cover
Contact Name
Purniadi Putra
Contact Email
isihumor@gmail.com
Phone
+6285252101729
Journal Mail Official
isihumor@gmail.com
Editorial Address
Dusun Turusan RT/RW 004/002 Desa Lorong Kecamatan Sambas
Location
Kab. sambas,
Kalimantan barat
INDONESIA
Jurnal Ilmu Sosial dan Humaniora
Published by CV putra publisher
ISSN : 29855454     EISSN : 29855454     DOI : https://doi.org/10.58540/isihumor.v2i1.494
Social Sciences: Anthropology, Asian Studies, Economics and Management, Education, Communication, Demography, Development, Gender Studies, Government & Public Policy, Human Ecology, International Relations, Media Studies, Peace and Conflict, Library Science, Political Science, Science, Technology & Society, Sociology, Ethics, Government Administration, Health, Humanities: Cultural Studies, Religion, History, Human Geography, Linguistics, Philosophy, Religion, Performing Arts (music, theater & dance).
Arjuna Subject : Umum - Umum
Articles 98 Documents
The Effect Of Small Group Disccusion Method And Learning Interest On Students' Learning Outcomes In Citizenship Education Subject In Grade X At Taman Siswa Private Vocational School Pematangsiantar 2025/2026 Academic Year Esra Fitri Sibarani; Prini D. Ambarita; Sanggam M. Lasmaria Siahaan
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1207

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh metode Small Group Discussion dan minat belajar terhadap hasil belajar siswa pada mata pelajaran Pendidikan Kewarganegaraan kelas X SMK Swasta Taman Siswa Pematangsiantar Tahun Ajaran 2025/2026. Penelitian ini menggunakan pendekatan kuantitatif dengan metode ex post facto dan desain korelasional. Populasi penelitian berjumlah 128 siswa, dengan sampel sebanyak 32 siswa yang dipilih menggunakan teknik purposive random sampling. Instrumen penelitian berupa angket metode Small Group Discussion dan minat belajar, serta dokumentasi nilai rapor PPKn siswa. Analisis data dilakukan melalui uji normalitas, regresi linear sederhana dan ganda, serta uji signifikansi (uji t dan uji F). Hasil penelitian menunjukkan bahwa: (1) metode Small Group Discussion berpengaruh signifikan dan sangat kuat terhadap hasil belajar siswa dengan koefisien korelasi sebesar 0,82; (2) minat belajar berpengaruh signifikan terhadap hasil belajar siswa dengan koefisien korelasi sebesar 0,54; dan (3) metode Small Group Discussion dan minat belajar secara simultan berpengaruh signifikan terhadap hasil belajar siswa dengan koefisien korelasi sebesar 0,69. Dengan demikian, penerapan metode Small Group Discussion yang efektif serta peningkatan minat belajar siswa berkontribusi positif dalam meningkatkan hasil belajar Pendidikan Kewarganegaraan.
The Effect Of Democratic Behavior And Discussion Methods On Students' Learning Achievement In The Citizenship Education Subject In Grade XI IPS Of State High School 3 Pematangsiantar Academic Year 2025/2026 Debora Kristiani Siahaan; Sepriandison Saragi; Sabar Dumayanti Sihombing
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1208

Abstract

Civics Education (PKn) learning plays a strategic role in shaping democratic character while improving student achievement. However, learning practices in schools still tend to be teacher-centered and involve minimal active student participation. This study aims to analyze the influence of democratic behavior and discussion methods on student achievement in Civics Education for grade XI IPS at SMA Negeri 3 Pematangsiantar in the 2025/2026 academic year. This study uses a quantitative approach with a correlational design. The study population was 142 students, with a sample of 28 students determined through purposive random sampling technique. The data collection instrument was a questionnaire to measure democratic behavior and the application of discussion methods, as well as documentation of student achievement scores. Data were analyzed using simple linear regression tests, multiple linear regression, linearity tests, and correlation tests with the help of the SPSS program. The results showed that democratic behavior had a positive and significant effect on student achievement, discussion methods also had a positive and significant effect on learning achievement, and there was a strong simultaneous influence between democratic behavior and discussion methods on student achievement. These findings confirm that civics learning that emphasizes the internalization of democratic values ​​through discussion methods can create a participatory learning environment, enhance student understanding, and strengthen civic character. Therefore, consistent application of discussion methods and strengthening of students' democratic behavior need to be optimized in civics learning.
The Effect of Problem-Based Learning Methods and the Use of Kahoot Game Applications on Student Learning Outcomes in Grade IX Civic Education Sitorus, Acnes Monica; Saragih, Sepriandison; Banjarnahor, Daulat Nathanael
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1209

