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INDONESIA
Educational Journal of Learning Technology
ISSN : 30469546     EISSN : 30469546     DOI : https://doi.org/10.58230/edutech.v1i2.6
(1) Science education: Educational Innovation, Educational Psychology, Primary and Secondary Education, Vocational Education, Curriculum Development, Instructional Strategies, Learning Processes, (2) Education in Learning: New Learning Models and Applications, Learning Models, Curriculum, Learning Innovation, Vocational Education, (3) Educational Technology: Learning Technology, Media Education, Virtual Education, Educational Software, Digital Technology in Education, Multimedia Learning, E-Learning, Internet Learning Applications
Articles 54 Documents
Development of Digital-Based Flashcard Media in Learning Islamic Religious Education and Ethics in Junior High Schools Hasan, Meystika Maharani; Yusuf, Munir; Ahmad, Nur Hidayat
Educational Journal of Learning Technology Vol. 2 No. 2 (2025): Educational Journal of Learning Technology (January 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i2.41

Abstract

This research aims to develop digital-based flashcard media for learning Islamic Religious Education and Ethics in grade VIII of SMP Negeri 3 Palopo City, especially in believing in Allah's books. This research uses the Research and Development (R&D) method with the ADDIE development model. The study subjects were 28 students in grade VIII, and the object was digital-based flashcard media. Research instruments include interviews, documentation, and questionnaires. The results of the study showed that digital-based flashcard media was declared valid based on the assessment of media experts (89.28%), material experts (93.18%), and linguists (89.29%). The practicality test showed very practical results, with a percentage of 94% of teachers and 85.52% of students. Thus, this digital-based flashcard media is declared very valid and practical for use in learning Islamic Religious Education and Ethics for grade VIII students of SMPN 3 Palopo.
Development of Pop-Up Book Media on Islamic Religious Education Subjects for Elementary School Students Baharuddin, Hesti; Marwiyah, St.; Sana, Sana
Educational Journal of Learning Technology Vol. 2 No. 2 (2025): Educational Journal of Learning Technology (January 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i2.42

Abstract

This study examines the development of pop-up book learning media in Islamic religious education subjects grade VI SD Negeri 361 Bailing, West Bajo District, Luwu Regency, to find the results of the development of Pop up book learning media to find out the results of the validity test and the results of the practicality test. This research is a type of Research and Development (R&D) research with research planning procedures using the ADDIE model, including Analysis, Design, Development, Implementation, and Evaluation. The data collection techniques used were observation, interviews, and questionnaires. The data analysis techniques used are product validity and learning media practicality analysis. The study results show that 1) The development of Pop-up book learning media is carried out systematically using the ADDIE model. 2) The Validity of Pop-up book learning media is assessed by media experts, with a percentage of 66.6%, and material experts, with a percentage of 93.7%, which is a very valid category. 3) The practicality of pop-up book learning media was based on the assessment of educators; the percentage was 94%, and the student's responses were 90% in the very practical category.
Development of Islamic Cultural History Teaching Module Based on Local Wisdom for Students of Madrasah Tsanawiyah Imran, Risdayani; Muhaemin, Muhaemin; Pamessangi, Andi Arif; Rani, Hadijah
Educational Journal of Learning Technology Vol. 2 No. 2 (2025): Educational Journal of Learning Technology (January 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i2.43

Abstract

This research aims to develop a teaching module of Islamic Cultural History integrated with local wisdom in Tana Luwu and test its validity and practicality in the material of Umar bin Abdul Aziz's Leadership Style for grade VII students. The research uses the Research and Development (R&D) method with the ADDIE development model. The study subjects were 35 grade VII students, with instruments like interviews, assessment sheets, and documentation. The validation results showed that the module was declared valid with a percentage of 75% of media experts, 98% of material experts, and 67% of linguists. The practicality test by the teacher resulted in a percentage of 88% (very practical category), while the test by students obtained 81% (very practical category). With these results, the integrated teaching module of local wisdom in Tana Luwu was declared valid and practical for learning Islamic Cultural History in grade VII.
Development of Islamic Religious Education Learning Media Based on the Maze Chase Wordwall Game on Shalih Children's Materials Risdayanti; Hasbi, Hasbi; Rahmadani, Ervi
Educational Journal of Learning Technology Vol. 2 No. 2 (2025): Educational Journal of Learning Technology (January 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i2.44

