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Contact Name
Erwin Putera Permana
Contact Email
ojs.unpkediri@gmail.com
Phone
+6285141151676
Journal Mail Official
ojs.unpkediri@gmail.com
Editorial Address
Jl. KH. Achmad Dahlan No. 76, Mojoroto, Kota Kediri
Location
Kota kediri,
Jawa timur
INDONESIA
Jurnal Simki Pedagogia
ISSN : 28072790     EISSN : 2599073X     DOI : https://doi.org/10.29407/jsp
Core Subject : Education,
Jurnal Simki Pedagogia, ISSN (Online) 2599-073X, ISSN (Print) 2807-2790 is an OPEN ACCESS, double-blind peer-reviewed, Indexed Journal dedicated to promoting scholarly exchange among teachers and researchers in the field of Education. Scientific periodicals are scientific publications in the field of education such as Counseling Guidance, Mathematics Education, English Education, Learning planning, Learning strategies, Learning methods, Interactive learning media, Educator competence, Educational communication, Assessment of learning, Educational innovation, Indonesian Language Education, Elementary School Teacher Education and Early Childhood Education Teacher Education. Authors are encouraged to submit complete, unpublished, original, and full-length articles that are not under review in any other journals. The Journal accepts article submissions online or by sending E-mail to ojs.unpkediri@gmail.com
Articles 262 Documents
The Influence of Cognitive Strategies Towards Student Ability In Determine The Main Idea In Descriptive Text Wahyu Satya Gumelar; Nadia Cinta Khoerunnisa
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.686

Abstract

This research aims to identify the influence of cognitive strategies toward student ability in determining the main idea in descriptive text. This research uses quantitative research methods, using the preexperiment method with the design of the one group pretest posttest. The researchers uses tests as a data collection technique, then pretest and posttest as research instruments. Participants in this research were 52 class XI students of SMK 2 LPPM RI Majalaya. Research data shows that cognitive strategies help students in determine the main idea in descriptive text. Students can demonstrate better reading comprehension skills. This data is supported by the pretest results which have a mean value of 52.02 and posttest results which have a mean value of 87.92. Furthermore, the results of hypothesis test using paired sample t-test method show that there is a significant influence of the use of cognitive strategies toward students ability to determine the main idea in descriptive text with the Sig value. < 0.05 or 0.001 < 0.05. Based on the research results, cognitive strategies influence students ability in determine the main idea in descriptive text.
The Phonics Method to Increase English Pronunciation for Young Learners Wahyu Satya Gumelar; Tyara Sucia Lestari
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.687

Abstract

The purpose of this study was to solve the problem of fifth-grade students at SDN Ciwidey Kota that still low in pronunciation skills. Their English pronunciations are still considered inadequate, as seen by an average score of 52.85. This study design is Classroom Action Research (CAR). The data gathering approaches employed included an oral test, which is read aloud simple descriptive text, interviews with students and teachers, and field notes. In this study, the phonics method was employed to improve students' pronunciation skills through classroom activities. This study was carried out in two phases. The first cycle showed no significant improvements, however there was some improvement with an average score of 62.92. Cycle two was consequently required, and it showed remarkable improvement with an average score of 80.17. In short, the findings of this study suggest that the phonics method can improve students' English pronunciation skills and boost students' confidence in pronouncing a word in English. Then, during the learning process, a more effective strategy for students' pronunciation was discovered by applying the phonics method.
Persepsi dan Pengalaman Mahasiswa Menggunakan Gamifikasi untuk Meningkatkan Motivasi dan Keterampilan Bahasa Inggris di Era Digital Ni Putu Dianita Safitri; Nirmala Tari
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.690

Abstract

This study aims to explore students' perceptions and experiences in using gamification to improve their motivation and English skills in the digital era. The research method used is a qualitative approach with data collection through questionnaires in the form of open-ended and closed-ended questions. Diploma II Accommodation students at the Indonesian Hospitality Management Community Academy were the subjects of this study. The results of the study indicate that the use of gamification in learning English in the digital era has a positive impact on students' motivation and English skills. Based on data obtained from closed-ended questions, the majority of students showed a high level of agreement with the use of gamification in learning English. They feel more motivated, more confident, and more interested in speaking English. In addition, the results of the study indicate that gamification features help to better understand the material, the learning process is more enjoyable, increasing enthusiasm and interest in English learning materials, and also providing comprehensive insights into the effectiveness of learning English in the digital era. The results of this study can provide valuable contributions to the development of innovative and effective learning methods in improving students' motivation and English skills in the digital era.
Implementasi Media Pembelajaran Interaktif Taktis Meningkatkan Efektivitas Pembelajaran Saptono Hadi; Agus Hermawan
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.693

Abstract

Research Objective The research aims to synthesize the implementation of interactive learning media in enhancing the effectiveness of education. Research Method The method employed is a Systematic Literature Review (SLR), examining primary data, texts, and content from 10 relevant sources related to the research question. The approach used in this study is qualitative descriptive, identifying accurate facts about the implementation of interactive learning media in improving learning effectiveness. Research Results The results of this study indicate that the use of interactive learning media can increase students' interest in learning. However, adequate infrastructure support and training for educators are necessary. Collaboration among various related institutions is essential to achieve effective and meaningful learning in the digital era.
Realitas Pengaruh Penggunaan Teknologi Augmented Reality dalam Pembelajaran terhadap Pemahaman Konsep Siswa Agus Hermawan; Saptono Hadi
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.694

