cover
Contact Name
Suyono
Contact Email
jtksi@ftikomibn.ac.id
Phone
+6272922240
Journal Mail Official
jtksi@ftikomibn.ac.id
Editorial Address
Editor JTKSI Kampus PSDKU : Jalan Wisma Rini No.09 Pringsewu, Lampung Phone: 0729-2224
Location
Kab. pringsewu,
Lampung
INDONESIA
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
ISSN : 26203022     EISSN : 26203030     DOI : -
The journal JTKSI is a peer-reviewed, scientific journal published by Bakti Nusantara Institute Lampung. Receives articles in technology information and this Journal publishes research articles, literature review articles, case reports and, concept or policy articles, in all areas such as, Geographical Information System, Information systems scale Enterprise, Database, Data Warehouse, Computer Network Security, Data Mining, Computer Architecture Design, Mobile Computing, Computing Theory, Embedded system, Electronic Government, Electronic Commerce, Application Program, Decision Support System, Artificial Intelligence, Expert System, And Various Fields of Science Related to Information Technology and Information System.
Articles 153 Documents
Analisis Kepuasan Pengguna Terhadap Aplikasi Spotify Menggunakan Metode End User Computing Satisfaction (EUCS) M Ferlian Sijadah; Nabila Rizky Oktadini; Allsela Meiriza; Pacu Putra; Putri Eka Sevtiyuni
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 2 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i2.1485

Abstract

Music streaming applications are applications that allow users to listen to legal or online music. Spotify is currently known as the application that provides the largest music streaming service, digital music, podcast, and video service with access to millions of songs and other content from various creators worldwide. This research concerns the analysis of user satisfaction with the Spotify application. This research was conducted to understand and determine user satisfaction with the Spotify application. The method used in this research is End User Computing Satisfaction (EUCS). There are also problems with this music application related to the competition system when listening to music online. The sampling technique uses Lemeshow sampling (based on coincidence) with a total of 100 respondents using a research instrument in the form of a questionnaire using a Likert scale, which is a scale used to measure perceptions, attitudes, or opinions of users towards the Spotify application. shows that the level of user satisfaction from the five variables shows that the Content variable gets the highest satisfaction with a total percentage of 78.5%, the Accuracy variable gets high satisfaction with a total percentage of 77.5%, the Format variable gets the highest satisfaction with a total percentage of 79.9%, the Variable Ease of Use gets high satisfaction with a percentage of 84.6%, the Timelines variable gets high satisfaction with a percentage of 78.9%.
Sistem Pendukung Keputusan Pemilihan Jurusan Pada SMK Ymik Joglo Jakarta Barat Menggunakan Metode Simple Additive Weighting (SAW) Amalia Fitriyani; Rani Irma Handayani; Euis Widanengsih
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 3, No 1 (2020): JTKSI
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v3i1.784

Abstract

Decision Support System (DSS) is a computer-based system that can be used to help someone improve their performance in decision-making. By using the DSS, are expected to help decision-making in solving problems to determine the majors at SMK YMIK Joglo Jakarta Barat. In this research will be developed using the method of a decision support system that can solve the problem of Fuzzy Multiple Atrribute Decision Making (FMADM) which is proven to have a very effective performance against data whose value is the form of a specific value within the reach range. DSS method used in this research is the Simple Additive Weighting (SAW). This method determines the value weights for each attribute, followed by a process of rankings. So will result in the best alternative of many alternative calculation which is quite appropriate. The alternative a new prospective student there in SMK YMIK Joglo Jakarta Barat which will be selected based on the criteria specified.
Designing game applications or educative games to recite Al Qur'an based on interactive multimedia At the TPQ (Al Qur'an Learning Center) of Darussalam Ipnuwati, Sri; Rohman, Khabibur; Mandala, Sri Surya
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 2 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i2.1746

