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JPTK: Jurnal Pendidikan Teknologi dan Kejuruan
ISSN : 08544735     EISSN : 24772410     DOI : -
Core Subject : Education,
Jurnal Pendidikan Teknologi dan Kejuruan (JPTK) is a journal of Technical and Vocational Education and Training (TVET) which is a double-blind peer-reviewed journal. The journal invites authors throughout the world to exchange and disseminate theoretical and practice-oriented topics relevant to: (1) teaching and learning in TVET, (2) evaluation, assessment and certification in TVET, (3) human resources management in TVET, (4) vocational education resources in TVET and (5) contemporary issues in TVET
Arjuna Subject : -
Articles 376 Documents
Pengaruh Strategi Pembelajaran Student-Centered Learning dan Kemampuan Spasial terhadap Kreativitas Mahasiswa Aan Ardian; Sudji Munadi
Jurnal Pendidikan Teknologi dan Kejuruan Vol 22, No 4 (2015): (Oktober)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.129 KB) | DOI: 10.21831/jptk.v22i4.7843

Abstract

This study aims at investigating the difference of creativity between the students treated with the Student-Centered Learning (SCL) strategy and the students treated with the Direct Learning strategy. It was a quasi-experimental study employing the non-equivalent control group design. It was conducted using the 2x2 factorial design. The research population were 40 students attending the course of Fabrication Construction Design. The results of the study showed that (1) The creativity of the students using the SCL strategy attained mean scores of 42.65, higher than the students using the Direct Learning strategy with mean scores of 39. (2) The students with high spatial ability using the SCL strategy attained mean scores of 49, higher than the students using the Direct Learning strategy with mean scores of 36.3. (3) The students with low spatial ability using the SCL strategy attained mean scores of 36.3, lower than the students using the Direct Learning strategy with mean scores of 41.70. (4) There was an interaction between the learning strategy and the spatial ability in terms of the effect on the creativity.
The Link and Match between the Competency of Vocational High Schools Graduates and the Industry on CAD/ CAM and CNC Wibisono, Galih; Wijanarka, Bernardus Sentot; Theophile, Habanabakize
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (22.153 KB) | DOI: 10.21831/jptk.v26i1.27932

Abstract

This study describes (1) the work process analysis of the production stage in the industry, (2) the required competency and skills of CAD/ CAM and CNC in the industry, (3) the implementation of the basic competency of CAD/ CAM and CNC in vocational high schools, (4) the link and match between the competency of vocational high schools graduates and the industry on CAD/ CAM and CNC. The descriptive-qualitative method was employed by involving 8 people from Mega Andalan Kalasan Ltd (MAK) and 5 people from vocational high schools. The data were collected through observation and interviews which were further analyzed descriptively. The findings indicate (1) the work process analysis map the competencies that must be owned by the workforce including CAD drafter, CAM programmer, and CNC operators in which each workforce involved 4 work process sequences, (2) the competency of CAD/ CAM and CNC described the knowledge and psychomotor activities. In detail, the activity of the CNC machine setting produced knowledge competence and the skills of 36.5% and 26.7% respectively. The operating CNC machine produced the knowledge competence and skills of 25.4% and 23.3% respectively. The 3D drawing and 2D CAD systems produced the knowledge competence and skills of 19% and 23.3% respectively, CAM Programming generated the knowledge competence and skills of 19% and 26.7% respectively, (3) the implementation of basic competencies can be categorized as good, (4) there are two competencies fulfilled the link and match between the vocational high schools' competencies and industry, namely manufacturing drawing competency with CAD as well as mechanical competency with CNC and CAM. 
Pengembangan Instrumen Self Assessment pada Praktik Menjahit Rok Berfuring Budiastuti, Emy; Karomah, Prai; Fatmawati, Diah
Jurnal Pendidikan Teknologi dan Kejuruan Vol 22, No 1 (2014): (Mei)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.081 KB) | DOI: 10.21831/jptk.v22i1.8848

