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Media Pembelajaran Seni Budaya Berbasis Flipping Book Arif, Sonhaji
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 2, No 1 (2017): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Universitas Nahdlatul Ulama Sidoarjo

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Abstract

Media pembelajaran idealnya harus mampu memberikan kesempatan kepada pembaca untuk membangun pengetahuannya sendiri. Beberapa hasil penelitian menunjukkan bahwa (media tunggal dan multimedia) telah memberi kontribusi yang signifikan. Khusus media dalam format multimedia telah memainkan peranan penting dalam dunia pendidikan. Penggunaan multimedia yang menggunakan visualisasi menarik dapat membantu pemahaman siswa, serta memberikan kemudahan dalam kegiatan belajar mengajar, yang pada akhirnya dapat memberikan solusi pada permasalahan pendidikan.Model pengembangan yang digunakan adalah model 4D (Thiagarajan dkk, 1974). Validasi media meliputi 2 ahli media dan 2 ahli materi. Uji coba produk meliputi uji coba individu, kelompok kecil. Hasil pengembangan media “Media Pembelajaran Seni Budaya Berbasis Buku Digital Flipping Book” sebagai media penunjang pembelajaran seni budaya memenuhi kriteria valid dengan hasil uji ahli media mencapai 83,5 %, ahli materi 81%, kelompok kecil 84,5%.Penggunaan flipping book sebagai media pembelajaran dapat menyampaikan informasi lebih baik dari pada buku konvensional. Hal ini dikarenakan flipping book merupakan multimedia yang dapat menyampaikan berbagai macam informasi dengan berbagai media seperti video, animasi, musik.Kata Kunci : Multimedia, Flipping Book, Media Pembelajaran
PERANCANGAN BUKU ETNOFOTOGRAFI KESENIAN TARI KIPRAH GLIPANG Arif, Sonhaji
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 1, No 1 (2016): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Universitas Nahdlatul Ulama Sidoarjo

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Abstract

Perancangan buku etnofotografi kesenian Tari Kiprah Glipang, bertujuansebagai dokumentasi visual yang lengkap tentang proses akulturasi kebudayaanJawa dan Madura di daerah Pandhalungan Probolinggo dalam prosesterbentuknya kesenian Tari Kiprah Glipang. Selain itu juga bertujuan agarkesenian Tari Kiprah Glipang tetap berkesinambungan. Karena upayamempertahankan kebudayaan adalah dengan cara tetap menjaganya secaraberkesinambungan. Buku ini adalah salah satu upaya agar kesenian KiprahGlipang tetap berkesinambungan. Etnofotografi adalah penggunaan fotografi sebagai metode analisis kebudayaan, tata hidup, pengaturan dan komunikasi dalam kehidupan seharihari. Elemen-elemen fotonya bisa menggambarkan struktur sosial, kelas sosial, dan simbol-simbol budaya lainnya.Etnofotografi menggunakan fotografi sebagai medium penyampai pesan.Buku Kiprah Glipang Peleburan Budaya dalam Seni hadir untuk mengisikekosongan media tentang Kiprah Glipang yang selama ini masih belum ada. Diharapkan buku ini bisa menjadi referensi gambaran tentang kesenian Tari KiprahGlipang hasil dari proses akulturasi kebudayaan. Sehingga dapat merangsangmunculnya ketertarikan para peneliti untuk meneliti Kiprah Glipang.Kata Kunci :Perancangan buku, Akulturasi, Kiprah Glipang
LOGO REDESIGN AND PACKAGING OF RUMAH USAHA AL FITRAH Arif, Sonhaji; Satrio, Putra Uji Deva
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

