cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota semarang,
Jawa tengah
INDONESIA
Innovative Journal of Curriculum and Educational Technology
ISSN : 22527125     EISSN : 25024558     DOI : -
Core Subject : Science, Education,
Innovative Journal of Curriculum and Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal is published by Postgraduate Program, Universitas Negeri Semarang. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
Arjuna Subject : -
Articles 224 Documents
The Effectiveness of Multimedia Assisted Project-Based Learning and Self-Regulation on Learning Outcomes of Light Vehicle Engineering Skills Probowati, RR. Rina; Samsudi, Samsudi; Ahmadi, Farid
Innovative Journal of Curriculum and Educational Technology 2021: Article In Press 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v10i2.48881

Abstract

Project-based learning is used as a reference for developing the ability to create and update because it is seen as having characteristics that effectively direct students to investigate essential ideas and questions, framed through the discovery process, able to accommodate the different needs and interests of students, directing freedom in making products or services and presentations that exceed what the teacher hopes, requires the ability to think creatively, critical thinking, the ability of information to find and write conclusions and present material, and relate to real and authentic problems and the latest issues. Multimedia is a medium for delivering information that contains complete material because it presents the material in writing and is equipped with videos and evaluation tools. The next difference is self-regulation as the variable studied in addition to learning outcomes. The results showed that project-based learning improved student learning outcomes, as evidenced by the Wilcoxon test results with a significance value = < 0.05. Learning outcomes shown from knowledge tests and performance tests are influenced not only by the students' ability to practice based on the theory being learned but also by their ability to self-regulate (self-regulation). The correlation between self-regulation and knowledge learning outcomes is 0.465, and the correlation between self-regulation and practical learning outcomes is 0.890, with the significance of each test of 0.000 < 0.05. It shows that the learning outcomes of cooling system knowledge and practices are influenced by self-regulation. Project-based learning tools assisted with multimedia are effective as a learning model for class XI students of light vehicle engineering at Public Vocational High Schools in Semarang City are classified as valid. Multimedia-assisted project-based learning is effective as a learning model for class XI students of light vehicle engineering at Public Vocational High Schools in Semarang City. This multimedia-assisted project-based learning can improve learning outcomes, achieve completeness and be better than project-based learning. Self-regulation affects class XI students' learning outcomes of light vehicle engineering at Public Vocational High Schools in Semarang City.
Parent Assistance in The Use of Gadgets for Early Childhood Learning Process Tri Rizki, Mohammad; Kustiono, Kustiono; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology 2021: Article In Press 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v10i2.49228

Abstract

This research is motivated by the increasing use of gadgets among children. This phenomenon encourages the role of parents to do mentoring on children in using gadgets, especially in the learning process. This research method uses qualitative descriptive approach with observation data collection techniques, documentation, questionnaires and interviews. The purpose of this study is to find out the involvement of parents in accompanying children when using gadgets in the learning process. The results of this study found the involvement of parents in accompanying children when using gadgets for the learning process is very necessary because with the involvement of parents children can be wise in the use of gadgets and more focused in learning. This research has implications on parents' knowledge about the assistance of gadget use for children aged 4 -5 years.
Desain Pendidikan Karakter Berbasis Nilai-Nilai Ihsan Bagi Siswa MI NU Salafiyah Kudus Ihwanto, Muhammad Arif; Sutoyo, Anwar; Sudarmin, Sudarmin
Innovative Journal of Curriculum and Educational Technology Vol 6 No 1 (2017): June 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i1.15570