Abstract

With technological developments, learning in schools or lectures can implement computer-based learning systems. With the presence of technology, the teaching process using educational game applications for reciting the Qur'an can be an alternative learning method when students feel bored or tired during learning. Reciting the Qur'an, which refers to the activity of reading the Qur'an, is a skill that every Muslim should have and that needs to be taught to children from an early age, starting before they enter school. This is an important part of forming their character. However, at an early age, children still tend to prefer playing, and limited methods of teaching the Koran may not be interesting enough for them. Therefore, an interactive learning method is needed using audio-visual aids, such as educational games. This approach not only makes learning more interesting but also more interactive. This application can increase children's understanding and knowledge about the Islamic religion, especially in terms of reciting the Qur'an. By applying the concept of learning while playing, children become more comfortable, interested, and happy in understanding and practicing the teachings of the Islamic religion.
Implementation of Fingerprint Absence System and Web-Based Reporting at Roworejo Inposites Center, Negeri Katon Sub District Widianto Widianto; Mardiyanto Mardiyanto; Sobari Sobari
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 3, No 3 (2020): JTKSI
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v3i3.940

Abstract

Changes in an institution or performance, one of which is work discipline which is one of the important factors in the quality of service at Roworejo inpatient Puskesmas where attendance is very important and very influential in improving the quality of service to patients and discipline for employees. With the efficient fingerprint attendance system at Roworejo inpatient Puskesmas, employees no longer leave signatures because each individual has something special that only he has. The result of applying fingerprint attendance is more accurate and minimizes attendance manipulation. besides this attendance system is more practical because attendance search is only through ID and is more time-efficient compared to the previous manual attendance where the recapitulation of attendance can be seen according to the desired time span.
Governance Design of School Information Systems With the Open Group Architecture Framework (TOGAF) AT 1st State High School Pagelaran Noca Yolanda Sari; Leni Anggraeni
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 5, No 1 (2022): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v5i1.1136

Abstract

The 1st State High School Pagelaran is one of the best public schools in Pringsewu Regency. This school is also an excellent state school where many of its students achieve achievements in both academic and non-academic fields. Currently, the 1st State High School Pagelaran does not yet have specific and integrated school information system architecture. Therefore, school information system architecture is needed that is in accordance with the needs in the framework of the information system development process at the 1st State High School Pagelaran. An organization in improving the performance of every business process that takes place in it must utilize information technology and information systems. However, this school does not yet have an integrated information system. Therefore, it is necessary to design an enterprise architecture that is used as a reference for the construction and development of school information systems. Enterprise Architecture Is the process of translating the vision and strategy of a business into more effective change. This study discusses the design of School Information System Architecture at the 1st State High School Pagelaran using TOGAF (The Open Group Architecture Framework) with the Architecture Development Method (ADM). The stages used in this architectural design are Architecture Vision, Business Architecture, Application Architecture, and Technology Architecture. The results of this research are the design of information systems and the design of the School Information System Architecture by producing a model and a basic framework called a BluePrint or Enterprise Architecture Model that can be used to design and develop information systems.
Design to Build a Mobile Android-Based Mathematics Learning Application for PAUD Kartini Nungsiyati Nungsiyati; Indrianingsih Indrianingsih
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1386

Abstract

Applications are often also referred to as software, which is a computer program whose instructions can be changed easily. The purpose of this research is to make a Mathematics Learning Application in more interesting way based on Mobile Android. The application is made using SDLC (System Development Life Cycle) method. SDLC is one of the popular information system development methods when the information system was first created. The results of the design of the mathematics learning application at PAUD Kartini include learning numbers, learning addition, learning subtraction, practicing questions, and exit menus. Existing facilities are very helpful in learning.
Sistem Pendukung Keputusan Kenaikan Gaji Karyawan Dengan Metode Topsis Berbasis Web Ade Surahman; Nursadi Nursadi
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 2, No 3 (2019): JTKSI
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v2i3.763

