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Contact Name
Dian Eka Indriani
Contact Email
stkip.civicculture@gmail.com
Phone
+6281333212229
Journal Mail Official
dianindrian79@stkippgri-bkl.ac.id
Editorial Address
STKIP PGRI Bangkalan Jl. Soekarno Hatta No. 52 Telp/Fax (031) 3092325 Bangkalan Website: http://www.stkippgri-bkl.ac.id
Location
Kab. bangkalan,
Jawa timur
INDONESIA
Civic-Culture: Jurnal Ilmu Pendidikan PKn dan Sosial Budaya
Published by STKIP PGRI Bangkalan
ISSN : 25799878     EISSN : 25799924     DOI : https://doi.org/10.31597/ccj
The Aim and Scope of the journal Focus and Civic-Culture are to provide Academic and Scientific writings in the field of Citizenship Education; Character building; Social; Culture; Religious of results of research and thinking in the form of articles, supplemental articles, review articles, research notes.
Articles 124 Documents
Pengaruh Video Sebagai Media Pembelajaran Terhadap Minat Dan Motivasi Belajar Siswa Kelas Viii Smp Nurul Mustofa Tanjungbumi Kabupaten Bangkalan Abror, Aisul; Huda, Nuril; Sunardjo, Sunardjo
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 1 (2024): Juni
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i1.1088

Abstract

Problems related to interest in learning are: students’ interest in learning as a whole has not been formed, lack of identifying and knowing their interests and talents in learning, interest that has not been directed properly either by the students themselves or by external parties, interest that has not been explored properly in learning, students' interests are not implemented enough to achieve the goals of their interests. Analyzing the influence of video as a learning medium on the learning motivation of class VIII students at Nurul Mustofa Tanjungbumi Middle School, Bangkalan Regency. The design in this research used quantitative research. Quantitative research is research that emphasizes objective phenomena with a survey approach or other measurements that are described with quantitative numbers. Based on Table 1, the data obtained shows that the Fcount value is 3.300. After the Fcount value is obtained, the next step is to determine the Ftable value. In determining the Ftable value. The level of significance in this research is 0.05, df 1, namely df 1 = (number of variables-1) becomes df 1 = (3-1) = 2, and df 2 is 23, obtained from (df) = n-k-1. N is the number of research samples and k is the number of independent variables in the research, so df = 26-2-1=23. Thus, the Ftable value is 1.161. The test results show that Fcount > Ftable (3,300 > 1.161). It can be concluded that there is a significant influence of video-based learning media on interest and motivation to learn.
Efektivitas Penggunaan E-Modul Dalam Meningkatkan Perilaku Afektif Dan Critical Thinking Skill Mata Pelajaran PPKN di SMPN 1 Bangkalan Trimurtiningsih, Anni; Eka, Soesiana Tri; Hanifah, Sri Yuni
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 1 (2024): Juni
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i1.1089

Abstract

Technology and conditions of distance learning, one of the learning media that can be used is the use of electronic modules (e-modules) which are present as an adaptive form of ordinary modules used during direct learning. "E-modules are expected to become a new learning resource for students which in turn is expected to improve understanding of concepts and learning outcomes." The aim of this research is to determine the effectiveness of using e-modules in improving affective behaviour and critical thinking skills in Civics subjects at SMPN 1 Bangkalan? By using a quantitative approach, the type of research used is experimental research. The results of calculations with the help of SPSS obtained the percentage of influence between variables, the effectiveness of the e-module had a percentage of 13.7% on the affective behaviour of experimental class students, meaning that the increase in students' affective behavior was 13.7% influenced by the e-module implemented by researchers in the experimental class. Meanwhile, in the next table, e-modules have an influence of 40.4% on students' critical thinking skills in the experimental class. This means that when researchers implemented e-modules in experimental classes, 40.4% of students' critical thinking skills during the learning process were influenced by e-modules. so that it can provide solutions to students' problems in learning, so that teachers can use this research as an alternative learning method.
Pengaruh Media Pembelajaran Berbasis Augmented Reality Dan Gaya Belajar Terhadap Kkemampuan Berpikir Tingkat Tinggi Pembelajaran IPA Pada Siswa Kelas VII UPTD SMP Negeri 3 Bangkalan Rusdiana, Efi; Tri Eka, Soesiana; Sunardjo, Sunardjo
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 1 (2024): Juni
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i1.1090

Abstract

The observations conducted at SMPN 3 Bangkalan during the odd and even semesters of the 2022/2023 academic year revealed that the learning outcomes in science subjects were not optimal. The majority of students scored below the Minimum Completion Criteria of 80. The objective is to test, prove, and describe whether there is an interaction effect between the use of augmented reality-based learning media and learning styles on the ability to think at a high level in science among students in grade seven at UPTD SMP Negeri 3 Bangkalan. This research employs quantitative methodology, which entails the use of numerical data and statistical analysis. The design of this research is ex post facto, meaning that data were collected after all the events in question had occurred without any intervention. The results of the analysis indicate that the value of Fhitung = 3.220 with Significance (Sig.) 0.048. The proposed hypothesis is accepted or rejected based on the F value and significance (Sig.). The criteria are met if the F value is greater than the F table value and the significance is less than 0.05 (alpha). The null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. The significance value (asymp sig.) is 0.048, as shown in the output. Given that the significance value is less than 0.05, the null hypothesis is rejected. This indicates that there is an interaction effect between the use of augmented reality learning media and learning styles on the ability to think about science subject matter
Pengaruh Media Teknologi Informasi Komputer Dan Kemampuan Pedagogik Terhadap Hasil Belajar Ipa Pada Siswa Kelas X Sman I Tanjung Bumi Bangkalan Kuswanto, Gerry; Wahyuningtyas, Sri; Sunardjo, Sunardjo
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 1 (2024): Juni
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i1.1091