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The objectives of the study were to develop a self assessment instrument, its specific characteristics and its procedure and to analyse the consistency between the assessment of the students and the lecturer. This study was a research and development (R and D) using the R and D model offered by Borg and Gall. The samples of this study were 32 students who took the course of Fashion Technology II. They were selected with purposive sampling. The methods of data collection consisted of assessment sheets, rubrics, assessment procedures and scoring. The instrument used the content validity based on expert judgment and inter-rater reliability. The results of this study were: (1) The developed self assessment instruments that consist of the assessment sheets and the rubrics; (2) the assessment procedure was developed starting from the socialisation instrument and the observation instrument while the self assessment was started from preparation to results; (3) the consistency between the assessment of the students and the lecturer was rated by the Kappa coefficient of 0.69 
PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PENGUKURAN UNTUK MENINGKATKAN HASIL DAN KEMANDIRIAN BELAJAR SISWA SMP DI KOTA BANDUNG Erman Sutarno; Mukhidin Mukhidin
Jurnal Pendidikan Teknologi dan Kejuruan Vol 21, No 3 (2013): (Mei)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.511 KB) | DOI: 10.21831/jptk.v21i3.3258

Abstract

ABSTRACTThis research aims at producing learning model for Measurement-Based Interactive to improve the students’ learning outcomes and their autonomy in the VII grade of Junior High School. This research was conducted in the Junior High Schools at Bandung City by using Research and Development approach. The research stages were preliminary study, development, and testing. The instruments for preliminary study were literature review and observation. For development model was initial drafting of the model, limited trials, and the expanded trial. The validation process was pre-test and post-test treatment by using matching pretest-posttest control group. This research was using experiential learning cycle from the theory of Kolb (1994). The characteristics were (1) integrating the students’ initial experience and their scientific experience, (2) work based laboratory, (3) cooperative learning in social context, (4) ensuring the mastery of basic competence of current measurement, meter and kilogram. The result of effectiveness testing showed that Measurement-Based Interactive learning model can improve the students learning outcome and autonomy. The highlight of important findings were (1) this model can improve students’ learning competence on cognitive aspect, (2) students’ soft skills can improve their ability to cooperate, to communicate and to train their creative thinking, (3) the ability to implement various creative capabilities in conducting worksheets. The recommendations for teacher, school administrator, and government were (1) Interactive Multimedia through attractive animations design can improve the learning quality which made the students serious and not getting bored, (2) this model was designed comprehensively and in details to make the content easy to understand, (3) Interactive Multimedia with communicative language and interesting illustrations can stimulate the students to learn independently, (4) It can improve learning outcomes and the students can easily check their own progress, (5) every segment of this model was completed with reinforcement to improve the learning quality.Keywords: Learning Model, Interactive Multimedia, Experiential Learning Cycle.ABSTRAKPenelitian ini bertujuan untuk menghasilkan model pembelajaran Pengukuran berbasis multimedia interaktif  yang dapat meningkatkan hasil dan kemandirian belajar siswa di SMP kelas VII. Penelitian dilaksanakan di SMP di Kota Bandung menggunakan pendekatan research and development. Proses dilaksanakan melalui tahapan: studi pendahuluan, pengembangan, dan pengujian. Instrumen yang digunakan pada tahap studi pendahuluan adalah studi pustaka dan survei lapangan; tahap pengembangan model dilakukan berupa penyusunan draf awal model, uji-coba terbatas, dan uji-coba diperluas; tahap validasi model berupa eksperimen pre-test treatment post-test dengan menggunakan matching pretest-posttest control group design. Penelitian ini menggunakan profil model pembelajaran experiential learning cycle dari teori belajar Kolb (1994) dengan karakteristik: (1) mengintegrasikan pengalaman awal siswa dengan pengalaman scientific (ilmiah), (2) belajar sambil bekerja (work-base laboratory), (3) pendidikan yang bersifat kooperatif (bekerja sama) dalam konteks sosial, dan (4) menjamin penguasaan kompetensi dasar pengukuran arus, meter, kilogram yang memadai. Hasil uji efektivitas melalui model pembelajaran berbasis multimedia interaktif  dapat meningkatkan hasil belajar dan kemandirian belajar siswa. Beberapa temuan terpenting adalah: (1) model ini dapat meningkatkan kompetensi belajar siswa pada ranah kognitif, (2) melalui perangkat lunak keterampilan siswa dapat meningkatkan kemampuan bekerjasama dalam kelompok belajar, melatih berfikir kreatif, dan berkomunikasi, (3) mampu menerapkan berbagai kemampuan dengan terampil ketika mengerjakan LKS. Beberapa rekomendasi penelitian untuk guru, sekolah, pemerintah adalah: (1) Multimedia interaktif melalui animasi yang didisain secara menarik mampu meningkatkan pembelajaran, sehingga siswa serius menyimak pelajaran dengan baik dan tidak membosankan, (2) Multimedia interaktif ini didisain berdasarkan bagian-bagian dan penggalan-penggalan menjadi unit terkecil, sehingga siswa dengan mudah dapat memahami isi materi yang disampaikan, (3) Multimedia interaktif dengan bahasa yang komunikatif dan mengandung ilustrasi-ilustrasi menarik akan efektif untuk disimak, sehingga merangsang siswa untuk belajar mandiri, (4) multimedia interaktif ini dapat meningkatkan hasil belajar, sehingga siswa dengan mudah dapat mengecek keberhasilannya secara mandiri, (5) multimedia interaktif ini setiap bagian/penggalan ada reinforcement (penguatan), sehingga siswa akan dapat meningkatkan hasil belajarnya.Kata Kunci: Model Pembelajaran, Multimedia Interaktif, Experiential Learning  Cycle.
Pengembangan Media Pembelajaran Interaktif Berbasis Multimedia Mata Kuliah Dasar Listrik Imam Mustholiq; Sukir Sukir; Ariade Chandra N.
Jurnal Pendidikan Teknologi dan Kejuruan Vol 16, No 1 (2007): (Mei)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2616.577 KB) | DOI: 10.21831/jptk.v16i1.9310