Abstract

Augmented Reality (AR) technology provides great capabilities in improving the quality of learning, but its implementation still faces challenges. This SLR research seeks to explore the real implementation of AR learning media application designs in classroom teaching as a driver of student understanding of concepts. Using the literature review method, the research analyzed 10 related journals. Results show AR enhances students' interactive experiences, concept visualization, and learning interest. The implications include curriculum development and innovative learning methods, as well as diverse AR application opportunities. Follow-up includes learning needs, developing instructional design-based applications, providing infrastructure, training educators, and regular evaluations. Research confirms that Augmented Reality technology has multi-functions, especially 3-dimensional spatial design has great potential in improving the quality of teaching in the classroom.
Pengaruh Media Pembelajaran Berbasis Flipbook terhadap Hasil Belajar IPAS di Kelas IV SDN 2 Kuanyar Nanda Eka Saputra; Erna Zumrotun; Syailin Nichla Choirin Attalina
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.701

Abstract

The purpose of this study is to assess the impact of the utilization of flipbooks as a learning tool on the learning outcomes of students in class IV at SD Negeri 2 Kuanyar. especially regarding their understanding of the concept of plant reproduction 21 students participated in this study, which used a quantitative methodology and a pre-experimental design with a single group pre-and post-tests. Multiple-choice exams that were administered both before and after the learning therapy were used to gather data. Flipbook-based learning media was used to collect this data. According to the study's findings, class IV student learning outcomes at SD Negeri 2 Kuanyar significantly improved. Compared to the pretest score (60.38%) of 13.14%, the average posttest score was 73.52% higher. The results show that flipbook media as a learning tool has an influence on student learning outcomes, especially in understanding the concept of plant reproduction. This shows that the use of interactive learning media such as flipbooks can influence student engagement and understanding of science.
Pengaruh Model Pembelajaran Berbasis Proyek (PjBL) terhadap Perilaku Prososial Siswa SD Kelas V di Surabaya Danang Prastyo; Ida Sulistyowati; Sunu Catur Budiyono
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.708

Abstract

The aim of the research is to determine the influence of prosocial behavior on Class V elementary school students in Surabaya through the PjBL Model. The population of public elementary school students and the sample are elementary school students in Class V A and B at Sumur Welut III Elementary School Surabaya. The data collection technique used the PTM (Prosocial Tendecies Measure) questionnaire adapted from Carlo. Data analysis uses the T-Test. The conclusion is that there is an influence of the PjBL Model on the prosocial behavior of class V students at SD Negeri Sumur Welut III Surabaya. The results of data processing show a sig (2-tailed) 0.00 < 0.05, value meaning that there is an influence of the PjBL Model on the prosocial behavior of class V students at SD Negeri Sumur Welut III Surabaya.
Analysis Factors Teachers Occupational Well-Being Titin Kholisna
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.711

Abstract

Teacher occupational well-being factors include various components that influence them both from a physical, social, economic, psychological and legal perspective. This research uses a quantitative development instrument which aims to develop an instrument in the form of items and factors/components so that adequate validity results are obtained. We have obtained the results of developing a total of 75 items on the teacher work welfare scale which have been tested on 23 teachers. By using exploratory analysis, valid item results with factor loading > 0.5 were obtained for 38 items with four factors formed from a rotated component matrix with item values ​​of 0.52 (lower) - 0.867 (higher). As a result of these factors, factors were named, namely factor 1 is recognition and satisfaction of professional work with a total of 13 items, factor 2 is self-development skills with a total of 9 items, factor 3 is administrative system support with a total of 9 items, factor 4 is balance of school culture with a total of 7 items. and this development instrument has obtained a reliability of 0.964.
Pengembangan Pop-Up Book berbasis Augmented Reality Materi Bangun Ruang Meningkatkan Self Efficacy Siswa Kelas V SDN Sumberdiren 01 Kabupaten Blitar Alifa Putri Sasmita Hadi Wijono; Cindya Alfi; Mohamad Fatih
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.714

Abstract

The goal of this project is to improve the self-efficacy of 5th grade students through the development of augmented reality-based pop-up book learning materials and building spaces. Research and development (R&D) methodology is used in this project. The data was collected using surveys and interviews with instruments assessed by language, media, and material experts. The assessment from language experts received a score of 82.5%, meaning "very valid", the assessment from media experts received a score of 100%, meaning "very valid", and the product validity test from material experts received a score of 100%, meaning "very valid". With a score of 97.5% on the media attractiveness scale, it is classified in the "very interesting" category. Meanwhile, the increase in students' Self Efficacy was rated "high" with a score of 0.81. So it is concluded that the Augmented Reality-based Pop Up Book media is able to increase student self-efficacy.
Strategies and Impacts of The Sukabumi Reading Enthusiast Program on Community Literacy R. Histato Dayanto Kobasah; Sri Nurhayati
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.716

Abstract

This study aimed to explore the strategies and impacts of the Sukabumi Reading Enthusiast Program on fostering community literacy and reading habits within the community. Employing a descriptive method, data were collected through observation, study of the documents and interviews with 25 participants to provide comprehensive insights into the program's effectiveness. The data were analyzed using thematic analysis and triangulation. The findings reveal that the program's structured and habitual activities, such as the weekly Readhaton sessions and daily reading practices before school lessons, significantly enhance reading engagement among participants. These activities, embedded into the school curriculum and supported by community involvement, have led to a notable increase in reading interest and proficiency. The selection of diverse and age-appropriate reading materials, tailored to the needs and preferences of the community, further supports the program's success. Moreover, the program's impact extends beyond immediate participants, fostering a culture of reading that involves families and public spaces. The study highlights the program's success in increasing the number of books read, the time spent reading, and overall participation in community reading activities. These outcomes demonstrate the program's efficacy in promoting literacy, enhancing creative thinking, and developing sustainable reading habits among community members.