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Contact Name
Risma Arta Juita ButarButar
Contact Email
risma.butarbutar@puterabatam.ac.id
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comasiejournal.upb@gmail.com
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FAKULTAS TEKNIK DAN KOMPUTER UNIVERSITAS PUTERA BATAM (Sistem Informasi, Teknik Informatika & Teknik Industri) Jl. R. Soeprapto – Tembesi – Batam – Kepulauan Riau
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INDONESIA
Computer & Science Industrial Engineering Journal
ISSN : -     EISSN : 27156265     DOI : -
Core Subject : Science,
Journal Comasie is a journal that combines 3 science namely informatics engineering, information systems and industrial engineering. The theme and scope can be seen in the scope section. This journal was created as a means of publicizing the results of research conducted by lecturers and students. This journal is published 3 times a year or every 4 months in a year. The main purpose of this journal is to facilitate students who want to publish their scientific work so that it will increase the profusion of knowledge. We on behalf of all the managers express gratitude for all efforts and support in the publication of this journal and our great hope that this journal can be a reference for the community in improving technology and to advance Indonesia (Amrizal, Andi, Welly, Rashid)
Articles 839 Documents
RANCANG BANGUN GAME EDUKASI PUZZLE DAN KUIS ARAB MELAYU sari, desi indah permata; Dasa Putri, Anggia
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

There is still a Lack of supporting media in learning Malay Arabic, elementary school students have difficulty recognizing hijaiyah letters. At present learning is still running using paper and textbooks so that the method of delivering limited material, also added background beliefs that have elementary school students are different, so the learning process becomes slow and the teacher has difficulty explaining the learning of Arabic Malay with material clear and precise. In the process of learning Malay Arabic, he must be able to master the types of Malay Arabic writing, the history of Malay Arabic, the symbolization of the Malay Arabic script, and the writing of the Malay Arabic script. This research process uses the Game Development Life Cycle (GDLC) method and uses the Unified Modeling Language (UML) tool. Also use construct 2 software in designing applications. Puzzle game mode will be directed to draw and place images that have been randomized by the system, in the quiz game users are directed to choose the available answers. The results of this study are puzzle educational game applications and Arabic quizzes.
PERANCANGAN APLIKASI PEMBELAJARAN GEOGRAFI BERBASIS ANDROID Damanik, Erika Meylina; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In the modern era, the development of technology is no doubt. Where humans always find new innovations to create new inventions or upgrading old technology capabilities to something more esophisticated thanprevious technology. A form of technological progress that plays a major role in life modern namely Android-based Smartphone. At the Emarketer digital research Institute explained that in 2018 an estimated number of active Smartphone users more than 100,000,000 people out of a population of 250,000,000, and is expected to become the fourth Smartphone consumer after China, India and the United States (Solikin, Informatics, Vocational & Palembang, 2018). Therefore, the presence of a Smartphone can be a business opportunity for education. Smartphone can be used as a creative, innovative and interactive learning media. The use of Smartphones in the world of education is a positive step for para students to get education outside formal school hours. To compensate presentation of various types of applications that are less useful that is usually played by the para students, the authors create an application in the form of general knowledge about geography lessons that also take part in current technological developments.