Abstract

MI NU Salafiyah Kudus memiliki eksistensi yang kontras dengan sekolah pada umumnya dalam desain, aktualisasi nilai dan esensi pendidikan karakter menarik untuk dijelaskan secara jernih. Penelitian ini bertujuan untuk mendesain pendidikan karakter berbasis nilai-nilai ihsan di MI NU Salafiyah. Metode penelitian menggunakan kualitatif deskriptif-analitis dengan desain fenomenologi. Subyek penelitiannya yaitu siswa MI NU Salafiyah, pengambilan data melalui observasi, wawancara dan dokumentasi. Analisis penelitian menggunakan miles dan huberman yaitu koleksi data, reduksi data, display data dan simpulan. Hasil penelitian menunjukkan pertama, diperoleh sebuah model pendidikan karakter dengan desain proses antara guru dengan siswa disertai ma’rifatullah (tahu, sadar, yakin akan keberadaan Allah). Desain proses memuat nilai-nilai ihsan (keyakinan, kepasrahan, dan ketakwaan), bagian karakter ihsan (pengetahuan, perasaan, dan tindakan), strategi - metode, prinsip-prinsip ihsan, sistem sosial dan sistem pendukung. Kedua, nilai-nilai ihsan bermakna usaha berbuat kebajikan disertai ma’rifatullah, hal tersebut didasarkan pada usaha madrasah dalam menyuguhkan ide yang orisinal dalam bingkai budaya, menghidupkan Aqidah Ahlussunnah wal jamaah dan menyemaikan benih-benih tasawuf. Manfaat penelitian yaitu memberikan sumbangan teori dan praktik dalam pengetahuan dan cara mendidik karakter melalui nilai-nilai ihsan. MI NU Salafiyah has an existence that contrasts with the school generaly in design, actualization of the value and essence of education interesting character to be explained clearly. This research’s aim to design-based character education values of ihsan in MI NU Salafiyah. Collecting data through observation, interviews and documentation. Qualitative research method using descriptive-analytic design with phenomenology. Subjects of the study are students of MI NU Salafiyah, analysis of studies using Miles and Huberman, namely data collection, data reduction, data display, and conclusion. The results showed first, gained a character education model with the design process between teachers and students accompanied ma'rifatullah (know, consciously, convinced of the existence of God). Process design load values ihsan (faith, submission, and piety), part of the character of ihsan (knowledge, feelings, and actions), the strategy - methods, principles of ihsan, social systems and support systems. Second, The values of ihsan means to do good things with ma'rifatullah, it is based on a madrassa effort in presenting original idea in the frame of culture, turned Aqidah Ahlussunnah wal Jamaah and sow the seeds of Sufism. The benefits of the research was to gave contribution of the theory and practice in the knowledge and how to educate the character through the values of ihsan.
Pengembangan e-Rapor Kurikulum 2013 Berbasis Web di SMK Negeri 1 Slawi Juliantri, Luqman Azhar; Florentinus, Totok Sumaryanto; Wibawanto, Hari
Innovative Journal of Curriculum and Educational Technology Vol 6 No 1 (2017): June 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i1.15571

