Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD)
JP2SD (Jurnal Pemikiran dan Pengembangan Sekolah Dasar) is a journal of Elementary School Teacher Education Department, Faculty of Teacher Training and Education, University of Muhammadiyah Malang. The scope of its journal is an elementary school, education, innovation of learning, learning methods and media, learning innovation, and learning management. This journal will be published twice in a year in April and September.
Articles
305 Documents
Pengembangan Buku Ajar Tematik Berbasis Cerita Jong Dobo dan Permainan Tradisional Kabupaten Sikka Kelas IV Sekolah Dasar
Desi Maria El Puang;
Maria Angelina Fransiska Mbari;
Marianus Yufrinalis;
Adriana Alfrida
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.24460
Local wisdom is one of the closest elements to students' daily life, so cultural elements cannot be separated in designing a lesson in schools because it can foster students' love for the culture of their area. This study aims to determine the quality of material, local wisdom, and media design in thematic textbooks based on jong dobo stories and traditional games of Sikka Regency grade IV elementary school. This type of research uses development research with a 4-D development model. The target subjects are teachers and students of grade IV SDK Nita 1. The data collection instrument uses validation sheets and teacher and student response questionnaire sheets. The data analysis technique in this study is qualitative and quantitative descriptive analysis. The results of the validation of textbook eligibility by learning experts are 94.11% with excellent information and are worthy of testing in class. The validation results by local wisdom experts obtained a percentage of 98% eligibility with excellent information and very worthy of being tested in class. The validation results by design experts obtained a percentage of 88.75%, with excellent information and worth testing in class. The product trial results showed that student responses reached 98.54% with excellent information, and teacher responses obtained a percentage of 90.66% with excellent information. The thematic textbooks based on jong dobo stories and traditional games of Sikka Regency are excellent and very worthy of being used as a learning resource in the learning process in grade IV elementary schools.
Teachers’ Conceptions of the Role of Master of Elementary Education in Enhancing Their Competences
Bachtiar;
Widya Rizky Pratiwi
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.24942
Blended learning has emerged as one of the most popular and cutting-edge learning strategies implemented in the Post Covid -19. However, little research has been conducted to investigate teachers’ conceptions of implementing blended learning in the Indonesian context and the impact of Master of Elementary Education (MEE) Universitas Terbuka (UT) Indonesia on teachers’ competencies. This research investigates the advantage of teachers’ involvement as students in MEE UT. This research also intends to discover student-teacher challenges in utilizing blended learning as an emerging learning method of Post Covid-19. This research employed a convergent parallel design of Mixed Method Research (MMR) by inviting 20 student-teachers to participate in the questionnaire and 4 student-teachers in the semi-structured interviews. The participants were from MEE UT. The study findings found that despite some challenges that the teachers faced in the early stages of Covid -19, the teachers also viewed Covid -19 as a blessing in disguise, where the participants learned a lot about how to conduct learning in a fully online mode. The research findings also noted that the participants’ involvement in MEE UT has the teachers enhance their competencies, including Technological Pedagogical Content Knowledge (TPCK). Another worth finding is that blended learning has been viewed as a teaching strategy that meets the demand of instructional fits post Covid -19. This study includes evidence, implications of the results, and suggested directions for future instruction-related research.
Problem Based Learning: Upaya Strategis Peningkatan Hasil Belajar Siswa Kelas III Dalam Pembelajaran PKn Materi Kewajiban di Rumah
Mohammad Ilham Saputro;
Wahyu Prihanta;
Sucipto
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.25308
This study aims to determine the application of the Problem-Based Learning model in improving the learning outcomes of Pancasila Education on obligations at home in grade 3 This study aims to determine the application of the Problem-Based Learning model in improving the learning outcomes of Pancasila Education on obligations at home in grade 3 students at SDN Junrejo 2 Kota Batu in the 2022/2023 Academic Year. Based on the observations, it is known that students have not shown an increase in learning outcomes in the subject matter of obligations at home. The teacher has made efforts to use the lecture method and media around the student's environment. Therefore, we need a learning model that attracts students' attention through real problems in the surrounding environment. This study used data collection techniques in the form of test results, observations, and documentation carried out on 3B class students with 20 research subjects. This Research Problem-Based Learning model is applied to the Pancasila Education module with a time allocation of 4 x 35 minutes through 2 cycles. The results of the research on the application of the Problem-Based Learning model show that there was a positive response by students in learning activities of 91.67% with the achievement of the implementation of the Problem-Based Learning model by the teacher of 97.20% while the learning outcomes of class 3 students experienced an increase in classical achievement by 40% in cycle I and 80% in cycle II. In addition, the Problem-Based Learning model also provides students with the ability to find knowledge.
