cover
Contact Name
Medhy Aginta Hidayat
Contact Email
medhy.hidayat@gmail.com
Phone
+6281213033562
Journal Mail Official
journal.dtcs@gmail.com
Editorial Address
CV. Akalbudi Aksara Indonesia, Taman Aloha H-1, No. 4, RT. 042/RW. 009, Suko, Sukodono, Sidoarjo, Indonesia 61258
Location
Kab. sidoarjo,
Jawa timur
INDONESIA
Digital Theory, Culture & Society
ISSN : -     EISSN : 3031707X     DOI : https://doi.org/10.61126/dtcs.v2i2
This journal covers various issues of today digital era as well as the intersection of social, cultural, economics and humanities disciplines in highlighting the theoretical and practical sides of the digital culture and society: social media and digital society, gender and digital culture, religion and digital culture, digital society and disruption, digital activism and social movement, citizenship-education and digital identity, democracy and digital literacy, security and digital politics, digital economy and public policy.
Articles 35 Documents
Efforts to prevent inter-religious intolerance in Indonesia through the wise use of social media Habibah, Siti Maizul; Ihsan; Rumiati, Sri; Gomez, Abigail
Digital Theory, Culture & Society Vol. 3 No. 1 (2025): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v3i1.100

Abstract

The term interfaith harmony is synonymous with the term tolerance. Harmony is a term filled with the meaning of good and peace. The point is to live together in society with one heart and agree not to create disputes and fights. Living in harmony is everyone's dream. Differences on the one hand can be a strength if managed properly and professionally. However, if not, differences in worldviews between multicultural countries will become a factor in national disintegration and prolonged conflict. This article aims to find out the strategy for building religious harmony in Indonesia. The method used in this research is library research, namely tracing books and findings from interfaith harmony studies. The results of this study explain that there are 6 strategies that can be carried out in building harmony between religious communities, namely internalizing tolerance, maintaining kinship (ukhuwah), mutual respect and appreciation, mutual trust and avoiding prejudice, clarifying and confirming the information obtained and acting fairly.
Teenager’s decision making on online shop shopping in the time pandemic: Choice or compulsion Febrianti, Arzela; Hidayati, Dewi Ayu
Digital Theory, Culture & Society Vol. 3 No. 1 (2025): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v3i1.102

Abstract

The rapidly spreading phenomenon of the covid-19 pandemic has given positive growth to the development of e-markets. The restrictions on physical contact that are applied make people prefer shopping in e-markets or online shopping, but teenagers’ decision making to shop online is not always due to compulsion. The purpose of this research is to see how teenagers who are students of SMA Negeri 1 Blambangan Umpu Way Kanan Regency make decisions in shopping online. The method used in this research is a qualitative method with a phenomenological approach. The results showed that teenagers in making decisions to do online shopping during the covid pandemic were more due to choice rather than coercion with the existence of Large-Scale Social Restrictions (PSBB) rules. They make this decision as a choice because so far they have been accustomed to doing online shopping compared to offline, besides that there are many conveniences that are generated by doing this online shopping. Teenagers’ motivation in doing online shopping is divided into two, namely internal motivation and external motivation. Internal motivation comes from pleasure, hobbies and habits. While external motivation comes from the influence of family, friends and social media.
An evaluation study of service quality on tourist satisfaction at villas through digital communication Budarsa, I Gde Ketut Sri; Sumadi, I Ketut; Sangka, I Nyoman Gde; Sajayasa, I Made; Sunaya, I Nengah; Widharma, I Gede Suputra; Abasana, I Gusti Ketut
Digital Theory, Culture & Society Vol. 3 No. 1 (2025): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v3i1.105

Abstract

This study uses digital communication to evaluate service quality and its impact on tourist satisfaction at Villa Uluwatu. Combining qualitative and quantitative methods, data were gathered through interviews and observations, then analyzed using data adequacy, validity, and reliability tests, Service Quality analysis, and the Customer Satisfaction Index (CSI). Results show an 80% satisfaction rate, with weaknesses found in tangibles, reliability, responsiveness, assurance, and empathy. No attribute emerged as a strength. Key areas for improvement include parking facilities, employee appearance, service speed, housekeeping responsiveness, and administrative ease. The study recommends enhancing these aspects to boost tourist satisfaction and maintain market competitiveness.
Scroll, watch, react: Perceived information through multimodality in sludge content on Instagram reels Dermawan, Muhammad Zaki
Digital Theory, Culture & Society Vol. 3 No. 1 (2025): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v3i1.109

Abstract

The presence of multimodal culture on social media platforms, primarily on Instagram Reels ground, is composed of disputable perceived information, where comprehended information cannot be instantly sought as a sole interpretation. In the approach of the multimodality concept and engaging in the combination of visual, text, and auditory analyses, which compares plenty of relevant algorithm content, the present research examines the presence of sludge content as one of the various social media content ideas. This paper proposes to define sludge content or split screen video multimodality characters as a mass media technique, particularly on Instagram reels for starring in education, marketing, and entertainment, and how they impact the perceived messages. It discusses whether the presented frames contribute to each other's connections and intentions in constructing the same services. The analysis of the valuation implies that in circumstances where there are multimodal elements in the videos, the two screens intend to serve each other purposes not necessarily the same meaning, but instead support each other with disparate roles in constructing one delivery. The study contends that the appearance of sludge content is not meant to be conceived in only one way. Instead, different individuals might perceive a different sense of understanding, which leads to a varied interpretation or potential misunderstanding.
The hyperreality world of K-Pop alternate universe (AU) fanfiction writers on X Faizah, Cholifah; Hidayat, Medhy Aginta
Digital Theory, Culture & Society Vol. 3 No. 1 (2025): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v3i1.112

Abstract

This article explores how writers of K-Pop Alternate Universe (AU) fanfiction on the platform X (formerly Twitter) construct hyperreal worlds centered on homosexual relationships between male K-Pop idols. Within these AU fanfictions, writers creatively craft alternative realities where idols are portrayed as gay, often rendering these imagined worlds more vivid and detailed than the idols’ real lives. Using a qualitative method with a virtual presence phenomenology approach, the study reveals that AU writers employ various strategies—such as fake chats or tweets, images, videos, audio links, and character development—to build and sustain their hyperreal narratives. These strategies serve to both construct and reinforce the existence of homosexual AU fanfiction worlds. By leveraging social media as a storytelling platform, these writers not only produce but also amplify and disseminate their hyperreal creations, demonstrating the role of X as a powerful medium for expanding the reach and influence of fan-created realities.

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