations to be done by artificial intelligence. The emergence of various kinds of artificial intelligence that are designed to work to help as desired and needed. One form of artificial intelligence that is present related to the needs of teachers is Gamma.app. In this context, Gamma.app has become one of the platforms that is very useful and helps teachers in making presentations. This study will explain its benefits in creating engaging and professional presentations. Gamma.app has many advantages in creating attractive and professional presentations. Gamma.app offers a wide range of design elements, team collaboration capabilities, a friendly user interface, and many templates and design elements. The platform allows presentation creators to stay productive and creative whenever needed, with support for a wide range of devices. Gamma.app helps you ensure your presentations are outstanding and leave an unforgettable impression on your students. Keywords: presentation, gamma, education, teacher, communication. Salah satu metode yang paling sering digunakan untuk berkomunikasi dalam dunia pendidikan adalah presentasi. Bagaimana presentasi disampaikan dan diterima dengan baik oleh siswa sangat dipengaruhi oleh presentasi yang menarik dan profesional. Dengan keterbatasan dan kesibukan yang sangat padat, tentu saja guru butuh asisten yang bisa diharapkan mampu membantunya dalam membuat dan Menyusun sebuah presentasi dalam waktu yang sangat singkat dan otomatis. Perkembangan teknologi saat ini, memungkinkan semua pekerjaan membuat presentasi bisa dikerjakan oleh kecerdasan buatan (artificial intelligence). Munculnya berbagai macam kecerdasan buatan yang didesain agar dapat bekerja membantu sesuai keinginan dan kebutuhan. Salah satu bentuk artificial intelligence yang hadir terkait kebutuhan guru adalah Gamma.app. Dalam konteks ini, Gamma.app telah menjadi salah satu platform yang sangat bermanfaat dan membantu guru dalam membuat presentasi. Studi ini akan menjelaskan manfaatnya dalam membuat presentasi yang menarik dan profesional. Gamma.app memiliki banyak keuntungan dalam membuat presentasi yang menarik dan profesional. Gamma.app menawarkan berbagai elemen desain yang luas, kemampuan kolaborasi dalam tim, antarmuka pengguna yang ramah, dan banyak template dan elemen desain. Platform ini memungkinkan para pembuat presentasi untuk tetap produktif dan kreatif kapan pun diperlukan, dengan dukungan untuk berbagai perangkat. Gamma.app membantu Anda memastikan presentasi Anda luar biasa dan meninggalkan kesan yang tak terlupakan bagi siswa Anda. Keyword: presentasi, gamma, pendidikan, guru, komunikasi.
Implementasi Pembelajaran IPAS Berbasis Chromebook di SDN 05 Tarok Dipo Kota Bukittinggi Yusuf, Muhammad
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.55

Abstract

Berhasilnya program digitalisasi pendidikan di Indonesia sangat bergantung pada kesiapan dari tiga komponen yang paling tidak dapat diperdebatkan dalam menanggapi pendidikan digital: regulator, pendidik atau guru, dan siswa. Diharapkan pembelajaran berbasis digitalisasi dapat diterapkan melalui program pemerintah yang menyediakan peralatan TIK untuk sekolah dasar seperti Chromebook. Sekolah Dasar Negeri 05 Tarok Dipo adalah sekolah penggerak yang menerima bantuan Chromebook dari Kemdikbud. Tujuan dari penelitian ini adalah untuk mengevaluasi bagaimana penggunaan Chromebook di kelas V dilakukan dalam proses pembelajaran. Penelitian kualitatif adalah jenis penelitian yang digunakan. Sumber data penelitian ini berasal dari guru wali kelas. Untuk mengumpulkan data, teknik triangulasi digunakan, dengan alat pengumpul data Wawancara dan Lembar Observasi digunakan. Analisis data kualitatif adalah induktif, yang berarti mengurangi data, menyajikan data, dan membuat kesimpulan dan memverifikasinya. Berdasarkan hasil penelitian, dapat disimpulkan bahwa 1) Guru telah menggunakan sebagian besar aplikasi yang ada di Chromebook dalam pembelajaran IPAS di kelas 5; 2) Interaksi siswa-guru sangat intens dibandingkan dengan proses pembelajaran tanpa media buku Chromebook. 3) Penggunaan Chromebook sebagai media digital dalam pembelajaran IPS menunjukkan bahwa itu cukup sesuai untuk sebagian besar aplikasi yang biasa digunakan dalam kegiatan pembelajaran; 4) Respon siswa terhadap fitur-fitur Chromebook saat digunakan dalam kegiatan pembelajaran IPAS di kelas; bagi mereka sangat menyenangkan dan meningkatkan motivasi mereka; dan pembelajaran menggunakan Chromebook memudahkan mereka untuk memahami materi dan mencari sumber belajar. 5) Siswa merasa tidak perlu membawa banyak buku saat pergi ke sekolah.
Perspektif Belajar dengan Seni Tari Tradisional di Sekolah Menengah Pertama Wahyuni Syukur, Sri
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.57

