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PERANCANGAN SISTEM INFORMASI LAYANAN PERSIDANGAN PADA PENGADILAN NEGERI SENGETI Teuku Djauhari; Setiawan Assegaff
Jurnal Manajemen Sistem Informasi Vol 1 No 1 (2016): Jurnal Manajemen Sistem Informasi
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengadilan Negeri merupakan sebuah lembaga peradilan di lingkungan Peradilan Umum yangberkedudukan di ibu kota kabupaten atau kota. Dalam rangka memberikan pelayanan yang baikkepada masyarakat, Pengadilan Negeri Sengeti berupaya semaksimal mungkin untuk memberikanpelayanan yang terbaik, diantaranya dengan memberikan informasi penjadwalan sidang yangoptimal. Pada Pengadilan Negeri Sengeti, informasi layanan persidangan masih secara manualmembuat proses mendapatkan informasi jadwal persidangan berlangsung lama. Dengan menerapkansistem informasi layanan persidangan pada Pengadilan Negeri Sengeti, pengunjung tidak perlu lagibertanya tanya untuk mengetahui jadwal persidangan. Metode yang digunakan dalam penelitian iniadalah menggunakan metode Prototyping yaitu metode pengembangan yang cepat dan pengujianterhadap prototipe dari aplikasi baru melalui proses interaksi dan berulang ulang. Dengan penelitianini, diharapkan dengan adanya sistem informasi layanan persidangan pada Pengadilan NegeriSengeti bisa mempermudah dalam menyampaikan informasi layanan jadwal persidangan.
Implementasi Sistem Pakar Dalam Mendiagnosa Penyakit Anak Mulyadi Rusli; Teuku Djauhari; Merti Megawaty; Angga Angga
JURNAL UNITEK Vol. 17 No. 1 (2024): Januari - Juni
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/unitek.v17i1.780

Abstract

Hampir tidak ada penyakit anak yang langsung parah, kebanyakkan penyakit pada anak dimulai dengan gejala penyakit ringan seperti demam, batuk,pilek, diare dan konstipasi atau susah buang air besar. Secara umum, masyarakat sudah cukup mengerti bagaimana cara menghadapi gejala penyakit ringan pada anak. Tetapi alangkah lebih baik mengikut sertakan peran serta medis dalam mendeteksi suatu gejala penyakit, karena banyak gejala penyakit yang dianggap sepele oleh sebagian orang tetapi bisa merupakan penyakit yang berakibat fatal bagi anak. Hasil penelitian ini bertujuan menghasilkan suatu aplikasi yang berbasiskan pengetahuan medis untuk mendiagnosa penyakit pada anak yang digunakan untuk sebagai alat bantu dalam memperoleh informasi. Metode forward chaining berhasil diterapkan untuk memperoleh informasi mengenai penyakit anak dengan menggunakan pengujian Black Box 0.1, maks epoch 100 dengan pengujian Black Box 31-23-1 menghasilkan nilai akurasi sebesar 100%.
Web-Based Bangun Jaya Workshop Information System Djauhari, Teuku; Huda Aminuddin, Fattachul; Gwandy Rianto, Muhammad; Rahmawati, Noni; Husna Ahadi, Ahmad
Siber International Journal of Education Technology (SIJET) Vol. 2 No. 2 (2024): Siber International Journal of Education Technology (October 2024)
Publisher : Siber Nusantara Review & Yayasan Sinergi Inovasi Bersama (SIBER)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/sijet.v2i2.109

Abstract

Bangun Jaya Workshop is a business in the field of car service or repair. Bangun Jaya Workshop serves painting and engine repair, buying and selling used two-wheeled vehicles and motorbikes at the Bangun Jaya Workshop. Currently, if you want to repair your car, customers are required to complete the payment administration data via transfer. Current information technology allows people to communicate in multiple directions without having obstacles of distance, place and time. The role of the information technology system also greatly supports data processing in a company, organization, institution or agency with the intention of making it easier to obtain relevant, accurate and timely information. The purpose of the research is to produce a website- based workshop information system to improve the quality of workshop services to customers so that they can order service online. The input requirements for this system are admin data, customer data, company profile data, car and motorbike spare part sales data and used motorbike sales data and motorbike and car spare part service data. The process requirements for this system are the login process to the system, the consumer data processing process, the motorbike and car spare part data processing process, the incoming goods data processing process, the outgoing goods data processing process and the service transaction data processing process and the motorbike and car service data processing process. The output needs are information on spare part data reports and information on incoming goods data as well as information on motorcycle and car service data reports.
Smart Hotel Security: Integrating AI for Advanced Safety Solutions Rahmawati, Noni; Djauhari, Teuku
Internet of Things and Artificial Intelligence Journal Vol. 5 No. 1 (2025): Volume 5 Issue 1, 2025 [February]
Publisher : Association for Scientific Computing, Electronics, and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/iota.v5i1.787