Abstract

SMK Negeri 1 Slawi merupakan sekolah rujukan kurikulum 2013 dan mendapatkan penghargaan salah satu SMK yang Indeks Integritas Ujian Nasional (IIUN) Tertinggi se Indonesia. Metode penilaian yang autentik menjadikan format penulisan rapor pada kurikulum 2013 menjadi lebih kompleks, penelitian ini dimaksudkan untuk mengembangkan model rapor berbasis Web e-Rapor, serta untuk mengetahui tingkat validitas, kepraktisan dan keefektifan dari Sistem yang dikembangkan. Metode yang digunakan adalah Research & Development (R&D) dan model pengembangan sistem waterfall, Hasil uji perangkat lunak e-rapor telah siap digunakan. Sesuai dengan validitas e-rapor dinyatakan valid dengan nilai 83, 08 % dengan kategori sangat baik. Tingkat kepraktisan dapat dilihat dari indikator keterlaksanaan dengan skor 81,83% (sangat terlaksana). Tingkat keefektifan dilihat dari respon guru dengan skor 84,64% (sangat baik). Dengan demikian dapat disimpulkan bahwa hasil pengembangan model e-rapor berbasis web adalah valid, praktis dan efektif.SMK Negeri 1 Slawi is school Reference curriculum in 2013 and was awarded one of the Integrity Index of SMK se Indonesia's Supreme National Exam. Authentic assessment methods that make the format of a report card on the curriculum in 2013 become more complex, the research is intended to develop a Web-based report card model of e-Report Card in accordance with the curriculum 2013 and to determine the level of validity, practicality and effectiveness of the system developed.The method used is the Research & Development (R & D) and the waterfall model of system development, software test results e-report card is ready to use. In accordance with the validity of otherwise valid e-report card with a value of 83.08% with a very good category. The level of practicality can be seen from the indicators to be done with a score of 81.83% (a very accomplished). The level of effectiveness on the response to teachers with a score of 84.64% (excellent). It can be concluded that the result of the development model of web-based e-report card is valid, practical and effective.
Penggunaan E-Learning dalam Pembelajaran Berbasis Proyek di SMA Negeri 1 Jepara Noor, Muhammad Elfin; Hardyanto, Wahyu; Wibawanto, Hari
Innovative Journal of Curriculum and Educational Technology Vol 6 No 1 (2017): June 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i1.15572

Abstract

Penerapan Pembelajaran Berbasis Proyek (PBP) memerlukan interaksi dan komunikasi guru dan peserta didik yang lebih banyak, sementara ketersediaan waktu tatap muka dalam pembelajaran masih kurang. E-learning dapat memberikan solusi interaksi guru dan peserta didik yang kurang. Tujuan penelitian ini untuk (1) mengetahui hasil penggunaan aplikasi E-learning Schoology dan Edmodo dalam PBP, (2) mengkaji perbedaan penggunaan aplikasi E-learning Schoology dan Edmodo dalam PBP terhadap hasil belajar peserta didik, (3) mengkaji perbedaan hasil belajar peserta didik laki-laki dengan perempuan, dan (4) mengkaji hubungan antara penggunaan aplikasi E-learning dalam PBP dengan hasil belajar peserta didik laki-laki dan perempuan kelas XI SMA Negeri 1 Jepara. Hasil penelitian menunjukkan bahwa: (1) sikap spiritual, sikap sosial, proyek, produk, respon peserta didik berada pada minimal kategori baik dan ketuntasan belajar peserta didik telah mencapai Kriteria Ketuntasan Minimal (KKM), (2) nilai signifikansi 0,018 lebih kecil dari a = 0,05 yang berarti terdapat perbedaan penggunaan aplikasi E-learning Schoology dan Edmodo dalam PBP terhadap hasil belajar peserta didik, (3) nilai signifikansi 0,598 lebih besar dari a = 0,05 yang berarti tidak ada perbedaan hasil belajar peserta didik laki-laki dengan perempuan, dan (4) nilai signifikansi 0,906 lebih besar dari a = 0,05 yang berarti tidak ada hubungan antara penggunaan aplikasi E-learning PBP dengan hasil belajar peserta didik laki-laki dan perempuan.Application of Project Based Learning (PBL) requires the interaction and communication of teachers and learners more, while the availability of a face to face learning still lacking. E-learning can provide solutions interaction of teachers and students is lacking. The aim of this study to (1) determine the results of the use of E-learning applications Schoology and Edmodo in PBL, (2) assess the differences in use E-learning applications Schoology and Edmodo in PBL to the study of students, (3) study the differences in learning outcomes of students male with female, and (4) examine the relationship between the use of E-learning applications in PBL with the study of students male and female class XI SMA Negeri 1 Jepara. The results showed that: (1) the attitude of spiritual, social attitudes, projects, products, responses learners are at a minimum of either category and completeness of learners have reached Kriteria Ketuntasan Minimak (KKM), (2) the significance value 0,018 smaller than α = 0.05 which means that there are differences in the use of E-learning applications and Edmodo Schoology in PBP to the study of students, (3) the significant value of 0.598 is greater than α = 0.05 which means there is no difference in learning outcomes of students male with women, and (4) 0,906 significance values ​​greater than α = 0.05 which means there is no relationship between the use of E-learning applications PBP with the study of students male and female.
Efektivitas Metode Discovery Learning Berbantuan E-Learning di SMA Negeri 1 Jepara Sumianingrum, Ninok Eyiz; Wibawanto, Hari; Haryono, Haryono
Innovative Journal of Curriculum and Educational Technology Vol 6 No 1 (2017): June 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i1.15573

