cover
Contact Name
Risma Arta Juita ButarButar
Contact Email
risma.butarbutar@puterabatam.ac.id
Phone
628117777003
Journal Mail Official
comasiejournal.upb@gmail.com
Editorial Address
FAKULTAS TEKNIK DAN KOMPUTER UNIVERSITAS PUTERA BATAM (Sistem Informasi, Teknik Informatika & Teknik Industri) Jl. R. Soeprapto – Tembesi – Batam – Kepulauan Riau
Location
,
INDONESIA
Computer & Science Industrial Engineering Journal
ISSN : -     EISSN : 27156265     DOI : -
Core Subject : Science,
Journal Comasie is a journal that combines 3 science namely informatics engineering, information systems and industrial engineering. The theme and scope can be seen in the scope section. This journal was created as a means of publicizing the results of research conducted by lecturers and students. This journal is published 3 times a year or every 4 months in a year. The main purpose of this journal is to facilitate students who want to publish their scientific work so that it will increase the profusion of knowledge. We on behalf of all the managers express gratitude for all efforts and support in the publication of this journal and our great hope that this journal can be a reference for the community in improving technology and to advance Indonesia (Amrizal, Andi, Welly, Rashid)
Articles 839 Documents
DATA MINING ALGORITMA C4.5 UNTUK MEMPREDIKSI PENJUALAN BATERAI DI PT VARTA MICROBATTERY INDONESIA Wijaya, Bagus; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development information of technology in the current era of globalization is very fast, this requires all companies in the world to be able to compete with each other. The competition in the bussiness world, forcing all of the companies to think of strategies and breakthroughs that can ensure the sustainability of the bussiness that they run of. PT VARTA MICROBATTERY INDONESIA is a company engaged producing battery-based materials. However, looking at the past years many series of battery models have been discontinued. Some series of battery models that have been stopped production. It’s difficult to obtain strategic information such as the level of sales per period, predictions of sales in the coming years, and sales of products produced. Availability large sales data in the database server are often not used optimally, therefore the sales data is only used for daily operational activities. Analysis is needed to see patterns from sales data so as to produce predictions of battery. That big data from customer can be analysis using data mining. The method to use as for predictions is C4.5 Algorithm based on decision tree. This mining activity is expected to provide a decision tree to see patterns of prediction consumer buying behavior the batteries. The results of this mining activity is getting 9 rules with size category knowing as a root and the sales via as a leaf.
RANCANG BANGUN AUTONOMOUS ROBOT PEMBERSIH PANTAI BERBASIS ARDUINO Soleh, Adimas Baramu; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rate of technology is growing rapidly with the increasingly competitive global competition. The begin technology everyday such as the internet, computers, and robotics. Robotic innovation is increasingly diverse made by utilizing robotics manufacturing technology can be done using various control systems such as using a remote control, or using Android smartphone. Of the two types of control systems on Android smartphones are very much preferred because its practical and user friendly. Robot is a machine that can perform tasks independently or use human control. Robot generally is from intelligence computing and physical machines (motors) combined with control via cable, wiffi and bluetooth.The robot can be controlled manually or automatically .Robot installed using Bluetooth as a data receiver from users or transmitters. One of which is the bluetooth application that is installed on an Android smartphone now. Android is one of the most popular used operating systems by mobile phone manufacturers because user friendly. Various of Android applications with functions that help humans a lot, especially in terms of robot technology. With the control application with Android, the robot will move without using cables. Android application can use various kinds of programming languages ​​such as c ++, kontlin, and java.
