cover
Contact Name
Irwanto
Contact Email
editor-jcsml@spm-online.com
Phone
+6282323169338
Journal Mail Official
editor-jcsml@spm-online.com
Editorial Address
Scientia Publica Media. Perumahan Wonolelo Indah No. 39, Muntilan, Magelang 56411, Jawa Tengah, Indonesia
Location
Kota magelang,
Jawa tengah
INDONESIA
Journal of Computer for Science and Mathematics Learning
Published by Scientia Publica Media
ISSN : 30476755     EISSN : 30474876     DOI : https://doi.org/10.70232/sgn5dj49
Core Subject : Education, Social,
The Journal of Computers for Science and Mathematics Learning (JCSML) is an international, double-blind peer-reviewed, open-access journal published by Scientia Publica Media. The journal is issued biannually in February and August. The journal publishes original results of scientific studies that primarily focus on the use of information technology in teaching science and mathematics. JCSML encourages the exchange of ideas in science, mathematics, computer science, education, and their interaction, covering both theoretical and applied research at all levels of education. It also publishes refereed research papers that include quantitative, qualitative, and mixed analyses. The journal aims to provide a platform for researchers, educators, academics, programmers, and practitioners to disseminate innovative ideas, engage in critical discussions, and share empirical findings that contribute to the improvement of teaching and learning practices in these disciplines. Original research articles and review articles are considered for publication. The main criterion of acceptance is that the material should make a contribution to knowledge in this field. Priority is given to interdisciplinary research that integrates science, mathematics, and technology education.
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning" : 5 Documents clear
The Impact of Blended Learning on the Academic Performance of Physics Students in the Bwari Area Council of Abuja Michael, Fadipe Bayo
Journal of Computers for Science and Mathematics Learning Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning
Publisher : Scientia Publica Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70232/jcsml.v2i2.21

Abstract

This study examined the impact of blended learning on the academic achievement of Physics students in the Bwari Area Council of the Federal Capital Territory (FCT), Nigeria. The research was guided by two objectives, two research questions, and two hypotheses. The target population consisted of 3,870 Physics students enrolled in secondary schools within the Bwari Area Council. A total of 120 students were randomly selected from four secondary schools that offer Physics as a subject. Data were collected using a 50-item researcher-developed multiple-choice test titled Researcher Made Light and Optics Achievement Test (RMLOAT). The reliability of the instrument was established using the test-retest method, yielding a temporal stability coefficient of 0.88 and an internal consistency coefficient of 0.79. A pretest was also conducted to ensure the appropriateness of the sample. Data analysis involved the use of mean and standard deviation. The findings revealed that blended learning significantly enhanced the academic performance of Physics students in the study area. Additionally, the results indicated no significant differences in performance based on gender, suggesting that blended learning is equally effective for both male and female students. Based on these findings, the study recommends that blended learning be adopted as a mandatory instructional approach in secondary schools, particularly for technology-oriented subjects such as Physics. It also advocates for regular and mandatory training and retraining programs for secondary school teachers on 21st-century instructional strategies, including blended learning.
Integrating AI Simulations and Computational Grounded Theory to Explore Biodynamic Education in Science Museums Wang, Tao-Hua; Lu, Ruei-Shan; Lin, Hao-Chiang Koong
Journal of Computers for Science and Mathematics Learning Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning
Publisher : Scientia Publica Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70232/jcsml.v2i2.37

Abstract

This study investigates how science museums can serve as catalysts for public understanding of biodynamic agriculture by integrating AI-generated simulations and an AI-augmented grounded theory (CGT) approach. Forty-nine elementary school teachers in Taiwan participated in a workshop featuring six biodynamic-themed simulation videos created with Mootion AI, depicting insect, bird, and amphibian ecologies within biodynamic frameworks. Participants wrote reflective journals, and twelve were interviewed in focus groups. The study employed Lin et al.’s (2025) CGT model, incorporating traditional inductive coding with computational techniques such as term frequency-inverse document frequency (tf-idf) and N-gram analysis to analyze participants’ interpretive responses. Results identified eight interconnected dimensions—including cognitive clarity, affective engagement, instructional relevance, and ethical reflection—that constitute a conceptual model titled “Human-Centered Biodynamics.” Findings show that digitally mediated exhibits enhance comprehension of biodynamic principles and foster emotional and pedagogical resonance. Participants reported a shift from perceiving biodynamics as abstract to viewing it as relevant and actionable, suggesting science museums can be transformative platforms for ecological literacy when empowered by creative technologies. This study contributes to the literature on informal science education, sustainability communication, and AI-assisted qualitative research by offering a replicable framework for integrating digital storytelling and grounded theory in ecological pedagogy.
Trends and Development of Research on Flipped Classroom in Education: A Bibliometric Analysis from 2012 to 2024 Amalia, Ira Nur; Irwanto, Irwanto; Khan, Kamran-ul-Haq
Journal of Computers for Science and Mathematics Learning Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning
Publisher : Scientia Publica Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70232/jcsml.v2i2.38

