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All Journal Jurnal Penelitian Saintek Teika JSI: Jurnal Sistem Informasi (E-Journal) JUTI: Jurnal Ilmiah Teknologi Informasi Jurnal Ilmu Komputer dan Agri-Informatika Jurnal Edukasi dan Penelitian Informatika (JEPIN) Jurnas Nasional Teknologi dan Sistem Informasi Annual Research Seminar ANDHARUPA Sistemasi: Jurnal Sistem Informasi Information System for Educators and Professionals : Journal of Information System Syntax Literate: Jurnal Ilmiah Indonesia JOURNAL OF APPLIED INFORMATICS AND COMPUTING SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Jurnal ULTIMA InfoSys Jurnal Teknologi Sistem Informasi dan Aplikasi Jurnal Ilmiah Media Sisfo JURIKOM (Jurnal Riset Komputer) JURTEKSI Seminar Nasional Keperawatan JOISIE (Journal Of Information Systems And Informatics Engineering) JUSIM (Jurnal Sistem Informasi Musirawas) Jurnal Teknologi Komputer dan Sistem Informasi Jurnal Teknologi Dan Sistem Informasi Bisnis Jurnal Teknologi Informasi, Komputer, dan Aplikasinya (JTIKA ) JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Sriwijaya Journal of Informatics and Applications REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat KLIK: Kajian Ilmiah Informatika dan Komputer Konstelasi: Konvergensi Teknologi dan Sistem Informasi Jurnal Algoritma SmartComp Jurnal Medika: Medika The Indonesian Journal of Computer Science JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Jurnal Komtika (Komputasi dan Informatika)
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Analisis Kepuasan Pengguna Terhadap Aplikasi Dana Menggunakan Metode End User Computing Satisfaction (EUCS) Sakinah Sakinah; Nabila Rizky Oktadini
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 2 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i2.1487

Abstract

The advancement of technology allows for various developments, such as the creation of systems and applications that facilitate human tasks and transactions. However, the existence of applications also requires research to measure user satisfaction, one of which is the DANA application. DANA is a smart application that provides convenience in transactions. With DANA, people can easily make online and offline payments using electronic money. This research aims to determine the level of user satisfaction with the DANA application using the End User Computing Satisfaction (EUCS) method. This method focuses on user satisfaction by analyzing the application based on content, accuracy, format, user-friendliness, and timeliness. The research conducted is descriptive research using a questionnaire as the research instrument. The sampling technique used in this study is random sampling. This research is deemed necessary to determine the level of user satisfaction. Furthermore, the data is processed using SPSS Version 25. The results show that the level of user satisfaction for the five variables is as follows: the Content variable received a high satisfaction score with a percentage value of 78.8%, the Accuracy variable received a high satisfaction score with a percentage value of 78.7%, the Format variable received a high satisfaction score with a percentage value of 79.2%, the Ease of Use variable received a high satisfaction score with a percentage value of 79.2%, and the Timeliness variable received a high satisfaction score with a percentage value of 77.3%.
Analisis Kepuasan Pengguna Terhadap Aplikasi Spotify Menggunakan Metode End User Computing Satisfaction (EUCS) M Ferlian Sijadah; Nabila Rizky Oktadini; Allsela Meiriza; Pacu Putra; Putri Eka Sevtiyuni
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 2 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i2.1485

