cover
Contact Name
Erwin Putera Permana
Contact Email
ojs.unpkediri@gmail.com
Phone
+6285141151676
Journal Mail Official
ojs.unpkediri@gmail.com
Editorial Address
Jl. K.H. Ahmad Dahlan No.76 Mojoroto - Kota Kediri
Location
Kota kediri,
Jawa timur
INDONESIA
Jurnal Simki Postgraduate
ISSN : -     EISSN : 25990756     DOI : https://doi.org/10.29407/jspg
Core Subject : Education,
Jurnal Simki Postgraduate, ISSN (Online) 2599-0756 is an OPEN ACCESS, double-blind peer-reviewed, Indexed Journal dedicated to promoting scholarly exchange among teachers and researchers in the field of Education. Providing a forum for publication of scientific works in the field of postgraduate education such as Teacher Education, Learning, Learning Media, Learning Strategies, Learning Models, Learning Evaluation, and similar Education Authors are encouraged to submit complete, unpublished, original, and full-length articles that are not under review in any other journals. The Journal accepts article submissions online or by sending E-mail to ojs.unpkediri@gmail.com
Articles 110 Documents
Pengembangan Media Pembelajaran Board Game Aksara Jawa Kelas III SDN 2 Bandung Prambon Deviyanti Widyaningrum; Erwin Putera Permana; Ita Kurnia
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.551

Abstract

Javanese is the language we use in everyday life. This must be preserved and studied by the nation's future young generation so that this culture is not eroded by foreign culture. Many students think that the Javanese script material is very difficult. This is because there is no Javanese script learning media available that supports learning, students think that the Javanese script material is very difficult, and students also find it difficult to memorize and read Javanese script letters because they are not used to writing and reading Javanese script and Javanese script letters have several similarities. one letter to another. This research aims to determine the importance of Javanese script board game learning media for class III. The type of research is the development research method or RnD (Research and Development) and the techniques used for data collection are observation, questionnaires, tests, documentation. At SDN 2 Bandung, Prambon researchers distributed questionnaires to several parties. The learning media developed is a Javanese script board game. This media has gone through a validation stage carried out by media expert validation and material expert validation. Based on the validation results, media experts obtained a validity percentage of 83% and material expert validation obtained a percentage of 97%. From these two validations, the final validity score was 90%, the validity criteria were in the range 81.00%-100.00% with a validation level of "very valid". The practicality results of the teacher response questionnaire were 91%, while the student response questionnaire was 82% in the limited test and 91% in the wide scale test. The results of the two questionnaires are in the range 81.00% -100.00% in the very practical category. Effectiveness is determined from the completeness of student learning after using learning media. There are 17 students who have achieved learning completion with scores above the KKM. Based on this research, the Javanese script board game learning media is valid and suitable for use in learning, and the board game media can also support Javanese script learning.
Analisis Pendidikan Humanis Ki Hadjar Dewantara pada Program “Satu Siswa, Satu Prestasi” Suci Romadhona; Mohammad Shidqi Fadli; Mohammad Shofiyulloh; Rulam Ahmadi; Ifit Novita Sari
Jurnal Simki Postgraduate Vol 2 No 4 (2023): Volume 2 Nomor 4 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i4.560

Abstract

Education is one of the most important needs in life. The success of education is seen from the achievements obtained. Achievements are not only in academic form, but also in non-academic form. In the era of globalization, educational institutions are competent in offering their respective superior programs. This is because educational institutions must be able to answer the challenges of the development of the times according to the needs of the community. The One Student, One Achievement program implemented at Al-Rifa'ie Modern Middle School aims to train students' honesty and see students' non-academic achievements. The purpose of this study is to explore in detail the implementation of One Student, One Achievement at Al-Rifa'ie Modern Middle School. This study uses a qualitative approach. Data collection was carried out by conducting observations followed by documentation. Observations were carried out by directly observing the One Student, One Achievement process, while documentation was carried out by looking at student summary documents. The results of the study indicate that the One Student, One Achievement program is effective to be implemented at the junior high school level. With the One Student, One Achievement program, it is hoped that students will be accustomed to having good character.
Analisis Model Rantai Markov Waktu Kontinu pada Model Transmisi dan Vaksinasi COVID-19: Studi Kasus Provinsi DKI Jakarta Rifaldy Atlant Tungga
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.566