Abstract

Security systems are essential for hotels and lodging services, considering that this lodging service is a service that is intended for all people from various circles and from anyone who comes from various places, this is very common and dangerous, in terms of security and comfort. Several security systems are built by hotels, such as CCTV and security systems on doors and various security system techniques such as retina, fingerprint, RFID, and various security techniques. Not only at the door but safety boxes are made with various locking techniques from a combination of numbers. In addition to hardware, software with enhanced capabilities in Artificial Intelligence can also be applied such as face detection, predictive analysis, and automated surveillance. The combination of hardware such as Jetson Nano and software can be improved to build AI-based security systems in creating security systems in hotels that can be built professionally and smartly. Some methods developed in the face detection system of a person trying to enter a hotel room to commit theft, for example, are using Convolutional Neural Network (CNN). The developed system can detect predictions of age, gender, and other parameters.
SISTEM INFORMASI PENDAFTARAN PASIEN PELAYANAN KEDOKTERAN KEPOLISIAN (DOKPOL) PADA RUMAH SAKIT BHAYANGKARA JAMBI : System;Information;Patient Registration;Hospital;Web-Based;Codeignete Djauhari, Teuku; Huda Aminuddin, Fattachul; Bahri, Faisal
JURNAL AKADEMIKA Vol 14 No 1 (2021): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v14i1.718

Abstract

Bhayangkara Hospital Jambi City is one of the hospitals that will be the best hospital in Jambi City. With the Bhayangkara Hospital in Jambi City, it is expected to help the community, especially in health services. The purpose of this study is to create a web-based Dokpol information system so that registration errors do not occur or loss occurs. Registration is registering/filling in biodata for registration as a patient. To manage this information, we need a system that will assist the process of making registration data reports. The research was conducted using a qualitative approach, namely a research approach that is descriptive in nature and tends to use analysis. Process and meaning are highlighted in qualitative research. Design and Build a web-based Registration Information System is made using the programming language php 5.1 and MYSQL 4.8.4 database. The results of this study are to design a web-based Dokpol information system that is expected to help inform patient registration, check results with the system, generate patient reports and produce examination reports, can facilitate the decision-making process, be able to provide information about patient data, doctor data. , as well as reports appropriately with the availability of timely, accurate, and relevant information that can assist staff and officers in carrying out registration activities and is expected to improve the performance of employees.
PENENTUAN JURUSAN PADA SMKN 1 MUARO JAMBI DENGAN METODE K-MEANS CLUSTERING: Clustering;K-Means;Major;SMKN 1 Muaro Jambi;Students;Student Grades. Huda Aminuddin, Fattachul; Djauhari, Teuku; Arjansyah, Arnol
JURNAL AKADEMIKA Vol 15 No 1 (2022): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v15i1.846

Abstract

This research is motivated by the lack of structure in determining the majors of class X students at SMKN 1 Muaro Jambi, because in the current majors they still use the manual system, namely written exams, this makes it difficult for students to determine majors according to their abilities. The problem in this study is how to apply data mining with the K-Means method in the application of student majors at SMKN 1 Muaro Jambi. How to design an application program for determining student majors at SMKN 1 Muaro Jambi using the K-Means method. This study uses the K-Means Clustering method to obtain majors that will make it easier for teachers or schools to determine student majors. K-means Clustering non-hierarchical method is a simple and effective algorithm to find groupings in the data in the majors process that is used is grade data and student data in the 2022/2023 entry year. The conclusion of this research is to produce a majors determination system using the K-Means Clustering method according to the majors criteria. Generating student majors from calculations using the K-means Clustering method.
SISTEM INFORMASI PENGOLAHAN DATA SISWA BERBASIS WEB PADA RA AN-NASYWA (STUDI KASUS PENGOLAHAN DATA SISWA): DFD (Data Flow Diagram);Input;Output;Phpmyadmin;Student Data Management System. Djauhari, Teuku; Irfandi, Baso
JURNAL AKADEMIKA Vol 14 No 2 (2022): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v14i2.855

Abstract

RaudhatulAtfhal An-Nasywa Kindergarten School is an early childhood education school that is 4-6 years old, currently RaudhatulAtfhal An-Nasywa Kindergarten is still doing it manually with books in managing student data and grades. So we need a student data management information system that can increase the speed and accuracy in processing student data. The basic purpose of making a student data processing information system is to make it easier to manage data. Making this student processing information system using system design and database design. The student data processing information system uses PHP MyAdmin as a data storage medium. Student data processing information system that will be used by administrators to enter the data needed to perform data processing. The final result of the research was found that by building an information system for processing student data at the RaudhatulAtfhal An-Nasywa Kindergarten School, it could be more helpful for the school where previously student data and other documents were still in conventional form.
PENERAPAN UI/UX PADA WEBSITE PENJUALAN ONLINE TOKO BANGUNAN ZULFAN REZQULLAH. Djauhari, Teuku; Sany, Ezrifal; -, Sailani
JURNAL AKADEMIKA Vol 16 No 1 (2023): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v16i1.1121