Abstract

Music streaming applications are applications that allow users to listen to legal or online music. Spotify is currently known as the application that provides the largest music streaming service, digital music, podcast, and video service with access to millions of songs and other content from various creators worldwide. This research concerns the analysis of user satisfaction with the Spotify application. This research was conducted to understand and determine user satisfaction with the Spotify application. The method used in this research is End User Computing Satisfaction (EUCS). There are also problems with this music application related to the competition system when listening to music online. The sampling technique uses Lemeshow sampling (based on coincidence) with a total of 100 respondents using a research instrument in the form of a questionnaire using a Likert scale, which is a scale used to measure perceptions, attitudes, or opinions of users towards the Spotify application. shows that the level of user satisfaction from the five variables shows that the Content variable gets the highest satisfaction with a total percentage of 78.5%, the Accuracy variable gets high satisfaction with a total percentage of 77.5%, the Format variable gets the highest satisfaction with a total percentage of 79.9%, the Variable Ease of Use gets high satisfaction with a percentage of 84.6%, the Timelines variable gets high satisfaction with a percentage of 78.9%.
PENGGUNAAN MIXED METHOD USABILITY TESTING (EYE TRACKING METHOD DAN COGNITIVE WALKTHROUGH (STUDI KASUS: WEBSITE JURUSAN SISTEM INFORMASI FAKULTAS ILMU KOMPUTER UNIVERSITAS SRIWIJAYA): Case Study: Website of The Department of Information Systems, Faculty of Computer Science, Sriwijaya University Putra, Pacu; Oktadini, Nabila Rizky; Hardiyanti, Dinna Yunika; Larasati, Salsabila; Putri, Nyayu Dwi Tarisa
The Indonesian Journal of Computer Science Vol. 14 No. 3 (2025): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v14i2.4516

Abstract

Universitas Sriwijaya is one of the state universities in Indonesia. Universitas Sriwijaya has 10 faculties, one of which is the Faculty of Computer Science. Information Systems is one of the departments in the Faculty of Computer Science, Sriwijaya University. Based on the observation results, the Department of Information Systems has just updated the appearance of its website. To determine the level of usability of the website, this research uses two methods, namely eye-tracking method and cognitive walkthrough. The activities that are the research material in this research include searching for lecturers' schedules, downloading final project guidelines and searching for course codes. As a result of the cognitive walkthrough method, the activity of searching for lecturers' timetables has the lowest success rate of 0%, followed by the activity of searching for course codes with 40% and the activity of downloading final project guidelines with 80%. In addition, the research continued using the eye-tracking method to identify areas of confusion for the respondents and to understand the emotional level of the respondents when carrying out these activities. It can be seen that the average respondent is still confused or unfocused when working on the pre-defined activities.
Pendampingan Inovasi Kecerdasan Buatan dalam Pengembangan Asesmen Pembelajaran untuk Mendukung Literasi Digital bagi Guru SMP Buchari, Muhammad Ali; Sukemi, Sukemi; Oktadini, Nabila Rizky; Marjusalinah, Anna Dwi; Simarmata, Ruth Helen; Afif, Hasnan
Jurnal Medika: Medika Vol. 4 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/7xep0n45

Abstract

The Merdeka curriculum formulates learning that refers to the abilities needed in the era of industrial revolution 4.0 and society 5.0. The assessment is carried out as an effort to measure the level of achievement of learning indicators and collect information on student learning progress in various aspects.  Facts in the field show problems in implementing independent curriculum cognitive assessments in learning. This indicates the high need for preparing independent curriculum assessments, namely diagnostic assessments, formative assessments and summative assessments. Artificial intelligence or Artificial Intelligence (AI) is part of the industrial revolution 4.0 and society 5.0 so that integrating society and technology cannot be avoided.  Artificial Intelligence in mathematics learning has great potential to support learning effectiveness and efficiency. This service is a lecture activity that integrates artificial intelligence evaluation courses into service activities that are integrated with community service. This initiative was implemented to support digital literacy and increase teacher competency in utilizing modern technology, in accordance with the principles of the Independent Curriculum. This activity includes training, mentoring, and evaluation of the use of AI in learning assessment. As a result of this activity, teachers are able to understand the basic concepts of AI, innovation in assessment development, and its implementation in the classroom. Through various face-to-face and online meetings, this activity succeeded in providing new insights for teachers regarding the use of AI technology in learning, although there were challenges related to initial understanding and availability of supporting facilities. With intensive assistance, teachers are able to prepare assessments that are more adaptive and appropriate to student needs, so they are expected to be able to support improving the quality of education in the digital era.
PENERAPAN DATA MINING UNTUK PREDIKSI PENJUALAN OBAT MENGGUNAKAN METODE K-NEAREST NEIGHBOR Rahma, Syabilla Mutia; Oktadini, Nabila Rizky; Indah, Dwi Rosa
JOISIE (Journal Of Information Systems And Informatics Engineering) Vol 8 No 2 (2024)
Publisher : Institut Bisnis dan Teknologi Pelita Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35145/joisie.v8i2.4725

