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Yulingga Nanda Hanief
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ynhanief@gmail.com
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+6285784192666
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support@rezkimedia.or.id
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Jl. Raya Bendorejo, RT.18/RW.09, Nglembu, Bendorejo, Kec. Pogalan, Kabupaten Trenggalek, Jawa Timur 66371
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INDONESIA
Physical Education and Sports: Studies and Research
Published by CV Rezki Media
ISSN : -     EISSN : 28295846     DOI : 10.56003/pessr
Core Subject : Education,
The Physical Education and Sports: Studies and Research is an international peer-reviewed journal that publishes original research papers and reviews the fields of physical education, physical rehabilitation, and sports training. Physical Education and Sports: Studies and Research published two times a year by the CV. Rezki Media (registered with the Ministry of Law and Human Rights on July 23, 2020 with the number AHU-038612-AH). The journal is dedicated to promoting the advancement of sports science in the ASEAN region and beyond by providing a platform for researchers, scientists, and academics to publish their research findings and share their knowledge with the broader scientific community. Physical Education and Sports: Studies and Research welcomes submissions from researchers, scientists, and academics in the ASEAN region and around the world on topics including: Physical Education Theory and Methods of Teaching Movements, Physical Education of Children and Teenagers, and Physical Education Learning and Educational Technology, Evaluation in Physical Education. Physical Rehabilitation Injury prevention in both students and athletes and Physical Culture in Prevention and Treatment of Diseases. Sports Training Elite sports and Performance Enhancement and Physical Exercise for Children and Athletes.
Arjuna Subject : Umum - Umum
Articles 226 Documents
Low-impact specialized pilates is better than low intensity steady state for increasing fitness level Laily Mita Andriana; Kunjung Ashadi; Fransisca Januarumi Marhaendra Wijaya; Muhamad Fauzi Antoni
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.575

Abstract

Background: Elderly individuals with disabilities often face challenges in maintaining physical fitness, highlighting the need for effective and appropriate exercise methods tailored to their limitations. Objectives: This study compares the effectiveness of low-impact specialized Pilates and Low-Intensity Steady-State (LISS) exercise in improving fitness levels among older adults with mild to moderate disabilities. The unique advantage of Pilates in enhancing balance and core strength is presented as a novel contribution. Methods: A quasi-experimental design with pre-test and post-test assessments was employed, involving 40 elderly participants with disabilities divided into two intervention groups over 8 weeks. Participants were selected through purposive sampling based on the inclusion criteria of 60–75 years with mild to moderate disabilities. Fitness levels were assessed using the Senior Fitness Test, which evaluates muscular strength, balance, flexibility, and aerobic capacity. Results: Data analysis was conducted using the Shapiro–Wilk test, paired sample t-test, and independent sample t-test. The results demonstrated that the low-impact specialized Pilates group showed significant improvements in core strength, balance, and flexibility, whereas the LISS group exhibited greater improvements in aerobic capacity. Conclusions: In conclusion, low-impact specialized Pilates is more effective in enhancing overall fitness among elderly individuals with disabilities. Therefore, it is recommended as a suitable exercise modality for rehabilitation and health maintenance programs to improve this population's quality of life and functional independence.
Improving martial arts education through gamified learning: The case of Pencak Silat with Quizizz M. Gusti Ariadi; Wahyu Indra Bayu; Soleh Solahuddin
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.579

Abstract

Background: The use of digital media in learning is an innovative effort to improve the quality of the teaching and learning process, including in physical education, particularly in the subject of Pencak Silat Objectives: This study aims to determine the effect of using the Quizizz application on the learning outcomes of Pencak Silat among students at Public Senior High School 1 Indralaya Selatan. Methods: This research was conducted using a quantitative approach. The design used is a one-group pretest-posttest design. In this design, students are given a pretest before treatment, followed by a learning treatment using Quizizz media. After the treatment is completed, a posttest is administered. The population in this study consists of all 11th-grade students at Senior High School 1 Indralaya Selatan, totaling 149 students. From that population, a simple random sample of 30 students will be taken to serve as the research sample. The research instruments include a cognitive test in the form of multiple-choice questions and a psychomotor test in the form of basic pencak silat technique practice. Then the data were analyzed using the Shapiro-Wilk normality test to ensure data distribution, followed by a paired sample t-test using IBM SPSS Statistics version 30.0.0.0 (172) software. Results: The analysis shows a significant increase in pretest to posttest scores, both in cognitive aspects (from an average of 37.87 to 58.83) and psychomotor aspects (from an average of 5.43 to 8.70). In the paired sample t-test, the significance value showed <0.001, indicating a significant effect of Quizizz media on students' learning outcomes. Conclusions: This research concludes that the Quizizz application effectively enhances the understanding of concepts and fundamental movement skills of pencak silat in a fun and interactive way.
Global trends of gamification in enhancing students’ social skills in physical education (2015–2025) Rajip Mustafillah Rusdiyanto; Ari Wibowo Kurniawan
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.598

