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Contact Name
Wandah Wibawanto
Contact Email
wandah@mail.unnes.ac.id
Phone
+6281805156852
Journal Mail Official
dkv@mail.unnes.ac.id
Editorial Address
B9 lt 2 ruang dosen SR Kampus Unnes
Location
Kota semarang,
Jawa tengah
INDONESIA
Arty: Jurnal Seni Rupa
ISSN : 22527516     EISSN : 27218961     DOI : https://doi.org/10.15294/arty.v9i2
Arty: Jurnal Seni Rupa focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Contributions may encourages the following types of articles which are completed research papers, student papers (research done by students), and case studies. Topics of special interest to Arty include scholarly reports that enhance knowledge regarding art in general, Fine Art, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Art Critism, Anthropology of Art, Artifact Design, Visual Communication Design, Creative Industry, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design
Articles 261 Documents
INTERACTIVE MULTIMEDIA DESIGN OF “JATAKA BOROBUDUR TEMPLE’S RELIEF“ AS A LEARNING MEDIA FOR ELEMENTARY SCHOOL STUDENT Maskur, Abdul; Harto, Dwi Budi; Wibawanto, Wandah
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

Indonesia is a country that has many cultural preservation. One of the cultural heritages in Indonesia is Borobudur Temple. As a form of cultural heritage, visually Borobudur Temple has reliefs containing messages carved on the walls of the temple. One of the reliefs contained in the carved walls of the Borobudur Temple is the Jataka relief which tells about Bosshisatva both as humans and animals who always exemplify the truth. Therefore, the writer tries to transform some of the stories contained in the Jataka relief into interactive multimedia for elementary school children. In developing the exploration of ideas and forms of work taken from several stories contained in the Jataka reliefs namely monkey & buffalo stories, Ruru Deer stories, and lion & woodpecker stories through several processes namely Preliminary Plan, Pre-production, Production Process, and Post-Production. This study project produces interactive multimedia works in the form of Android applications with a resolution of 1280 x 720 pixels in which there are interactive stories, learning, and simple games.
DESIGN OF DRAWING BOOK AS A VEGETATION INTRODUCTION MEDIA FOR CHILDREN Widyastuti, Herlina
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

Children have an important role as the nation's next generation who will take part in protecting and building environmental sustainability. Expected later this knowledge grew into a good habit of his mature later. Through the science of visual communication design, the authors provide an alternative learning tool for children in the field of plant science to develop the children's understanding of the plant through an illustrated book with the title "Knowing and Understanding Plants." The picture book is divided into two series; series of classes 1, 2, 3 and series of classes 4, 5, 6. The process of designing a picture book is completed with digital techniques using Adobe Photoshop software. This design process through several stages of working process are the processes of pre-productions, production and post-production processes. All illustrations arranged in picture books are a representation of the plant science material. All the work is assessed through the specifications, description, and analysis. Judging from the results of the analysis in terms of aesthetic and illustrative, works of this picture book has a communicative appearance in plant science through realist style illustrations with a touch of cheerful and decorative characteristics. In a communication analysis, this work represents the science clearly. Through the design of this picture book, is expected to support and inspire children in the study of plant
THE BAD IMPACT OF PLASTIC WASTE ON THE CONSERVATION OF MARINE ANIMALS AS SOURCE OF INSPIRATION OF VECTOR ARTWORK Prastyo, Nanda
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

The purpose of this project is as one way to inform about the bad effects of plastic garbage on marine life to large community information sharing vision and mission, so it is expected to be able to educate and persuade viewers to contribute to the sustainability of the environment..The design of these vectors corresponds through several processes, with preliminary processes, pre-production, production and post-production. Technical aspects, aesthetic aspects and communication aspects provide coverage for analyzing these vector images. The vector’s image includes the purpose ofan informative message with the attraction of a combination of informative and emotionalattractiveness. It is manifested in the likeness of medium close up shot and naturalist descriptions that dominate in every area of the picture. The vector’s drawing uses applied principles as an effort to information, educate, and comunicate with the viewer feeds through the messages contained in the vector’s images
ARTS DEPARTMENT OF SEMARANG STATE UNIVERSITY’S VIDEO PROFILE DESIGN Anggitatama, Yogi Putra
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

