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Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Core Subject : Education,
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Articles 8,827 Documents
PENGARUH LATIHAN DOUBLE LEG HOP PROGRESION TERHADAP POWER OTOT TUNGKAI PADA TIM SEPAK TAKRAW SMA NEGERI 1 PUJUD KABUPATEN ROKAN HILIR Iis Wadi; Ramadi Ramadi; Aref Vai
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 2 (2020): EDISI 2 JULI-DESEMBER 2020
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Abstrack: The problem in this research is that athletes are not maximal in jumps when blocking and hitting (nails). The title being investigated in this research is "The effect of double leg hop training on leg muscle strength in the soccer team at SMA Negeri 1 Pujud Rokan Hilir Regency". The purpose of this research was to determine whether there was an increase in leg muscle strength. The form of this study utilized a one-group pretest-post-test design approach with a population of Sepak Takraw athletes at SMA Negeri 1 Pujud. The data in this study was the full population of 8 subjects. The instrument used in this research was a vertical force jump test that aims to determine how much force the athlete has. Based on statistical data analysis, it was obtained that the mean variable X was 23.43 and the mean variable Y 23.58 for the t-distribution test of the effect between the variable x and the variable y got the value of t = 8.235, then t count> t-table, namely (8,235)> (1,895), then Ha is accepted, in other words, there is an effect of double leg hop progression training on leg muscle strength in the takraw team of SMA Negeri 1 Pujud Rokan Hilir.Key Words: Exercise Double Leg Progression, Leg Muscle Strength
PENGEMBANGAN MODUL EDUKASI UNTUK MENINGKATKAN NILAI KARAKTER TANGGUNG JAWAB PADA SISWA SMP N 32 PEKANBARU Adellia Adellia; Elni Yakub; Triumari Triumari
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 1 (2021): EDISI 1 JANUARI-JUNI 2021
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Abstract: This study aims to develop an educational module to increase the value of the character of responsibility for students of SMP N 32 Pekanbaru. This material is prepared using R&D research and development methods. The assessment module is reviewed from the physical / appearance aspects, preliminary aspects, service aspects, content aspects, task aspects, and summary aspects. The educational module material was validated by 2 lecturers of the UR FKIP BK, and 2 Guidance and Counseling Teachers. The educational material consists of 4 modules, namely, module 1: Responsibilities, module 2: Benefits of responsibility, module 3: Shaping responsibility, module 4: Inspirational stories about responsibilities. From the value given by the validator, the calculation results for the physical / display aspects obtained a score of 87.5 very good categories, the preliminary aspects obtained a score of 81.25 in the very good category, the service aspect obtained a score of 87.5 for the very good category, the content aspect obtained a score 82.5 very good category, the task aspect got a score of 87.5 very good category, and the summary aspect got a very good score of 85 categories, so that for the total aspects of the material assessment it shows that the material developed has met the expected criteria by obtaining a score of 85, 25 which belongs to the very good category.Key words: Education Module,R&D, Responsibilities
POTRET KARAKTER POSITIF TOKOH UTAMA FILM KAASAN ORE WA DAIJOUBU Diana, Ade; Rahayu, Nana; Aibonotika, Arza
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 2 (2021): EDISI 2 JULI-DESEMBER 2021
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Abstract: Positive character portraits of the main character of the film Kaasan Ore Wa Daijoubu can help learners, especially Japanese language students, regarding the positive character potraits contained in the film Kaasan Ore Wa Daijoubu. Both in understanding the meaning and the right types of positive characters so that they can be realized in everyday life. The purpose of this study is to describe and explain what positive characters and in what situations the potential for positive characters appears in the main characters in the film. The method used is to use the observation technique and note-taking technique. The results of data analysis show that there are seven positive character potraits of the main character in the film Kaasan ore wa daijoubu based on bushido values. Bushido used to be a moral principle possessed by Japanese knights and is now a closely related character value for Japanese society.Key Words: Positive characters, film as a medium of learning, bushido.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS STEM PADA MATERI FLUIDA DINAMIS KELAS XI SMA Adiella Zakky Juneid; Fakhruddin Fakhruddin; Zulirfan Zulirfan
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 1 (2021): EDISI 1 JANUARI-JUNI 2021