Abstract

Background: The development of digital technology has triggered a more interactive learning transformation through gamification, namely using game elements to increase students' motivation, engagement, and social skills, such as cooperation, communication, empathy, and problem solving. Objectives: This study aims to analyze global research trends on gamification in enhancing students' social skills, particularly in physical education, through a bibliometric analysis from 2015 to 2025. Methods: This study employed a bibliometric design. Data were retrived from the Scopus database on April 22, 2025, using specific keywords: (gamification OR gamified learning OR game-base-based learning) AND ("physical education" OR "PE class" OR "sport education") AND (social skills" OR "social competence" OR "social interaction") AND (elementary school" OR "primary school" OR "midle school" OR "junior high school" OR "high school" OR "secondary school" From an initial 120 documents, 47 met the inclusion criteria. VOSViewer was used to analyze keyword co-occurrence, visualize trends, and identify thematic clusters by completely counting on all keywords with at least two documents per author. Results: 47 relevant articles were identified, with publication peaking in 2020. Keyword analysis revealed five main thematic clusters: gamification in education, digital game-based learning, collaborative learning, emerging technologies, and motivation. The most frequent keywords were game-based learning (n=12), gamification (n=9), and students (n=8). The University of Patras emerged as the most productive institution, while the leading journal was the International Journal of Learning, Teaching and Educational Research. Conclusions: Although research on gamification has grown significantly, its application in physical education remains underexplored. This study reveals a gap in leveraging gamification to develop students' social skills in physical education. Future research should focus on integrating gamification in this context while considering sociocultural and technological factors to ensure inclusive and effective implementation.
Weightlifting coaches' and athletes' understanding of injury prevention programs: a case study of Lumajang and Malang Muhammad Izzan Atmagara; Yulingga Nanda Hanief
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.601

Abstract

Background: Weightlifting is a high-intensity sport with a high risk of injuries due to improper technique, insufficient warm-up, and excessive training loads. Objectives: This study explores the understanding, strategies, and barriers of weightlifting coaches and athletes in Lumajang District and Malang City related to implementing injury prevention programs in performance sports. Methods: This study used a qualitative case study approach. Participants were selected using purposive sampling, consisting of weightlifting coaches with at least one year of experience and athletes who had trained and competed at the regional level. Data were collected through interviews, observations, and document analysis, while data were analyzed using the Miles and Huberman model, including reduction, presentation, and conclusion. Results: The results showed that coaches and athletes emphasized dynamic warm-ups, core and back strengthening exercises, and correct lifting techniques as the main strategies to prevent injuries. However, limitations in facilities, literature access, and training variety were identified as barriers to implementing optimal injury prevention programs. Conclusions: This study concludes that effective injury prevention in weightlifting requires structured warm-up routines, individualized training programs, and adequate supporting equipment. Strengthening coaches’ knowledge and providing better facilities are crucial to minimize injuries and enhance athlete performance.
The impact of coaching communication styles and training programs on novice tennis player satisfaction: A case study from Indonesia Mohammad Aldi Zakaria; Limpad Nurrachmad
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.603

