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Lembaga Penelitian dan Publikasi Ilmiah (LPPI) Yayasan Almahmudi bin Dahlan Jalan Mutiara Nomor 2 Bangkinang Kota Kabupaten Kampar Riau
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Jurnal Pendidikan Tuntas
ISSN : 30255430     EISSN : -     DOI : 10.70437/jpt
Jurnal Pendidikan Tuntas is published by LPPI Yayasan Almahmudi Bin Dahlan, in helping academics, researchers, and practitioners to disseminate their research results. Jurnal Pendidikan Tuntas is a blind peer-reviewed journal dedicated to publishing quality research results in the fields of education. All publications in the Jurnal Pendidikan Tuntas are open access which allows articles to be available online for free without any subscription. Jurnal Pendidikan Tuntas is a national journal with e-ISSN: 3025-5430, and is free of charge in the submission process and review process. Jurnal Pendidikan Tuntas publishes articles periodically four times a year, in March, June, September and December. Jurnal Pendidikan Tuntas uses Turnitin plagiarism checks, Mendeley for reference management and supported by Crossref (DOI) for identification of scientific paper.
Articles 225 Documents
Pengaruh Permainan Ular Tangga Terhadap Kemampuan Kognitif Anak Usia 5-6 Tahun di TK Bintang Pertiwi, Batam – Kepulauan Riau Sinambela, Helen F; Nuryanah, Nuryanah; Hariyanti, Hariyanti; Widaningsih, Widaningsih
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.307

Abstract

Playing for children is a necessity like food, of course games are needed that lead children to achieve something that is useful for them in the future. Educational games are consciously designed to provide developmental benefits, but are they beneficial for children's cognitive development? This research will of course look at how children's cognitive development occurs by using the educational game Snakes and Ladders. This research was carried out in two cycles and each cycle held two meetings. This research was carried out at Bintang Pertiwi Kindergarten, Batam with research subjects being Group B aged 5-6 years, totaling 28 people. Data collection in this research used observation and documentation techniques. As many as 72% of children are in the BSH category after following a series of cycles, 17% of children are in the BSB category and only 11% are still in the MB category. Positive spike values were achieved by the subject from pre-cycle to cycle II, a progressive and consistent increase. During these cycles, it was concluded that the educational game snakes and ladders could stimulate the cognitive development of children aged 5-6 years at the Bintang Pertiwi Kindergarten Batam - Riau Islands. The implication of this research is that educational games really help the learning process and also the child's development process, especially cognitive development. So, it is hoped that PAUD teachers will be more creative in developing media to optimize the cognitive development of early childhood. Keywords: Cognitive, Educational Game, Snakes and ladders Games
Upaya Meningkatkan Kemampuan Mengenal Lambang Bilangan Melalui Bermain Puzzle pada Anak Usia 4-5 Tahun di TK Tunas Inti Indragiri Hulu Hariyanti, Hariyanti; Sinambela, Helen F; Widaningsih, Widaningsih; Nuryanah, Nuryanah
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.308

Abstract

Mathematical knowledge in early childhood, especially knowledge about understanding the concept of numbers, is very important and must be prepared as well as possible so that it will contribute to students' success in everyday life and success in the future. The aim of this research is to improve the ability to recognize number symbols through playing puzzles in children aged 4-5 years at Tunas Inti Indragiri Hulu Kindergarten. This type of research is Classroom Action Research (PTK) using the Kemmis and Mc model research design. Taggart. The research subjects were all group A children at Tunas Inti Indragiri Hulu Kindergarten. The number of children is 20, consisting of 10 boys and 10 girls. This classroom action research was carried out through two cycles. Each cycle consists of two meetings. The results of the research were that in the pre-cycle the average child's score was only 41.50% in the Not Yet Developed category, but after playing the puzzle game in Cycle 1 the child's average score increased to 67.65%, but this score did not meet the indicators of success. So the researchers continued improvements in cycle 2 with an average score of 84.67%. The improvement in the ability to recognize number symbols for children aged 4-5 years at Tunas Inti Indragiri Hulu Kindergarten in cycle 2 has met the success criteria so that it does not require reflective action and the research is considered complete. Keywords: Symbols for Numbers, Games, Puzzles
Pengaruh Layanan Pendidik terhadap Kepuasan Orang Tua siswa di TK Babussalam Sagulung Resiyati, Yuni; Supatmi, Supatmi; Wasiah , Wasiah
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.309