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Abstract: The purpose of this research is to develop STEM-Based learning media on dynamic fluid material kelas XI SMA that valid. This type of research uses Research and Development (R&D) with the ADDIE model. The learning media developed is divide into experimental set device and student’s worksheet and were made for 3 experiments. The data was collected through a validation assessment sheet for experimental set devide and student’s worksheet that was assessed by the validator. The aspects of experimental set device that were assessed included aspects of device function, learning elements, convenience, aesthetics and construction, and job security. While the aspects of student’s worksheet that were assessed included aspects of the accuracy of the content, presentation, and appearance. The results of the validation of experimental set device and student’s worksheet obtained an average >3. Thus it can be concluded that the STEM-Based learning media on dynamic fluid material Kelas XI SMA is declared valid.Keywords: Learning Media, STEM, Experimental Set Device, Student’s Worksheet, Dynamic Fluid
PENGARUH PERMAINAN ULAR TANGGA 3 DIMENSI TERHADAP PERILAKU BERMORAL PADA USIA 5-6 TAHUN DI TK BINTANG CENDEKIA PEKANBARU Wahyuni, Suci Sri; Zulkifli N, Zulkifli N; Solfiah, Yeni
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 1 (2021): EDISI 1 JANUARI-JUNI 2021
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Abstract: This study aimed to determine the effect of 3 dimensional snake and ladder game on moral behavior at the age of 5-6 years in TK Bintang Cendekia Pekanbaru with methods one group pretest posttest design that experiments conducted on one group alone with no comparison group. As for the total sample of 20 children. Type of instrument used in this study is the observation and documentation using a sheet to record about activities that occurred during a given treatment. Based on the hypothesis test results obtained are there is an effect of 3 dimensional snake and ladder game on the moral behavior at the age of 5-6 years in TK Bintang Cendekia Pekanbaru. Retrieved tcount at 61,644 with sig 0.000, because sig <0.05 it can be concluded that there are significant differences in moral behavior in students before and after using the 3 dimensional snake and ladder game in learning. Hypothesis testing can be seen at tcount = 61,644 > ttable = 2,093024. It has been suggested that there is a significant difference in results between the pretest and posttest. The influence 3 dimensional snake and ladder game on moral behavior at the age of 5-6 years in TK Bintang Cendekia Pekanbaru is 56,58%.Key Words: Moral Behavior, 3 Dimensional Snake And Ladder Game
PENGARUH INTENSITAS PENGGUNAAN GADGET TERHADAP HASIL BELAJAR IPS SISWA KELAS VIII MTs. MUHAMMADIYAH 02 PEKANBARU Endah Ngesti Utami; Sri Kartikowati; Hardisem Syabrus
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 2 (2020): EDISI 2 JULI-DESEMBER 2020
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Abstract: One of the technology that is developing rapidly today is gadget. Gadgets can have a positive and negative impact on student social studies learning outcomes. With the gadget, students can use it to add learning resources or sources of knowledge that are not obtained in the teaching and learning process in class. This research aims to determine the effect of the intensity of using gadgets on student social studies learning outcomes. The population in this study were students of class VIII MTs. Muhammadiyah 02 Pekanbaru as many as 181 students. With the Slovin formula obtained a sample of 125 students. The data collected were in the form of questionnaire results and Mid Semester Test scores (UTS) for the Odd Semester 2019/2020. Then the collected data were analyzed using simple linear regression method and described. The results obtained in this study indicate that the intensity of the use of gadgets has no significant effect on learning outcomes. This means that the intensity variable of using gadgets (X) only has a small effect on the learning outcome variable (Y).Key Words : Gadget, Student Learning Outcomes
PROFIL KECERDASAN EMOSIONAL PADA SISWA BIOLOGI DI SMA NEGERI 2 TAMBANG Tiovani, Dewi; Arnentis, Arnentis; Suryawati, Evi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 1 (2021): EDISI 1 JANUARI-JUNI 2021
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Abstract: Emotional intelligence has a greater contribution in determining the success of biology lesson in school. Most student rely on intellectual abilities to support their learning success. This study aims to determine the emotional intelligence profile of biology students. This research was conductedat SMA Negeri 2 Tambang in August 2020. This type of research is a descriptive study. The sampling technique used was saturated sampling technique so that the sample in this study were 173 students. The instruments used in data collection were a closed questionnaire and an open questionnaire. The questionnaire trial data was tested for validity and reliability using a computer program, namely Microsoft Excel. The results showed that the average indicator of students emotional intelligence was good. There are four indicators of emotional intelligence that are included in the good category, including students self-awareness with a mean of 3.18, self-regulation has a mean of 2.94, student motivation with an average of 3.31, ang student empathy has a mean of 3.20. the fifth indicator, namely social skills, has a mean of 3.25 with very good category.Key Words: Emotional intelligence, Profile, biology