Abstract

PT XYZ Palembang merupakan salah satu perusahaan farmasi nasional yang menyuplai pemenuhan obat di Indonesia. Perusahaan ini memproduksi berbagai produk obat-obatan dengan jumlah yang sangat besar. Diketahui bahwa penjualan produk obat-obatan dalam 3 tahun terakhir mengalami penurunan dan peningkatan setiap bulan. Dengan adanya penurunan dan peningkatan penjualan tersebut, perusahaan harus memperkirakan penjualan obat dengan baik untuk memastikan ketersediaan stok obat tidak berlebihan maupun kekurangan. Peneliti mengusulkan implementasi algoritma K-Nearest Neighbor dengan tujuan untuk mengetahui hasil prediksi jumlah penjualan obat-obatan pada PT XYZ Palembang. K-Nearest Neighbor diterapkan melalui perhitungan manual serta dengan menggunakan software RapidMiner. Hasil prediksi yang diperoleh melalui RapidMiner menghasilkan tingkat akurasi baik yaitu mencapai 90%. Dengan hasil prediksi tersebut mengungkapkan bahwa metode K-Nearest Neighbor efektif diterapkan untuk melakukan prediksi penjualan di masa mendatang. Model K-NN dapat menjadi salah satu solusi untuk memprediksi penjualan obat-obatan berdasarkan data penjualan yang telah ada sebelumnya.
ANALISIS FAKTOR YANG MEMPENGARUHI NIAT PERILAKU PENGGUNA APLIKASI INDRIVE MENGGUNAKAN METODE UTAUT2 Indriani, Arizanti Randa; Oktadini, Nabila Rizky
JOISIE (Journal Of Information Systems And Informatics Engineering) Vol 8 No 2 (2024)
Publisher : Institut Bisnis dan Teknologi Pelita Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35145/joisie.v8i2.4726

Abstract

InDrive adalah layanan transportasi online berbasis aplikasi yang memberikan layanan dalam berbagai jenis kendaraan seperti motor, mobil, serta layanan lainnya seperti kurir, pengiriman antar kota, dan pengiriman barang berjumlah atau berukuran besar dengan menggunakan mobil khusus. Aplikasi InDrive memiliki keunggulan di berbagai fiturnya, akan tetapi dikarenakan persaingan bisnis menjadikan aplikasi InDrive tidak sepopuler aplikasi layanan transportasi lainnya, dengan demikian perlu dilakukan analisis terhadap faktor-faktor yang mempengaruhi niat perilaku pengguna terhadap aplikasi InDrive dengan menggunakan konstruk-konstruk Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). Setelah melakukan penelitian, diperoleh hasil yaitu dari 25 hipotesis terdapat 6 hipotesis yang memiliki dampak terhadap niat perilaku pengguna aplikasi InDrive di Indonesia diantaranya Behavioral Intention memiliki dampak signifikan terhadap Use Behavioral, Habit memiliki dampak signifikan terhadap Behavioral Intention, Habit memiliki dampak signifikan terhadap Use Behaviour, Social Influence memiliki dampak signifikan terhadap Behavioral Intention, Gender mempengaruhi Hedonic Motivation yang memiliki dampak signifikan terhadap Behavioral Intention, dan Experience mempengaruhi Behavioral Intention yang memiliki dampak signifikan terhadap Use Berhavior
UI/UX Design of Web-based Software License Management System using User-Centered Design and System Usability Scale Faizah, Ovie Nur; Oktadini, Nabila Rizky; Putra, Bayu Wijaya; Sevtiyuni, Putri Eka; Putra, Pacu; Meiriza, Allsela
Jurnal Nasional Teknologi dan Sistem Informasi Vol 9 No 3 (2023): Desember 2023
Publisher : Departemen Sistem Informasi, Fakultas Teknologi Informasi, Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/TEKNOSI.v9i3.2023.255-263