Abstract

One of the efforts to improve the quality of a nation is to improve the quality of education. The quality of education services from the institution greatly affects customer satisfaction, PAUD services at Babussalam Sagulung Kindergarten have not run optimally. Many factors influence, namely internal factors, namely from the institution itself and external factors, namely factors from outside the school (parents and society). This research is a quantitative approach with a descriptive method that describes the effect of educational services of PAUD institutions on the satisfaction of parents of students at Babussalam Sagulung Kindergarten. In the aspect of parental satisfaction with educators, the highest accumulated score and the lowest score were 3.48 and 3.32, in the aspect of parental satisfaction with facilities and infrastructure. Based on the accumulation of the highest score (rating) 3.26 and the lowest is 2.56, in the aspect of parental satisfaction with management and financing based on the accumulation of the highest score (rating) obtained on the aspect of clarity of information or administrative services and the lowest is obtained on the aspect of how the school involves parents in school programs. To maximize the way the school involves parents in school programs, the school should be more open and intense meetings or meetings need to be held so that parents feel directly involved in program activities carried out by the school. Keywords: Service, Educator, Satisfaction
Peningkatan Kemampuan Kognitif Melalui Metode Bermain Mencampur Warna Pada Anak TK Barunawati Tanjungpinang Supatmi, Supatmi; Wasiah , Wasiah; Resiyati, Yuni
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.310

Abstract

This study is motivated by the low ability of cognitive development aspects of recognizing colors in kindergarten children Barunawati Tanjungpinang. One solution to overcome this problem is to use the method of playing mixing colors. The purpose of this study was to describe the improvement of cognitive abilities of the ability to recognize colors through the method of playing mixing colors in kindergarten children Barunawati Tanjungpinang. This research method is Classroom Action Research (PTK) conducted in two (2) cycles, each cycle consists of 3 meetings with four stages namely planning, implementation, observation and reflection. The research time was from April to May 2022. The subjects in this study were Barunawati Tanjungpinang Kindergarten children consisting of 14 children, namely: 8 boys and 6 girls. The data collection technique in this study is through observation (observation) and documentation of activities. The conclusion of this study is that the ability to recognize the colors of Barunawati Tanjungpinang Kindergarten children has an average percentage in cycle I of 39.29%. In cycle II the ability to recognize children's colors increased by 62.98%. From the results of overall data analysis from pre-action to cycle II, it can be seen that the increase in children's ability to recognize colors obtained an average value of 79.94%. Thus it can be concluded that the method of playing mixing colors can improve the cognitive ability to recognize the colors of children at Barunawati Tanjungpinang Kindergarten. Keywords: Cognitive Ability, Knowing Colors, Playing Mixing Colors.
Pendidikan Karakter di TK Pertiwi Batang Gansal (Studi Kualitatif) Wasiah, Wasiah; Resiyati, Yuni; Supatmi, Supatmi
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.311

Abstract

Character education is moral education, character, values, character that aims to develop the ability of students to make good and bad decisions, as well as maintain the good and realize that goodness in everyday life wholeheartedly, based on the explanation above it is also known that teachers need to provide good character for children. This study uses a type of research with data collection in a natural setting, using natural methods, and conducted by a naturally interested researcher or researcher. In qualitative research, data collection is carried out in natural settings (natural conditions), primary data sources, and data collection techniques. The techniques for collecting this data consist of: Interview, Observation and Documentation. Data analysis is qualitative in nature described by words or sentences separated by category to obtain conclusions. Based on the results of research on "Implementation of character education in Pertiwi Batang Gansal Kindergarten can be implemented well. This can be seen from that child can be honest, disciplined, independent, high curiosity, care for the environment and children can cooperate with their friends both in learning and in playing. It can be explained that the purpose of character education in children is to improve the quality of educational outcomes that lead to the achievement of the formation of character and noble character of students as a whole, integrated, and balanced. Character education in schools is a vital need so that the next generation can be equipped with basic abilities as one of the important characters to live in the era of global information. In order for children to be honest, teachers and kindergarten managers provide honest boxes for children. Keywords: Character Education, internalization, Qualitative Study
Pendekatan Sainstifik Dengan Menggunakan Media Loose Parts Yang Berorientasi Pada Hots Dapat Meningkatkan Perkembangan Anak Pada Nilai Moral di TK Pelita Nusantara Lisanti, Darmanina; Yanti, Eri; Sulastri, Endang
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.312

Abstract

This research is motivated by the facts in the field which show that children's ability to use loose parts media oriented to HOTS can improve children's moral development with a scientific approach at Pelita Nusantara Tanjungpinang Kindergarten there are still many children who are not right when using it. The purpose of this study was to improve scientific skills with loose parts media in group A at Pelita Nusantara Kindergarten. The improved ability is to be able to use loose parts media oriented Hots on children's moral development. This type of learning improvement is done by Classroom Action Research (PTK) with two learning cycles. Research activities were carried out at Tanman Kanak-Kanak Pelita Nusantara in group A children totaling 12 children consisting of 7 boys and 5 girls. After carrying out learning improvement activities, the sauntifik approach by using loose parts media oriented to Hots in improving children's moral development at Pelita Nusantara Kindergarten is very appropriate because these diverse activities raise children's interest and children can actively participate in activities. Keywords: children's moral development, loose parts media, scientific approach model
Meningkatkan Kemampuan Motorik Kasar Dalam Gerakan Variasi Melalui Permainan Gambar Anak Usia 4-5 Tahun di Taman Kanak-Kanak Santa Theresia I Pangkalpinang Sepryyana, Bernadet
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.324

