cover
Contact Name
Adam Mudinillah
Contact Email
adammudinillah@staialhikmahpariangan.ac.id
Phone
+6285379388533
Journal Mail Official
adammudinillah@staialhikmahpariangan.ac.id
Editorial Address
Jorong Kubang Kaciak Dusun Kubang Kaciak, Kelurahan Balai Tangah, Kecamatan Lintau Buo Utara, Kabupaten Tanah Datar, Provinsi Sumatera Barat, Kodepos 27293.
Location
Kab. tanah datar,
Sumatera barat
INDONESIA
Journal of Computer Science Advancements
ISSN : 30263379     EISSN : 3024899X     DOI : https://doi.org/10.70177/jsca
Core Subject : Science,
Journal of Computer Science Advancements is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of science, engineering and information technology. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the Journal of Computer Science Advancements follows the open access policy that allows the published articles freely available online without any subscription.
Articles 86 Documents
Manipulative Learning Media as an Effort to Improve Understanding of Tajweed Learning Sa’adah, Nur; Tabroni, Imam; Wang, Yuanyuan; Zou, Guijiao
Journal of Computer Science Advancements Vol. 1 No. 2 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jsca.v1i2.478

Abstract

This class action research aims to improve students' understanding of tajweed learning through the application of manaipulative media in class IV MDTA Al-Mubarokah. The data needed in this study using Cycle I and II techniques. The results showed that the level of understanding of students towards learning tajweed through the application of manipulative media had reached 80% in cycle I and 90% in Cycle II. With the application of manipulative learning media, of course, to make it easier for students to be able to think in understanding the concept of tajweed learning conveyed by the teacher. Thus, teachers must be creative and innovative in learning, how teachers can create interesting and fun learning methods and media to motivate students to learn tajweed.
Index Card Match Learning Method to Improve Learning Concentration Raihan, Paqih; Tabroni, Imam; Wang, Yuanyuan; Zou, Guijiao
Journal of Computer Science Advancements Vol. 1 No. 2 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jsca.v1i2.480

Abstract

This study was motivated by the results of observations of researchers in class XI MA Daarul Ma'arif Pasawahan students in the PAI learning process in class. From the observation, it is known that there are still many students who do not pay attention to the teacher's explanation when delivering material in class. The concentration of students' learning is low, namely 62.5% of 29 people with a minimum completeness criteria of 75. Classical completeness is declared incomplete. This study aims to determine that the application of the index card match learning method can increase the concentration of PAI learning in class XI MA Daarul Ma'arif Pasawahan. This research was conducted in class XI MA Daarul Ma'arif Pasawahan. This research was conducted from February 2023 to May 2023. The subjects of this study were grade XI students with a total of 29 students consisting of 19 female students 10 male students. The form of this assessment is a class action assessment (PTK). The results showed that the application of the index card match method can increase the concentration of PAI learning in class XI students of MA Daarul Ma'arif Pasawahan in 2022/2023. The concentration of student learning before PTK was 66.7 with a category of less and classical completeness was 62.5% with an incomplete category. Learning concentration of cycle I meeting 1 was 75.8 with sufficient category and classical completeness was 87.5% with complete category. Learning concentration of cycle I meeting 2 was 79.2 with sufficient category and classical completeness was 91.7% with complete category. Cycle II learning concentration with meeting 3 was 82.1 with good category and classical completeness was 95.8% with complete category. Learning concentration of cycle II with meeting 4 was 87.9 with good category and classical completeness was 100% with complete category.  
Development of Time Passage Media to Stimulate Symbolic Thinking and Problem Solving in 5-6 Years Old Children Mimah, Mimah; Tabroni, Imam; Barroso, Uwe; Intes, Amina
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.481

Abstract

Learning media is only a tool for the success of the teaching and learning process, as a component of the success of the teaching and learning process, the provision of learning media is a must. The purpose of the time passage is to introduce the concept of time, introduce the count of 1-10, and how to turn the hands of the clock. Research using research and development models from Borg & Gall. Research location at RA Ibnu Zain Respondents 4 students of Ra Ibnu Zain. The overall results of this study state that the Time Aisle Media can be used as learning media referring to the results of the validation test, the first trial pre-test 31.25% and the second trial post-test 72.5% showed there was development as expected in the time aisle media in problem solving and symbolic thinking at Ra Ibnu Zain.
Development of Smart Pocket Learning Media to Improve the Ability to Recognize Number Concepts in Children Aged 5-6 Years Delpiyani, Delpiyani; Tabroni, Imam; Brunel, Benjamin; Alan, Milton
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.482