Abstract

This study aims to analyze the effect of the Problem Based Learning (PBL) method and the use of the Kahoot application on students’ learning outcomes in Civic Education (PKn) subject for ninth-grade students of UPTD SMP Negeri 1 Pematangsiantar in the 2025/2026 academic year. The background of this research is based on the low learning interest and student engagement caused by monotonous and conventional teaching methods. This study employed a quantitative approach with a Quasi-Experimental design using the Pre-test Post-test Control Group method. The population consisted of 343 ninth-grade students, with a sample of 61 students divided into experimental and control classes. The research instrument was a multiple-choice test that had been validated and tested for reliability using SPSS. Data were analyzed using normality test, N-Gain test, and t-test. The findings indicate that the implementation of the Problem Based Learning method and the use of the Kahoot application have a significant effect on students’ learning outcomes. These strategies improve students’ motivation, engagement, and comprehension, resulting in better learning achievements compared to conventional methods. This research is expected to serve as a reference for teachers in selecting innovative teaching methods and media to enhance the quality of the learning process.
Effect of Team Game Tournament (TGT) Learning Model on Science Learning Outcomes of Fourth Grade Students Sitohang, Mei Evelina; Simarmata, Radode K.; Thesalonika, Emelda
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1210

Abstract

This study aims to determine the effect of the Team Games Tournament (TGT) learning model on the social studies learning outcomes of fourth-grade students at the UPTD of Public Elementary School 124392 Pematangsiantar. This study employed a quantitative pre-experimental design with a One Group Pretest-Posttest Design. The sample size was 25 students. Data collection techniques used included pretest-posttest and documentation. Data were analyzed using the Shapiro-Wilk normality test and the t-test. The results showed that the average pretest score was 52.96, with a 12% completion rate, which then increased to 82.32, with a 100% completion rate on the posttest. The results of the normality analysis show that the pretest data has a significant value of 0.088>0.05 and the posttest value has a significant value of 0.289>0.05, so the results of the normality analysis have normally distributed data.Based on the results of the hypothesis test, the calculated t value was 12.641 and the t value was 2.064, with a significance level of 0.05. Since the probability of significance is 0.000 <0.05, or the calculated t value > t table, and the results obtained (t count = 12.641 > t table = 2.064), Ho is rejected and Ha is accepted. Therefore, it can be concluded that the Teams Games Tournament (TGT) learning model has an effect on the social studies learning outcomes of fourth-grade students at the UPTD of SD Negeri 124392 Pematangsiantar
The Effect of Interactive Learning Models on Students' German Writing Skills Class XI Ardhani, Jusvia; Hutagalung, Insenalia Sampe Roly; Dhillon, Bobby Pramjit Singh
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1211

Abstract

This study aims to determine the effect of the interactive learning model on the German writing skills of the eleventh-grade science students at Taman Madya (Private Senior High School) Tamansiswa Pematangsiantar. This research is quantitative in nature, employing a Pre-Experimental design with a One Group Pretest-Posttest Design. The research instrument used was an essay test consisting of one question. The results of the data analysis showed that the average Pretest score was 43, while the average Posttest score was 87. The research sample consisted of class XI-2 with 35 students. Based on hypothesis testing using the T-test and N-Gain test, the T-test results showed that the calculated t-value was 25.060, while the t-table value with df = 34 at a significance level of 0.05 was 1.691. Since t-calculated > t-table (25.060 > 1.691), H1 is accepted and H0 is rejected. Furthermore, the N-Gain percentage score was 73.57%. Therefore, it can be concluded that the interactive learning model has a significant effect on the German writing skills of the eleventh-grade science students at Taman Madya (Private Senior High School) Tamansiswa Pematangsiantar
The Effect of Using ChatGPT Artificial Intelligence (AI) and Digital Literacy on Student Learning Outcomes in Grade XI Civics Bondar, Cindy K; Ambarita, Prini Desima Evawani; Saragih, Sepriandison
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v4i1.1213

Abstract

The purpose of this study is to determine the effect of the use of Artificial Intelligence (Ai) Chatgpt and digital literacy on student learning outcomes in the subject of Civics in class XI of SMA Negeri 5 Pematangsiantar in the academic year 2025/2026. The type of research used in this study is quantitative research. Based on the results of the research described above in chapter IV, the following conclusions can be drawn: The effect of the Artificial Intelligence (AI) ChatGPT technology method on student learning outcomes in the subject of Civics in class XI at SMA Negeri 5 Pematangsiantar in the academic year 2024/2025 is "very strong" (1.04). The effect of students' digital literacy on student learning outcomes in the subject of Civics in class XI at SMA Negeri 5 Pematangsiantar in the academic year 2024/2025 is "very strong" (1.04). 2024/2025 “strong” (1.01) The influence of the ChatGPT Artificial Intelligence (AI) Technology Method and Digital Literacy on Student Learning Outcomes in the Civics Subject for Grade XI at SMA Negeri 5 Pematangsiantar in the 2024/2025 academic year is “strong” (1.09
The Influence Of Learning Media And Information Technology-Based Learning On Students' Learning Outcomes In The Citizenship Education Subject In Grade IX Silalahi, Marintan Florensia; Saragih, Sepriandison; Siahaan, Rina Devi Romauli
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1216