Sidoarjo as a city of Indonesian Small Business Enterprises has a total of 248,306. The large number makes the business climate in Sidoarjo quite competitive. Building a product identity begins with creating a logo as the unique identity of the product. The existence of an identity will make it easier to identify the product on the market. In order to facilitate product identification, product packaging design is also needed. Designing logos and packaging designs is the initial stage to build brand awareness, market awareness of product identity. This study uses a qualitative method by taking a case study of the Rumah Usaha Al Fitrah with its product brand Al Fitrah Kuliner. Using financial results data and interview data to analyze the effect of logos and packaging designs on increasing income. Based on data from the financial reports for the month of June there was an increase of 13.05%, in July there was an increase of 3.69% and in August there was an increase of 19.52%. The results of the interview show several criteria that make consumers interested in the new look of Al Fitrah Kuliner. The attractiveness of logos and packaging designs is seen as quite attractive and seems to be selling quality products. Supported by marketing stands and banners make the promotion of Al Fitrah Kuliner products more professional. The attractiveness of logos, packaging design and promotional media is one of the factors that influence consumer buying interest in products.
LOGO REDESIGN AND PACKAGING OF RUMAH USAHA AL FITRAH Arif, Sonhaji; Satrio, Putra Uji Deva
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

Sidoarjo as a city of Indonesian Small Business Enterprises has a total of 248,306. The large number makes the business climate in Sidoarjo quite competitive. Building a product identity begins with creating a logo as the unique identity of the product. The existence of an identity will make it easier to identify the product on the market. In order to facilitate product identification, product packaging design is also needed. Designing logos and packaging designs is the initial stage to build brand awareness, market awareness of product identity. This study uses a qualitative method by taking a case study of the Rumah Usaha Al Fitrah with its product brand Al Fitrah Kuliner. Using financial results data and interview data to analyze the effect of logos and packaging designs on increasing income. Based on data from the financial reports for the month of June there was an increase of 13.05%, in July there was an increase of 3.69% and in August there was an increase of 19.52%. The results of the interview show several criteria that make consumers interested in the new look of Al Fitrah Kuliner. The attractiveness of logos and packaging designs is seen as quite attractive and seems to be selling quality products. Supported by marketing stands and banners make the promotion of Al Fitrah Kuliner products more professional. The attractiveness of logos, packaging design and promotional media is one of the factors that influence consumer buying interest in products.
Media Pembelajaran Seni Budaya Berbasis Flipping Book Sonhaji Arif
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 2 No 1 (2017): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

The learning media should ideally be able to give readers the opportunity to build their own knowledge. Some research results show that (single media and multimedia) has contributed significantly. Special media in multimedia format has played an important role in the world of education. The use of multimedia that uses attractive visualization can help students understanding, as well as provide convenience in teaching and learning activities, which in turn can provide solutions to educational problems. The development model used is the 4D model (Thiagarajan et al, 1974). Media validation includes 2 media experts and 2 material experts. Product trials include individual trials, small groups. The result of media development of "Learning Media of Book-Based Cultural Art of Digital Flipping Book" as supporting media of art and culture study fulfill valid criteria with result of media expert test reach 83,5%, material expert 81%, small group 84,5%. The use of Flipping Book as a medium of learning can convey information better than conventional books. This is because the Flipping Book is a multimedia that can convey various kinds of information with various media such as video, animation, music. Keywords: Multimedia, Flipping Book, Learning Media 
Perancangan Buku Etnofotografi Kesenian Tari Kiprah Glipang Sonhaji Arif; Hartono Karnadi
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 1 No 1 (2016): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

Perancangan buku etnofotografi kesenian Tari Kiprah Glipang, bertujuan sebagai dokumentasi visual yang lengkap tentang proses akulturasi kebudayaan Jawa dan Madura di daerah Pandhalungan Probolinggo dalam proses terbentuknya kesenian Tari Kiprah Glipang. Selain itu juga bertujuan agar kesenian Tari Kiprah Glipang tetap berkesinambungan. Karena upaya mempertahankan kebudayaan adalah dengan cara tetap menjaganya secara berkesinambungan. Buku ini adalah salah satu upaya agar kesenian Kiprah Glipang tetap berkesinambungan. Etnofotografi adalah penggunaan fotografi sebagai metode analisis kebudayaan, tata hidup, pengaturan dan komunikasi dalam kehidupan seharihari.Elemen-elemen fotonya bisa menggambarkan struktur sosial, kelas sosial, dan simbol-simbol budaya lainnya.Etnofotografi menggunakan fotografi sebagai medium penyampai pesan. Buku Kiprah Glipang Peleburan Budaya dalam Seni hadir untuk mengisi kekosongan media tentang Kiprah Glipang yang selama ini masih belum ada. Di harapkan buku ini bisa menjadi referensi gambaran tentang kesenian Tari Kiprah Glipang hasil dari proses akulturasi kebudayaan. Sehingga dapat merangsang munculnya ketertarikan para peneliti untuk meneliti Kiprah Glipang. Kata Kunci :Perancangan buku, Akulturasi, Kiprah Glipang
Redesain Environmental Graphic Design Sign System Candi Pari Masrafi; Sonhaji Arif
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 6 No 1 (2021): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