Abstract

Tujuan penelitian ini untuk mengetahui hasil belajar menggunakan metode Discovery Learning berbantuan aplikasi E-Learning Edmodo, menganalisis perbedaan hasil belajar peserta didik menggunakan metode Discovery Learning berbantuan aplikasi E-Learning Edmodo dengan Discovery Learning berbantuan aplikasi presentasi, menganalisis perbedaan hasil belajar peserta didik laki-laki dengan perempuan, dan menganalisis hubungan antara metode Discovery Learning berbantuan aplikasi E-Learning Edmodo dengan hasil belajar peserta didik laki-laki dan perempuan kelas X SMA Negeri 1 Jepara. Jenis penelitian yang digunakan adalah Quasi Experiment menggunakan desain faktorial (2x2). Analisis data yang digunakan adalah (1) analisis deskriptif untuk mengetahui rata-rata nilai sikap spiritual, sikap sosial, proyek, produk, dan respon peserta didik, dan (2) analisis inferensial menggunakan analisis Two Way Anova untuk menguji hipotesis perlakuan perbedaan hasil belajar peserta didik laki-laki dan perempuan menggunakan Discovery Learning berbantuan aplikasi. Hasil penelitian menunjukkan bahwa: (1) Pembelajaran dengan metode Discovery Learning berbantuan aplikasi E-Learning Edmodo memuat 6 langkah-langkah, (2) Terdapat perbedaan hasil belajar peserta didik yang menggunakan Discovery Learning berbantuan aplikasi E-Learning Edmodo dengan Discovery Learning berbantuan aplikasi presentasi, (3) Terdapat perbedaan hasil belajar peserta didik laki-laki dengan perempuan, dan (4) Tidak ada hubungan antara metode Discovery Learning berbantuan aplikasi terhadap hasil belajar peserta didik laki-laki dan perempuan kelas X SMA Negeri 1 Jepara.The research aims to determine learning outcomes using the Discovery Learning assisted application of E-Learning Edmodo, analyze the differences in learning outcomes of students using the Discovery Learning assisted application of E-Learning Edmodo with Discovery Learning aided presentation applications, analyze the differences in learning outcomes of students male with women, and analyze the relationship between the method of application aided Discovery Learning E-learning Edmodo with the study of students male and female grade X SMA Negeri 1 Jepara. This type of research is a Quasi Experiment using a factorial design (2x2). Analysis of the data were used: (1) descriptive analysis to determine the average value of spiritual attitudes, social attitudes, projects, products, and response learners, and (2) inferential analysis using analysis Two Way ANOVA to test the hypothesis of treatment differences in learning outcomes educate men and women use the Discovery Learning assisted applications. The results showed that: (1) Learning method Discovery Learning assisted application of E-Learning Edmodo contains six steps, (2) There are differences in learning outcomes of students who use the Discovery Learning assisted application of E-Learning Edmodo with Discovery Learning aided presentation applications (3) there are differences in learning outcomes of students male to female, and (4) there is no relationship between the method of Discovery learning aided application to the study of students male and female grade X SMA Negeri 1 Jepara.
Pengembangan Model Computer-Based Test (CBT) Berbasis Adobe Flash untuk Sekolah Menengah Kejuruan Balan, Yohanes Adio; Sudarmin, Sudarmin; Kustiono, Kustiono
Innovative Journal of Curriculum and Educational Technology Vol 6 No 1 (2017): June 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i1.15574