Abstract

PT Bukit Asam Tbk (PTBA), a state-owned coal mining company, must comply with government regulations regarding software licenses. They face difficulties monitoring and managing licenses that could lead to violations. To solve this problem, we try to design a website-based UI/UX for Software License Management System. This research aims to provide an intuitive interface and a comfortable user experience employing the User-Centered Design (UCD) approach, which consists of three main stages: Needs Analysis, Design and Prototyping, and Evaluation. Evaluation is carried out through usability testing using the System Usability Scale (SUS). Test results indicate that UCD is effective in designing a system responsive to user needs with a high level of usability. With an effectiveness of 99%, efficiency of 96.67%, and an SUS score of 88.25, this system design receives an 'Acceptable' rating, a (B) grade, and falls into the 'Excellent' category. The designed system is deemed suitable for further development towards the implementation phase.
ANALISIS KUALITAS LAYANAN TERHADAP TINGKAT KEPUASAN PENGGUNA INDRIVE DI KOTA PALEMBANG Idpal, Idpal; Meiriza, Allsela; Oktadini, Nabila Rizky; Putra, Pacu; Sevtiyuni, Putri Eka
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 8 No. 1 (2024): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol8No1.pp57-64

Abstract

User satisfaction will encourage them to use InDrive services, the results of the exploration with users reveal several problems such as server down and the application map display is not as intended to cause customer dissatisfaction with InDrive services. From this, it is hoped that this research will be a solution to the problem. To analyze the InDrive application, two kinds of methods are used, the ServQual and EUCS methods. The total number of respondents distributed was 100 people. The results of the analysis of the service quality level of the InDrive application in Palembang are Positive (+), with the results of the gap test between user perceptions and user expectations as a whole showing a value of 1.310, indicating that the InDrive application in Palembang has met user expectations. In the EUCS method, the results of the analysis of the Content Variable 4.08, Accuracy 4, Format 4.04, Ease of Use 3.96, and Timeliness 3.99 obtained the results of the analysis at the "Satisfied" satisfaction level. In hypothesis testing h0 and h1, h0 is concluded to have no effect on user satisfaction and h1 is concluded to have no effect on service quality.
Analisis Komparasi User Experience Aplikasi M-Tix Versi 5.3.1 Dengan M-Tix Versi 6.0.15 Menggunakan Metode User Experience Questionnaire (UEQ) Supriyanto, Anatasya Clara; Nabila Rizky Oktadini; M Rudi Sanjaya
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 4 No. 2 (2024): Desember 2024
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/konstelasi.v4i2.10112

Abstract

Perkembangan teknologi telah mempengaruhi manusia dalam menonton film terutama bioskop. Penggunaan teknologi aplikasi mobile telah meningkatkan proses pembelian tiket bioskop secara online. Salah satu aplikasi yang menerapkan pemesanan tiket online adalah M-Tix. Aplikasi M-Tix telah mengalami beberapa kali pembaruan yang berguna untuk meningkatkan kinerja dan pengalaman pengguna. Dalam penelitian ini dilakukan komparasi dari kedua versi aplikasi M-Tix yakni versi 5.3.1 dan versi 6.0.15 untuk mencari tahu pengalaman pengguna mana yang lebih baik dari kedua versi tersebut. Penelitian ini menggunakan metode User Experience Questionnaire (UEQ). Hasil penelitian didapatkan bahwa aplikasi M-Tix versi 6.0.15 lebih unggul dari M-Tix 5.3.1 dan pada seluruh aspek UEQ didapatkan bahwa kedua versi aplikasi M-Tix memiliki perbedaan signifikan dengan besar signifikansi sebesar 0.000.
Analisis Faktor yang Mempengaruhi Minat Baca pada Aplikasi Komik Digital dengan Metode UTAUT (Studi Kasus: Webtoon) Annisa Tri Ning Tyas; Nabila Rizky Oktadini; Allsela Meiriza; Wedhasmara, Ari
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 4 No. 2 (2024): Desember 2024
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/konstelasi.v4i2.10113

