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Contact Name
Afriyadi Sofyan
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afriyadi@konselor.org
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+6285268504093
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journal@globaleconedu.org
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Jl. Plumeria X No. 7, Grand Sharon Residence, Bandung
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Kab. bandung,
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INDONESIA
Journal of Educational and Learning Studies
Published by Global Econedu
ISSN : 26552760     EISSN : 26552779     DOI : https://doi.org/10.32698/02302
Core Subject :
Journal of Educational and Learning Studies ISSN: 2655-2760 (Print), ISSN 2655-2779 (Electronic) is an international, peer-reviewed journal and scientific journal manages Global Econedu. The journal welcomes original research articles, review papers, and conceptual studies in the fields of education, learning innovation, curriculum and instruction, educational technology, digital learning, assessment and evaluation, teacher education, higher education, vocational education, guidance and counseling, educational psychology, special and inclusive education, language and literacy education, STEM education, social sciences, economics and business education, management studies, public policy, arts and humanities, communication studies, cultural studies, and interdisciplinary research related to human development and social transformation.
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Articles 181 Documents
Effects of video-based learning and learning interest on physical fitness achievement outcomes Aswil Yuli Zikri; Ardo Okilanda; Zulbahri Zulbahri; Sefri Hardiansyah
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02552

Abstract

This study aimed to examine the effects of video-based learning media and students’ learning interest on physical fitness learning outcomes in physical education. A quasi-experimental study using a pretest–posttest control group design was conducted among Grade XI students at SMAN 3 Painan during the 2025/2026 academic year. Students were classified into high- and low-interest groups and assigned to either video-based or conventional instruction. Data were analyzed using descriptive statistics and independent-samples t-tests. The experimental group achieved a higher mean score (M = 15.75, SD = 3.37) than the control group (M = 14.07, SD = 3.15). Significant differences were also found among students with high and low learning interest levels. Video-based learning effectively improves physical fitness learning outcomes regardless of students’ learning interest levels.
Problem-based learning in physical education and sport: a systematic review of implementation approaches, learning outcomes, and contextual determinants Gemi Candra; Jeki Haryanto
Journal of Educational and Learning Studies Vol 8, No 2 (2025): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02472

Abstract

Problem-Based Learning (PBL) is a student-centred strategy with the potential to foster higher-order thinking and active engagement, yet its use in physical education (PE) and sport remains limited and fragmented across contexts. This systematic review of literature comprehensively analyzes primary research works to establish how PBL has been implemented in PE and sport-related educational settings, what learning results it yields, and which environmental factors influence its use. PRISMA 2020 was the review guideline, and it was based on a formal Scopus search which initially identified 214 records. After the exclusion of news, reviews and non-English documents, screening for title and abstract, assessment of full texts against the set criteria, a total of 12 studies published from 2021 to 2025 were included in the review. The thematic analysis showed that PBL is being implemented through various modes, some of which include technology-backed tactical simulations and teacher-training projects. The principal results of PBL are the enhancement of motor skills, tactical decision-making, critical thinking, teamwork, and engagement. However, the realization of PBL results was found to be dependent on readiness of teachers, time, and curriculum support. The article develops sport pedagogy by charting PBL implementation and outcomes, giving practical orientation for teachers and coaches, and urging for larger, longer-term and rigorously designed studies.
Student perceptions of project-based learning with a deep learning approach in vocational education Intan Sari Ramadhani; Yuhendri Leo Vista
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02502

Abstract

This study aimed to examine the effects of Project-Based Learning integrated with a Deep Learning approach on student engagement and digital archiving skills among vocational students based on their perceptions. A quantitative survey with an explanatory design was employed. The participants were 117 Office Management students at SMK Negeri 1 Painan selected through purposive sampling. Data were collected using validated and reliable questionnaires and analyzed using descriptive statistics and simple linear regression. Project-Based Learning with a Deep Learning approach significantly influenced student engagement (β = 0.963, t = 38.360, p < 0.001) and digital archiving skills (β = 0.851, t = 17.365, p < 0.001). Meaningful and contextual project-based learning is positively associated with higher student engagement and stronger perceived digital archiving competencies in vocational education.
Effects of online gaming intensity and school environment on students’ social behavior Aisyah Aisyah; Suryanef Suryanef; Maria Montessori; Al Rafni
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02522

Abstract

This study aimed to examine the relationships between online game playing intensity, school learning environment quality, and the social behavior of vocational high school students in Pesisir Selatan Regency. A quantitative correlational design was employed involving 221 vocational high school students selected through proportional random sampling. Data were collected using validated and reliable Likert-scale questionnaires measuring online game playing intensity, school learning environment quality, and social behavior. Data were analyzed using simple and multiple correlation and regression analyses with SPSS. The findings revealed that online game playing intensity was positively and significantly related to social behavior (r = 0.442, p < 0.05), contributing 21.5% to the variance. The school learning environment also showed a positive and significant relationship with social behavior (r = 0.487, p < 0.05), contributing 23.7%. Simultaneously, both variables significantly predicted social behavior (R = 0.489, p < 0.05), explaining 23.9% of the variance. Online game playing intensity and school learning environment quality are significant factors associated with the social behavior of vocational high school students.
Effects of STEM-integrated problem-based learning on mathematical critical thinking and achievement Liza Marlian; Rayendra Rayendra; Darmansyah Darmansyah; Fetri Yeni J
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02592