Abstract

Penelitian pengembangan Model Computer-Based Test (CBT) Berbasis Piranti Lunak Adobe Flash untuk SMK ini bertujuan untuk (1) mengembangkan sebuah model CBT yang valid, praktis, dan efektif, (2) menguji kelayakan, dan (3) menguji keefektifan CBT. Studi kasus pada 3 SMK di kabupaten Timor Tengah Utara, NTT). Jenis penelitian adalah penelitian pengembangan (R & D) dengan langkah-langkah sebagai berikut: Studi pendahuluan, kajian pustaka, studi lapangan, desain prototipe, pengembangan model, validasi dan uji coba. Instrumen pengumpulan data terdiri dari tes, angket siswa dan lembar pengamatan guru. Produk yang dikembangkan divalidasi oleh pakar materi dan pakar multimedia. Penilaian kepraktisan model CBT diperoleh dari angket respon siswa. Sebanyak 39 siswa yang memberikan penilaian, 31 siswa atau 79,49% memberi respon “sangat setuju” dan “setuju” terhadap 10 butir pernyataan dalam angket, dan 8 siswa atau 20,51% yang memberi “kurang setuju”. Model CBT dinyatakan praktis apabila terdapat minimal 75% responden menyatakan “setuju”. Dengan demikian, model CBT yang dikembangkan dinyatakan praktis. Keefektifan model CBT diperoleh dari hasil pengamatan guru terhadap model dan pelaksanaan CBT. Berdasarkan hasil analisis, diketahui bahwa 11 orang guru atau 100% memberi respon “sangat setuju” dan “setuju” oleh karena itu model CBT yang dikembangkan dinyatakan efektif. Implikasi dari penelitian ini adalah (1) sekolah perlu menyediakan fasilitas TIK yang memadai untuk mendukung latihan CBT, (2) pemerintah daerah perlu memberikan diklat di bidang teknologi pembelajaran bagi guru, dan (3) program pendampingan siswa dalam berbagai latihan CBT sebagai persiapan diri mengikuti Ujian Nasional Berbantuan Komputer (UNBK).Research on developing Model of Computer-Based Test (CBT) Based Software of Adobe Flash for Vocational High School aims to (1) developing a valid, practical, and effective model of CBT, (2) testing the validity of the CBT model, and (3) testing the effectivity of CBT model. Experiments were carried out at 3 SMKs in North Central Timor regency, East Nusa Tenggara province. This is a research and development (R & D) which consists of several steps: field study, theoretical study, prototype desgn, developing model, validation and experiments. Data collection instruments consisted of CBT model test, questionnaire of students and teacher observation sheet. The product was validated by experts and specialists. Rate practicality of CBT models obtained from the student questionnaire responses. A total of 39 students who provide assessment, 31 students or 79.49% responded "strongly agree" and "agree" to the 10-point declaration in the questionnaire, and 8 students or 20.51% who gave "less agree". The CBT model is declared practical when there is a minimum of 75% of respondents said "agree". Thus, the CBT model is practical. The effectiveness of CBT models is from teacher observation against the model and implementation of CBT. Based on the analysis, there were 11 teachers or 100% responded "strongly agree" and "agree" therefore the model of CBT is effective. The implications of this research are (1) schools should provide adequate ICT facilities to support the implementation of CBT drills, (2) local governments should provide training in the field of learning technologies for teachers, and (3) teachers need intensive mentoring for students in a variety of exercises on CBTs as preparation for computer-based national examination.
Pengembangan Model Blended Learning Berbasis Masalah pada Mata Pelajaran Sistem Komputer Aeni, Nur; Prihatin, Titi; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology Vol 6 No 2 (2017): November 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i2.15642

