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INDONESIA
Educational Journal of Learning Technology
ISSN : 30469546     EISSN : 30469546     DOI : https://doi.org/10.58230/edutech.v1i2.6
(1) Science education: Educational Innovation, Educational Psychology, Primary and Secondary Education, Vocational Education, Curriculum Development, Instructional Strategies, Learning Processes, (2) Education in Learning: New Learning Models and Applications, Learning Models, Curriculum, Learning Innovation, Vocational Education, (3) Educational Technology: Learning Technology, Media Education, Virtual Education, Educational Software, Digital Technology in Education, Multimedia Learning, E-Learning, Internet Learning Applications
Articles 64 Documents
Development of a Fourier Transform-Based Gamelan Signal Processing Simulation Using Python and GNU Octave to Support Problem-Solving Skills and Independent Learning Aditya Yoga Purnama; Fitria Sulistyowati; Widodo Widodo; Alfat Khaharsyah; Ragil Saputri; Rudolfus Soares; Radhiatul Amalia
Educational Journal of Learning Technology Vol. 3 No. 3 (2026): Educational Journal of Learning Technology (May 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i3.85

Abstract

Science education today requires integrating technological competencies to prepare students for global competition; however, unsupportive learning habits and limited use of technology contribute to low levels of problem-solving skills and learning independence. This study aims to develop a simulation of gamelan musical instrument signal processing using open-source computational platforms, namely Python and GNU Octave. The research employed a research and development (R&D) approach based on the Borg and Gall model, limited to the initial product development stage. Fourier Transform analysis was applied to convert sound signals from the time domain into the frequency domain. The simulation successfully identified the gamelan’s natural frequency at 328 Hz via spectral analysis, with consistent results on both platforms. The developed simulation provides visualization of time-series waveforms and frequency spectra and is intended as a computational learning medium for physics instruction, particularly in wave topics. Although field testing and effectiveness evaluation were not conducted, the simulation is designed to support the development of students’ problem-solving skills and learning independence in future implementations.
The Effectiveness of the Use of ProProfs Digital Media on the Interest and Learning Outcomes of Islamic Religious Education for Junior High School Students Nur Izzah; Nur Fakhrunnisaa; Khaerunnisa
Educational Journal of Learning Technology Vol. 3 No. 3 (2026): Educational Journal of Learning Technology (May 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i3.86

Abstract

This research is motivated by low student interest and learning outcomes in Islamic Religious Education among grade VII students at SMP Negeri 5 Palopo, due to limited variety in learning and minimal use of digital media. This study aims to determine the effectiveness of ProProfs digital media in increasing students' interest and learning outcomes. The method used is quantitative, with a quasi-experimental pretest-posttest control group design. The sample consisted of two classes, namely the experimental and control classes, each comprising 21 students. Data collection techniques use observation, questionnaires, and tests. The results showed that students' interest in learning in the experimental class increased from 37.38% to 82.91%, while learning outcomes improved from an average score of 32.14 to 84.57. The hypothesis test showed a p-value < 0.05, so ProProfs media was declared effective in increasing students' interest and learning outcomes.
Learning Greetings Made Fun: Developing Gamified E-Learning Media with PowerPoint A. Nidaan Khafiatun Syahrah; Arifuddin Arifuddin; Nur Fakhrunnisaa; Inrawati Inrawati
Educational Journal of Learning Technology Vol. 3 No. 3 (2026): Educational Journal of Learning Technology (May 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i3.87

Abstract

This research aims to develop PowerPoint-based Gamified E-Learning media on greeting material in the Islamic Religious Education class IV SDIT Darul Khaerat Padang Sappa. The research uses the Research and Development (R&D) method with the ADDIE development model, which includes the Analyze, Design, Development, Implementation, and Evaluation stages. The subjects of the study were 15 grade IV students and 1 Islamic Religious Education teacher. Data collection was carried out through observations, interviews, validation sheets, practicality questionnaires, and learning motivation questionnaires. The results of the study showed: (1) media validity reached 75% (valid) from media experts and 95.8% (very valid) from material experts, an average of 85.4%; (2) the practicality test obtained 91.7% from teachers and 87.1% from students (very practical, average 89.4%); (3) the effectiveness test showed an increase in learning motivation from 69.02% (pre-treatment) to 88.1% (post-treatment) with an N-Gain value of 0.616 (medium category). The final prototype is a PowerPoint-based interactive learning medium that integrates VBA features with gamification elements, including alphabetical games, interactive quizzes, and an automatic scoring system.
The Effectiveness of the Talking Pen Al-Qur'an Audio Visual Media in Improving the Ability to Read the 5 Makharijul Huruf (Experimental Study) Mutiara Raja; Mustafa Mustafa; Nurhidayanti Nurhidayanti
Educational Journal of Learning Technology Vol. 3 No. 3 (2026): Educational Journal of Learning Technology (May 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i3.88

Abstract

This study examines the use of the audiovisual Talking Pen Al-Qur'an media for learning the five Makharijul Huruf. The objectives are: (1) to determine students' understanding of reading the Qur'an after using the media, and (2) to determine their reading ability. This experimental study employed a one-group pretest-posttest design with 24 students (8 males, 16 females). Instruments included tests of understanding and reading ability, while data collection used tests, observation, and documentation. Data were analyzed using descriptive statistics. Results showed: (1) The average pretest score for understanding was 32.54 (very poor), which increased to 83.83 (good) after intervention. (2) The average pretest score for reading ability was 49.54 (poor), which increased to 80.54 (good) after intervention. Thus, the audiovisual Talking Pen Al-Qur'an media significantly improves both understanding and reading ability in Makharijul Huruf.