Abstract

This study aims to produce valid Smart Pocket learning media to improve symbolic thinking skills in children aged 5-6 years. This research is a development research with the development model used by Sugiyono. In this study, researchers only used 7 (seven) stages, namely knowing problems and potential, data collection, product design, design validation, design revision, product trials and product manufacturing. The next stage was not carried out due to cost and time constraints. The data collection technique used is a questionnaire, where the questionnaire is validated by material experts, media experts and educators. The type of data generated is quantitative and qualitative data. The average percentage result of the pretest conducted on 3 children is 10.3%, proving that the child's condition is still in the stage of starting to develop. Then the posttest is carried out, namely the condition after the child is given Smart Pocket media, the average percentage result of this posttest is 16% which proves that the child has changed the condition to develop as expected. So it can be concluded that Smart Pocket media to improve the ability to think symbollically for children aged 5-6 years has met the criteria for validity.
The Application of Talaqqi Method to Improve the Pronunciation of Hijaiyah Letters in Children in Pengajian Zahro, Zahro; Tabroni, Imam; Jixiong, Cai; Jie, Lie
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.483

Abstract

Learning the Qur'an, especially the ability to read the Qur'an, should be taught to children from an early age. In teaching reading the Qur'an teachers can use various methods. One of the methods of reading the Qur'an is the iqro' method. The purpose of the iqro' method is to prepare students to become a qur'ani generation, namely a generation that loves the Qur'an, is committed to the Qur'an and makes it a daily reading and outlook on life. Talaqqi method is a method used by the teacher in listening to the recitation of the Qur'an to his students directly, anywhere with the condition of meeting face to face without the intermediary of other tools. This study aims to describe the teacher's efforts to improve the pronunciation of hijaiyah letters in children at Pengajian Al-Muttaqien Purwakarta, totaling 25 children. Based on the results of research from cycle and cycle II, it can be concluded that the talaqqi method can improve the ability to pronounce hijaiyah letters in children at Pengajian Al-Muttaqien Purwakarta, it can be seen from the results of data analysis, in the first cycle of the first meeting, the percentage of talaqqi can be seen from the results of data analysis.
Mobile-Based Mathematics Quiz Application (Case Study of International Mental Arithmetic Course) Boynge, Abyan Taqy; Arman, Shevti Arbekti; Gumelar, R. Tommy
Journal of Computer Science Advancements Vol. 1 No. 5 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i5.533

Abstract

A mobile application is a program that can run on the operating system of a mobile device, such as a smartphone. The background of this research is that when registering and taking courses at IMA Indonesia, the course institutions are still using conventional learning methods and not applying technology to enhance more interactive learning. The purpose of this study was to design a Mathematics Application for learning mobile-based arithmetic quizzes for elementary school students at IMA Indonesia. In this study, researchers used qualitative research methods. The use of qualitative methods can provide a broad understanding of the experiences and views of students and teachers regarding the effectiveness of using Mathematics applications in arithmetic quizzes. Qualitative data collection methods through observation and interview techniques. The application is designed using the Extreme Programming (XP) method. The goal of the XP method is to produce quality, productive, and cost-effective software during changes in the software development stage. The results of this study designed a Mathematics Application for mobile-based arithmetic quizzes using the Flutter framework and the Firebase database which has learning menu contents and quizzes. Based on the conclusions of this study, namely the application of mathematics to Android-based arithmetic quizzes at IMA Indonesia can improve the quality of learning in the application of mathematics to Android-based arithmetic quizzes
Gas Store Data Analysis Using ERD Method and Constitutional Data Warehouse Model Risaldi, Fahmi; Terisia, Vany; Arman, Shevty Arbekti; Yusuf, Diana
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.540

