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IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature
ISSN : 23384778     EISSN : 23384778     DOI : -
Core Subject : Education,
IDEAS Journal is published twice a year in the months of June and December (P-ISSN 2338-4778 and E-ISSN 2548-4192); it presents articles on English language teaching and learning, linguistics, and literature. The contents include analyses, studies and application of theories, research report, material development, and reviews.
Arjuna Subject : -
Articles 2,260 Documents
EFL Undergraduate Students' Perceptions of Slick Write as Web-Based Writing Support Tools: A Qualitative Case Study Anis Syafa Wani; Utami Dewi
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7374

Abstract

The integration of web-based writing support tools in EFL writing instruction has gained attention due to their potential to address students' writing challenges. This study investigates EFL undergraduate students' perceptions of Slick Write as a web-based writing support tool in academic contexts. The study employed a qualitative case study approach. At the same time, the data were collected from ten eighth-semester undergraduate students at the State Islamic University of North Sumatra through closed-ended questionnaires and semi-structured interviews. All participants had prior experience using Slick Write for at least one semester in their academic writing tasks. Data from questionnaires and interviews were analyzed using Braun and Clarke's six-step thematic analysis framework. The findings revealed five main themes: effectiveness in detecting grammar errors, clarity and quality of feedback, increased writing autonomy and confidence, enhanced structured revision practices, and suitability with academic writing conventions. A significant concern identified was potential over-reliance on automated tools. While findings highlight Slick Write's benefits in supporting academic writing development, they also suggest the need for balanced implementation to prevent dependency. This study contributes to computer-assisted language learning literature by examining a less-explored tool through sociocultural and automated writing evaluation theoretical lenses, providing insights into technology-mediated writing instruction in Indonesian Islamic higher education contexts. Future research should explore the long-term impact of web-based writing tools on writing development and investigate their effectiveness across different academic disciplines
The Translation of Introduction Part of Academy’s Genius Swordmaster’s Comic Using Machine Translation Syifa, Arya Nurusy; Ruminda; Sariyati, Ice
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7444

Abstract

This study examined the accuracy and clarity of machine translation in the context of fictional texts, with a specific focus on the comic Academy’s Genius Swordmaster. Using Google Translate as the primary tool, a qualitative analysis was conducted to evaluate how effectively the machine translated the comic’s content. The results revealed that 63% of the translated text contained errors, with many issues related to accuracy such as overly literal translations, incorrect word choices, and loss of intended meaning. Problems with clarity were also frequent, as many sentences sounded unnatural, too formal, or awkward in Indonesian, disrupting the flow and making them harder to read. These shortcomings were particularly noticeable in emotional storytelling, where tone, character expression, and cultural nuance play a key role in delivering the intended message. The findings highlight that despite recent advancements, current MT systems still face significant challenges in rendering creative and context-sensitive texts. Future research could expand this work by testing multiple MT systems or exploring post-editing approaches to improve translation quality in fictional narratives.
A Qualitative Study on the Implementation of Jigsaw Model Cooperative Learning Strategies in Teaching Descriptive Texts at Senior High School: Challenges and Peer Interactions Rahmi; Tahir, Muhammad; Patak, Andi Anto
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7527

Abstract

This study investigated the implementation and effects of the Jigsaw model cooperative learning strategy in teaching descriptive text writing to students at Senior High School, particularly in the post-COVID- 19 pandemic context. The research aimed to explore how teachers utilize the Jigsaw method, identify the challenges they face, and analyze how peer interactions contribute to improved descriptive writing skills. A qualitative descriptive research design was employed, utilizing observation checklists, interview guides, and document analysis for data collection. The study involved one English teacher and 33 students from class XI-G at Senior High School. Findings indicate that teachers successfully applied the Jigsaw method by forming diverse groups, providing clear instructions, and closely monitoring group discussions. Despite challenges such as managing group dynamics, encouraging passive student participation, and time constraints, observable improvements in students' writing abilities were noted. Active peer interactions, including idea sharing, collaborative efforts, and constructive criticism, significantly reinforced students' comprehension of text structures and motivated them to write better. Comprehensive assessment rubrics, evaluating grammar, substance, coherence, and structural adherence, confirmed gains in writing quality. The study concludes that the Jigsaw approach effectively fosters students' comprehension and growth in descriptive writing. Teachers plan to continue using this strategy, especially for introducing new content. The theoretical underpinnings of cooperative learning (Aronson, 1978; Johnson S Johnson, 1999, 2009) and social constructivism (Bruner, 1996) provide a robust framework for understanding how the Jigsaw model, through student cooperation, aids in overcoming challenges and enhancing descriptive writing abilities within a safe and stimulating learning environment, ultimately improving academic performance and critical communication skills.
Slang Words Used in Dope Movie Fildza Ghassani, Hanifa; Djuharie, Otong Setiawan; Listiani, Toneng
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7535