Abstract

This research aims to examine the effect of learning media and information technology-based learning on the learning outcomes of ninth-grade students at UPTD SMP Negeri 4 Pematangsiantar. The study employed a quantitative approach with a quasi-experimental design involving 63 students divided into experimental and control classes. Prior to the intervention, instrument validity tests were conducted with expert validators and a set of 25 valid multiple-choice questions was administered. Data were collected through pre-tests and post-tests. The results show that the control class, taught conventionally, achieved an average pre-test score of 37.88 and a post-test score of 49.25, while the experimental class, which was taught using learning media and technology-based methods, achieved an average pre-test score of 50.37 and a post-test score of 85.16. Hypothesis testing revealed a significant difference, with t<sub>count</sub> (3.834) > t<sub>table</sub> (0.404) and p-value < 0.05, indicating that the null hypothesis was rejected. The findings demonstrate that the use of learning media and information technology-based learning has a significant positive impact on students’ learning outcomes in Civic Education, enhancing their engagement, critical thinking, and comprehension. This study suggests that integrating digital learning tools can create more effective, interactive, and enjoyable learning experiences
Analysis Of Curriculum Development And Learning Planning Ulandari, Marianti; Situngkir, Christin; Permatasari, Desy; Tampubolon, Putra Novando; Simamora, Maria Dwi; Sibagariang, Susy Alestriani
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1222

Abstract

This research is motivated by the importance of the curriculum as a set of subjects and educational programs provided by an educational institution, containing lesson plans to be delivered to students over a period of education. The purpose of this research is to understand the curriculum and learning planning. The research method used is descriptive qualitative, describing phenomena and existing literature.The success of a curriculum depends heavily on how it is implemented. No matter how well-designed a written curriculum is, if its implementation is not supported by various elements, it will struggle to achieve the desired results.As a tool and guide for education, the curriculum's content must align with its objectives. Because of the curriculum's crucial function and role, every curriculum development at any level must be based on specific principles. Learning is essentially an effort to teach students, and learning design is the organization of this effort to foster learning behaviors. The goal of creating a learning plan is to achieve learning improvements.This learning improvement is expected to improve the quality of learning conducted by learning designers. Curriculum developments are aligned with scientific developments.The curriculum needs to be developed dynamically to meet demands, and curriculum changes must refer to the legal sources, namely Pancasila and the 1945 Constitution
The Effect of Research-Based Learning Models Through The Photomath Application On The Mathematics Learning Outcomes Of 10th Grade Students Gultom, Grace Amelia; Simamora, Rianita; Simarmata, Gayus
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1223

Abstract

This study aims to determine the Effect of the Inquiry Learning Model Through the Photomath Application on the Mathematics Learning Outcomes of Class X Br. 2 Students of State Vocational School 1 Pematangsiantar Academic Year 2025/2026. The type of research used in this study is quantitative research. In this study, the design form used is One-Shot Case Study. This research will be carried out at State Vocational School 1 Pematangsiantar, which is located at Jl. Bali No. 5, Bantan, Kec. Siantar Bar., Pematang Siantar City, North Sumatra 21142. The research implementation time is planned to last for approximately 1 month in the odd semester of the 2025/2026 academic year. Based on the results of data analysis and discussion, it can be concluded that there is a positive and significant influence of the use of the inquiry learning model through the photomath application on the mathematics learning results of class X BR 2 students of SMPK Negeri 1 Pematangsiantar in the 2025/2026 academic year. The influence is shown through the regression equation Y = 10.639 + 0.069X, with a b value = 0.069. By means of the t-test, namely thitung > ttabel (2.109 > 2.048) that it is significant and by using the coefficient of determination it can be seen that the influence is 13.7
The Influence Of Learning Discipline and Learning Motivation On Students’ Learning Outcomes In Economics Among Grade X Students At SMA Kampus Nommensen Pematangsiantar (Academic Year 2025/2026) Susmita Bakkara; Anggun Tiur Ida Sinaga; Anton Luvi Siahaan
Jurnal Ilmu Sosial dan Humaniora Vol. 3 No. 4 (2025): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/isihumor.v3i4.1224

Abstract

This study examines the influence of learning discipline and learning motivation on students’ learning outcomes in Economics among Grade X students at SMA Kampus Nommensen Pematangsiantar in the 2025/2026 academic year. The study employed a quantitative approach with a descriptive research design. The population consisted of all Grade X students, and a saturated sampling technique was applied, resulting in 87 students as research participants. Data were collected using questionnaires on learning discipline and learning motivation, as well as documentation of students’ Economics learning outcomes. Data analysis techniques included multiple linear regression analysis, t-tests, F-tests, and the coefficient of determination.

Page 8 of 10 | Total Record : 98