The Design of the profile video aims to apply the knowledge and skills gained during lectures into the form of works related to Visual Communication Design, especially videography, to create works in the form of video profiles of the Department of Fine Arts, Semarang State University, and to introduce the Department of Fine Arts, Semarang State University to the wider community. There are 2 tools used in designing the video profile, namely hardware and software. Hardware consists of a camera, tripod, drone, stabilizer, lighting, recorder, and laptop. The software used is Adobe Premiere Pro and FL Studio. The design of this profile video goes through several stages of work in the order: preliminary, pre-production, production, and post-production. The concept used is simple, elegant, and informative so that the audience can understand the informative provided and make people interested. The results obtained from designing a profile video are in the form of a lot of positive insights when published, namely through the study project exhibition, uploading on Instagram and Youtube. The study project exhibition received quite a lot of visitors and also received a positive response in the form of a message. On Instagram, it got 1600+ viewers and 410 likes. Meanwhile, the Youtube media gets 100 viewers
THE DEVELOPMENT OF MAOS HAND WRITING BATIK WITH DIPONEGORO WAR STORIES MOTIF FOR DRESS Ayasofia, Addina Aufa; Santoso, Ratna Endah
Arty: Jurnal Seni Rupa Vol 10 No 1 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

The Maos Cilacap batik motif was once used as a code in the Diponegoro War. There has been no development of a motif using the story of the Diponegoro War so that the history of Maos batik is not widely known. Until now, the development of Maos batik motifs is still limited to the original motifs which are added with motifs from other natural potentials. The purpose of this development is to develop Batik Maos designs by combining original motifs with the narrative motifs of the Diponegoro War stories so as to produce Batik Maos products which can be a means of education about the history of their origins. The method used consists of the design method with Collin Clipson theory, design concepts, and visualization. The results of this development include: (1) The design is carried out by displaying the original Maos batik motif combined with the visualization of the Diponegoro war story with stylized and naturalist styles, where in one fabric design containing one original maos batik motif is collaborated with the visualization of the Diponegoro war story which is in tune with the meaning of the original motif when into a war code. From development 8 designs were successfully created with the distribution of motifs according to the types of batik in Maos, namely geometry, flora and fauna. (2) This development is carried out by designing a direct motif on the ready-to-wear clothing pattern, namely the dress so that it can be ensured that the visualization of the Diponegoro war story is not cut into pieces when it becomes a form of clothing.
WALMART'S GROCERY PICKUP ADVERTISING ICONOLOGY ANALYSIS Hadi, Khaiqal; Prathisara, Gibbran; Wibowo, Arif Ardy
Arty: Jurnal Seni Rupa Vol 10 No 1 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

Walmart is one of the shopping companies in America that campaigned for their newest service, namely Walmart grocery pickup. A Grocery Pickup service so that every customer no longer needs to go from the vehicle to pick up food items that have been ordered previously. The advertising packaging is conceptualized in a unique way to attract the attention of its consumers successfully. This research wants to analyze the ad's ideology, which wants to know the basic idea of making the ad. Analyzing the ad, the researcher uses the main theory to consume the advertising with Gillian Dyer Iconology theory to determine its ideology. Gillian Dyer's iconology discussed the ad went through three stages of meaning: denotation, connotation, and ideology. The results showed that four ideologies were obtained, including social equality, excellent service, free and easy. It does not differentiate between the customer and the form of service, and of course, there is no additional cost for using this service in this service. Walmart created this service because it wanted to make it easier for its customers who didn't have much time to shop at their store because of their busy customer activity and had not had time to go shopping.
DESIGNING BATIK WITH THE SOURCE OF SOLO ARCHITECTURAL IDEAS FOR OUTERWEAR PRODUCTS Salsabila, Azka; Santoso, Ratna Endah
Arty: Jurnal Seni Rupa Vol 10 No 1 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