The Pari Temple Cultural Heritage is one of the historical sites, relics of the Majapahit kingdom which was victorious in its time. Pari Temple is a cultural heritage that has a fairly intact form with the condition of the temple legs and temple body being quite complete. Observations made by researchers into Pari Temple have found regulations made by the East Java Cultural Heritage Preservation Center (BPCB) which only contain writing without any pictures so that visitors keep making mistakes. Researchers found a solution to protect the temple by implementing environmental graphic regulations in the form of Environmental Graphic Design which was realized into a sign system and wayfinding. The design design method is a solution in developing and creating regulations that function to preserve Pari Temple through a sign system and wayfinding made in the form of an information board that is applied to two-dimensional media that will be placed in the Pari Temple tourist area. The design of the sign system and wayfinding information board is made as good as possible by adding a gupolo statue icon at every point of the regulation. The results of the sign system and wayfinding made can provide behavioral limits to all visitors to Pari Temple so that environmental conditions are maintained properly. The behavioral restrictions made are expected to have good enough results so that the sustainability process that is indirectly carried out by visitors can be carried out. The essence of providing a sign system and wayfinding is the achievement of a media with graphic concepts that exist in the Pari Temple environment can make it easier for visitors to carry out activities, find collectibles and maintain the behavior of every Pari Temple visitor.
Penguatan Online Engagement dengan Konten Digital Produk Melalui Workshop Foto Produk dan Media Promosi Digital pada Kelompok UMKM Wonoayu Sidoarjo Athika Dwi Wiji Utami; Sonhaji Arif
IKRA-ITH ABDIMAS Vol 4 No 3 (2021): IKRAITH-ABDIMAS No 3 Vol 4 November 2021
Publisher : Universitas Persada Indonesia YAI

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Abstract

Usaha Mikro Kecil dan Menengah (UMKM) berperan penting bagi aktifitas perekonomian di Jawa Timur. Namun, sejak pandemi Covid-19 awal tahun 2020, memaksa setiap usaha untuk memutar haluan strateginya bahkan ada beberapa yang mengalami krisis. UMKM harus mampu beradaptasi dengan mengubah strategi penjualan dengan memanfaatkan teknologi informasi dan internet. Digitalisasi UMKM merupakan solusi tepat di tengah-tengah usaha UMKM bertahan di masa pandemi ini. Beberapa hal yang mendukung perencanaan pemasaran digital antara lain dengan memperhatikan online engagement konsumen. Sebuah konten post penting diperhatikan untuk membangun online engagement. Program pengabdian ini berfokus memberikan pendampingan dalam penguatan online engagement dengan konten-konten yang menarik dan bervariasi dari produk UMKM melalui workshop foto produk dan media promosi digital. Setelah mengikuti kegiatan ini, peserta memiliki kemampuan membuat konten promosi digital yang dilakukan dengan mudah dan cepat hanya dengan smartphone,studio box, dan Canva. Diharapkan setelah kegiatan ini, para peserta secara konsisten bisa meningkatkan online engagement dengan konsumen mereka melalui konten-konten produk yang lebih bervariasi.
Perancangan Sign System Kawasan Wisata Yussar Fishing and Playground Sidoarjo Masnuna; Muchlisiniyati Safeyah; Sri Wulandari; Athika Dwi Wiji Utami; Putra Uji Deva Satrio; Sonhaji Arif; Aninditya Daniar
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 7 No 2 (2022): Journal of Computer Science and Visual Communication Design
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v7i2.694

