cover
Contact Name
Indra Ava
Contact Email
pixel@stekom.ac.id
Phone
+628526460045
Journal Mail Official
pixel@stekom.ac.id
Editorial Address
Jl. Majapahit 605 Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Pixel : Jurnal Ilmiah Komputer Grafis
ISSN : 19790414     EISSN : 26216256     DOI : https://doi.org/10.51903/pixel.v14i1
Core Subject : Education,
Arjuna Subject : -
Articles 354 Documents
MONITORING AND CONTROL DESIGN USING INTERNET OF THINGS BASED MICROCONTROLLER Indra Ava Dianta; Danang Danang; Ahmad Ashifuddin Aqham; Budi Hartono; Amad Maijun
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.1308

Abstract

Technology has the potential to be employed within the realm of electronics and informatics, particularly for the purpose of securing household doors using a smartphone through an internet connection. The Internet of Things (IoT) embodies a concept where internet-enabled devices can communicate with each other and their surrounding objects. This endeavor seeks to create a prototype using key components, including NodeMCU Esp8266, Servo Motor, and Fingerprint Module, with the ultimate goal of simplifying daily tasks and alleviating concerns about leaving the door unlocked upon leaving the house. The mechanism of this device entails utilizing a smartphone app to establish an internet connection, enabling users to seamlessly close and lock their house door. The underlying intention behind developing this tool is to provide assistance in managing both indoor and outdoor activities, addressing the issue of inadvertently leaving the door unlocked, and substituting traditional door locks with fingerprint recognition. By employing this innovation, individuals can conveniently regulate their house door via smartphone, saving time and effort and seamlessly integrating it into their daily routines.
Quality Of Service (QOS) Pengujian Functional Suitability Berdasarkan ISO 25010 Sistem Inventaris Berbasis Web Rahmadi Asri; Laila Wati; Ratna Dewi; Amna Amna
Pixel :Jurnal Ilmiah Komputer Grafis Vol 15 No 1 (2022): Vol 15 No 1 (2022): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v15i1.1334

Abstract

Inventory Information System is an information technology-based system that aims to assist organizations or institutions in managing and monitoring inventory more efficiently and provides an overview of the inventory information system, the main focus of its development, and the expected benefits of implementing this system. Using a manual system for each product written with a book, of course, is not efficient can result in inventory data easily lost and damaged, easy to occur errors or data loss. To overcome the occurrence of these problems is there is a web-based inventory information system application to solve the occurrence of errors that are often found in the world of work. Based on the results obtained This research can overcome the problem of data loss, data errors, with the help of this information system can help solve problems that often occur. This information system is made according to the needs of the White Elephant University efficiently and accurately.
PERANCANGAN DESYGN SYGN SYSTEM PASAR TRADISIONAL MARISA Risti Puspita Sari Hunowu; Siska Udilawaty
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.1215

Abstract

The need for a sign system at the Marisa traditional market will make it easier for visitors to get information. Designing a sign system in an attractive, effective, informative and communicative market area will be the right solution. The purpose of the design is to make it easier for visitors to recognize the shopping flow and layout of the Marisa Traditional Market. This study uses a design method with a qualitative approach as a technique in collecting data. The design method is intended to produce a product in the form of a Marisa Traditional Market sign system design. While the qualitative approach is used as a way to find and collect data from the field. The data were then identified and analyzed descriptively using 5 W + 1 H so that it gave birth to a sign system design concept for the Marisa traditional market. Next, the concept is visualized until it becomes the final design in the form of the Marisa Traditional Market sign system
Pengenalan Rumah Adat Nusantara Berbasis Mobile AR Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Aji Sapta Pramulen; Ibrohim Yofid Fananda; Dita Aulia Rahma
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1221

Abstract

A traditional house is a house that has a characteristic building that symbolizes the culture of a region. The uniqueness of traditional houses in Indonesia is one of the learning materials for students in Indonesia. Books that are a medium for introducing traditional houses in Indonesia still have shortcomings in the form of limited visual display of traditional houses. So that it reduces children's interest in recognizing the traditional houses of the archipelago. This can lead to cultural erosion. Therefore, to increase interest and insight into the culture of this traditional house, technology and culture are combined. This combination uses augmented reality technology to introduce the traditional houses of the archipelago. Traditional houses are visualized through 3-dimensional objects in the android application. The augmented reality application developed is dynamic, so that the addition of content can be done without modifying the program code. This application will visualize 9 traditional houses from 9 provinces in Java, Nusa Tenggara, and Bali. The test results show an increase in knowledge of SDN Banjarmendalan students by 56% which means the application is quite effective to help students recognize the traditional houses of the archipelago and from the assessment of student satisfaction with the application get a score of 90.5% which means the application is enough to attract students to learn to recognize traditional houses.
Analisis Perbandingan Webqual dan E-Servqual Terhadap Website PMB ITTP Tarigan, Emya Ninta; Dedy Agung Prabowo; Resad Setyadi
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1239

Abstract

New Student Admission Website is one of the services to register online to become a student at the Telkom Institute of Technology Purwokerto. This research was conducted to Comparative Analysis of Webqual and E-Servqual methods on the New Student Admission (PMB) website of the Telkom Institute of Technology. In the development of the PMB website, there are shortcomings felt by prospective new students regarding features that are not used by the PMB unit of IT Telkom Purwokerto, but still appear when registering for new student admissions. both methods, it is found that the analysis of WEBQUAL and E-SERVQUAL methods is interrelated in improving the quality of service interaction. Factors such as reputation, information security, personalization, community space, ease of communication, and responsiveness to user problems play an important role in creating a good interaction experience for PMB ITTP website users.
PERANCANGAN SISTEM INFORMASI PENJUALAN MOTOR LISTRIK PT. TALABU Edo Arribe; Anjally Jayema; Fikri Wanda Putra
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1291