Analisis Nilai Karakter Gotong Royong pada Film Animasi A Bug’s Life
Sagita Rima Pramesti;
Muhamad Taufik Hidayat
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.25443
Education is a service that must be taken and accepted by every human being. The main objective of instilling primary education in children is to develop children's intelligence, personality, character and personality to produce children with noble characters. This study aimed to analyze the value of the cooperation character depicted in the animated film A Bug's Life. The method used in this study was descriptive qualitative with analysis content. The data was obtained from the animated film A Bug's Life. This study employed a documentation technique. Data analysis was done by reducing data, presenting data, and drawing conclusions. The assessment technique to check the validity of the data was a credibility test with techniques of extending observations and increasing perseverance. The findings showed that the animated film A Bug's Life has seven sub-values of cooperation characters. They are (1) Cooperation with the type of activities of collecting food together, creating and flying artificial birds; (2) Helping with the type of activities of helping friends who experience a disaster, such as getting lost, falling, and saving baby ants from the blaze; (3) Empathy with activities of empathizing with friends who are crushed by leaf stems, falling, and tumbling over; (4) Positive dependence on activities of assisting friends who need help; (5) Concern with social care activities with the attitude of caring about the life of the lives of creatures around them and caring for the damaged environment; (6) Solidarity with the activity of assisting friends who are facing problems; (7) Deliberation with an activity of finding a way out to fight the evil grasshopper mob
Pengembangan Media 3D Berbasis Augmented Reality Menggunakan PBL Materi Penggolongan Hewan untuk Meningkatkan Self Esteem Siswa Kelas V SD
Kristina;
Mohamad Fatih;
Cindya Alfi
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.25677
Many media can be used as innovations in learning, and these media can be physical or technological-based. One of the technological-based media is augmented reality-based media. This research aims to determine the process of making 3D media based on augmented reality animal classification material, knowing the validity and feasibility of the media, and find out whether the development of PBL-based augmented reality media animal classification material can increase the self-esteem of grade V students of SD Islam Hasanul Amin, Blitar Regency. The method used in this study is Research and Development (R&D) with research stages of ADDIE model development. The field trial design used is Pre-questionnaire and Post-questionnaire Control Group Design using experimental and control classes. The results of this study obtained the validity and feasibility of 3D media based on augmented reality animal classification material obtained a total value of 88.49%, so this media is very valid / very feasible for use in learning. In addition, it was found that Ho was rejected and Ha was accepted, which means that there are differences in students' self-esteem results by using learning using augmented reality-based media and applying the PBL model, where the self-esteem of students who use augmented reality-based media by applying the PBL learning model is better than students who use conventional learning
Multimedia Interaktif Berbasis Articulate Storyline 3 Sebagai Alternatif Media Pembelajaran Materi Karakteristik Geografis Indonesia di Sekolah Dasar
Dwi Novia Rachmawati;
Ita Kurnia;
Alfi Laila
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.22316
The study was conducted based on observations at SDN Sukorame 2 Kediri, which showed that as many as 69.09% of students in Grade V on Indonesian geographical characteristics obtained scores below KKM (Minimum Criteria of Mastery Learning). This problem occurred because of the incompleteness of the material presented in learning resources and no learning media that could clearly describe the geographical characteristics of big islands in Indonesia. In addition, the information obtained that as many as 96.36% of students prefer digital-based learning resources equipped with writing, images, sound, and animation. However, SDN Sukorame 2 Kediri currently still lacked of digital-based learning resources. Based on problem analysis and needs analysis, researchers will develop interactive multimedia by utilizing Articulate Storyline 3 software. This research and development aim to produce innovation in learning activities to be more effective in the form of interactive multimedia that helps students understand the material and increase motivation in learning. This research uses the R&D method with the ADDIE model. The results of this study showed that the validity of material experts was 90% and media experts were 82%, so the average validation results were 86%. The practical results of the questionnaire of expert responses of limited-scale practitioners are 91% and broad-scale practitioner experts are 95%, so an average practical result of 93% is obtained. The results of effectiveness on a limited scale of 84 and extensive trials of 82 so that it is known that student learning outcomes after using interactive multimedia are higher than before the use of multimedia. Based on the data from the validity, practicality and effectiveness test results, it can be concluded that interactive multimedia by utilizing Articulate Storyline 3 is valid, practical and effective use.