Abstract

Tahun 2024 merupakan era digital dimana perkembangan teknologi yang terjadi di dunia semakin pesat, termasuk di Indonesia dimana masyarakat semakin memanfaatkan teknologi dalam berbagai aktivitas termasuk membaca. Salah satu industri baca yang mengalami perubahan digital tersebut adalah komik, yang melahirkan istilah baru seperti "komik digital”. Salah satu aplikasi yang menawarkan berbagai jenis komik digital adalah LINE Webtoon, layanan komik digital asal Korea Selatan dan diluncurkan oleh LINE Corporation. Penelitian ini menggunakan metode UTAUT dalam menganalisis apakah minat baca aplikasi komik digital Webtoon di kalangan remaja Indonesia berusia 18-30 tahun dipengaruhi oleh performance expectancy, effort expectancy, social influence dan facilitating condition. Hasil analisis menggunakan tools SmartPLS, menyatakan bahwa performance expectancy, effort expectancy, dan social influence berpengaruh terhadap minat baca. Sedangkan facilitating conditions tidak menunjukkan pengaruh signifikan.
Co-Authors A.A. Ketut Agung Cahyawan W Afif, Hasnan Ahmad Ardin Fariska Ahmad Rifai Aisyah Filza Aliyah Akbaroka, Leo Ali Bardadi Allsela Meiriza Allsela Meiriza Allsela Meiriza Allsela Meiriza Allsela Meiriza, Allsela Allsela Meriza Alsella Meiriza Alvi Syahrini Utami Amanda, Bella Rizkia Annisa Tri Ning Tyas Apriansyah Putra Ari Wedhasmara Arnan, Sefian Ayu, Nabila Riska Az Zahra, Cindy Putri Bayu Wijaya Putra Buchari, Muhammad Ali Bunga Ayu Ferdiyanti Danar Feriano Dedy Kurniawan Deni Lidianti Dian Palupi Rini Dinda Lestarini Dinna Yunika Hardiyanti Dwi Rosa Indah Endang Lestari Ruskan Endang Lestari Ruskan Fadhlan Jiwa Hanuraga Faizah, Ovie Nur Fatimah Salsabila Fika Febrika Fiqih Alfito Firda, Hiliah Gilbert Frans Wijaya Gumay, Naretha Kawadha Pasemah Gusti Barata Helmalia Sandy Idpal, Idpal Indriani, Arizanti Randa Irmawati Irmawati Jefven Fernando Larasati, Salsabila Letty Latifani Arifah M Ferlian Sijadah M Rudi Sanjaya M, Nys Marliza Tiara Mahendra, Calvin Marjusalinah, Anna Dwi Mastura Diana Marieska Maulida, Mutia Nadra Meiriza, Viola Meitiana Audya Muhamad Edric Rasyid Muhammad Aidil Fitri Syah Muhammad Ali Buchari Muhammad Ihsan Muhammad Ihsan Muhammad Rizkiansyah Muklis Febriadi Mulyadi Mulyadi Nabila Riska Ayu Nadia Anggraini Neza Purnamasari Novi Yusliani Pacu Putra Padlefi, Muhamad Riza Putri Eka Sevtiyuni Putri Eka Sevtiyuni Putri Eka Sevtiyuni Putri Eka Sevtiyuni Putri Eka Sevtiyuni Putri Eka Sevtiyuni Putri Eka Sevtyuni Putri, Nyayu Dwi Tarisa Rabiatul Adawiyah Rahma, Syabilla Mutia Ramadhan, Kumara Aditya Ramadhan, Muhammad Gilang Rani Mardiah Rezeki, Yunika Tri Riska Yunita Rizka Rahmadhani Rugaiyah Balqis Sakinah Sakinah Saputri, Sonia Dwi Sarifah Putri Raflesia, Sarifah Putri Sevtiyuni, Putri Eka Silvia, Nyimas Simarmata, Ruth Helen Sukemi Sukemi Supriyanto, Anatasya Clara Susanti, Helen Wahyudi, Muhammad Iqbal Widasari, Yesya Najwa Yunita Yunita Yunita Yunita Yunita Yunita Zaki Nugraha Muhammad