This design was carried out as a form of batik motif development by making Solo city architecture a source of visual ideas, given the diverse architectural heritage cities in Solo that can be used as a source of ideas. The purpose of this design is to produce batik products by exploring the visual of Solo city architecture into batik motifs to be developed towards new, more innovative designs. The design stage includes (1) observing and looking for data on batik and the architecture of the city of Solo, (2) conducting visual exploration, and (3) conducting trials on the source of the ideas taken, namely the architecture of the city of Solo. The results of this batik design are as follows: (1) This design results in a renewal of the motif design that displays the visuals of Solo City Architecture which previously was rarely applied as a batik motif. The results of this development succeeded in making 8 designs with visuals of Solo City Architecture that were processed using the Distortion style. (2) This design is applied as outerwear for women with a age range of 24-30 years. Design development considerations are adjusted to the age range and consumer tastes.
THE DEVELOPMENT OF JONEGOROAN BATIK DESIGN WITH THE RANCAK THENGUL MOTIF USING THE WAYANG THENGUL IDEAS Kurnia Sani, Devi; Setyawan, Setyawan
Arty: Jurnal Seni Rupa Vol 10 No 1 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

The development of the Jonegoroan Rancak Thengul batik motif design is carried out to produce Jonegoroan batik that is creative, innovative and opens up many economic and creative industry opportunities in Bojonegoro. This development is important considering that the Rancak Thengul motif was inspired by Bojonegoro's signature art, Wayang Thengul. The results of design development are expected to: 1) open new opportunities and perspectives on batik products with Jonegoroan Rancak Thengul motifs ranging from visual details, colors, composition, production processes to product realization. 2) Developing by combining the typical art of Wayang Thengul and the natural potential of Bojonegoro as a source of ideas by increasing the visual quality and artistic value, thus opening up market and economic opportunities in Bojonegoro. The results of this research and design development conclude that design development will be beneficial for batik industry players in Bojonegoro in developing Joegoroan batik designs. With creative and innovative developments, Jonegoroan batik will be able to open up new opportunities and make Jonegoroan batik a superior product and an economic milestone in the City of Bojonegoro.
THE UTILIZATION OF COFFE PASSES AS TEXTILE DYES WITH DYNING BACKGROUND TECHNIQUES Taufik Yahya, Prebiestian; Darwoto, Darwoto
Arty: Jurnal Seni Rupa Vol 10 No 1 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

This design was carried out as a form of experimental development of natural coloring using coffee grounds waste with the tie-dye technique offering a unique and attractive visual. The purpose of this design is to develop textile dyeing with coffee waste by giving geometric patterns through the tie-dye technique with a variety of fixators that produce different color reactions in a visual work in plain cloth which is given a motif through the design process. The results of this textile design are as follows: (1) Coffee grounds as a natural textile dye through tie-dye technique with a source of geometric line ideas in tie-dye design. The design results succeeded in making 6 textile designs. (2) The application of coffee dregs staining with the tie-dye technique in the form of lines and using several fixators with different color reactions produces a product that looks attractive, elegant, striking, has distinctive features and is different from the others.
EXPLORATION OF THE CROCHET TECHNIQUE INROOM DIVIDERS USING VETERBAN MATERIAL Agustin, Dyah Anggraeni; Affanti, Tiwi Bina
Arty: Jurnal Seni Rupa Vol 10 No 1 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

The room divider is a created situation to produce different areas in a room. Exploration of crochet techniques using vetterban material will be applied on the middle part of the room divider. The approach method used by the thesis werethe method of creating craft art according to Gustami, which includes three stages namely exploration stage(to seeking sources of ideas, to collect reference sources, to get the solution material in the design), planning stage visualization of ideas in the form of verbal descriptions with severa ldeliberation from various aspects including material aspect, technical aspect, aesthetic aspect, aspect of function and achieved in the form of 6 alternative sketches), embodiment stage (transforming1 alternative sketch into a work). Results of the exploration of the crochet technique in room dividers using veterban material, consist of 3 room dividing parts, plane 1 and 3 have the same design, plane 2 in the middle has a different plane. The colors used are bright colors.