Abstract

A data warehouse is a data storage system that plays a crucial role in business analysis. It collects, integrates, and stores data from multiple sources in a structured format, providing holistic insight into organizational performance. Entity-Relationship Model (ERD) is a visual tool for designing database structures. It uses entities to represent real-world objects and the relationships between them. ERD helps plan an efficient and coherent database design. A conceptual model is an abstract visual representation of information structures and relationships within a domain. It covers key concepts and business rules, assisting in building a solid foundation of understanding before technical designing begins. All three are interrelated in the development of successful information systems. Data warehouses use conceptual models to direct effective data storage design, while ERD helps describe the entities and relationships to be stored in the data warehouse. The combination of all three enables organizations to design, develop, and maintain adequate information systems, based on a deep understanding of data and its relationships. This results in better decision making, more efficient innovation, and optimal utilization of resources. The purpose of this study is to produce optimal data using the ERD method. The main objective is to explain how much data in an information system in the Company and how data management is crucial for effective decision making.
Augmented Reality-Based Computer Hardware Assembly Simulation Learning Media Design at SMK N 1 Bukittinggi Mandiri, Hari Okto
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.541

Abstract

This research is based on the results of observations that the author did at SMK N 1 Bukittinggi. From the results of observations the authors know that in the subject of Basic Network Computers do not use learning media in the learning process. The learning process is carried out in the form of direct practice accompanied by an explanation from the subject teacher. This is seen as less effective in its implementation. Thus the purpose of this study is to design learning media for computer assembly using Augmented Reality technology in order to increase the effectiveness of the learning process. The research method used is the Research and Development (R&D) research method, which is a method used to produce products. The R&D model used is the 4D version, namely, define, design, develop, desseminate with the Luther Sutopo development model which consists of 6 stages, namely conceptualization (concept), design, material collection, manufacture (assembly), testing (testing), distribution (distribution). ). And the product test consists of 3 tests, namely validity test, practicality test, and effectiveness test. Based on the results, the author succeeded in designing Augmented Reality-based assembly learning media. This learning media can be used by teachers and students in Basic Computer Networking subjects. The form of this learning media is an application (apk) that is run using Android, while the validity results obtained from 3 validators are 0.86 which is declared valid, the practical results obtained from 2 examiners are 85.33 which are declared practical, and effectiveness was obtained from 10 students 0.87 which was declared effective.
Asset Maintenance Monitoring Application: A Case Study of a Government Bank Branch Office Anggraini, Julaiha Probo
Journal of Computer Science Advancements Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i3.550

Abstract

Asset management in a company is essential to do. Asset management may include record keeping, maintenance, and management environment further. Recording information asset owned by a company is the primary and most important thing to do to record data assets owned by the company. The existence of definite information about the asset owned by a company will provide convenience for the company that is and automatically, the company will also easier to carry out the asset management process further. One of the governments in the Jakarta Branch, which has assets, should be maintained. Recording information assets in one of the government banks, Jakarta Branch, is only partially managed with a computerized system. The process of recording data assets is still done manually and also not maximum. This research developed an Asset Monitoring Application Maintenance feature that can do registration detail information about the attributes and Monitoring of existing assets and Online Work Order. The software development model used in this study is the waterfall model. This thesis will explain the activities in each development phase. With this application, all the attributes of data assets owned by the company can be well identified and inventoried so that the process of monitoring assets is more optimum and easier to do
Application of K-Means Clustering Algorithm to Obtain Recommendations for Strategies to Increase the Number of Students in the Information Systems Study Program at ITB Ahmad Dahlan Jakarta Yusuf, Diana; Guilin, Xie; Jiao, Deng
Journal of Computer Science Advancements Vol. 1 No. 4 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i4.581

Abstract

The rapid development of technology today has almost touched all sectors of life such as the economy, health and education. The technology currently used produces a lot of data every day, one of which is in the field of education. Data mining is a group of methods used to investigate and reveal complex relationships in very large data sets. Data here means information organized in a tabular format, as is often used in relational database management. This research uses data from the academic section of ITB Ahmad Dahlan, namely data on students of the Information Systems study program from 2019 to 2022. The attributes that will be used for this research are student gender, student employment status and student achievement index.  Recommendations for promotional strategies to increase the number of new students are to conduct visits to high schools or vocational schools. Not only that, the new student admission team can also promote to companies or offices.