Abstract

Tujuan penelitian ini antara lain (1) Mengembangkan media pembelajaran interaktif berbasis multimedia mata kuliah Dasar Listrik yang dalam kegiatannya mencakup analisis kebutuhan, desain, penerjemahan modul hasil desain ke dalam bentuk aplikasi, pengujian terhadap perangkat lunak yang dihasilkan, pengaplikasian produk kepada pengguna dan  perbaikan serta (2) Mendapatkan unjuk kerja hasil pengembangan media pembelajaran interaktif berbasis multimedia pada mata kuliah Dasar Listrik. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian pengembanagn untuk mengembangkan media pembelajaran interaktif berbasis multimedia pada mata kuliah Dasar Listrik. Prosedur penelitian yang digunakan meliputi analisis kebutuhan, desain, penerjemahan modul hasil desain ke dalam bentuk aplikasi, pengujian terhadap perangkat lunak yang dihasilkan, pengaplikasian produk kepada pengguna dan  perbaikan. Pengujian terhadap unjuk kerja hasil pengembangan media pembelajaran interaktif berbasis multimedia mata kuliah Dasar Listrik dilakukan dengan memintakan penilaian unjuk kerja media pembelajaran tersebut kepada ahli materi, ahli media dan mahasiswa. Instrumen penelitian yang digunakan dalam penelitian ini antara lain komputer multimedia dengan perangkat pendukung antara lain kamera video, kamera digital, scanner, printer dan CD writer, perangklat lunak yang digunakan antara lain system operasi Microsoft Windows XP, pengolah gambar Adobe Photoshop 6.0, pengolah animasi Macromedia Flash 5.0, Freehand, pengolah suarat Cool Edit 2000, pengolah video Ulead Vidio Studio 7.0 daN pembuat program intearaktif Authoware. Disamping itu untuk memberikan penilaian terhadapunjuk kerja hasil media pembelajaran digunakan angket. Analisi data dilakukan secara deskriptif.Hasil penelitian menunjukan:  (a) telah diperoleh hasil pengembanagn media pembelajaran interaktif berbasis multimedia pada mata kuliah dasar listrik , dengan prosedur pengembangan mencakup analisis kebutuhan, desain, penerjemahan modul hasil desain ke dalam bentuk aplikasi, pengujian terhadap perangkat lunak yang dihasilkan, pengaplikasian produk kepada pengguna dan  perbaikan. (b) Hasil pengembangan media pembelajaran interaktif berbasis multimedia pada mata kulian dasar listrik mempunyai unjuk kerja yang baik, yang ditunjukan skor rata-rata penilaian yang diberikan oleh ahli media, ahli materi dan mahasiswa terhadap unjuk kerja hasil pengembangan media pembelajaran interaktif tersebut adalah 3,18 atau secara persentase sebesar 79,71%
ANALISIS KONDISI DAN PENGENDALIAN BAHAYA DI BENGKEL/ LABORATORIUM SEKOLAH MENENGAH KEJURUAN Hargiyanto, Putut
Jurnal Pendidikan Teknologi dan Kejuruan Vol 20, No 2 (2011): (Oktober)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.19 KB) | DOI: 10.21831/jptk.v20i2.3319