Abstract

This study examines the types and meanings of slang words used in Rick Famuyiwa's "Dope" movie (2015), and the research addresses the gap in understanding community-specific communication patterns by analysing authentic teenage dialogue through the theoretical framework for slang classification proposed by Allan and Burridge (2006). This study used qualitative descriptive methodology to identify and categorise slang expressions from the film's dialogue and transcript. The analysis identified 91 slang words, which were classified into five types: flippant, fresh and creative, imitative, clipping, and acronym. Flippant, fresh and creative slang indicates that characters use language that is innovative and different from standard meanings, reflecting the dynamic nature of urban youth communication. Slang is employed to establish interpersonal relationships, create group identities and express emotions. The findings contribute to an understanding of how slang is used in media representations, enriching the knowledge of youth culture and its application in film.
The Use of Web-Based Blooket in Improving Students Mastery of English Vocabulary Yanti, Eva; Nuzulul Isna
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7606

Abstract

This study investigates the effectiveness of using Blooket, a web-based educational game, to improve English vocabulary mastery among fifth-grade students at SDN 6 Susoh, Southwest Aceh. Employing a pre-experimental one-group pretest-posttest design, the study involved 30 students who received four sessions of Blooket-based learning focused on family member vocabulary. Data were collected using a 20-item multiple-choice test administered before and after the intervention. Analysis through descriptive statistics and a paired sample t-test revealed a significant increase in students’ vocabulary scores from a mean of 37.53 on the pretest to 74.83 on the posttest, with a p-value of <0.001. These findings suggest that Blooket effectively enhances vocabulary mastery by increasing student engagement and reducing achievement gaps through interactive, gamified learning. Despite the study’s limitations—such as the absence of a control group and a small sample size—Blooket demonstrates promise as a practical and motivating tool for primary school vocabulary instruction, particularly in rural contexts where traditional methods may fall short.
News In Levels website to sharpen students’ critical thinking: Student’s Perspective Hanifah Azhari; Adawiyah , Robiatul; Agustina, Eliasanti
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7650

Abstract

This study explores the explorer of News in Levels as a learning medium in enhancing reading skills and critical thinking among fifth-semester students of the English Education Program at Universitas of Indonesia. News in Levels is an online news platform that presents current events in three levels of English proficiency, allowing students to engage with content suited to their language ability. The platform not only supports literal comprehension but also encourages students to analyze information, construct arguments, and compare news across levels—core components of critical thinking. The research employed a qualitative descriptive approach, with data collected through interviews involving three students who actively use News in Levels in their learning process. The interviews focused on students’ perceptions of how the platform helps them understand texts more deeply, identify main ideas, draw conclusions, and respond to current issues reflectively and critically. Findings indicate that News in Levels assists students not only in understanding English texts but also in developing analytical thinking about news content. All three participants reported that reading news across different levels enabled them to build layered comprehension, which eventually led to deeper analysis. The platform’s audio features and simple yet informative structure made it easier for students to identify the writer’s perspective and form their own opinions based on the information read. Thus, News in Levels proves to be an effective learning medium for improving not only reading skills but also critical thinking abilities, particularly in the context of English as a foreign language learning.
The Impact of Scratch Programming on Improving Students English Skills Yayang Ariawan; Djoko Sutrisno
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.5381

