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Contact Name
Hasriadi
Contact Email
mail.edutek@gmail.com
Phone
+6285242463460
Journal Mail Official
mail.edutek@gmail.com
Editorial Address
Jl. Makkarani Komp. Green Riyousa Blok E. No 12 A Panciro, Kab. Gowa, Provinsi Sulawesi Selatan
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INDONESIA
Educational Journal of Learning Technology
ISSN : 30469546     EISSN : 30469546     DOI : https://doi.org/10.58230/edutech.v1i2.6
(1) Science education: Educational Innovation, Educational Psychology, Primary and Secondary Education, Vocational Education, Curriculum Development, Instructional Strategies, Learning Processes, (2) Education in Learning: New Learning Models and Applications, Learning Models, Curriculum, Learning Innovation, Vocational Education, (3) Educational Technology: Learning Technology, Media Education, Virtual Education, Educational Software, Digital Technology in Education, Multimedia Learning, E-Learning, Internet Learning Applications
Articles 54 Documents
The Effect of the School Environment on Student Morality Basmin, Brenda; Nursaeni, Nursaeni; Rahmadani, Ervi; Middin, Murdianti
Educational Journal of Learning Technology Vol. 3 No. 1 (2025): Educational Journal of Learning Technology (September 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i1.68

Abstract

This study aims to determine the Effect of the School Environment on the morale of fifth-grade students at SDN 1 Porehu, North Kolaka Regency. Employing a quantitative ex post facto design, the research involved a saturated sample of all 26 fifth-grade students. Data were gathered through expert-validated questionnaires and analysed using descriptive statistics, product-moment correlation, and the coefficient of determination. The findings indicated that both the school environment (61.54%) and student moral character (65.38%) were categorised as good. The correlation analysis revealed a significant positive relationship between the two variables (r = 0.649, p < 0.05). Furthermore, the coefficient of determination (R² = 0.42) indicates that the school environment accounts for 42% of the variance in students' moral character, with the remaining 58% attributed to other factors. These results underscore the substantial role of the school environment in shaping student morality.
Empowering Students Through Technology: Evaluating A Project-Based Learning Approach to Address Clean Water Scarcity Indiwara, Rendi
Educational Journal of Learning Technology Vol. 3 No. 1 (2025): Educational Journal of Learning Technology (September 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i1.69

Abstract

This study applies a goal-free evaluation model to examine the implementation of Project-Based Learning (PBL) in addressing clean water scarcity through the use of NodeMCU ESP8266 and Internet of Things (IoT) technology. Conducted with vocational students at SMKN 1 Kasongan, the project involved designing a water quality monitoring system in response to local river pollution caused by illegal mining. Data were collected through observations, interviews, reflections, and product evaluations, and then analyzed thematically. The findings show that students developed technical skills in sensor integration, programming, and real-time data visualization, alongside non-technical skills such as collaboration, communication, and problem-solving. Unexpected outcomes also emerged, including greater environmental awareness, community engagement, and intrinsic motivation to expand the project. This study highlights the value of PBL in vocational education, recommending its wider adoption to link technology with real-world issues, and contributes theoretically by demonstrating the effectiveness of goal-free evaluation in capturing emergent learning outcomes.
Implementation of the PAKEM Model as an Effort to Improve the Learning Outcomes of Islamic Religious Education and Ethics in Primary Schools Sari, Sindi Antika; Taqwa, Taqwa; Hisbullah, Hisbullah; Widiantari, Ketut
Educational Journal of Learning Technology Vol. 3 No. 2 (2026): Educational Journal of Learning Technology (January 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i2.63

Abstract

The ability to read the Qur’an accurately and correctly is a crucial competency for students in madrasah ibtidaiyah. This study aims to describe the application of the Tahsin method in improving the ability to read the Qur’an. The research method employed is a descriptive qualitative approach, utilising data collection techniques that include observation, interviews, and documentation. The study’s results showed that the Tahsin method was implemented through teacher-led example Reading, student imitation, correction of Reading errors, and repeated exercises. This method is practical for enhancing the accuracy of makhraj, applying tajweed rules, and improving students’ fluency in reading the Qur’an. These findings demonstrate that the Tahsin method is effective in fostering optimal Qur’an Reading skills from an early age.
Development of Spin Game Media Assisted by Fun Teaching Method to Increase Students’ Learning Interest in Moral Faith Subjects Wahyuddin, Sriwahyuni; Thaha, Hisban; Syam, Andi Achmad
Educational Journal of Learning Technology Vol. 3 No. 2 (2026): Educational Journal of Learning Technology (January 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i2.67

Abstract

This study develops Fun Teaching–based Spin Game media to enhance students’ interest in learning moral beliefs at MTs Yaminas Noling, Luwu Regency. The research employed a Research and Development (R&D) design using the ASSURE model and involved 28 eighth-grade students. Media feasibility was assessed through validation questionnaires completed by media, material, and linguistics experts, as well as student interest questionnaires. Data were collected through observations, interviews, questionnaires, and documentation, and analysed using descriptive qualitative and quantitative techniques. Validation results showed that the media received a score of 85.4% (very valid), material validation reached 81.2% (very valid), and language validation obtained 75% (valid). Students’ learning-interest scores increased from 66.22% (good) before using the media to 95.61% (excellent) after its implementation. These findings indicate that the Fun Teaching–based Spin Game media is feasible and effective in increasing students’ learning interest.