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Tria Mardiana
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edukasi.journal@ummgl.ac.id
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edukasi.journal@ummgl.ac.id
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INDONESIA
EDUKASI : Jurnal Penelitian dan Artikel Pendidikan
ISSN : 20851472     EISSN : 25794965     DOI : https://doi.org/10.31603/edukasi.v17i1
Core Subject : Education,
Edukasi publishes research manuscripts in the field of education. Work must be of a quality and context that the Editorial Board think would be of interest to a reader. The aims and scope of the journals are to: • Provide a journal that reports research on topics that are of significance across educational contexts • Publish high quality manuscripts that are of significance in terms of design and/or findings. The coverage in our journal is about classroom learning research for Early Childhood Education, and Primary School Education levels. The scopes are, educational multimedia, distance learning, classroom management, learning media, learning models, learning methods, learning strategies, learning technology, and development around learning. Other coverage in our journal is related to the field of counseling for elementary, junior high, and high school levels.
Articles 284 Documents
Studi Literatur : Penggunaan Media Kartu Domino Braille Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar Sari, Yofita; Hadi, Waluyo; Handayani, Puji Tri
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 1 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i1.11429

Abstract

Mathematics learning at elementary school level is an important stage in forming an understanding of fundamental mathematical concepts. In the era of inclusive education, it is important to explore various learning media that can improve students' understanding, including students with special needs. One media that is attracting attention is Braille Domino Cards, which not only can help students with visual impairments, but also have the potential to improve mathematical understanding for all students. The aim of this research is to analyze the effect of using Braille Domino Card media on mathematics learning outcomes of elementary school students through a literature review. The method used is literature study. Literature study is described as a type of research that does not require researchers to make direct observations in the field. As a result of research from researchers, data was obtained relating to the application of domino card media to elementary school students' mathematics learning outcomes. Domino card media is defined as one of the game media in mathematics learning which can be used to provide practice questions to students. It can be concluded that this media makes a positive contribution to student learning outcomes. The use of Braille Domino Cards helps blind students improve their numeracy skills, especially in addition and reduction.
Meningkatkan Sikap Gotong Royong dengan Menggunakan Model Teams Games Tournament Siswa Kelas IV Sekolah Dasar Kristen 04 Salatiga Laksita, Ayu; Wahyudi, Wahyudi
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 1 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i1.11451

Abstract

From the results of the pre-cycle conducted in class IV of SD Kristen 04 Salatiga, it shows the problem that students tend to do activities individually when conducting group discussion activities and students who tend to be selective about friends when conducting group activities. The research activities were carried out with the aim of improving the character of mutual cooperation attitudes of students through the Teams Games Tournament model. The type of research used was Classroom Action Research (CAR). The researcher used the Kemmis and Mc. Taggart model which has 4 stages, namely the planning stage, the implementation stage, the observation stage, and the reflection stage. The results of the study showed that the average observation of student character increased by 94% in the very good category. This percentage increased by 51% from cycle 1. Thus, from the research that has been carried out, it can be concluded that the use of the Teams Games Tournament model can improve the character of mutual cooperation attitudes.
Peranan Konseling Behavioral Berbasis CBT dalam Mengatasi Smartphone Addiction pada Remaja Ilman, Ahmad Zaki; Firman, Firman; Netrawati, Netrawati
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 1 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i1.11456

Abstract

The use of smartphones has become a primary need today, but excessive use can have a negative impact, one of which is smartphone addiction. This study aims to determine the role of Cognitive Behavioral Therapy (CBT)-based counseling in overcoming smartphone addiction in adolescents. The method used is literature review, which identifies, assesses, and interprets all findings related to the research topic to answer the research questions that have been set. International and national journals were searched online through relevant databases such as Science Direct, Pubmed, Publish or Perish, and Google Scholar. Literature searches conducted for the period 2018 to 2024 resulted in 4700 related articles, and after further searches there were 8 journal articles that were relevant to the title and research data. Based on this literature review research, the use of Cognitive Behavioral Therapy (CBT) counseling is proven to help overcome smartphone addiction in adolescents by changing negative thought patterns, unhealthy behaviors, and teaching self-control strategies.
Pengaruh Pendekatan Pembelajaran Berbasis TPACK Terhadap Hasil Belajar Siswa Kelas V Pada Mata Pelajaran IPAS Di SDN 17/I Rantau Puri Saputra, Irgiano Sulistiawan Purnama; Yantoro, Yantoro; Sholeh, Muhammad
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11460