Abstract

Penilaian kinerja karyawan merupakan komponen yang sangat penting untuk perusahaan, penilaian kinerja memberikan upaya untuk mempertahankan kelangsungan, perkembangan dan kemampuan untuk bersaing karena memiliki sumberdaya manusia yang baik dan maksimal. Penelitian ini dilakukan pada proses pengambilan keputusan kenaikan gaji karyawan berdasarkan penilaian kerjasama, tanggung jawab, presensi, masa kerja, dan loyalitas yang ada di Koprasi PT Pelindo Indonesia II. Penilaian kinerja karyawan yang selama ini dilakukan belum optimal, dan permasalahan tersebut berkaitan langsung dengan penilaian SDM (Sumber Daya Manusia) yang terdapat di perusahaan tersebut. Penelitian ini mengimplementasikan metode TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) dengan pembobotan setiap kriteria untuk penentuan kinerja karyawan. Metode TOPSIS dilakukan dengan menghitung jarak kedekatan relatif untuk setiap alternatifnya. Nilai kedekatan relatif tersebut diurutkan berdasarkan rangkingnya dan selanjutnya akan digunakan sebagai bahan pertimbangan atasan untuk kenaikan gaji atau untuk kenaikan jabatan. Pengujian hasil dilakukan dengan mengubah bobot yang ada di setiap kriteria untuk mengetahui penilaian yang paling berpengaruh pada pengambil keputusan. Hasil pengujian menunjukkan bahwa sistem ini berhasil menerapkan metode TOPSIS dengan bobot berbeda tanpa mempengaruhi hasil penilaian karyawan yang sudah ada.
Analisis Usability Menggunakan Post Study System Usability Questionnaire (PSSUQ) dan Retrospective Think Aloud (RTA) Pada Aplikasi Pegadaian Digital Tania Koentjoro, Jessica; Purnama, I Nyoman; Estiyanti, Ni Made
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 1 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i1.1602

Abstract

This study aims to measure and determine the results of user satisfaction of the Pegadaian Digital Application with the Post Study System Usability Questionnaire (PSSUQ) and Retrospective Think Aloud (RTA) methods. Data collection was carried out by questionnaires and interviews with Tabungan Emas users on the Pegadaian Digital application in Denpasar city. The number of samples of this study was for a questionnaire of 120 respondents with data analysis techniques using the PSSUQ method and for task scenarios of 10 respondents with data analysis techniques using the RTA method, sampling in this study used area sampling and purposive sampling techniques. The results of this study with the Post Study System Usability Questionnaire (PSSUQ) method showed that in the categories of SysUSE (2.99), InfoQual (2.98), InterQual (3.13), Overall (3.01) and with the Retrospective Think Aloud (RTA) method that out of 10 respondents, 4 respondents experienced problems in carrying out tasks. The conclusion of this study is that based on the Post Study System Usability Questionnaire (PSSUQ) and Retrospective Think Aloud (RTA) methods, users are quite satisfied with the Tabungan Emas feature on the Pegadaian Digital Application. 
Implementasi Metode Topsis Untuk Menentukan Karyawan Terbaik Pada Bengkel dan Variasi TJM Pringsewu Nungsyati, Nungsyati; Primeidila, Asifa; Muslihudin, Muhamad
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 8, No 2 (2025): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v8i2.1813

Abstract

This research was conducted at Bengkel dan Variasi TJM Pringsewu, which provides car maintenance and customization services. The main objective of this study is to apply the TOPSIS method in determining the best employee through a mobile web-based platform. The TOPSIS method was chosen for its ability to provide objective and systematic assessments based on five criteria: Teamwork, Work Results, Discipline, Skills, and Work Ethics. Data were collected through observation, interviews, and literature studies. The analysis results show that alternative A11 was selected as the best employee with the highest score, both through manual calculation and using Excel. The system proved to be fast and accurate in the assessment process, making the implementation of TOPSIS effective in supporting employee performance improvement.
Sistem Informasi Presensi Guru Berbasis QR-Code Pada SMAN 1 Waylima Fitriani, Salwa Nur; Puspitasari, Tuti; Mukodimah, Siti
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 8, No 2 (2025): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v8i2.1816

Abstract

Efficient and accurate teacher attendance management is a crucial aspect of educational administration. Therefore, a system capable of recording attendance quickly and minimizing data errors is essential. This study aims to develop a QR Code-based teacher attendance information system using the Waterfall method and PHP programming language. The Waterfall method was chosen due to its systematic, sequential approach in software development, which includes requirements analysis, system design, implementation, testing, and maintenance. Data collection methods used in this research include observation, interviews, and literature review. The system utilizes QR Code technology for attendance processes, where each teacher has a unique code scanned upon arrival. The results show that the system improves the efficiency and accuracy of attendance recording compared to conventional methods. Additionally, it simplifies attendance data management and provides real-time access to reports for relevant stakeholders