Tinjauan Pustaka Sistematis: Program Kantin Kejujuran untuk Meningkatkan Karakter Jujur di Sekolah Dasar
Lintang Indah Cahyani;
Muhamad Taufik Hidayat
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.25442
Dishonest behavior, such as corruption, bribery, etc., is often encountered. It is certainly contrary to the goals of national education. The character of honesty in elementary schools in Indonesia still needs to be instilled in students, considering that the honesty of students in elementary schools is still low. This study aims to analyze the strategy for implementing an honesty canteen, the obstacles to implementing an honesty canteen and the results of implementing an honesty canteen program in improving the honest character of students in elementary schools. The method used in this paper is a systematic literature review. The data at this writing uses articles from Google Scholar spanning the last ten years discussing the honesty canteen program. Data were analyzed using the keywords honesty canteen and honesty character. An assessment technique to check the validity of the data is carried out using source triangulation. The results of this study show that (1) the strategy for implementing the honesty canteen must involve the involvement of teachers, students, as well as all people in the school environment, (2) the lack of honest canteen management in elementary schools makes it difficult for students to return their returns. It is because sometimes there is no small money in the canteen. (3) the honesty canteen is carried out through a self-service system program; students carry out personal services at the stages of product transaction needs through this system. Students are trained to be honest when buying meals at the honesty canteen.
Buku Digital untuk Pembelajaran di Era Society 5.0
Muhammad Saifudin Zuhri;
Tutut Chusniyah;
Muslihati
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.25674
In Society 5.0, technological developments are speedy and rapid. Human life is side by side with technological progress. Therefore, the use of technology in society is evenly distributed. Many conveniences are obtained using Android, including learning resources that add insight or reading material. This research is R&D with the ADDIE development model. The product of this research is a digital learning book sub-theme four, living in harmony in society. The purpose of this research and development is to produce a product that is valuable, effective, practical and attractive. Product test results resulted in media expert validation of 90%, while material validation was 86%. The results of the two validations are average in the excellent category. The results of the effectiveness test were obtained from student learning outcomes through evaluation questions with an average of 87 and a completeness percentage of 92.85%, and these results were included in the very effective and complete category. The results of the practicality test obtained a percentage of 95% of teachers and 96.72% of students included in the practical category. The results of the attractiveness test showed that the percentage of students was 96.52% which was included in the desirable category. Based on the explanation above, it shows that independent digital books as alternative teaching material in Society 5.0 are appropriate to use in the category of valid, effective, practical and interesting.
Analisis Kebijakan Kurikulum Merdeka Melalui Implementasi Proyek Penguatan Profil Pelajar Pancasila di Sekolah Dasar
Desi Aulia;
Hadiyanto;
Rusdinal
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.25923
Implementing the Pancasila Student Profiles Strengthening Project as a focus in the Merdeka Curriculum has yet to be fully implemented. The study aims to analyze the policy of the Merdeka Curriculum by implementing the Pancasila Student Profiles Strengthening Project in elementary schools. This study employed a qualitative descriptive approach to describe various phenomena and events. The research subjects were taken from 34 students in class IV and three informants, consisting of the head of the school and 2 class teachers who have already implemented the Merdeka Curriculum in primary schools. Research data collected through observations, interviews, and documentation is described. The findings showed that the implementation of the Pancasila Student Profile Strengthening Project through the theme of entrepreneurship could help students to develop the competence and character of the Pancasila Student Profile, namely faith, piety to God Almighty, and noble character, global diversity, mutual cooperation, independence, critical reasoning, and creative. Thus, the Pancasila Student Profiles Strengthening Project is a project-based co-curricular activity designed to strengthen student competence and character under the Pancasila Student Profile in the Merdeka Curriculum.
Eksplorasi Fenomena Belajar Sistem Kebut Semalam: Kajian Kualitatif Terhadap Kebiasaan Belajar Siswa Kelas VI
Vera Octavia;
Nur Amalia
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 1 (2023): April 2023
Publisher : University of Muhammadiyah Malang
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DOI: 10.22219/jp2sd.v11i1.26208
Learning and preparing for exams is an essential part of academic life. It requires learning skills and effective time management. However, many students are forced or accustomed to studying at the last minute, which can harm student learning and health. This qualitative phenomenological study aims to explore the phenomenon of learning the overnight speeding system by analyzing and describing the overnight speeding system (SKS) learning strategies for 6th graders in SD SD SDN Trobayan and student perceptions of the SKS strategy. This study also seeks to explore the perspectives of teachers and principals on this phenomenon. This study involved four students, one teacher, and the principal as participants. Data was collected through interviews and document analysis and analyzed using a four-step process: data reduction, analysis, presentation, and drawing conclusions. The results showed that the appropriate credit learning strategy was to re-read the material and make a summary. Although not entirely a lousy learning method, it is necessary to pay attention to the habit of studying fast overnight so that it does not affect the health and performance of students. The scores of students who used the overnight speed study system the night before the test showed successful learning, with an average FCJ score of 801 and a QDNA score of 804, which were higher than the class average of 768.12. The findings of this research can provide teachers and students with insight into how to optimize their study strategies and time management skills, as well as avoid the negative consequences of overnight speeding systems.