Abstract

ABSTRACTThis research aims at revealing (1) types of hazard that potentially arise, (2) the level of existing hazard, (3) the urgency of hazard management that should be done, and (4) the formula of recommended action to control the hazard in workstations or labs. This study belongs to survey research. Data collection techniques were using observation, interview, and visit. The number of workstations or labs were 23 from 11 state schools and 4 private schools. Data validation techniques were obtained through in-depth observation and examniation towards the documentation of visit photos as well as in-depth interview. Data analysis techniques were using quantitative data analysis by calculating the frequency of occurence on each type of hazard and then formulating the average and the percentage. The findings showed that (1) the hazard covered 9 items related to: material handling, the use of hands tool, machine protection, workplace design, lightning, weather, managemnent of noise hazard, vibration and electricity, workers’ facility, and working organization; (2) the average of hazard ratio consisted of (a) 68 cases of non-hazard catagory (58%); (b) 43 cases that required treatment (34%); 10 cases that catagorized as high-priority treatment; and 6 cases that had no data (4%); (3) the hazard control of high urgency on risky condition through repairment action; (4) recommendation for repairment condition was conducted through several stages, i.e. setting the target, selecting the approach, setting the procedure, and conducting continual evaluation. Keywords: hazard control/ management, types and hazard, workstation or labs in Vocational High Schools
Pengembangan Bahan Ajar Mata Pelajaran Dasar dan Pengukuran Listrik untuk Sekolah Menengah Kejuruan Kusumam, Aliangga; Mukhidin, Mukhidin; Hasan, Bachtiar
Jurnal Pendidikan Teknologi dan Kejuruan Vol 23, No 1 (2016): (Mei)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1041.055 KB) | DOI: 10.21831/jptk.v23i1.9352

Abstract

This study is aimed to develop teaching materials of basic electrical and electrical measurement, and to find out the feasibility of the teaching materials that have been developed in SMK Negeri 1 Koba Bangka. This study used the method of Research and Development (R D) that begins with the preliminary study followed by the development phase and the product assessment. The subjects that consisted of three experts and 28 students of the Department of Electrical Installation Engineering were determined using purposive sampling technique. The data collection technique used documentation, interviews and questionnaires. The procedure of this study is the process of preparing the teaching materials through the following stages: (a) A preliminary study, by conducting interviews with the head of the program and the teachers. The analysis of the syllabus and core competencies. (b) Collecting learning resources and literature as well as the main points of the materials. (c) Preparing the draft of the materials. (d) The limited trial of the products (e) The extensive product testing. (f) The data analysis and evaluation. The results were the development of the teaching materials was based on the curriculum of 2013 and the syllabus of basic electrical and electrical measurement. The teaching materials were developed starting from the materials of electric current and electron current, electrical materials, passive elements, active elements, direct current resistive circuits, two poles theorem, power and efforts, switching circuits, the system of units of measurement, measuring instruments and electrical measurements, and the types of measuring devices.Penelitian ini bertujuan untuk mengembangkan bahan ajar dasar dan pengukuran listrik, dan mengetahui kelayakan bahan ajar yang telah dikembangkan menurut expert judgment dan peserta didik di SMKN I Koba Bangka. Metode penelitian ini menggunakan Research and Development (R D) yang diawali dengan studi pendahuluan dilanjutkan tahap pengembangan dan penilaian produk. Subjek penelitian ditentukan dengan menggunakan teknik purposive sampling yang terdiri dari tiga orang expert judgement dan 28 orang peserta didik teknik instalasi pemanfaatan tenaga listrik. Pengumpulan data dengan teknik studi dokumentasi, wawancara dan kuesioner berupa angket. Prosedur penelitian ini adalah proses penyusunan bahan ajar dasar dan pengukuran listrik melalui tahap-tahap sebagai berikut: (a) Studi pendahuluan, dengan melakukan wawancara terhadap ketua program dan guru. Studi analisis silabus dan menganalisa kompetensi dasar dalam penyusunan bahan ajar (b) Mengumpulkan sumber belajar dan literatur serta pokok-pokok materi yang akan disusun. (c) Penyusunan draft bahan ajar dasar dan pengukuran listrik. (d) Uji coba terbatas produk. (e) Uji coba lebih luas produk. (f) Pengolahan data dan evaluasi. Kesimpulan penelitian ini adalah pengembangan bahan ajar mata pelajaran dasar dan pengukuran listrik yaitu bahan dikembangkan dari kurikulum 2013 dan silabus mata pelajaran dasar dan pengukuran listrik. Materi bahan ajar dikembangkan mulai dari materi arus listrik dan arus elektron, bahanbahan listrik, elemen pasif, elemen aktif, rangkaian resistif arus searah, teorema dua kutub, daya dan usaha, peralihan rangkaian, sistem satuan pengukuran, alat ukur dan pengukuran listrik, dan jenis alat ukur.
Evaluating the Assessment System of Basic Courses in the Department of Electrical Engineering Edy Supriyadi; Sunaryo Soenarto; Faranita Surwi; Eko Prianto
Jurnal Pendidikan Teknologi dan Kejuruan Vol 23, No 3 (2017): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (682.013 KB) | DOI: 10.21831/jptk.v23i3.13420