KORELASI GAYA MENGAJAR GURU AKUNTANSI DENGAN HASIL BELAJAR SISWA AKUNTANSI DI SMK NURUL FALAH PEKANBARU PEKANBARU Devi krisna mustika; Suarman Suarman; R M Riadi R M Riadi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 2 (2020): EDISI 2 JULI-DESEMBER 2020
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Abstract:This study aims to determine the correlation between the teaching style of accounting teachers and the learning outcomes of accounting students at SMK Nurul Falah Pekanbaru. The number of samples used in this study were 50 students. Types of data used in this study are primary data in the form of teacher teaching styles and secondary data from the value of student learning outcomes. The method of collecting data using a questionnaire. The analysis technique used in this research is descriptive and correlation test. The results showed that there was a significant relationship between the teaching style of accounting teachers and the learning outcomes of accounting students at SMK Nurul Falah Pekanbaru.Key Words: Teaching Style and Learning Outcomes
PENGAYAAN MODUL Salmonella sp PADA TELUR BEBEK (Anas platyrhynchos) PADA MATERI EUBACTERIA SMA KELAS X Rafiqa Ilma Dini; Irda Sayuti; Zulfarina Zulfarina
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 1 (2021): EDISI 1 JANUARI-JUNI 2021
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Abstract: This study was conducted to use the results of the Salmonella sp test on duck eggs as a module design for the enrichment of eubacteria material for class X SMA in March-April 2020. This research was conducted in 3 stages, namely the analysis of the potential development of eubacteria teaching materials for class X SMA , and development. This research was conducted in the laboratory of the Faculty of Teacher Training and Education, University of Riau Pekanbaru. Based on the potential analysis, the research results can be used as a module design for the enrichment of eubacteria material for class X SMA. The development of the learning module includes the Analysis, Design and Development stages (prototype 1), with a module structure consisting of a cover, foreword, a table of contents, a list of pictures, a curriculum level, instructions for using the module, an introduction, learning activities, exercises, summaries, tests formative, feedback, follow-up, formative test answer keys, bibliography and glossary.Key Words: Salmonella sp, Modul, Enrichment.
PENGARUH BUDAYA KOREA (GENDRE MUSIK K-POP) TERHADAP GAYA HIDUP DI KALANGAN MAHASISWA PLS UNIVERSITAS RIAU KOTA PEKANBARU Eldarmi Oktavia; Wilson Wilson; Daeng Ayub
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 2 (2021): EDISI 2 JULI-DESEMBER 2021
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Abstract: The problem in this study is whether Korean Culture (K-Pop Music Genre) has an effect on Lifestyle Among PLS Students, Riau University, Pekanbaru City?. And are there differences in Korean Culture (K-Pop Music Genre) that affect the Lifestyle Among PLS Students, Riau University, Pekanbaru City based on gender and actor?. This study aims to determine the level of influence of Korean culture (K-Pop music genre) on the level of lifestyle among PLS students, Riau University, Pekanbaru City. And is there a difference which means that Korean Culture (K-Pop Music Genre) has an effect on Lifestyle Among PLS Students, Riau University, Pekanbaru City based on gender. The population in this study was the influence of Korean culture (K-Pop music genre) on style among PLS students, Riau University, Pekanbaru City, as many as 140 PLS students. The sampling technique in this study is the Random Sampling technique using the Slovin formula. The number of samples in this study were 59 students Pls. Collecting data that the authors obtained using documentation techniques, and questionnaires (questionnaire), which consists of 48 Lifestyle variables (Y) and 21 statements of Korean Culture variable (X). Data were obtained from respondents who found 20 students for the trial sample and 59 students for the research sample. After the questionnaire was tested, there were 6 invalid Lifestyle variables (Y) and 2 invalid Korean Culture variables (X), and the researcher discarded invalid statements. Based on the analysis that out of 59 respondents, 15 respondents (25%) were male, while 44 respondents (75%). This shows that most of the respondents are dominated by female respondents.Key Words: Korean Culture, Lifestyle, Students Pls

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