Abstract

The low gross motor skills of children aged 4-5 years in class A2 of Santa. Theresia I Pangkalpinang is the impetus for this research. Alternative solutions offered by researchers are using image media with the aim of increasing gross motor and children's interest in learning. Through these learning activities, students become active and the teaching and learning process is fun so that learning objectives are achieved. The corrective action is carried out for two weeks with stages, namely preparing the implementation of action and observation, reflection and evaluation then the data obtained is analyzed descriptively. In collecting data, the techniques used are observation and documentation techniques; Observation is used to see directly to students how to develop Gross Motor Skills in Variation Movement Through Picture Games for 4-5 Year Old Children at Santa Theresia I Pangkalpinang Kindergarten, The documentation technique is used to obtain data regarding the description of the existence of the object under study. In addition, to complement the data from observations and interviews. Based on the results of the improvement, it can be concluded that the method of using image media can attract kindergarten students' interest in learning from 52% to 80% and involve their cognitive, affective, and psychomotor activeness in teaching and learning process activities in the classroom. Keywords: Gross motor, variation movement, picture game
Meningkatkan Semangat Belajar Anak Usia Dini Melalui Penggunaan Media Gambar Pada Anak Usia 5-6 Tahun TK Yayasan Misi Islamiyah Sulastri, Sulastri; Sari, Tri Rahma Karlina; Sulistiyani, Sulistiyani
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.325

Abstract

This study was motivated by the low enthusiasm for learning of early childhood (5-6 years) at YMI Inecda Kindergarten, Tani Makmur Village, therefore researchers tried to implement an alternative solution in the form of using image media at YMI Inecda Kindergarten, Tani Makmur Village with the aim of increasing the enthusiasm for learning of early childhood through the use of image media. The research method used is descriptive with the form of Classroom Action Research. The subjects in this study amounted to 15 children. The results of data analysis that: 1) Learning planning such as determining subject matter and formulating goals, developing and organizing learning media, 2) Learning steps include: conducting learning, carrying out assessment of the process and learning outcomes, 3) improving abilities with indicators: Coloring simple picture shapes neatly, making pictures and telling the contents of the picture with some scribbles / writings that are already in the form of letters / words, reading picture story books that have simple sentences and telling the contents of the book by pointing to some words he knows, in increasing the enthusiasm for learning in early childhood by using image media at YMI Inecda Kindergarten, Tani Makmur Village, namely children become enthusiastic about learning reaching 95%. Keywords: Enthusiasm, Picture Media, picture story books
Meningkatkan Kemampuan Literasi Membaca Melalui Kegiatan Bermain Flashcards Pada Anak Kelompok B di Taman Kanak – Kanak Dar El–Fikri Batu Merah Sulistiyani, Sulistiyani; Sulastri, Sulastri; Sari, Tri Rahma Karlina
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.326

Abstract

Not all children have sufficient memory and ability to concentrate so that reading will feel like a heavy burden for children. This is consistent with the findings in the pre-observation in PAUD, Batam City, where children have inadequate beginning reading skills. This condition will certainly be very troubling both for the development of children and parents. This study uses a qualitative descriptive method, the activity plan will be carried out in four stages, namely (1) planning begins with conducting observations and field studies, compiling learning plans and themes, developing media according to the chosen theme, (2) implementation, namely applying flashcard media in learning which is carried out in several cycles according to the level of child development (3) observation and evaluation of the results achieved and the obstacles obtained during the activity (4) reflection on the results and obstacles obtained during the activity to take the next action to achieve the planned goals. The results showed that flashcard media can improve the ability to read beginning in group B children. this can be seen from the previous data that only 5 children who have the ability to read beginning increased to 15 children out of a total of 20 children. Keywords: pre-reading, learning media, flashcards
Mengembangkan Kemampuan Motorik Halus Anak Usia 4-5 Tahun Melalui Kegiatan Melukis Dengan Jari di TK Nikita PTPN V Bukit Selasih Sari, Tri Rahma Karlina; Sulistiyani, Sulistiyani; Sulastri, Sulastri
Jurnal Pendidikan Tuntas Vol. 1 No. 4 (2023): Edisi Desember 2023
Publisher : LPPI Yayasan Almahmudi bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jpt.v1i4.327

Abstract

When these elements perform their respective roles in a positive interaction, meaning that one element is interrelated, mutually supporting, complementary with other elements to achieve a more perfect motor condition. Children with brain disorders appear less skilled in moving their bodies. Finger painting is a painting technique activity without any tools by applying paint to wet paper using the fingers of the hands done by the child to pour his imagination through paintings done by the fingers of the hands by the child. This finger painting technique is a painting technique without the use of tools. This research method uses classroom action research, which is a research method that occurs in the classroom during the interaction between teachers and students. The purpose of this classroom action research is to improve and improve the quality of learning and help empower teachers in solving problems in learning at school, and to improve and improve learning practices at school, as well as to increase the relevance of education, quality of education and efficiency in education management. Keywords; Finger painting, Fine motor skills, early childhood

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