Abstract

The aim is to test, prove and describe whether or not there is an influence of ICT-based learning media and teacher pedagogical competence on the learning outcomes of class X science subject matter at SMAN 1 Tanjung Bumi. This research uses a quantitative type of research. Quantitative research is research in the form of numbers with statistical analysis. The design of this research is ex post facto, that is, data is collected after all the events in question have taken place without any treatment. Based on Table 4.5. It can be read that the Fcount value = 4,843 with a significance (Sig.) of 0.032. Meanwhile, to test the proposed hypothesis, it is accepted or rejected by looking at the F value and significance (Sig.). the conditions for acceptance or rejection occur if the value of Fcount > Ftable and Significance (Sig.) < 0.05 (Alpha) then H0 is rejected and Ha is accepted. At a significance level of 5% and df 2, F table = 3.22. From the output it can be seen that the significance value (asymp sig.) is 0.032. Because the significance value is <0.05, Ho is rejected. So it can be interpreted that there is an interactive influence between the use of ICT-based learning media and pedagogical abilities on science learning outcomes.
Autentisitas dan Transformasi Rumah Makan Padang di Kecamatan Wonokromo Kota Surabaya Sebagai Representasi Budaya Minang Wi'an Ekaputra, Muhammad Iqbal; Muhammad Nur Thariq
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 9 No. 1 (2025): June
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v9i1.1174

Abstract

Penelitian ini berfokus pada autentisitas dan transformasi rumah makan Padang di Kecamatan Wonokromo, Surabaya, dalam melestarikan budaya Minangkabau di tengah tuntutan pasar lokal yang terus berkembang. Rumah makan Padang bukan hanya sekadar tempat makan, tetapi juga berfungsi sebagai representasi budaya Minangkabau di luar daerah asalnya, dengan tetap mempertahankan cita rasa dan cara penyajian tradisional yang khas. Pendekatan kualitatif dipilih untuk penelitian ini guna memahami lebih dalam perspektif dari pemilik, pekerja, dan pelanggan rumah makan Padang. Wawancara mendalam kepada pemilik rumah makan Padang menjadi metode untuk menggali pemahaman mengenai bagaimana para pemilik rumah makan mempertahankan cita rasa asli dan budaya Minangkabau dalam hidangan yang mereka sajikan, serta bagaimana mereka melakukan inovasi agar tetap relevan dan bersaing di pasar kuliner yang kompetitif. Hasil penelitian menunjukkan bahwa autentisitas dalam cita rasa dan cara penyajian makanan, seperti penggunaan bumbu khas Minangkabau dan teknik penyajian tradisional seperti manatiang, menjadi elemen penting yang dijaga oleh rumah makan Padang di Wonokromo. Namun, beberapa transformasi dilakukan dalam aspek layanan dan fasilitas, seperti penambahan ruang ber-AC, cita rasa masakan Padang yang manis dan gurih, hingga pilihan layanan pesan antar, untuk memenuhi ekspektasi pelanggan di Surabaya. Selain itu, ditemukan pula bahwa kehadiran rumah makan Padang ini turut memperkuat identitas budaya Minangkabau di tengah masyarakat perkotaan
Faktor Utama Pengesahan Putusan MK Nomor 90/PUU-XXI/2023 Tentang Syarat Minimal Usia Capres dan Cawapres Faisal, Bagus Imam; Ernawati; Mawardi, Imam; Yuniarti, Diah Retna; M. Sahid; Suldifa Jaya, R. Radika Suldifa Jaya
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 2 (2024): December
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i2.1193

Abstract

This study aims to analyze the factors that are the main reasons behind the ratification of the Constitutional Court Decision (MK) Number 90/PUU-XXI/2023 regarding the minimum age requirements for presidential candidates and vice presidential candidates in Indonesia. This study involves the case study method in analyzing the decisions of the Constitutional Court (MK) and the judges' considerations in the decision-making process. This study identifies key factors that influence the ratification of the decision through an analysis of the Constitutional Court ruling. The first factor found was the need to give opportunities to young leaders who have potential and passion in leading the country. By lowering the minimum age limit, the Constitutional Court wants to ensure that the younger generation can actively participate in politics. The results of this study provide a detailed picture of the main factors affecting the ratification of the Constitutional Court decision Number 90/PUU-XXI/2023. As an implication, there are changes in regulations that regulate the minimum age requirements for presidential and vice-presidential candidates in Indonesia. This research can be useful for the government and relevant stakeholders to understand the thoughts and considerations behind this Constitutional Court ruling and take appropriate steps in the current political and social context.
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Dengan Sikap Belajar Siswa Terhadap Hasil Belajar Materi Agama Di Smkn 1 Kamal Bangkalan Aisyah, Siti; Kusmiati; Sunardjo
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 2 (2024): December
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i2.1194