Abstract

In 2019, the Novel Coronavirus was discovered in Wuhan, China, and later named the disease caused by the virus, called COVID-19. On March 31, 2020, the Indonesian government announced that COVID-19 was a pandemic. Previously, many mathematical models have been used to capture the transmission of this disease. In this paper, a new mathematical model is introduced, namely the continuous-time Markov chain modeling of SIRV, which takes into account the probabilities between events of several groups of individuals, namely the susceptible (S), infected (I), recovered (R), and vaccinated (V) groups. Thus, it is considered to provide more realistic results compared to deterministic models. Using a period of approximately one year, it was obtained that vaccination carried out with a vaccination rate ν=0.002 was considered ineffective.
Strategi Tata Tertib Sekolah dalam Membentuk Perilaku Siswa yang Disiplin di SMA Islam Nusantara Moh Tabarok; Deden Indra; Rahmad Idea Tribisono; Rulam Ahmadi; Ifit Novita Sari
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.567

Abstract

This study aims to assess the efficacy of the SMA Islam Nusantara Strategy in cultivating students' character traits of discipline and responsibility, as manifested through school regulations. Educational institutions aspire to objectives beyond mere academic excellence, graduation rates, or admission to prestigious institutions. More profoundly, schools strive to mold students with elevated morality and integrity, aligned with the principles of akhlakul karimah. The school regulations, akin to the operant conditioning theory postulated by B.F. Skinner, serve as a tangible manifestation of behavioral conditioning. Employing a field research approach, this study involves continuous direct observation by researchers throughout the entire investigative process. The strategy for instilling student discipline through the enforcement of school regulations encompasses the following activities: a) Habituation; b) Conditioning; c) Spontaneous activities. The student counseling guidance book serves as concrete evidence of the disciplinary formation through rule implementation at SMA Islam Nusantara, documenting applied regulations and the names of rule-violating students. It is anticipated that this research will significantly contribute to informing and supporting the implementation of school regulations as a strategic approach for shaping student disciplinary conduct. Specifically, it aims to provide deeper insights into the effectiveness of school regulations in fostering and sustaining disciplined student behavior within the educational milieu.
Penerapan Model Problem Based Learning dengan Media Wordwall untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Mata Pelajaran Pendidikan Pancasila Materi Keragaman Budaya Indonesia Andri Nurbiyati; Erwin Putera Permana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.577

Abstract

This classroom action research aims to increase the motivation and learning outcomes of Pancasila Education students in Phase C (Class VI) of SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year. This research uses the Problem Based Learning (PBL) learning model with Wordwall media on the subject matter of Indonesian Cultural Diversity. The research subjects were 10 students consisting of 4 male students and 6 female students. Inappropriate selection of learning models and media can hinder the achievement of the desired learning goals and outcomes. Another impact is the low reasoning ability of students in learning Pancasila Education. This is because in the teaching and learning process, students are less involved in optimal situations for learning, learning tends to be teacher-centered and classical. By using the Problem Based Learning (PBL) learning model with Wordwall media, it is known that the results obtained are more satisfying because students' learning motivation increases, which results in student learning outcomes also increasing. It is known that in the 2022/2023 academic year, out of 16 students, there were 13 students with a percentage of 81.25% who obtained scores above the KKTP, while 3 other students or a percentage of 18.75% were still below the KKTP. So the researchers concluded that the use of the Problem Based Learning (PBL) learning model with Wordwall media was proven to be able to increase the motivation and learning outcomes of class VI students at SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year.
Analisis Game Online PUBG terhadap Problem Hasil Belajar Siswa Gede Jutawan; I Ketut Sudarsana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.612

Abstract

PUBG is a game that can be played together/alone by inviting friends or randomly through the friend list feature to survive in the playing arena. The team that survives until the end is considered the winner in this game and gets points called chicken dinner. This study aims to analyze the PUBG online game on the problem of learning outcomes of class XII MIPA I students at SMA Negeri 1 Busungbiu School. This study uses a qualitative research method, with the determination of informants using purposive sampling techniques. The data analysis used is data presentation, data reduction & drawing conclusions. The results of the study showed that the use of PUBG online games in most students did not combine time well, students tend to play PUBG online games rather than studying and doing homework first. This has an impact on the student learning process, where seen from the frequency of students who tend to be addicted to PUBG online games, it greatly affects the student learning process. In learning, students are less focused and engrossed in their own world rather than listening to the material presented by the teacher. Disruption of student concentration in learning affects the absorption of learning materials. This results in a lack of maximum student understanding of a material.
Hubungan Perilaku Bullying terhadap Interaksi Sosial Siswa SD Negeri 1 Gondang Kecamatan Gondang Kabupaten Tulungagung Galuh Ajeng Nurazizah; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.628