Abstract

This journal discusses the information system that will be designed as a means of selling electric motor by PT Talabu.Traditional motor cars are being replaced by more ecologically friendly electric motors, which are growing in popularity. PT. Talabu, an electric motor sales company, faces problems in inventory management and sales processes. This study's primary goal is to develop a sales information system that can help PT. Talabu in managing inventory and its operations. This research uses system needs analysis, database design, and user interface development. At the stage of analysis of system needs, the researchers found the primary needs of PT. Talabu to conduct sales operations and inventory management. This analysis shows that a database is intended to store data about customers, electric motors, and sales transactions. In addition, the app is simple to use and user-friendly.
MONITORING AND CONTROL DESIGN USING INTERNET OF THINGS BASED MICROCONTROLLER Indra Ava Dianta; Danang, Danang; Ahmad Ashifuddin Aqham; Budi Hartono; Amad Maijun
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.1308

Abstract

Technology has the potential to be employed within the realm of electronics and informatics, particularly for the purpose of securing household doors using a smartphone through an internet connection. The Internet of Things (IoT) embodies a concept where internet-enabled devices can communicate with each other and their surrounding objects. This endeavor seeks to create a prototype using key components, including NodeMCU Esp8266, Servo Motor, and Fingerprint Module, with the ultimate goal of simplifying daily tasks and alleviating concerns about leaving the door unlocked upon leaving the house. The mechanism of this device entails utilizing a smartphone app to establish an internet connection, enabling users to seamlessly close and lock their house door. The underlying intention behind developing this tool is to provide assistance in managing both indoor and outdoor activities, addressing the issue of inadvertently leaving the door unlocked, and substituting traditional door locks with fingerprint recognition. By employing this innovation, individuals can conveniently regulate their house door via smartphone, saving time and effort and seamlessly integrating it into their daily routines.
PEMBUATAN FILM DOKUMENTER “SENI ANYAMAN SUMBER KEHIDUPAN” DENGAN METODE CYCLIC STRATEGY Muliati, Ethi; Noferianto Sitompul; Vanie Wijaya
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1315

Abstract

ABSTRACT The community's life in Sambas has long been known for its handicrafts, specifically bamboo and rattan crafts, which boast unique diversities. The art of weaving bamboo and rattan has been a source of livelihood and an integral part of Malay culture that needs to be preserved. Therefore, media is required as a means of preservation, and one of the approaches is by creating a documentary film. This research aims to produce a documentary film as a cultural preservation medium. The making of this documentary film employs the cyclic strategy method and applies cinematography techniques in video recording.Based on the results of testing by two media experts, the film received a score of 90%, while two subject matter experts gave it a score of 88%. Furthermore, from 30 respondents, 91.73% expressed their strong agreement with the content, indicating that the documentary film is suitable for publication. It has a duration of 19 minutes and 22 seconds, with an H.264 1080p format, specifically MP4.
PEMBUATAN FILM ANIMASI 3D “BUAH TANGAN BERBUAH KENANGAN” DENGAN METODE MDLC nurhayati, nurhayati; Azizul, Muhammad; Kurmazi, Rezi; Firdania, Milda Surgani; Sitompul, Noferianto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1316

Abstract

Sambas has a traditional craft of songket cloth known as Kain lunggi or kain Bannang ammas because the motif is woven from gold and silver colored threads. Lunggi fabric has many weaving motifs, one of the most famous weaving motifs is the motif of bamboo shoots (Pucuk Rebung). But not a few people who do not know other motifs besides woven fabrics and other information about the motif of Sambas woven fabrics that are already quite global. So it is important to convey this information to the public interestingly. One of the media that can be used is through 3D animated films. This study was conducted by applying the MDLC method in which the process of modeling, rigging texturing, editing and animating in it. Based on the test results of 2 media experts at 84%, 2 material experts at 89%, and 30 general public at 89.46%, this animated film deserves to be published with a duration of 15 minutes and mp4 format.
DESIGN OF A VISUAL BOOK OF GORONTALO CULTURAL HERITAGE AS A FORM OF PRESERVATION AND EDUCATION OF INDONESIA'S CULTURE HISTORY Risti Puspita Sari Hunowu; Muhammad Isla
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1377

Abstract

sejarah panjang Kota Gorontalo mencatat bahwa banyak bangunan benda cagar budaya bersejarah menyimpan kenangan masa lalu dan menjadi bukti perkembangan Kota Gorontalo itu sendiri. Peninggalan sejarah berupa bangunan benda cagar budaya sangatlah bermanfaat sebagai pembangkit motivasi, kreativitas dan mengilhami generasi muda untuk memahami sejarah dan identitas Kota Gorontalo.(1) Keberagaman bangunan cagar budaya kota Gorontalo menjadi daya tarik utama wisatawan, namun sayangnya masih banyak yang belum mengetahui bangunan cagar budaya yang ada. Maka dirancanglah sebuah buku dengan tujuan mampu memperkenalkan keragaman warisan budaya kota Gorontalo dari perspektif sejarah dan budaya. Manfaat dari Penelitian yaitu Mendorong masyarakat Gorontalo untuk mengetahui keberadaan dan jenis benda cagar budaya sebagai peninggalan bersejarah di Gorontalo yang memiliki nilai-nilai historis .Penelitian ini menggunakan metode kualitaitf dan design thingking . Hasil dari perancangan ini adalah terciptanya Buku Visual cagar budaya dengan media utama berupa buku referensi/monograf yang berisi ilustrasi bangunan cagar budaya dan kondisi lingkungan yang mempengaruhinya. Dan Media pendukung berupa pembatas buku, notes, dan katalog

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