Abstract

This research aims to analyze the effect of implementing the Jigsaw type cooperative learning model on students' learning attitudes and its impact on learning outcomes for religious material at SMKN 1 Kamal Bangkalan. This research is motivated by the importance of creating an active and enjoyable learning atmosphere, as well as increasing student learning motivation. This research used a quasi-experimental design with two groups, namely the experimental group taught using the Jigsaw type cooperative learning model and the control group taught using conventional methods. Data collection was carried out through learning attitude questionnaires and learning outcome tests. The results showed that there were significant differences between the experimental group and the control group. Students in the experimental group showed more positive learning attitudes, such as being more active, responsible, and cooperative. Apart from that, student learning outcomes in the experimental group were also better than those in the control group. Based on the research results, it can be concluded that the Jigsaw type cooperative learning model is effective in improving students' learning attitudes and learning outcomes on religious material. Applying this model can create a more conducive learning atmosphere and motivate students to be more actively involved in the learning process
Pengaruh Model Pembelajaran Aptitude Treatment Interaction (Ati) Dengan Minat Terhadap Kreatifitas Membuat Karya Seni Rupa Dua Demensi Siswa Kelas X Tik Smkn 1 Kamal Bangkalan Ratnawati, Dwi Ema; Kusmiati; Sunardjo
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 2 (2024): December
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i2.1195

Abstract

This research aims to examine the effect of applying the Aptitude Treatment Interaction (ATI) learning model on students' interest and creativity in creating two-dimensional works of art. This research is motivated by the importance of learning approaches that are adapted to individual student characteristics to increase motivation and learning outcomes. This research used a quasi-experimental research design with two groups, namely the experimental group taught using the ATI model and the control group taught using conventional methods. The research sample was students of class X IK SMKN 1 Kamal Bangkalan who were chosen randomly. Data collection was carried out through interest questionnaires, creativity tests, and observations. The research results showed that there were significant differences between the experimental group and the control group in terms of 1 interest and creativity in making two-dimensional works of art. Students taught using the ATI model show higher interest in learning and produce more creative work compared to students taught using conventional methods. Based on the research results, it can be concluded that the ATI learning model is effective in increasing students' interest and creativity in creating two-dimensional works of art. Therefore, it is recommended that fine arts teachers can apply the ATI learning model in the learning process to improve the quality of learning and student work results
Efektivitas Flipped Classroom Terhadap Motivasi Belajar Dan Pemahaman di SMKN 1 Kamal Karimah; Tri Eka Silver, Soesiana; Huda, Nuril
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 2 (2024): December
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i2.1196

Abstract

In this research, to determine the effectiveness of the flipped classroom on students' understanding of mathematics in class X visual communication design at SMKN 1 Kamal. Researchers hope that the application of the flipped classroom-based learning model in mathematics lessons will become an alternative for developing students' creative potential, fostering a sense of responsibility, and increasing students' motivation and understanding. Researchers used a sample of class X Visual Communication Design of 28 students at SMKN 1 Kamal consisting of 19 male and 9 female students. Based on the pretest analysis (before being given treatment) obtained from the questions of understanding with a minimum score of 15, a maximum score of 95, an average of 60.00, while a posttest (after being given treatment) obtained a minimum score of 60, a maximum score of 95, the average -rat 76.96 So it can be concluded that there was an increase in the minimum, maximum and average scores of students in understanding after being given treatment. Based on the output above, the value obtained for the flipped classroom model on understanding is 0.000<0.05, which shows that there is a significant difference so that the application of the flipped classroom can increase students' understanding of mathematics material in class X visual communication design at SMKN1 Kamal
Pengaruh Model Pembelajaran Project Based Learning Terhadap Kemandirian Dan Kreativitas Siswa Pada Materi Akutansi Keuangan di SMKN 1 Kamal Musdalifah, Nurul; Kusmiati; Muhajir
Civic-Culture : Jurnal Ilmu Pendidikan PKN dan Sosial Budaya Vol. 8 No. 2 (2024): December
Publisher : Penerbit STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/ccj.v8i2.1197

Abstract

In this research, to determine the interaction of the PjBL learning model on student independence and creativity in financial accounting material at SMKN 1 Kamal. In this study, the samples were 2 classes with 25 students each. By referring to the problem that has been explained in the background of the problem, the researcher took the initiative to conduct research with the title The influence of the project-based learning model on student independence and creativity in financial accounting material at SMKN 1 Kamal. From the results obtained using the MANOVA test or Multivariate Analysis of Variance, namely with a significance level of 0.000 < 0.05. So, there is a difference between those who use Pjbl on the independence and creativity of SMKN 1 Kamal students. So the PjBL learning model has a significant effect on student creativity in financial accounting material at SMKN 1 Kamal

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