Abstract

This study aims to examine the effectiveness of a STEM-integrated Problem-Based Learning approach in improving students’ mathematical critical thinking skills and cognitive learning outcomes in trigonometry. A quantitative quasi-experimental design with a pretest–posttest nonequivalent control group was employed. The sample consisted of 86 eleventh-grade students at SMAN 19 Batam, divided into an experimental group taught using STEM-integrated PBL and a control group taught conventionally. The experimental group achieved higher improvements in mathematical critical thinking skills, with an N-Gain of 43.98%, compared with 20.76% in the control group. Cognitive learning outcomes also improved more strongly in the experimental group, with an N-Gain of 51.81%, compared with 28.77% in the control group. STEM-integrated PBL is effective for enhancing students’ critical thinking and cognitive achievement.
The effectiveness of the games based learning model in improving students' lower passing skills Yungmi Muliadi; Muhamad Sazeli Rifki; Eval Edmizal; Sepriadi Sepriadi
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02322

Abstract

This study aimed to examine the effectiveness of the Games Based Learning (GBL) model in improving volleyball lower passing skills among Grade X students at SMKN 1 Solok Selatan. A quantitative quasi-experimental study employing a Non-equivalent Control Group Pretest–Posttest Design was conducted. The sample consisted of 69 students selected through total sampling, including 35 students in the experimental group and 34 students in the control group. The experimental group received Games Based Learning instruction, while the control group received conventional instruction. Data were collected using a lower passing skills test assessing passing accuracy, strength control, and movement consistency. Data were analyzed using N-Gain analysis, Paired Sample t-tests, and Independent Sample t-tests. The experimental group showed a significant improvement (t = −13.834, p < 0.001) with an N-Gain of 0.5191 (moderate), whereas the control group achieved an N-Gain of 0.2922 (low). A significant difference was found between groups (t = 3.503, p < 0.001). Games Based Learning was more effective than conventional instruction in improving students’ volleyball lower passing skills and is recommended for physical education learning.
Development and evaluation of a games-based informatics module using digital interactive boards Ettin Maira; Faisal Ashar; Titi Sri Wahyuni; M. Giatman
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02572

Abstract

This study aimed to develop an Informatics learning module based on Games-Based Learning (GBL) integrated with a Digital Interactive Board (PID) and to evaluate its validity, practicality, and effectiveness in improving students' learning outcomes. This research employed a Research and Development (R&D) approach using the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation stages. The study involved 33 Grade IX students of SMP Negeri 21 Padang. Data were collected through expert validation questionnaires, teacher and student response questionnaires, and pretest-posttest assessments. The module achieved very high validity scores, including 90.74% for module design, 91.67% for learning materials, and 97.50% for assessment instruments. The practicality scores reached 86.03% for teachers and 80.00% for students. The classical learning mastery rate increased to 90.91%, and the N-Gain score was 0.60, indicating moderate improvement. The GBL module integrated with PID is valid, practical, and effective for improving Informatics learning outcomes at the junior secondary school level
Teacher competence and preparedness for inclusive physical education (2020-2025): a systematic review of empirical evidence Aidil Syaputra; Jeki Haryanto
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02442

Abstract

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Semiotic analysis of ramo-ramo tabang duo dance and its character education implications Mairita Mairita; Jupriani Jupriani; Indrayuda Indrayuda; Syilendra Syilendra
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02562

Abstract

This study aims to analyze the semiotic meanings of Ramo-Ramo Tabang Duo Dance and examine their implications for student character education. This research employed a qualitative interpretative case study using Charles Sanders Peirce’s trichotomy of signs: icon, index, and symbol. Data were collected through observation, in-depth interviews, and documentation. The findings reveal that the dance movements, costumes, and floor patterns contain symbolic meanings representing religiosity, harmony, discipline, cooperation, responsibility, integrity, and cultural awareness. These values are aligned with Indonesia’s Character Education Strengthening Program. Ramo-Ramo Tabang Duo Dance can serve as a contextual medium for preserving local cultural heritage while strengthening student character through culturally responsive education.
Interactive effects of motor coordination and socioeconomic status on fundamental motor skills Difi Deofsila; Syahrial Bakhtiar; Gusril Gusril; Yendrizal Yendrizal; Lucy Pratama Putri; Risky Syahputra
Journal of Educational and Learning Studies Vol 9, No 1 (2026): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02392

Abstract

This study aimed to examine the individual and combined effects of motor coordination and socioeconomic status on Fundamental Motor Skills (FMS) among elementary school students. A quantitative study using a 2 × 2 factorial design was conducted involving 72 students selected through purposive sampling from a population of 101 students at SDN 45 Bungo Pasang, Padang City. FMS were assessed using the Test of Gross Motor Development-2 (TGMD-2), motor coordination was measured using the (KTK), and socioeconomic status was classified based on parental socioeconomic data. Data were analyzed using descriptive statistics and Two-Way ANOVA. Significant differences were found between students with high and low motor coordination (p = 0.028) and between students with moderate and low socioeconomic status (p = 0.014). A significant interaction effect was also identified between motor coordination and socioeconomic status (p < 0.001). FMS development is influenced by both motor coordination and socioeconomic conditions, highlighting the importance of integrating individual motor competence and environmental support in physical education programs.