APLIKASI PEMBELAJARAN BAHASA LATIN TUMBUH-TUMBUHAN BERBASIS ANDROID Alfisyahri, Suciani; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Plants one of the living things that produce their own food, plants can convert sunlight into energy through photosynthesis. Based on research (Nia Kurniawati, 2015) in Indonesia there is a high diversity of flora and fauna, it is estimated that there are 100 to 150 families of diversity of plants and most of them potentially can be utilized. Latin is learned in the eyes of biological studies which are learned during junior high school. In the study of natural science, the names of plants, animals, as well as organs of the human body and animals that are given Latin. Middle school students usually learn Latin using guidebooks, there are no interactive and interesting applications suitable for junior high school students that can be easily understood by them, the teacher considers Latin material difficult for students to understand due to foreign languages ​​and are rarely heard. Android is one of the most widely used operating systems today, Android is free to use, modify, repair, and distribute by software developers, with the Android-based plant learning application for Android makes it easier for students to learn Latin, with voice features , pictures and descriptions make it easy for students to learn Latin for plants
IMPLEMENTASI VOIP SERVER BERBASIS LINUX ASTERISKNOW Nusram, Mursyid; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

PT Batam Bintan Telekomunikasi adalah perusahaan yang bergerak di Penyedia Layanan Internet atau penyedia layanan Internet dan Telepony. Perusahaan memiliki karyawan yang tersebar di beberapa ruangan, media komunikasi merupakan sarana terpenting untuk menjaga komunikasi antar karyawan. Sebelumnya, media komunikasi yang digunakan di PT Batam Bintan Telecommunication adalah telepon PABX (Private Automatic Branch Exchange), tetapi dalam aplikasi penggunaan telepon PABX tidak optimal karena setiap kamar hanya memiliki satu telepon PABX sedangkan di satu kamar memiliki delapan karyawan . Oleh karena itu, perlu mengoptimalkan sistem komunikasi antar karyawan di PT Batam Bintan Telekomunikasi. Salah satu caranya dengan mengoptimalkan komputer yang ada untuk alat komunikasi, dengan mengimplementasikan Voice Over Internet Protocol (VoIP) sebagai media komunikasi pengganti PABX. VoIP diimplementasikan menggunakan AsteriskNow Server dan SIP Phone, Zoiper, serta MicroSIP Softphone sebagai aplikasi untuk melakukan panggilan di komputer klien. Dari hasil penelitian, implementasi VoIP pada komputer di lingkungan PT Batam Bintan Telekomunikasi yang terhubung melalui AsteriskNow Server, VoIP dapat memfasilitasi komunikasi antar karyawan yang bermanfaat untuk mendukung kinerja karyawan.
PERANCANGAN GAME EDUKASI PENGENALAN PENGELOMPOKAN HEWAN BERDASARKAN MAKANAN BERBASIS ANDROID Candra, Doli; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Animal grouping can be done based on the type of food, grouping consists of herbivores, carnivores and omnivores. The purpose of this study is to design and approve an android-based educational game application, it is needed to assist students in learning that is managed or at home. In this game students can distinguish and match animals based on food. In the process of making this application, researchers used the waterfall method, in this installation, namely requerment, design, implementation, verification, and maintenance. To build the android application, researchers used supporting software, namely construct2. In the process of collecting data, researchers use the method of literature study, and interviews.
ALGORITMA APRIORI DALAM MENENTUKAN POLA KONSUMEN TERHADAP TATA LETAK BARANG Mardianti, Fitri; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The world of trade competition requires managers to improve strategies to survive in competition, as well as the Great Stationery Store that sells stationery and office supplies. With sales transactions carried out every day, the data stack is only stored as an archive. Data Mining is a solution for decision making in developing a business. One of them is to arrange the layout of goods which greatly affects the level of sales seen from the way consumers buy goods outside of planning. By utilizing data on sales transactions that accumulate, it will produce consumer patterns to find out shopping habits and consumer buying interest. The effective data mining method for preparing the goods layout uses the Apriori algorithm association method. By using the Apriori algorithm it can produce a combination of goods purchased simultaneously from consumer patterns and produce high association rules. Sales transaction data processing using Apriori algorithm will be tested using RapidMiner software to find accurate association rules. The results of this study found 4 association rules with a minimum value of 5% support and 50% confidence which are expected to be able to recommend businesses in the preparation of the layout of goods to improve sales strategies.