Abstract

Background: The satisfaction of beginner tennis players is often influenced by coaches' communication styles and the structure of training programs. Objectives: This study analyzed the effects of coaching communication style and training program design on player satisfaction at Club First Tennis. Methods: A quantitative, descriptive-associative approach was used with 50 beginner players in regular training sessions. Data were collected using a Likert-scale questionnaire covering coach communication style, training program design, and player satisfaction. Statistical analyses included validity and reliability tests, normality checks, and Spearman's rank correlation due to non-parametric data. Results: Results showed strong, significant relationships between coaching communication and player satisfaction (r = 0.615, p < 0.05), as well as between training programs and satisfaction (r = 0.620, p < 0.05). These findings indicate that supportive and adaptive communication and well-structured training enhance athlete satisfaction and engagement. Conclusions: The study highlights the importance of integrating effective communication and program planning in coaching beginner athletes. Future studies are encouraged to explore additional influencing factors such as intrinsic motivation or external support, and to involve larger sample sizes for broader generalizability.
An analysis of anxiety levels among volleyball athletes during a provincial inter-club tournament in Jakarta, Indonesia Rea Rizkita Raga; Yunita Lasma
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.605

Abstract

Background: Competitive anxiety is a key psychological factor that can significantly affect an athlete's performance. In volleyball, high-pressure situations often lead to anxiety, potentially hindering players' ability to perform optimally. Objectives: This study aims to assess the levels of anxiety experienced by volleyball athletes competing in the Special Capital Region Jakarta Inter-Club Provincial Championship. Methods: A descriptive quantitative design was used, with data collected through a survey involving 70 volleyball athletes. The instrument used was a 35-item anxiety questionnaire categorized into two phases: before the match (18 items) and during the match (17 items). Responses were measured using a 5-point Likert scale. Validity testing confirmed all items were valid, and the instrument showed high reliability (α = 0.954), as analyzed using SPSS 23. Results: During the match, 35.7% of athletes experienced high anxiety, while 64.3% showed low anxiety. Prior to the match, 44.3% reported high anxiety and 55.7% reported low anxiety. Overall, 36.6% of athletes showed high anxiety levels, while 61.4% displayed low levels. These results indicate that most athletes have relatively good emotional regulation abilities in competitive situations. Conclusions: The study underscores the critical role of psychological readiness in athletic performance. Coaches and policymakers are encouraged to integrate structured mental training programs into athlete development. Future research should explore variables contributing to anxiety, such as playing position, competitive experience, and demographic factors like age and gender.
Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang Galang Yusuf Pujiyanto; Ibnu Fatkhu Royana; Muh. Isna Nurdin Wibisana
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.607

Abstract

Background: The integration of interactive, technology-based media in Physical Education, particularly for teaching health-related content, remains limited despite its potential to enhance student engagement and learning outcomes. Objectives: This study aims to address this gap by developing and evaluating the effectiveness of an Android-based multimedia learning application, "Healthy Habits," designed to support the delivery of healthy lifestyle materials in Physical Education, Sports, and Health (Physical Education) subjects at the junior high school level. Methods: The research employed a research and development (R&D) approach, involving expert validation from media and content specialists and usability trials with teachers and students. Results: Validation results indicated a "Good" rating from the material expert (average score: 4.05) and a "Very Good" rating from the media expert (average score: 4.24), confirming the application's content quality and technical feasibility. Teacher evaluations also yielded a "Good" rating (average score: 4.07). Student trials produced positive responses, with small group testing receiving a "Very Good" rating (average score: 3.29), which increased to 4.23 ("Very Good") in large group testing. An effectiveness test assessing cognitive, affective, and psychomotor learning outcomes showed an average score of 85.6%, categorized as "Very Good." These findings demonstrate the feasibility and effectiveness of "Healthy Habits" as a digital learning tool for promoting healthy lifestyles in secondary school students. Conclusions: The application offers practical value for educators and curriculum developers seeking to integrate mobile technology into Physical Education. Future studies are encouraged to explore the implementation of this application in varied educational contexts and its potential integration across other subject areas.
Perceptions of the sports community toward gymnastics achievement in Semarang City Unique Mierdha Denata Winarko; Said Junaidi
Physical Education and Sports: Studies and Research Vol. 4 No. 3 (2025): Physical Education and Sports: Studies and Research
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i3.609