Abstract

This study aims to determine the effect of the TPACK-based learning approach on student learning outcomes in elementary schools. This research was conducted at SDN 17/I Rantau Puri in the 2023/2024 school year. The type of pre-experimental research (pre-experiment) with a pre-test post-test one group design research design, namely the research only used one experimental class, and no other class was used as a control class. Data collection techniques were obtained by giving tests to students before and after treatment. The test was carried out by providing instruments in the form of questions on the subject of science. Then, the data was processed to compare learning outcomes between before and after treatment. The results of the study obtained, based on the results of the t-test using SPSS 20 with the paired sample t-test, obtained a calculated t value greater than the t table, namely 9.109> 2.055. So Ho is rejected and Ha is accepted. The conclusion obtained through this study is that there is a significant influence of the TPACK-based learning approach on student learning outcomes.
Penerapan Model Pembelajaran PBL Berbantuan Media Audio Visual Dalam Meningkatkan Keaktifan Belajar Siswa Pada Pembelajaran Matematika Di Sekolah Dasar Febianti, Diah; Yantoro, Yantoro; Pamela, Issaura Sherly
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11464

Abstract

This research aims to describe the application of the Problem Based Learning (PBL) Model assisted by audio-visual media in increasing student learning activity in mathematics learning in elementary schools. The research was carried out using classroom action research (PTK) which consists of 2 cycles, namely cycle I and cycle II, where data collection uses observation in the form of teacher and student observations, interviews and documentation. This research uses the Taggart and Kemmis model which consists of 4 stages, namely the planning, implementation, observation and reflection stages. The data in this research were analyzed quantitatively and qualitatively. Based on the results of research conducted by applying the Problem Based Learning (PBL) learning model assisted by audio-visual media in mathematics learning, it can increase student learning activity. This can be seen from students experiencing increased activeness in learning by paying attention to each indicator of activeness in learning activities seen in each meeting cycle. In cycle I, meeting I was 50% and in meeting II it was 53%, an increase of 3%. In cycle II, meeting I was 86%. In meeting II it was 91%, an increase of 5%. Based on the research results, it can be concluded that the Problem Based Learning Model can increase student learning activity in Mathematics learning.
Kemampuan Komunikasi Interpersonal dan Sosialisasi pada Siswa Sekolah Dasar Hidayah, Ratna; Salimi, Moh
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 1 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i1.11590

Abstract

One of the factors that adheres to students' socialization skills is interpersonal communication. The purpose of this paper is to reveal the relationship between interpersonal communication skills and socialization skills in elementary school students. This study uses a quantitative approach. The source of data was obtained by elementary school students of cluster 1, Temon District, Kulon Progo Regency. The data collection instrument used is a psychological scale of interpersonal communication consisting of openness, empathy, support, positivity and equality as well as socialization skills consisting of social adjustment, social skills and social acceptance. The data analysis used in this study is canonical correlation analysis. The results of the study showed that there was a reciprocal relationship between interpersonal communication and socialization skills in elementary school students of Group 1, Temon Kulon Progo District.
Pengaruh Model Problem Based Learning Terhadap Berpikir Kritis Siswa Dalam Pembelajaran Matematika Kelas 4 SDN 1 Sidamulya Wahyuni, Novia Sri; Kusumah, Rita
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11592

Abstract

This research aims to determine students' critical thinking abilities after applying the problem based learning model to mathematics learning with equivalent fraction material. This research uses an experimental method with a one group pretest posttest design. The sample used in this research was 21 class IV students at SDN 1 Sidamulya. The instrument used in this research was a written test in the form of essay questions. Sampling was carried out using a saturated sampling technique, namely a sampling technique when members of the population are used as samples. The data analysis technique used is the Paired Sample Test, which previously tested the prerequisites, namely normality and homogeneity. The results of this research show that the results of the Paired Sample Test of critical thinking skills were obtained by students before and after using the problem based learning model with Sig. of 0.000. Where 0.001 < 0.05 then ?? is rejected and ?? is accepted, meaning that there is a difference in students' critical thinking abilities in learning mathematics using the PBL model for class IV students at SDN 1 Sidamulya. So, it can be concluded that in this research the Problem Based Learning (PBL) model has an influence on students' critical thinking abilities in learning mathematics.
Menyontek atau Tidak Menyontek: Menggali Persepsi dan Meningkatkan Efikasi Diri Siswa Upadani, Ni Kadek Sri Reta; Swari, Made Ardha Nare; Devi, Ni Made Mirah Artati; Putri, M Ni Komang Ayu Meita; Cahyadewi, Ni Ketut Cory
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11598