Abstract

This research aims to determine the perspective of learning with South Sulawesi Traditional Dance in Junior High Schools. This type of research uses qualitative research with an ethnographic approach. The subjects in this research were teachers and students at SMP Negeri 22 Bantimurung. The results of this research show that students who are already at the junior high school level have been equipped with sufficient knowledge to develop so that the learning process will be more challenging for teachers in order to increase students' interest and motivation to learn art in the classroom, one of which is by highlighting traditions and culture. Locally in the South Sulawesi area, namely the basic movements of South Sulawesi traditional dance. So, the role of arts education in junior high schools is an effort to improve students' abilities, especially in developing interests, increasing creative work, as well as knowing regional arts and the values ??contained therein. Through arts education, students are facilitated in the process of growth and development in three domains as learning outcomes, namely, cognitive, affective and psychomotor.
Discovering the Underlying Motivations for Empowering Education Through Innovation Maspul, Kurniawan Arif
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.58

Abstract

Educational innovation has evolved as a revolutionary response to traditional teaching methods' limitations in educating pupils for the complexities of today's society. This method integrates technology, global viewpoints, and inclusive practices, motivated by the need to stimulate creativity, critical thinking, and collaboration. Education can build dynamic learning environments that encourage students to become active participants in their education by embracing innovation. This article investigates the incentives that drive educational innovation, emphasizing the importance of technological integration, leadership, global viewpoints, and inclusivity. This study provides valuable insights for educational practitioners, policymakers, and researchers through discussions, observations, and a comprehensive literature review, emphasizing the importance of embracing innovation to meet the evolving needs of students and prepare them for a rapidly changing future.
Klasifikasi Jenis Daun Herbal Klasifikasi Jenis Daun Herbal Menggunakan Metode Logistic Regression dan Decision Tree Classifier Berdasarkan Fitur (Warna dan Bentuk) Honestya, Gabriela; Sajida, Mayang; Ramadhanu, Agung
Journal of Information System and Education Development Vol. 2 No. 1 (2024): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62386/jised.v2i1.59

Abstract

Penelitian ini membandingkan metode klasifikasi citra daun herbal menggunakan Logistic Regression dan Decision Tree Classifier. Ekstraksi fitur dilakukan berdasarkan warna (HSV), dan bentuk (eksentrisitas dan metrik). Fitur yang digunakan untuk mengenali jenis daun meliputi bentuk, warna, dan tekstur. Tidak semua jenis fitur perlu digunakan untuk melakukan komputasi hasil ektraksi, namun perlu diseleksi beberapa fitur yang paling berpengarauh dalam sistem temu kembali citra daun. Analisis keterkaitan korelasi antar fitur melalui seleksi fitur juga dikombinasikan dengan penggunaan kedekatan dalam menghitung similaritas pada sistem temu kembali. Dari data uji sebanyak 40 buah dan 3 jenis klasifikasi daun herbal (anggur, Ketapang, dan pisang) diperoleh keberhasilan pengujian sebanyak 37 data dengan tingkat akurasi yang layak. Hasil Berdasarkan hasil pengujian menggunakan 40 sampel citra daun, dimana masing-masing jenis daun digunakan 4 sampai 6 sampel citra, memberikan persentase keberhasilan dalam identifikasi sebesar 80,93%.

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