Abstract

This study examines the influence of Scratch programming on enhancing students' proficiency in the English language. The research was carried out for a duration of two years in five primary schools. It employed a quantitative descriptive approach, gathering data using online surveys from a total of 18 instructors. The findings suggest that the use of Scratch programming has a substantial positive impact on different facets of English competence, such as the acquisition of vocabulary, comprehension of instructional material, reading and writing abilities, and grammar skills. Teachers expressed a strong understanding of Scratch and noticed significant enhancements in their pupils' linguistic skills. The results endorse the incorporation of visual programming languages such as Scratch into school curriculum as a means to successfully augment English language education. Additional research is advised to investigate the long-term effects and optimal methods for incorporating Scratch into language learning environments
Utilizing Wordwall as A Media Learning in Enhancing Students’ Vocabulary : Students’ Perception Fadhilah, Nurul; Sholihatul Hamidah Daulay
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7640

Abstract

This study aims to explore students’ perceptions of the use of Wordwall as a digital media tool to enhance vocabulary learning in English classrooms. As vocabulary is a crucial component in language acquisition, interactive and engaging media such as Wordwall are expected to improve student learning outcomes and motivation. The participants of this study were five seventh-grade students from a junior high school, selected using purposive sampling based on their experience using Wordwall during English lessons. This research employed a qualitative approach with a phenomenological design to gain an in-depth understanding of students’ subjective experiences. Data were collected through participant observation, questionnaires, and semi-structured interviews. The questionnaire was based on three constructs from the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2): performance expectancy, effort expectancy, and hedonic motivation. Data were analyzed thematically by identifying patterns, formulating meaning, and describing the essence of the participants’ experiences. The findings reveal that students generally perceive Wordwall positively. Most participants stated that Wordwall made vocabulary learning more enjoyable and helped them memorize new words faster (performance expectancy). They also found it relatively easy to use after guidance from the teacher (effort expectancy) and expressed that the learning process felt more like a game than a traditional classroom activity (hedonic motivation). However, some students experienced initial confusion with the interface and game rules. Overall, the use of Wordwall created a more engaging and motivating learning environment, supporting vocabulary development through interactive digital learning experiences. Keywords: digital media; interactive learning; students’ perception; vocabulary learning; Wordwall
Students’ Perception Towards ChatGPT for Academic Writing at English Study Program FKIP Universitas Riau Nurul Khofifah Lubis; Fadly Azhar; Afrianto Daud
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.5887

Abstract

This research is aims to find out students' perception towards ChatGPT for academic writing at English Study Program, FKIP Universitas Riau. In this research, quantitative method was used and data was collected using online questionnaire from G-form. For the sample, this research used purposive sampling technique, where 73 respondents met the criteria set by the researcher so that they were used as respondents in this research. The findings show that students have a positive perception of ChatGPT, with an overall average score of 3.73 which falls into the high category. Students responded positively to the ease of using ChatGPT, improving the quality of academic writing, improving students' writing skills, helping in finding ideas or finding additional references quickly, improving grammar, helping to paraphrase so that overall, it can be said that ChatGPT is useful for students who help them in the academic writing process. However, there are some students who are still hesitant to use ChatGPT in the long run. This hesitation may be due to concerns related to the impact caused by its use such as the emergence of dependency, and the accuracy of answers that are sometimes less precise or misleading. To address this, students are advised to use ChatGPT by not rely entirely on this tool. They still need to verify information and combine it with credible academic sources.
Developing Poster for Teaching Vocabulary to Young Learners Feronika, Misa; Sumarni; Wardah
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.6822

Abstract

This study aimed to develop the posters designed for teaching vocabulary to young learners, specifically within the context of TK Primanda UNTAN in Pontianak. This study utilized the ADDIE development model, focusing on three phases: analysis, design, and development. Data were collected through an interview and an assessment rubric to evaluate the final product. Analysis of the data was conducted using Aiken's V. According to the teacher's assessment rubric, the poster received a score of 0.96, indicating that it is feasible, valid, and acceptable for use in teaching vocabulary to young learners. This research contributes valuable insights into the effective design and development of instructional materials for enhancing vocabulary acquisition in early childhood education.

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