Abstract

Cheating behavior is a form of academic dishonesty to gain an advantage. The phenomenon of cheating behavior is also found at SD Saraswati 1 Denpasar, which often occurs during exams. Cheating behavior arises due to students' lack of trust and confidence in their abilities, so they choose to use the wrong method by cheating to get satisfactory grades. This is related to student self-efficacy. The intervention activity aims to build perceptions and increase student self-efficacy to minimize cheating behavior among students at SD Saraswati 1 Denpasar. The subjects in this intervention were students in class V C of SD Saraswati 1 Denpasar with a total of 29 students. Intervention activities consist of psychoeducation and play therapy in the form of role-play and playing the Wheel of Destiny. The analysis technique uses Paired Sample t-tests and observation techniques. Based on the results of the Paired Sample T-Test, it shows a significant value of 0.000 (p < 0.05), which shows that there is a difference between self-efficacy scores before and after the intervention. Observation results show that increasing students' levels of self-efficacy has an impact on reducing students' cheating behavior. There were no students who brought small notes and found answers during the exam, there were only 1–2 students who were still seen sharing answers during the exam.
Pengaruh Penggunaan Media Kotak Pintar Terhadap Kemampuan Membaca Pada Siswa Kelas I SD Negeri Kasongan Olanda, Viona; Purnomo, Heru
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11619

Abstract

This research seeks to assess the impact of using smart box media on the reading abilities of first-grade students at SD Negeri Kasongan. The research adopts a quantitative approach with a Quasi-Experimental Design method of the nonequivalent control group design type. The sample in this study was taken using a saturated sampling technique, consisting of two classes: class I A at SD Negeri Kasongan with 25 students as the experimental class using the smart box media and class I B at SD Negeri Kasongan with 25 students as the control class using PowerPoint media. The methods for data collection included observation, questionnaires, tests, and documentation. Data analysis techniques involved normality testing using the Shapiro-Wilk test, homogeneity testing using the F-test, hypothesis testing using the Independent Sample T-test, and effect size testing with SPSS 25. The study results indicated a significant improvement in students' reading abilities after using the smart box media. The experimental group had average pretest and posttest scores of 58.16 and 87.64, respectively, while the control group had scores of 58.84 and 70.68, respectively. Hypothesis testing was conducted at a significance level of 0.05. The analysis of posttest data using the independent samples test in IBM SPSS Statistics 25 yielded a value of 0.000 < 0.05, leading to the acceptance of H1 and rejection of H0. The effect size test indicated that the smart box media had a strong effect, with a value of 2.3. Therefore, it can be concluded that the smart box media positively impacts the reading abilities of Class I at students at SD Negeri Kasongan.
Peningkatan Hasil Belajar Bangun Ruang menggunakan Media Permainan Jaring Bangun Ruang pada Siswa Kelas II SDN 1 Caringin Elviani, Elsa; Rahayu, Delia Putri; Agustiani, Herlina; Berrae, Balandina; Hopeman, Teofilus Ardian
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11698

Abstract

This research was conducted to identify the effect of using the spatial net game media on improving the learning outcomes of class II students at SDN 1 Caringin in the spatial mathematics subject. This type of research is classroom action research. The research approach used is a quantitative approach with an experimental pretest-post test control group design. The research subjects in the study were class II students at SDN 1 Caringin, totaling 27 students. The data collection methods used are documentation, observation and tests. The results of the research show that the use of spatial net game media significantly improves student learning outcomes in spatial construction material compared to conventional methods. Data collection techniques use tests. Based on the research results, it was concluded that the application of the game method could increase student learning outcomes from an average of 44% in the first cycle to 63%, while in the second cycle the average gain was. Based on the results of this research, it can be concluded that the building net game media is effectively used to improve the learning outcomes of class II students at SDN 1 Caringin in building space material. The use of this media can facilitate better understanding of concepts and increase student involvement in mathematics learning in elementary schools.