Abstract

Penelitian ini dilatarbelakangi oleh penerapan pembelajaran blended learning yang memerlukan interaksi dan komunikasi guru dan peserta didik yang lebih banyak, sementara ketersediaan waktu tatap muka dalam pembelajaran masih kurang. Tujuan dari penelitian ini adalah untuk menganalisis model blended learning yang digunakan saat ini, mengembangkan model blended learning dan menguji keefektifan model blended learning berbasis masalah. Metode yang digunakan pada penelitian ini adalah metode penelitian dan pengembangan (R & D). Analisis deskriptif untuk mengetahui gambaran atau besarnya persentase data penilaian produk dan angket keefektifan yang berada pada ketegori minimal baik sampai sangat baik. Hasil penelitian menunjukan bahwa (1) Blended learning yang selama ini dilaksanakan menggunakan LMS Edmodo yang hanya diimplementasikan untuk keperluan evaluasi pembelajaran. (2) Model blended learning berbasis masalah layak digunakan berdasarkan hasil validasi ahli yaitu persentase validasi silabus 90%, persentase validasi RPP 84,55 % dan validasi e-learning 83%. (3) Model blended learning berbasis masalah efektif digunakan dalam pembelajaran berdasarkan hasil post test kelas control 77,33 dan rerata post test kelas eksperimen 81,11. Hasil analisis Uji t diperoleh nilai thitung = 2,161 dengan pvalue = 0,03 < 0,05 yang berarti bahwa ada perbedaan hasil belajar yang signifikan antara kelas eksperimen dan kelas kontrol. Manfaat penelitian untuk menambah khasanah keilmuan dalam teknologi pembelajaran tentang blended learning khususnya penggunaan Edmodo pada pembelajaran berbasis masalah untuk meningkatkan hasil belajar peserta didik.This research is motivated by the application of blended learning requires more interaction and communication of teachers and learners, while discussing face time in learning is still lacking. The purpose of this research is to analyze the blended learning model used today, to develop blended learning model and effectiveness strategy. The method used in this research is research and development (R & D) method. Descriptive analysis to know the description and value of the percentage of product valuation data and questionnaire effectiveness that is in the minimum category good until very good. The results showed (1) Blended learning which has been implemented using LMS Edmodo which only implemented for learning learning. (2) Problem-based blended learning model using expert validation that is percentage of validation of syllabus 90%, validation percentage of RPP 84, 55% and e-learning validation 83%. (3) blended learning model based on 77.33 control class exam and experimental class experimental grade. Result of t test analysis got tcount = 2,161 with pvalue = 0,03 < 0,05 which mean there is difference of learning result which significant between experiment class and control class. Benefits of research to add variance science in learning technology about learning models, especially the use of edmodo applications in learning-based outcomes learners to learn.
Evaluasi Implementasi Kurikulum 2013 di Sekolah Pelaksana Mandiri Budiani, Sri; Sudarmin, Sudarmin; Syamwil, Rodia
Innovative Journal of Curriculum and Educational Technology Vol 6 No 1 (2017): June 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i1.15998