Abstract

Background: Gymnastics is a fundamental sport that supports physical fitness development and long-term athletic performance through complex physical demands such as strength, flexibility, balance, coordination, and explosive power. However, its development as an achievement sport often receives limited structural and institutional support at the local level. Objectives: : This study aimed to analyze the perceptions of the sports community toward gymnastics achievements in Semarang City and to identify discrepancies between conceptual support and perceived developmental conditions. Methods: A quantitative descriptive survey design was employed involving 60 respondents from the sports community, including sport science students, physical education teachers, and sports practitioners. Data were collected using a validated and reliable closed-ended questionnaire measuring three perception indicators: acceptance, understanding, and appraisal of gymnastics as an achievement sport. Responses were assessed using a four-point Likert scale. Data analysis was conducted using descriptive statistics alongside validity and reliability testing. Results: Item-level analysis indicated positive perceptions, with mean scores ranging from 3.05 to 3.79, reflecting strong recognition of gymnastics’ value and potential. However, classification of total perception scores showed that 58.33% of respondents rated the current condition of gymnastics development as very poor. This contrast highlights a clear gap between conceptual appreciation and perceived realities, particularly regarding infrastructure availability, coaching quality, and competition opportunities. Conclusions: The sports community in Semarang City demonstrates strong conceptual support for gymnastics as an achievement sport, yet perceives substantial limitations in its practical development. Strengthening facilities, coaching systems, and competitive structures is essential to transform positive perceptions into sustainable athletic performance.
Impact of plyometric training using step-up and lateral box jumps on the improvement of leg muscle power in youth school futsal athletes Risky Sandy Kurniawan; Donny Anhar Fahmi; Setiyawan Setiyawan
Physical Education and Sports: Studies and Research Vol. 4 No. 2 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i2.611

Abstract

Background: Futsal is a high-intensity sport that requires leg muscle power, especially in aerial duels, anticipating the ball, and performing powerful kicks. Limited jumping ability can reduce leg muscle power and overall performance. Objectives: This study aims to test the impact of plyometric training using step-up and lateral box jumps on the improvement of leg muscle power in youth school futsal athletes. Methods: A quasi-experimental single-group pretest-posttest design was conducted with 40 male participants over a four-week plyometric training program. Leg muscle power was measured using a vertical jump test before and after the intervention. Data were analyzed using a t-test with the assistance of SPSS. Results: Both step-up and lateral box jumps significantly increased leg muscle power (p < 0.05). The step-up group showed an average increase of 4.20 cm, while the lateral box jump group showed an average increase of 3.45 cm, with no statistically significant difference (p = 0.326). Conclusions: Both training methods effectively enhance leg muscle power and can be integrated into school-based futsal training programs to improve performance.
Fun game–based learning improves gross motor skills in early primary school children Ahmad Muttaqin Darussalam; Sugiharto Sugiharto; Sapto Adi
Physical Education and Sports: Studies and Research Vol. 4 No. 3 (2025): Physical Education and Sports: Studies and Research
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i3.613

Abstract

Background: Children who face difficulties in gross motor skill development may withdraw from physical activities, experience low self-esteem, and suffer from social anxiety. Physical education plays a vital role in fostering gross motor development, especially when delivered through enjoyable and engaging activities such as fun games. Objectives: This study aimed to investigate the impact of fun game–based learning on the development of gross motor skills in early primary school children. Methods: The study employed a quasi-experimental design with a non-equivalent control group. A total of 36 second-grade students from SDIT Mutiara Hati in Malang participated in this study. Participants were assigned to one of three groups: a control group, a group-based fun games intervention, and an individual-based fun games intervention. The interventions were implemented three times a week for 30 minutes over a period of seven weeks. Gross motor skills were measured before and after the intervention using the Test of Gross Motor Development–Third Edition (TGMD-3), a reliable and validated instrument. Data were analyzed using homogeneity and normality tests, paired-sample t-tests, one-way ANOVA, and Tukey's HSD post hoc tests, with a significance level set at p < 0.05 (SPSS version 25). Results: Both the individual and group fun game–based learning interventions produced significant improvements in gross motor skills compared with the control group (p < 0.05). Moreover, a significant difference was found between the two intervention types, indicating that the mode of fun game delivery influences outcomes (p < 0.05). Conclusions: Fun game–based learning, whether delivered individually or in groups, effectively enhances gross motor skills among early primary school children. Additionally, individual fun game–based learning demonstrated a significantly greater improvement compared to group-based learning.