SISTEM PAKAR SIMULASI KREDIT DAN DEPOSITO BERBASIS ANDROID ., Ricki; Putri, Anggia Dasa
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Credit is the basis for the supply of funds, services or demands based on a loan-to-loan compromise between the bank and the customer. Simulation is the key for banks in carrying out various processes such as simulating various credit loans and deposit simulations. Credit and deposit simulations are very important because they can help banks in conducting various credit loan simulations and deposit simulations. Credit and deposit simulations at PT.BPR Kintamas Mitra Dana there are no credit and deposit simulations that can be accessed by prospective debtors before applying for a loan to the bank so that many loans are rejected. and there is no specific application for simulating credit and deposits that can be accessed by prospective debtors. So we need an application that can produce knowledge to deal with problems arising from credit and deposit simulations. So an android-based application was made with a forward chaining method to deal with problems in credit and deposit simulations. The design uses Android Studio with an Android version of Jelly Bean and above for easy use by smartphone users. The results of this research application can find out whether the credit and deposit simulation process is acceptable or not.
PERANCANGAN PROTOTYPE ALAT PENGHITUNG KELAPA OTOMATIS BERBASIS ARDUINO RAZALI, AHMAD; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 5 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Basically, humans are very dependent on the environment around them in everyday life in the form of natural resources that can support human life. Indonesia is one country that is rich in natural resources that provides many benefits such as coconuts and counting coconuts using only makeshift equipment manually, books and pens or counting coconuts using a hand tally counter, thus causing a lack of efficiency in working time. Current technological developments, there have been many technologies designed to help human work directly indirectly both in the office, company/industry, and home. In industrial field, equipment is used manually and can even be replaced by using technological equipment so that it can function automatically, device for counting the number of coconuts through the sensor is a device that can be used in designing a new system that is applied to farmers. technology uses Photodiode and Infrared sensors that function to detect an object. The way the coconut counter works automatically will count the coconut that passes in front of the sensor, Infrared sensor E18-D80NK and displays an output in LCD 16X2 which is the number of coconuts detected by sensor. prototype automatic coconut counter is used when unloading and loading coconuts.
SISTEM PAKAR PERHITUNGAN PAJAK PENGHASILAN BERBASIS ANDROID Tan, Johanes; Putri, Anggia Dasa
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Taxes are one of the most important state revenues in the construction of infrastructure and the development of state registration. The tax is coercive and the tax that applies to employees is PPh 21 tax in which the income of an employee is deducted by a company authorized by the government to deduct the income received by the employee. But for the calculation of income tax there are two differences, namely those who have a NPWP and those who do not have a NPWP, who do not have a NPWP will be subject to a penalty of 120% which is regulated in tax law No. 36 of 2008, Article 21 paragraph (5a) of income tax received. with the development of increasingly sophisticated technology simulations become the key in calculating income tax can help employees to find out how much tax must be paid to the State and information on how to calculate taxes that do and do not have in accordance with applicable regulations. This simulation is designed to be an Android-based income tax calculation simulation application using the forward chaining method to help employees find out the amount of tax in the simulation of income tax calculation.
PERMAINAN EDUKASI PENGENALAN BAHASA PEMROGRAMAN BERBASIS RPG MENGGUNAKAN PENERAPAN ALGORITMA A-STAR: Berbasis Android Fathurridho, Alief; Fauzy, Rahmat
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Gaming addiction phenomenon has been happened over the years and keeps increasing over time. This condition very concerning with fact that addicted to the game makes people tend to adopt sloth habit and aside from their obligations activities such study or duties responsibilities, especially on current stay at home policy by the government caused by an ongoing global pandemic. Game junkies who start showing obsessional behavior by mobile or desktop gaming platform are not supposed to be addicted by the game that offers only entertainment purpose, rather try to play the game with the beneficial theme like educational game (Edu-game) that able to deliver knowledge and learning insight. Another common problem people found is the difficulties of learning computer programming. The challenge like monotonous learning media nor dull method to learn has many reported as the main obstacle that prevents learner acquire programming skills in optimal time, even made them lose interest (concede). RPG (Role Play Game) is one of several category gaming themes available that reported success as pedagogic across the field. Equipped with RPG Maker MV, an android based Edu-game is developed and tested, result found Edu-game succeed in deliver computer programming course with 82,4% success rate. Participant tendencies at absorbing the Edu-game divided into three aspects, 58,8% education knowledge absorption, 18,0% enjoying the game aspect, and plot interest also at 18,0% rate