Abstract

The purpose of this research is to determine the relationship between the influence of bullying behavior on students' social interactions at SD Negeri 1 Gondang, Gondang District, Tulungagung Regency, Academic Year 2023/2024. The research method uses quantitative research methods with a correlation type. The total sample was 30 class IV and VA students at SD Negeri 1 Gondang. This research tool uses a questionnaire about bullying behavior and social interactions. The reliability value of the bullying behavior questionnaire with a reliability value of 0.749 is in the very high category, while the social interaction questionnaire with a value of 0.851 is in the very high category. The normality test using Shapiro-Wilk shows that the normality value of the bullying behavior questionnaire results is 0.976, while social interaction is 0.959, so the data is said to be normally distributed. Based on the categorization description of the two variables, bullying behavior and social interactions are in the medium category with a percentage value of 77%. The hypothesis test was analyzed using product moment correlation, which explains that the correlation between bullying behavior and students' social interactions was 0.533 with a significance value of 0.002. The value is 0.400-0.599, which means it is quite strong, with a positive relationship direction so that the lower the bullying behavior, the higher the social interaction.
Pembelajaran PPKn Berbasis Proyek dalam Membentuk Profil Pelajar Pancasila di SMPN 5 Tulungagung Aprilia Eka Ardinta; Hikmah Eva Trisnantari
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.722

Abstract

This study aims to determine the implementation and evaluation of project-based Civics learning in shaping the profile of Pancasila students. This type of research is qualitative research with observation research methods, interviews, and documentation. Researchers used data analysis techniques using the approach developed by Miles and Huberman include data reduction, data presentation, and conclusion drawing. The results of this study indicate that the implementation of project-based learning uses six steps according to its syntax including determining fundamental questions, designing project planning, preparing schedules, monitoring students and project progress, testing results, and evaluating experiences. To form the profile of Pancasila learners through project-based learning, teachers give project assignments in groups that begin with a question. Evaluation of project-based learning uses non-test evaluation tools carried out by direct observation.
Pembelajaran Fiqih di Pondok Pesantren Daarul Amiin Islamic Boarding School Dinda Husnainah Sobirin; Erik Wilgian Ramadhan; A. Yasin Nahrowi
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.723

Abstract

This study aims to describe the implementation of Fiqh learning at the Daarul Amiin Islamic Boarding School. This study uses a descriptive qualitative method with interview, observation, and documentation data collection techniques. The results of the study indicate that Daarul Amiin Islamic Boarding School uses a modern and applicable Fiqh curriculum and learning methods. The Fiqh curriculum at Daarul Amiin Islamic Boarding School integrates the national curriculum with the pesantren curriculum. The Fiqh learning methods used at Daarul Amiin Islamic Boarding School include the book reading method, the lecture method, and the demonstration method. Evaluation of Fiqh learning at Daarul Amiin Islamic Boarding School is carried out practically. The conclusion of this study is that Daarul Amiin Islamic Boarding School has succeeded in implementing modern and applicable Fiqh learning. This is indicated by the use of a Fiqh curriculum and learning methods that are in accordance with the needs of the students, as well as the results of the Fiqh learning evaluation which show that the students have good abilities in understanding and practicing Fiqh material.
Analisis Nilai Karakter Disiplin Siswa melalui Ekstrakurikuler Cerita Bergambar (Cergam) di SD Negeri 4 Kampungdalem Adinda Karista; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 2 (2024): Volume 3 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i2.735

Abstract

Extracurricular activities are able to foster disciplined character in students, however, based on pre-observation, it was found that many students arrived late during extracurricular picture story activities (cergam). The aim of this research is to analyze the disciplinary character values ​​possessed by students through learning at SD Negeri 4 Kampungdalem. This type of research is a qualitative phenomenological approach with 25 students as the subject. Data collection techniques use observation, interviews and documentation. Data analysis techniques use data collection, data reduction, data presentation, and conclusions and verification. Checking the validity of the data uses triangulation. The results of the research are an analysis of the discipline character of students through extracurricular cergam at SD Negeri 4 Kampungdalem which can be seen through 5 indicators, namely that students comply with the specified schedule, dress politely, have the awareness to return borrowed items, and are on time in completing assignments, while in cergam It can be seen through 3 indicators that students can sketch real shapes, draw with everyday life themes, give colors that match the real object, and draw living objects.

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