Abstract

Implementasi Kurikulum 2013 di sekolah piloting maupun pelaksana mandiri perlu dievaluasi untuk menjaga konsistensi pencapaian tujuan kurikulum itu sendiri. Penelitian ini bertujuan untuk mengevaluasi implementasi Kurikulum 2013 di sekolah pelaksana mandiri yang meliputi (1) Kesiapan implementasi; (2) Proses pembelajaran dan evaluasi pembelajaran, (3) hasil implementasi; dan (4) tingkat keberhasilan implementasi. Metode evaluasi yang digunakan adalah model Countenan Stake yang membagi komponen kurikulum dalam matrik observasi dan matrik pertimbangan meliputi tahap pendahuluan (antecedent), proses (transaction), dan hasil (outcomes). Penelitian dilakukan di SD Nasima Semarang yang merupakan sekolah pelaksana mandiri. Hasil penelitian menunjukkan bahwa tahap pendahuluan atau kesiapan implementasi meliputi kesiapan guru, buku, sarana prasarana, dan rencana pembelajaran sangat baik (95%), tahap proses yang meliputi kegiatan pembelajaran dan evaluasi pembelajaran sangat baik (90%), dan hasil implementasi yang meliputi respon peserta didik dan hasil belajar juga sangat baik (94%). Implementasi Kurikulum 2013 di sekolah pelaksana mandiri dapat berjalan sangat baik dengan dukungan pemenuhan standar nasional pendidikan dan para guru yang memiliki motivasi, kreativitas, dan kinerja yang baik.Implementation of Curriculum 2013 in schools piloting or independent organizers needs to be evaluated to maintain the consistency of curriculum goals. This study aimed to evaluate the implementation of Curriculum 2013 in independent organizer to determine: (1) the readiness of implementation; (2) learning teaching process and evaluation; (3) results of the implementation; and (4) the success rate of implementation .The evaluation used Countenan Stake method which devided curriculum component in the judgment matrix and observation matrix includes the consideration of antecedent, transaction, and outcomes. The study was conducted in elementary school Nasima Semarang which is independent organizer. The results showed that the preparing stage or implementation readiness include the readiness of teachers, books, facilities, and learning plan is very good (95%), stage process that includes learning activities and learning evaluation is very good (90%), and the results of the implementation which includes responses students and learning outcomes are also very good (94%). Implementation of Curriculum 2013 in schools independent organizer can run really well by the support of compliance with education national standards and teachers who have the motivation, creativity, and good performance.
Pengembangan Media Komunikasi Buku Penghubung Berbasis SMS Gateway dan Mobile Web Rahmani, Margret Ade Cipta; Haryono, Haryono; Purwanti, Eko
Innovative Journal of Curriculum and Educational Technology Vol 6 No 2 (2017): November 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v6i2.16202

Abstract

Untuk mendukung hubungan kemitraan antara pihak sekolah dan guru diperlukan media komunikasi yang efektif. Tujuan penelitian ini adalah: (1) mengembangkan media komunikasi berbasis SMS Gateway dan Mobile Web, dan (2) mengetahui kelayakkan dan kepraktisan pengembangan media komunikasi buku penghubung berbasis SMS Gateway dan Mobile Web. Metode penelitian yang digunakan adalah metode Research and Development dengan tahapan studi pendahuluan melalui studi literature dan studi lapangan, dilanjutkan dengan tahap pengembangan dengan mendesain produk dan melakukan pengujian kelayakan produk oleh para ahli dan pengujian kepraktisan oleh praktisi. Hasil penelitian ini adalah: (1) Tersusunnya media komunikasi buku penghubung berbasis SMS Gateway dan Mobile Web; (2) Produk media komunikasi buku penghubung berbasis SMS Gateway dan Mobile Web dikategorikan sangat layak berdasarkan pengujian para ahli dengan nilai rerata 83,473 dan praktis dengan kategori sangat baik berdasarkan respon praktisi orangtua siswa dengan nilai 81,23 dan oleh guru dengan nilai 78,33. To support the partnership relationship between the school and teachers, an effective communication media is needed. The objectives of this research are: (1) to develop communication media based on SMS Gateway and Mobile Web, and (2) to determine the level of validity and practicability the development of communication media based on SMS Gateway and Mobile Web. The research method used is Research and Development method with preliminary study stage through literature study and field study, followed by development stage by designing product and doing product feasibility test by expert and practicability testing by practitioner. The results of this research are: (1) The establishment of communication media based on SMS Gateway and Mobile Web; (2) The communication media product based on SMS Gateway and Mobile Web is categorized as feasible based on expert test with 83,473 and practical score with very good category based on parents practitioner response with 81,23 value and by teacher with value 78,33.

Page 11 of 23 | Total Record : 224