PENERAPAN K-MEANS DALAM PENGELOMPOKAN DATA POLIS ASURANSI KENDARAAN BERMOTOR DI PT JASARAHARJA PUTERA Utami, Winda Putri; Handoko, Koko
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Motor Vehicle Insurance Policy is one of the insurance products at PT Jasaraharja Putera, being an insurance company certainly has a lot of data that causes that will only take place and make a large pile of records for that can be used to obtain information as product development and can be used as a target to get company income. The concept of the method used in this study is the K-Means Clustering method, this method is the most common and simple, which has the ability to group large enough data to be more efficient which aims to create information or add and find information from the data held. In this study the data is used to group Motor Vehicle Insurance Policy data from 2017 to 2019 apply the RapidMiner application. The test results obtained in the last iteration for the first cluster are 15 data, the second cluster is 6 data, the third cluster is 1 data, and the fourth cluster is 3 data. Based on the results of research on sample data, it can be seen that public interest in insurance is needed to develop insurance product marketing in order to increase the company's tagit and increase company revenue.
RANCANG BANGUN SISTEM INFORMASI PENJUALAN DAN PENYEWAAN PROPERTI BERBASIS WEB DI KOTA BATAM Lumbangaol, Martin Halomoan; Ridho, M.Rasyid
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The progress of the internet has become the best means to start a property business and it has been proven to be an effective and effective media of information from the internet to disseminate information that is fully accessible to anyone, anytime and anywhere. The great effect on the property business is caused through the internet because only by accessing it from smartphone devices and computers at home or in the office of prospective buyers can see property add information. In today’s digital era property sales are mostly done on social media. Social media has many users. But social media has the disadvantages of having to pay if you want to advertise sales, consumers are only users of social media, sales posts quickly sink. In this research, a web-based property sales and leasing information system will be built to cover the shortage.
PERANCANGAN SISTEM INFORMASI PERSEDIAAN SUKU CADANG UNTUK ALAT BERAT BERBASIS DESKTOP PADA CV BATAM JAYA Seah, Jonny; Ridho, Muhammat Rasid
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Inventory is one of most important asset which the data collection must be managed and saved with good condition by the company. It is likewise happen at CV Batam Jaya, a company that serve rental for heavy equipment keeps many kinds of spare parts which is can't be fully memorized with head. That inventory data management still applied in a manual method, such as write the name, the specification, and the quantity on the particular book. Indeed, that method provokes a bunch of problems like have a high possibility on cause inaccurate data content, data loss and no back-up, so the other job can be hampered. the purposes of this research are to contrive and build a computerized inventory information system because system that controlled by computer may escalate the effectiveness and the flexibility of managing, finding the data easily and quickly. research that involving formalization of the matter until system design will be held by using System Development Life Cycle (SDLC) with Waterfall Model, whilst the system development will be done by making some interfaces in accordance with the design that made by Unified Model Language (UML) model. The development also followed by object oriented-programming using Visual Studio 2019 and MySQL for the database. the expectation of this project is by having an inventory information system, conservation of the storage becomes more thrifty and have a simple data management.
PERMAINAN EDUKASI ILMU FIQIHIBADAH WUDHU DAN SALAT BERBASIS ANDROID anam, k; Fajrin, Alfannisa Annurrullah
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Learning is a human activity that has been carried out from birth to the world until closing age. One of them is studying the science of ablution and prayer, prayer is an obligation of every Muslim who will be accounted for in the hereafter. Valid among them is determined by ablution. In the world of education is very influential on the world of children in terms of knowledge and behavior, learning that is fun and makes children want to know more is needed, in modern times with technological sophistication there is no limit in learning ablution and prayer wherever and whenever, especially in school, wrong only through the Android-based smartphone media in the form of game applications. Learning in schools using only the medium of books and blackboards makes students bored quickly, bored and limited time. The purpose of this research is to make an Android-based game application that contains ablution and prayer material displayed attractively and interactively as well as userfriendly as an additional medium for learning ablution and prayer at Madrasah level schools to further attract students' learning interest. Game applications are made with Unity software with C Sharp programming language.

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