PERANCANGAN ALAT PEMBERI PAKAN IKAN OTOMATIS BERBASIS MIKROKONTROLER nata, david pra; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 5 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia is an archipelagic country that has a lot of natural wealth and people who have a livelihood. The average public and private employee is a resident who lives in a busy or downtown area. Everyday city dwellers who are always busy with the hustle and bustle of the city and job descriptions that can make them feel bored certainly make them look for something they like to eliminate the boredom which is usually called a hobby. Hobbies themselves are fun activities that are usually done by someone to calm the mind and overcome boredom starting from doing sports, entertainment and other things. In this study the author will discuss hobbies related to entertainment that can be done by someone at home. Namely maintaining fish in the aquarium. In maintaining fish, fish that are kept in an aquarium cannot be carelessly cared for. Many things must be considered. Such as aquarium cleanliness, water content in the aquarium and when feeding the fish so that the fish do not die and harm the owner of the aquarium itself. With this problem, of course, aquarium owners need a schedule to take care of these things. For that we need a way how to feed fish automatically at predetermined times, namely by regulating the feeding time specified by the aquarium owner. With a 180º servo motor that is programmed with Arduino and DS3231, the microcontroller can process it so that the servo motor can rotate by following the schedule we specify.
PERANCANGAN DAN IMPLEMENTASI WLAN BERBASIS MIKROTIK MENGGUNAKAN METODE VLAN PADA PERUMAHAN MITRA CENTER SAGULUNG BATAM Safutra, Muhammad Agus; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 3 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mitra Center is one of the residential areas in Sagulung District with a small area located in Kel. Sungai Langkai, Kec.Sagulung, Riau Islands, Batam City. Wired network infrastructure that is only provided by one ISP in this location has disappointed residents becouse has been limited. As a result residents buy a GSM data package that is also not cheap. Therefore researchers try to build a network based on Wireless Local Area Network (WLAN). Residents registered in this place are more or less 40 family cards (KK), the location of this place is classified as small and not extensive, which only has 4 blocks residential area. After conducting observations and interviews with several residents, consumption of internet access is relatively high, they are commonly complained when using GSM data packages becouse is not enough to buy once a month. Some of them interested using the wired internet provided by ISP like Indihome, but currently the available network is empty. Therefore, researchers designed a WLAN by utilizing an indihome connection that would be upgraded to 50Mbps to be allocated to WLAN users with a fair usage and optimization sharing mechanism, and adjusting needs based on data obtained during the data collection.
RANCANG BANGUN APLIKASI GAME EDUKASI PENGENALAN HURUF ALFABET DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Wicaksana, Rizki Alief; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Educational games have very high potential for increasing motivation in learning process. Besides increasing motivation, educational games also have advantages compared to e-learning methods, easier to understand and more interesting. The design of this game will prioritize the process of teaching and learning using the concept of "playing while learning". For some children, "Learning" feel very boring, so that with educational games created as attractive as possible, children will not realize if what is being done is learning and children will enjoy the learning process. The method used in the design of this Android-based learning alphabet education game are System Development Life Cyle (SDLC) Waterfall and Unified Modeling Language (UML) method, this game made with Unity 3D software, assisted with Adobe Photoshop, Blender and Vuforia SDK. it expected this educational game using augmented reality technology on the android platform can increase children's learning interest. This technology allows displaying three dimensional animation in real time that seems real.