Abstract

Nowadays, advancements in ICT have positively impacted education. This bibliometric study examines trends and developments in research on flipped classrooms in education from 2012 to 2024, focusing on the impact of technological advancements in supporting student-centered learning. The flipped classroom approach allows students to learn course materials independently before class sessions, where active discussions, problem-solving, and collaboration become the primary activities. Using data from Scopus, 1,580 relevant research articles were analyzed to reveal publication trends, influential contributions, and key themes. The analysis highlights the role of flipped classrooms in enhancing students’ critical thinking, independent learning, and intrinsic motivation. Findings indicate a growing research interest in this model, particularly in higher education and science disciplines, with significant growth during and after the COVID-19 pandemic, with an impressive annual growth rate of 53.34%. These publications involved contributions from 4,226 authors, with Wang Y emerging as the most prolific author. The documents were distributed across 639 different sources, with BMC Medical Education recognized as the most productive source. In terms of geographical distribution, the United States led with the highest number of publications. The University of California was identified as the institution with the largest number of publications. The most frequently used keywords in these studies included students, teaching, education, curriculum, human, learning, humans, article, medical, and male. This study provides insights into collaborative networks, influential publications, and the latest research trends, offering guidance for educators, policymakers, and researchers in planning future studies and implementing flipped classrooms effectively.
RETRACTED: Developing Artificial Intelligence (AI)-Based Children’s Storybooks through Fry Readability for Elementary Students: The Editor-in-Chief has retracted this article because it has been previously published Istiq'faroh, Nurul; Damayanti, Maryam Isnaini; Hendratno, Hendratno; Rukmi, Asri Susetyo; Murni, Arie Widya; Wibowo, Amiruddin Hadi; Faridy, Azka
Journal of Computers for Science and Mathematics Learning Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning
Publisher : Scientia Publica Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70232/jcsml.v2i2.40

Abstract

Education in Indonesia shapes children’s character, personality, and abilities, but faces challenges like unequal access to resources, quality differences between regions, and low reading interest among children. This study aims to develop AI-based children’s storybooks through the Fry readability for elementary students. This study used the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. Results showed that AI-based storybooks can improve children’s reading interest and help teachers provide support based on students’ competence. The score of Expert validation was 37 out of 40 (92.5%), and media expert validation was 52 out of 55 (94.5%). Fry readability ensures the reading level is suitable for fourth to sixth-grade students to improve the quality of elementary education in Indonesia, reduce regional quality gaps, and improve students’ academic performance. The AI-based storybooks significantly boost children’s interest in reading, address low reading engagement, assist teachers in offering more effective educational support, and help bridge educational quality gaps between different regions. The alignment with children’s cognitive development ensures engaging and developmentally appropriate content, demonstrating an innovative approach to educational tools and paving the way for further technological integration in education. Therefore, the development of AI-based children’s storybooks with the Fry readability approach not only increases children’s reading interest but also assists teachers in providing more specific support according to students’ abilities. This innovation is expected to positively impact the quality of elementary education in Indonesia, help address educational quality disparities between regions, and enhance students’ academic achievements at the national level.
Exploring Cadets’ Perceptions of Challenges and Benefits in Gamified ESP Reading: A Case Study at a Maritime Academy Wibowo, Amiruddin Hadi; Gupron, Akhmad Kasan; Widjatmoko, Eko Nugroho; Amrullah, Romanda Annas; Mirianto, Agus Dina; Rahmawati, Eva; Onivehu, Adams Ogirima; Rohi, Saifurahman
Journal of Computers for Science and Mathematics Learning Vol. 2 No. 2 (2025): Journal of Computers for Science and Mathematics Learning
Publisher : Scientia Publica Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70232/jcsml.v2i2.41

Abstract

English for Specific Purposes (ESP) is essential in maritime education, helping cadets with the language skills required to meet specific learning needs. However, traditional ESP reading instruction often lacks engagement and fails to motivate learners. In response, gamification, which integrates game design elements into learning environments, has emerged as a promising solution to enhance learner engagement and motivation. This study aims to explore cadets’ perceptions of the challenges and benefits of using gamification in ESP reading. The research was conducted using a qualitative case study approach at a maritime academy in East Java, Indonesia, involving 24 cadets. Participants were first-year students with intermediate English language proficiency. Data were collected through six sessions of gamified ESP reading lessons, semi-structured interviews, and participant observations. Thematic analysis was used to examine the cadets’ experiences, focusing on recurring themes related to motivation, learning outcomes, and technological challenges. The results showed that cadets generally expressed positive feelings about gamified ESP reading. They reported increased motivation and engagement due to game elements such as points, leaderboards, and real-time feedback, which made learning more interactive and enjoyable. However, challenges such as limited technological readiness, internet connectivity, and initial confusion with the game interface were also highlighted. Therefore, it can be concluded that gamification shows strong potential in enhancing cadets’ motivation and interest in ESP reading following the challenges and their constraints. These findings underscore the importance of integrating thoughtfully designed gamified strategies in maritime education to foster learner-centered and engaging ESP instruction.

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