Abstract

This study aimed to examine the assessment system of the students’ learning outcomes in the basic courses of engineering at Electrical Engineering Education Program, Faculty of Engineering UNY. The investigation included the aspects of planning, implementation, and outcomes. This was an evaluation study which employed a countenance-stake evaluation model. Its main concern was the assessment system of students’ learning outcomes in engineering basic courses at Electrical Engineering Education Program, Faculty of Engineering UNY, including the aspects of planning (antecedent), implementation (transaction), and outcomes (outcomes). The results showed that: (1) the antecedent aspect was noticeably quite good, (2) the transaction aspect was categorized as good and quite good by the lecturers and the students respectively, (3) the outcomes aspect was categorized as quite good both by the lecturers and the students.
Digital Media Research in Education: the Usefulness of the Instrumental Conflicts Theory Pascal Marquet
Jurnal Pendidikan Teknologi dan Kejuruan Vol 23, No 4 (2017): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (834.511 KB) | DOI: 10.21831/jptk.v23i4.14372

Abstract

The purpose of this presentation is to define and to illustrate the concept of instrumental conflict, as a tool to a better understanding of the difficulties that learners encounter while using ICT (Information and Communication Technologies). An instrumental conflict takes its meaning within the framework of Rabardel’s theory of instruments, which in itself is a part of the more general theory of activity.  The main idea is that VLE (Virtual Learning Environments) associate three different types of artefacts: didactical, pedagogical and technical. These artefacts must be correctly combined, so that learners can have access to knowledge, which is embedded in the device. We  point  out  the  usefulness  of  such  a  concept.  We  thus  describe  how  scientific communities, which focus on didactics of Mathematics and computer science, and on ICT in education and training in particular, deal with difficulties of implementation and exploitation of ICT. It appears that some objects called either didactical objects or pedagogical objects represent a reality, which is similar and extremely wide at the same time. In fact, this ambiguity justifies the distinction between didactical artefacts, pedagogical artefacts and technical artefacts.  We  finally  give  some  examples  of  obstacles  that  can  be  considered  as instrumental conflicts as well as some possible developments offered by the concept of instrumental conflict.
Development of an Android-Based Reward System to Enhance the Activity of Learning Basori Basori; Ratih Isnaini; Anisa Setyowati; Deuansvanh Phommavongsa
Jurnal Pendidikan Teknologi dan Kejuruan Vol 24, No 1 (2018): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (460.05 KB) | DOI: 10.21831/jptk.v24i1.18088

Abstract

The students’ learning activity is an influential factor in the success of learning. New technology can be used to design applications to facilitate the learning process. The objectives of this study were (1) to produce a reward application system to improve the students’ activity, (2) to examine the feasibility of the developed application, and (3) to analyse the difference and the effectiveness of the application in learning compared to conventional learning. This study used the development research method adopting the 4D (define, design, develop, disseminate) model. The application was tested using ISO 25010 standards by media experts, teachers, and ten students of class X Axioo in Vocational High School also known as Sekolah Menengah Kejuruan Negeri 5 Surakarta. The effectiveness was tested using an experimental design. This study produced a proper and an efficient reward system application. The feasibility of the application for functionality, portability, usability and efficiency were 100%, 100%, 86.2% and 77% respectively. The results showed different effectiveness in learning activities between learning using the reward system application and using the conventional model.