GAME EDUKASI PEMBELAJARAN MATEMATIKA PERSAMAAN LINIER BERBASIS ANDROID virginiawan, virginiawan; Sitohang, Sunarsan
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Research this educational gameaims to make mathematics teaching material in the form of educational games on linear equality material for grade VII junior high school / MTs, as well as knowing the quality of teaching materials seen from the effectiveness and practicality of the educational game. Educational game research is carried out based on the 4D (Four-D) model, but in this study it was carried out to stage three, namely the define, design, and development stages. This educational game is supported with HTML5-based software extract with a 2D platform developed by Scirra. While the components - components in making educational games are opening splash screen (opening), menu screen (menu display), music (music), sound effects (sound effects), obsctacle (obstacles), levels (levels), adversaries (opponents / enemies) ), player (player), and scene (scene). Responses to student learning achievement test questions to measure the effectiveness of educational games and teacher and student questionnaire responses to measure the practicality of the educational game. Educational game trials were conducted at MTs Teluk Sasah in grades VII and VIII. The results of this study are in the form of an android-based mathematical linear learning educational game. Based on the results of the study it was found that the educational game that was made effective and practical.

Page 4 of 84 | Total Record : 839


Filter by Year

2019 2025


Filter By Issues
All Issue Vol 13 No 4 (2025): Comasie Vol 13 No 4 Vol 13 No 3 (2025): Comasie Vol 13 No 3 Vol 13 No 2 (2025): Comasie Vol 13 No 2 Vol 13 No 1 (2025): Comasie Vol 13 No 1 Vol 12 No 4 (2025): Comasie Vol 12 No 4 Vol 12 No 3 (2025): Comasie Vol 12 No 3 Vol 12 No 2 (2025): Comasie Vol 12 No 2 Vol 12 No 1 (2025): Comasi Vol 12 No 1 Vol 11 No 4 (2024): Comasi Vol 11 No 4 Vol 11 No 3 (2024): Comasi Vol 11 No 3 Vol 11 No 2 (2024): Comasie Vol 11 No 2 Vol 11 No 1 (2024): Comasie Vol 10 No 5 (2024): Comasie Vol 10 No 4 (2024): Comasie Vol 10 No 3 (2024): Comasie Vol 10 No 2 (2024): Comasie Vol 10 No 1 (2024): Comasie Vol 9 No 8 (2023): Comasie Vol 9 No 7 (2023): Comasie Vol 9 No 6 (2023): Comasie Vol 9 No 5 (2023): Comasie Vol 9 No 4 (2023): Comasie Vol 9 No 3 (2023): Comasie Vol 9 No 2 (2023): Comasie Vol 9 No 1 (2023): Comasie Vol 8 No 4 (2023): Comasie Vol 8 No 3 (2023): Comasie Vol 8 No 2 (2023): Comasie Vol 8 No 1 (2023): Comasie Vol 7 No 7 (2022): Comasie Vol 7 No 6 (2022): Comasie Vol 7 No 5 (2022): Comasie Vol 7 No 4 (2022): Comasie Vol 7 No 3 (2022): Comasie Vol 7 No 2 (2022): Comasie Vol 7 No 1 (2022): Comasie Vol 6 No 5 (2022): Comasie Vol 6 No 4 (2022): Comasie Vol 6 No 3 (2022): Comasie Vol 6 No 2 (2022): Comasie Vol 6 No 1 (2022): Comasie Vol 5 No 7 (2021): Comasie Vol 5 No 6 (2021): Comasie Vol 5 No 5 (2021): Comasie Vol 5 No 4 (2021): Comasie Vol 5 No 3 (2021): Comasie Vol 5 No 2 (2021): Comasie Vol 5 No 1 (2021): Comasie Vol 4 No 6 (2021): Comasie Vol 4 No 5 (2021): Comasie Vol 4 No 4 (2021): Comasie Vol 4 No 3 (2021): Comasie Vol 4 No 2 (2021): Comasie Vol 4 No 1 (2021): Comasie Vol 3 No 5 (2020): comasie Vol 3 No 3 (2020): comasie Vol 3 No 2 (2020): comasie Vol 3 No 1 (2020): comasie Vol 1 No 01 (2019): Comasie Journal More Issue