Abstract

Zulfan Rezqullah shop is a shop that sells various kinds of goods and building materials which was established in 2018, in the shop providing various kinds of equipment and building materials needed in the construction sector. Currently the Zulfan Rezqullah building shop still uses a manual system, starting from transactions, reports, entry and exit of goods and stock of goods is still manual and when serving some customers who buy goods in large quantities and with large nominalsthey still use notes, because the amount of data has accumulated and takes up a lot of space and uses paper making it difficult to find. Making an application at Zulfan Rezqullah's web-based building shop using system design and database design, User Experience User Interface design, using PhpMyAdmin and as a data storage medium, this system is made to be used by the admin. the researcher took the initiative to design a User Interface User Experience design for the sales application at the Zulfan Rezqullah building shop to make interactions between users and products easier, effective, and fun and also for users to access applications at the Zulfan Rezqullah building shop.
DETEKSI OBJEK REAL TIME DENGAN YOLOV4-TINY DAN ANTARMUKA GRAFIS MENGGUNAKAN OPENCV PYTHON Anzari, Yandi; Novriadi, Fitra; Rahmawati, Noni; Aktan, Rizky Nurman; Aminuddin, Fattachul Huda; Djauhari, Teuku
SENTRI: Jurnal Riset Ilmiah Vol. 3 No. 6 (2024): SENTRI : Jurnal Riset Ilmiah, Juni 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v3i6.2893

Abstract

Penelitian ini menggambarkan implementasi integrasi model deteksi objek YOLOv4-tiny ke dalam sistem pendeteksian objek real-time yang dilengkapi dengan antarmuka grafis pengguna menggunakan OpenCV. YOLOv4-tiny dipilih untuk efisiensi deteksi objek dalam setiap frame kamera, sementara antarmuka pengguna memungkinkan interaksi melalui tombol-tombol yang dapat diaktifkan atau dinonaktifkan. Metode ini dirancang untuk memberikan solusi yang mudah digunakan untuk mendeteksi dan memvisualisasikan objek-objek dalam waktu nyata, sambil memberikan kontrol jenis objek kepada pengguna. Inisialisasi model YOLOv4-tiny, pengelolaan antarmuka pengguna dengan tombol-tombol, dan proses deteksi objek diintegrasikan dengan harmonis. Hasil eksperimen menunjukkan bahwa sistem ini dapat mendeteksi dan menampilkan objek-objek sesuai dengan preferensi tombol yang diaktifkan oleh pengguna, memberikan pengalaman interaktif dan informatif. Penelitian ini berkontribusi pada pengembangan sistem deteksi objek real-time yang mudah dioperasikan dan dapat diadaptasi untuk berbagai keperluan aplikasi.
DEVELOPMENT OF 3D AUGMANTED REALITY TEACHING MATERIALS BASED ON VIRTUAL TECHNOLOGY AS LEARNING MEDIA Huda Aminuddin, Fattachul; Djauhari, Teuku
Dinasti International Journal of Education Management And Social Science Vol. 2 No. 5 (2021): Dinasti International Journal of Education Management and Social Science (June
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/dijemss.v2i5.880

Abstract

Augmented Reality is a concept that combines virtual reality with world and a way to explore 3D objects. This game-based learning application has advantages in terms of more interactive and effective use, and is complemented by simple object modelling that can be widely applied in various media and is very supportive of interface technology through smartphone applications. The purpose of this research is to produce a learning media product by utilizing the development of Augmanted Reality- based 3D Virtual Technology using the marker and Unity 3D platforms in high school ICT Subjects in learning in the era of the industrial revolution 4.0 which is valid, practical and effective to foster critical thinking skills, improving and developing life skills that are realized through the achievement of student competencies. The type of research used is development research with a 4D (Four-D) model approach including the stages of define, design, develop and disseminate. Based on the results of the validation test research, the results obtained from the Content aspect of the media were 0.835 with the Valid category, from the media experts assessed from the media format aspect of 0.84 in the Valid category, and the media presentation aspect obtained Aiken's V value of 0.845 with the Valid category. The practicality of Augmanted Reality-based 3D Virtual Media was obtained from the teacher's response and student responses, from the teacher's response it was obtained an average of 88.57% with the very practical category and the student response was 81.63% with a very practical level of practicality. The effectiveness of 3D virtual media based on Augmanted Reality is obtained from the students' learning scores after using the media with the number of students who passed is 17 students (85%) out of 20 students and stated that the media is effective to improve student learning outcomes through the Gain score test with a value of 0.53 with category moderate. It is hoped that this application and can be developed again by researchers so that this application can help and support teachers in supporting the success of the student learning process.