Abstract

Yussar Fishing and Playground Sidoarjo is an educational tour in Kalidawir Village, Tanggulangin District, Sidoarjo Regency. Yussar Fishing and Playground Sidoarjo provide rides for fishing ponds, playgrounds, photo spots, education, culinary tours, performing arts, and natural scenery in the form of fish ponds. As a tourist place, Yussar Fishing and Playground Sidoarjo should be able to provide security and comfort for its visitors, especially the Yussar Fishing and Playground Sidoarjo environment is surrounded by fish ponds, so visitors must be more careful in traveling activities at Yussar Fishing and Playground Sidoarjo. The location of Yussar Fishing and Playground Sidoarjo which is in remote villages can make it difficult for people to know its existence, so in this case, Yussar Fishing and Playground Sidoarjo requires environmental graphics as information media in the form of a sign system regarding the existence of Yussar Fishing and Playground Sidoarjo, location instructions for Yussar Fishing and Playground Sidoarjo, and information on warnings/bans. The design of this sign system uses research methods that are divided into three parts, namely pre-production, production, and post-production. The icon used in the sign system is taken from the shape of a fish which is the advantage of Yussar Fishing and Playground Sidoarjo which has a fishing pond facility. The sign system as the primary media has 3 types, namely 9 information sign designs, 6 directions sign designs, and 6 prohibition sign designs. Each type of sign system has a difference in the board's shape and the color of the text so that the message's recipient can easily distinguish the information conveyed. All signs are placed outside and around the Yussar Fishing and Playground area of ​​Sidoarjo according to the type and purpose of each sign.
Rebranding UMKM Desa Watugolong: Meningkatkan Brand Awareness dari UMKM Keripik Gadung Devi Febrianti; Sonhaji Arif; Rachmah Nur Fitriyah; Lilik Purwanti; Vita Nur Indah Sari; Zulfan Al Akhyar
Nusantara Community Empowerment Review Vol. 1 No. 1 (2023): Nusantara Community Empowerment Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ncer.v1i1.735

Abstract

Peran UMKM sangat signifikan terhadap perekonomian Indonesia, baik dari sisi jumlah unit usaha, penyerapan tenaga kerja, maupun kontribusi dalam produk domestik bruto (PDB). Untuk mengembangkan usaha, UMKM tak lepas dari bagaimana mem-branding produk dengan efektif. Desa Watugolong merupakan desa yang memiliki tingkat brand awareness yang rendah terkait branding UMKM keripik gadung. Pengabdian masyarakat ini bertujuan untuk meningkatkan brand awareness masyarakat pada bidang ekonomi. Metode yang digunakan pada pengabdian kepada masyarakat ini berupa penyuluhan mengenai pemahaman HKI dan arti penting HKI bagi dunia usaha. Mitra pengabdian masyarakat adalah Desa Watugolong di Sidoarjo. Hasil Pengabdian Kepada Masyarakat yang diperoleh adalah adanya pemahaman dan keinginan objek PKM untuk mengurus dan mendaftarkan HKI dalam kepentingan usahanya. Inovasi menciptakan desain packaging yang eye appeal pada sosial media Instagram dan marketplace Shopee dapat memudahkan UMKM memasarkan produknya dan dapat meningkatkan ketertarikan konsumen sehingga pendapatan akan meningkat pesat. The role of UMKM is very significant to the Indonesian economy, both in terms of the number of business units, employment, and contribution to gross domestic product (GDP). To develop a business, SMEs cannot be separated from how to brand products effectively. Watugolong Village was a village that has a low level of brand awareness related to the branding of gadung chips SMEs. This community service aims to increase public brand awareness in the economic field. The method used in this community service is in the form of counseling about the understanding of IP and the importance of HKI for the business world. The community service partner was Watugolong Village in Sidoarjo. The results of Community Service obtained were the understanding and desire of the community service object to manage and register IP in the interests of its business.