Abstract

This research aims to test the reliability of the product and its development process. The research method used is research and development (R&D) with modification of the 4D model, including the definition, design, development, and deployment stages. The subject of the research was a fourth-grade student. Data is collected through surveys, validation sheets, interviews, documentation, and observations. The results of this research are in the form of Islamic Religious Education learning media based on the Maze Chase WordWall game on the material of Children of Shalih. Products are developed through needs analysis, design, expert validation, and trials. The validation results showed that this media was very valid, with a score of 96.42% from material experts, 75% from media experts, and 91.66% from linguists. The practicality test showed a score of 78%, which indicates that this game is feasible and practical to use in learning Islamic Religious Education.
Development of Busy Book Learning Media to Increase Interest in Learning Islamic Religious Education in Grade IV Elementary School Students Alsufi, Alsufi; K, Nurdin; Arifuddin, Arifuddin; Junaid, Hapsa
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.47

Abstract

This study aims to develop busy book learning media to increase interest in learning Islamic Religious Education in grade IV students. The method used is R&D with the ADDIE model. The subjects of the study consisted of 20 students and one teacher. Data were collected through observation, questionnaires, interviews, and documentation. The results show that this media is valid (media experts 82%, material experts 99%), practical (student responses 90%, teachers 98%), and effective (N-Gain score 0.8 or 87%). Busy books are declared valid, practical, and effective in increasing interest in learning Islamic Religious Education.
Application of the Gamification Model in Islamic Religious Education Learning to Increase Student Learning Motivation in Vocational High Schools ati, Sumi; RN, Bustanul Iman; Pamessangi, Andi Arif; Astuti, Sindi
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.48

Abstract

This study explores the application of a gamification model in Islamic Religious Education to enhance student learning motivation. The research aims to examine the implementation of gamification in the learning process and its impact on the motivation of class XI TKR A students. Using Classroom Action Research, the study involved 21 students and collected data through observation, questionnaires, and documentation. Data analysis included evaluating teacher and student activity sheets and motivation questionnaires. Results show that teacher activity improved from 63% in cycle I to 90.8% in cycle II, student activity increased from 54% to 91%, and student motivation rose from 62% to 86%. These findings indicate that gamification significantly enhances student engagement and motivation in Islamic Religious Education learning.
Development of Literacy Booth Media to Enhance Understanding of Fiqh Learning Materials in Madrasah Tsanawiyah Helmy, Helmy; Zainuddin, Fauziah; Nuraeni, Nuraeni
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.49

Abstract

This study aims to evaluate the validity and practicality of literacy booth media in improving students’ understanding of fiqh, specifically on Hajj rituals. Data were collected through questionnaires and interviews using the ADDIE-based Research and Development (R&D) model. The media was validated by three experts: content (97.5%), media design (85%), and language (97.5%). Results show that the literacy booth effectively enhances student engagement and comprehension, making it a practical tool for teaching fiqh to seventh-grade students.
Evaluation of the Al-Qur’an Education Park Program Using the CIPP (Context, Input, Process, and Product) Model Zainuddin, Zainul Tria Putra; Hamdany, M. Zuljalal Al; Wulandari, Dinda
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.50

Abstract

This study evaluates the Al-Qashash Qur’anic Education Park program using the CIPP (Context, Input, Process, Product) model. Data were collected through observation, interviews, and documentation, then analyzed qualitatively. The results show that learning objectives are only clear for early levels, while advanced levels lack measurable goals. The institution has a vision but no supporting mission. Teachers lack formal training, and facilities are limited. The learning process includes lectures, Q&A, practice, and assignments, but still requires improvement. This evaluation highlights areas needing development to enhance the program’s effectiveness.
The Application of the Talqin Jama’ah Method in Increasing the Effectiveness of Students Reading the Qur’an At the Al-Quran Education Park Nurjannah, Nurjannah; Kartini, Kartini; Makmur, Makmur; Tasbih, Ayu
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.51

Abstract

This study explores the application of the Talqin Jama’ah method to improve the effectiveness of Qur’an reading learning for 2A grade students at TPA SDN 5 Salamae. Using Classroom Action Research with planning, action, observation, and reflection cycles, the study involved 17 students. Data were collected through observation, tests, and documentation. The results show a significant improvement in students’ Qur’an reading skills and engagement from Cycle I to Cycle II. These findings demonstrate that the Talqin Jama’ah method effectively enhances learning and supports better Qur’an literacy in early learners.
Development of Islamic Religious Education Learning Media Based on Comic Videos on the Leadership Material of the Prophet’s Companions for Elementary School Students Atifah, Khusnul; Sukirman, Sukirman; Hasmuddin , Erni
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.53

Abstract

This study developed a video comic-based Islamic Religious Education learning media on the leadership material of the Prophet's Companions for grade VI students. The research method used was Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation results showed a category of "very valid" from material experts (89%) and "valid" from media experts (87%). The practicality test obtained a score of 93% (teachers; "efficient") and 81.82% (students; "practical"). The study's conclusion proves that this video comic media is feasible and effective for learning.